switch to libgdx-jglfw desktop backend
This commit is contained in:
parent
3c281e8824
commit
243af371be
@ -28,7 +28,8 @@ sourceSets {
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dependencies {
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compile project(':vtm-gdx')
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compile project(':vtm-themes')
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compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
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//compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-backend-jglfw:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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compile 'org.slf4j:slf4j-simple:1.7.5'
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compile files('../vtm-ext-libs/gdx/vtm-jni-natives.jar')
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@ -1,895 +0,0 @@
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package org.oscim.gdx;
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/*******************************************************************************
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* Copyright 2011 Mario Zechner <badlogicgames@gmail.com>
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* Copyright 2011 Nathan Sweet <nathan.sweet@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.DoubleBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL14;
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import org.lwjgl.opengl.GL15;
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import org.lwjgl.opengl.GL20;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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/**
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* An implementation of the {@link GL20} interface based on LWJGL. Note that
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* LWJGL shaders and OpenGL ES shaders will not be 100%
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* compatible. Some glGetXXX methods are not implemented.
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*
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* @author mzechner
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*/
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final class GdxGL20 implements org.oscim.backend.GL20 {
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public void glActiveTexture(int texture) {
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GL13.glActiveTexture(texture);
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}
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public void glAttachShader(int program, int shader) {
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GL20.glAttachShader(program, shader);
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}
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public void glBindAttribLocation(int program, int index, String name) {
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GL20.glBindAttribLocation(program, index, name);
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}
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public void glBindBuffer(int target, int buffer) {
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GL15.glBindBuffer(target, buffer);
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}
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public void glBindFramebuffer(int target, int framebuffer) {
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EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
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}
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public void glBindRenderbuffer(int target, int renderbuffer) {
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EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
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}
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public void glBindTexture(int target, int texture) {
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GL11.glBindTexture(target, texture);
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}
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public void glBlendColor(float red, float green, float blue, float alpha) {
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GL14.glBlendColor(red, green, blue, alpha);
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}
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public void glBlendEquation(int mode) {
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GL14.glBlendEquation(mode);
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}
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public void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
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GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
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}
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public void glBlendFunc(int sfactor, int dfactor) {
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GL11.glBlendFunc(sfactor, dfactor);
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}
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public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
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GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
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}
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public void glBufferData(int target, int size, Buffer data, int usage) {
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if (data == null)
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throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
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else if (data instanceof ByteBuffer)
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GL15.glBufferData(target, (ByteBuffer) data, usage);
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else if (data instanceof IntBuffer)
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GL15.glBufferData(target, (IntBuffer) data, usage);
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else if (data instanceof FloatBuffer)
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GL15.glBufferData(target, (FloatBuffer) data, usage);
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else if (data instanceof DoubleBuffer)
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GL15.glBufferData(target, (DoubleBuffer) data, usage);
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else if (data instanceof ShortBuffer) //
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GL15.glBufferData(target, (ShortBuffer) data, usage);
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}
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public void glBufferSubData(int target, int offset, int size, Buffer data) {
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if (data == null)
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throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
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else if (data instanceof ByteBuffer)
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GL15.glBufferSubData(target, offset, (ByteBuffer) data);
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else if (data instanceof IntBuffer)
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GL15.glBufferSubData(target, offset, (IntBuffer) data);
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else if (data instanceof FloatBuffer)
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GL15.glBufferSubData(target, offset, (FloatBuffer) data);
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else if (data instanceof DoubleBuffer)
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GL15.glBufferSubData(target, offset, (DoubleBuffer) data);
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else if (data instanceof ShortBuffer) //
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GL15.glBufferSubData(target, offset, (ShortBuffer) data);
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}
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public int glCheckFramebufferStatus(int target) {
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return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
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}
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public void glClear(int mask) {
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GL11.glClear(mask);
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}
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public void glClearColor(float red, float green, float blue, float alpha) {
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GL11.glClearColor(red, green, blue, alpha);
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}
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public void glClearDepthf(float depth) {
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GL11.glClearDepth(depth);
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}
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public void glClearStencil(int s) {
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GL11.glClearStencil(s);
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}
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public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
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GL11.glColorMask(red, green, blue, alpha);
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}
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public void glCompileShader(int shader) {
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GL20.glCompileShader(shader);
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}
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public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
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int height, int border,
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int imageSize, Buffer data) {
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if (data instanceof ByteBuffer) {
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GL13.glCompressedTexImage2D(target,
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level,
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internalformat,
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width,
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height,
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border,
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(ByteBuffer) data);
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} else {
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throw new GdxRuntimeException("Can't use " + data.getClass().getName()
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+ " with this method. Use ByteBuffer instead.");
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}
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}
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public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
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int width, int height, int format,
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int imageSize, Buffer data) {
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throw new GdxRuntimeException("not implemented");
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}
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public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y,
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int width, int height, int border) {
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GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
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}
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public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
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int width, int height) {
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GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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public int glCreateProgram() {
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return GL20.glCreateProgram();
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}
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public int glCreateShader(int type) {
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return GL20.glCreateShader(type);
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}
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public void glCullFace(int mode) {
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GL11.glCullFace(mode);
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}
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public void glDeleteBuffers(int n, IntBuffer buffers) {
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GL15.glDeleteBuffers(buffers);
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}
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public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
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EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
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}
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public void glDeleteProgram(int program) {
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GL20.glDeleteProgram(program);
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}
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public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
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EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
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}
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public void glDeleteShader(int shader) {
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GL20.glDeleteShader(shader);
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}
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public void glDeleteTextures(int n, IntBuffer textures) {
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GL11.glDeleteTextures(textures);
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}
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public void glDepthFunc(int func) {
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GL11.glDepthFunc(func);
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}
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public void glDepthMask(boolean flag) {
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GL11.glDepthMask(flag);
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}
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public void glDepthRangef(float zNear, float zFar) {
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GL11.glDepthRange(zNear, zFar);
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}
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public void glDetachShader(int program, int shader) {
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GL20.glDetachShader(program, shader);
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}
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public void glDisable(int cap) {
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GL11.glDisable(cap);
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}
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public void glDisableVertexAttribArray(int index) {
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GL20.glDisableVertexAttribArray(index);
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}
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public void glDrawArrays(int mode, int first, int count) {
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GL11.glDrawArrays(mode, first, count);
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}
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public void glDrawElements(int mode, int count, int type, Buffer indices) {
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if (indices instanceof ShortBuffer && type == GL_UNSIGNED_SHORT)
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GL11.glDrawElements(mode, (ShortBuffer) indices);
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else if (indices instanceof ByteBuffer && type == GL_UNSIGNED_SHORT)
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GL11.glDrawElements(mode, ((ByteBuffer) indices).asShortBuffer()); // FIXME yay...
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else if (indices instanceof ByteBuffer && type == GL_UNSIGNED_BYTE)
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GL11.glDrawElements(mode, (ByteBuffer) indices);
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else
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throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
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+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
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}
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public void glEnable(int cap) {
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GL11.glEnable(cap);
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}
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public void glEnableVertexAttribArray(int index) {
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GL20.glEnableVertexAttribArray(index);
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}
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public void glFinish() {
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GL11.glFinish();
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}
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public void glFlush() {
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GL11.glFlush();
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}
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public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
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int renderbuffer) {
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EXTFramebufferObject.glFramebufferRenderbufferEXT(target,
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attachment,
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renderbuffertarget,
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renderbuffer);
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}
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public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
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int level) {
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EXTFramebufferObject.glFramebufferTexture2DEXT(target,
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attachment,
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textarget,
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texture,
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level);
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}
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public void glFrontFace(int mode) {
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GL11.glFrontFace(mode);
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}
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public void glGenBuffers(int n, IntBuffer buffers) {
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GL15.glGenBuffers(buffers);
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}
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public void glGenFramebuffers(int n, IntBuffer framebuffers) {
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EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
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}
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public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
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EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
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}
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public void glGenTextures(int n, IntBuffer textures) {
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GL11.glGenTextures(textures);
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}
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public void glGenerateMipmap(int target) {
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EXTFramebufferObject.glGenerateMipmapEXT(target);
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}
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public String glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type) {
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// FIXME this is less than ideal of course...
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IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
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String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
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size.put(typeTmp.get(0));
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if (type instanceof IntBuffer)
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((IntBuffer) type).put(typeTmp.get(1));
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return name;
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}
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public String glGetActiveUniform(int program, int index, IntBuffer size, Buffer type) {
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// FIXME this is less than ideal of course...
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IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
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String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
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size.put(typeTmp.get(0));
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if (type instanceof IntBuffer)
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((IntBuffer) type).put(typeTmp.get(1));
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return name;
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}
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public void glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) {
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GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders);
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}
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public int glGetAttribLocation(int program, String name) {
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return GL20.glGetAttribLocation(program, name);
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}
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public void glGetBooleanv(int pname, Buffer params) {
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GL11.glGetBoolean(pname, (ByteBuffer) params);
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}
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public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
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GL15.glGetBufferParameter(target, pname, params);
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}
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public int glGetError() {
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return GL11.glGetError();
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}
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public void glGetFloatv(int pname, FloatBuffer params) {
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GL11.glGetFloat(pname, params);
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}
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public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
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IntBuffer params) {
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EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target,
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attachment,
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pname,
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params);
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}
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public void glGetIntegerv(int pname, IntBuffer params) {
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GL11.glGetInteger(pname, params);
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}
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public String glGetProgramInfoLog(int program) {
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ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
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buffer.order(ByteOrder.nativeOrder());
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ByteBuffer tmp = ByteBuffer.allocateDirect(4);
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tmp.order(ByteOrder.nativeOrder());
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IntBuffer intBuffer = tmp.asIntBuffer();
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GL20.glGetProgramInfoLog(program, intBuffer, buffer);
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int numBytes = intBuffer.get(0);
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byte[] bytes = new byte[numBytes];
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buffer.get(bytes);
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return new String(bytes);
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}
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public void glGetProgramiv(int program, int pname, IntBuffer params) {
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GL20.glGetProgram(program, pname, params);
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}
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public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
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EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
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}
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public String glGetShaderInfoLog(int shader) {
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ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
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buffer.order(ByteOrder.nativeOrder());
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ByteBuffer tmp = ByteBuffer.allocateDirect(4);
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tmp.order(ByteOrder.nativeOrder());
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IntBuffer intBuffer = tmp.asIntBuffer();
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GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
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int numBytes = intBuffer.get(0);
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byte[] bytes = new byte[numBytes];
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buffer.get(bytes);
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return new String(bytes);
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}
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public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
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IntBuffer precision) {
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throw new UnsupportedOperationException("unsupported, won't implement");
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}
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public void glGetShaderiv(int shader, int pname, IntBuffer params) {
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GL20.glGetShader(shader, pname, params);
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}
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public String glGetString(int name) {
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return GL11.glGetString(name);
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}
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public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
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GL11.glGetTexParameter(target, pname, params);
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}
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public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
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GL11.glGetTexParameter(target, pname, params);
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}
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public int glGetUniformLocation(int program, String name) {
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return GL20.glGetUniformLocation(program, name);
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}
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public void glGetUniformfv(int program, int location, FloatBuffer params) {
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GL20.glGetUniform(program, location, params);
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}
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public void glGetUniformiv(int program, int location, IntBuffer params) {
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GL20.glGetUniform(program, location, params);
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}
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public void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) {
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throw new UnsupportedOperationException("unsupported, won't implement");
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}
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public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
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GL20.glGetVertexAttrib(index, pname, params);
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}
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public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
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GL20.glGetVertexAttrib(index, pname, params);
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}
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public void glHint(int target, int mode) {
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GL11.glHint(target, mode);
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}
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public boolean glIsBuffer(int buffer) {
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return GL15.glIsBuffer(buffer);
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}
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public boolean glIsEnabled(int cap) {
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return GL11.glIsEnabled(cap);
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}
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public boolean glIsFramebuffer(int framebuffer) {
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return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
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}
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public boolean glIsProgram(int program) {
|
||||
return GL20.glIsProgram(program);
|
||||
}
|
||||
|
||||
public boolean glIsRenderbuffer(int renderbuffer) {
|
||||
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
|
||||
}
|
||||
|
||||
public boolean glIsShader(int shader) {
|
||||
return GL20.glIsShader(shader);
|
||||
}
|
||||
|
||||
public boolean glIsTexture(int texture) {
|
||||
return GL11.glIsTexture(texture);
|
||||
}
|
||||
|
||||
public void glLineWidth(float width) {
|
||||
GL11.glLineWidth(width);
|
||||
}
|
||||
|
||||
public void glLinkProgram(int program) {
|
||||
GL20.glLinkProgram(program);
|
||||
}
|
||||
|
||||
public void glPixelStorei(int pname, int param) {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
public void glPolygonOffset(float factor, float units) {
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glReleaseShaderCompiler() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
|
||||
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
public void glSampleCoverage(float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
public void glScissor(int x, int y, int width, int height) {
|
||||
GL11.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glShaderSource(int shader, String string) {
|
||||
GL20.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
public void glStencilFunc(int func, int ref, int mask) {
|
||||
GL11.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
|
||||
GL20.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilMask(int mask) {
|
||||
GL11.glStencilMask(mask);
|
||||
}
|
||||
|
||||
public void glStencilMaskSeparate(int face, int mask) {
|
||||
GL20.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
public void glStencilOp(int fail, int zfail, int zpass) {
|
||||
GL11.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
|
||||
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glTexImage2D(int target, int level, int internalformat, int width, int height,
|
||||
int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels == null)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) null);
|
||||
else if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(FloatBuffer) pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexImage2D(target,
|
||||
level,
|
||||
internalformat,
|
||||
width,
|
||||
height,
|
||||
border,
|
||||
format,
|
||||
type,
|
||||
(DoubleBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glTexParameterf(int target, int pname, float param) {
|
||||
GL11.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameterfv(int target, int pname, FloatBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexParameteri(int target, int pname, int param) {
|
||||
GL11.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameteriv(int target, int pname, IntBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
|
||||
int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(ByteBuffer) pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(ShortBuffer) pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(IntBuffer) pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(FloatBuffer) pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexSubImage2D(target,
|
||||
level,
|
||||
xoffset,
|
||||
yoffset,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
type,
|
||||
(DoubleBuffer) pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use "
|
||||
+ pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glUniform1f(int location, float x) {
|
||||
GL20.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform1i(int location, int x) {
|
||||
GL20.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2f(int location, float x, float y) {
|
||||
GL20.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2i(int location, int x, int y) {
|
||||
GL20.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3f(int location, float x, float y, float z) {
|
||||
GL20.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3i(int location, int x, int y, int z) {
|
||||
GL20.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4f(int location, float x, float y, float z, float w) {
|
||||
GL20.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4fv(int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4i(int location, int x, int y, int z, int w) {
|
||||
GL20.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4iv(int location, int count, IntBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix2(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix4(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUseProgram(int program) {
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
public void glValidateProgram(int program) {
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1f(int indx, float x) {
|
||||
GL20.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib1f(indx, values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib2f(int indx, float x, float y) {
|
||||
GL20.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
public void glVertexAttrib2fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib2f(indx, values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib3f(int indx, float x, float y, float z) {
|
||||
GL20.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
public void glVertexAttrib3fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
|
||||
GL20.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glVertexAttrib4fv(int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
Buffer buffer) {
|
||||
if (buffer instanceof ByteBuffer) {
|
||||
if (type == GL_BYTE)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
false,
|
||||
normalized,
|
||||
stride,
|
||||
(ByteBuffer) buffer);
|
||||
else if (type == GL_UNSIGNED_BYTE)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
true,
|
||||
normalized,
|
||||
stride,
|
||||
(ByteBuffer) buffer);
|
||||
else if (type == GL_SHORT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
false,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asShortBuffer());
|
||||
else if (type == GL_UNSIGNED_SHORT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
true,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asShortBuffer());
|
||||
else if (type == GL_FLOAT)
|
||||
GL20.glVertexAttribPointer(indx,
|
||||
size,
|
||||
normalized,
|
||||
stride,
|
||||
((ByteBuffer) buffer).asFloatBuffer());
|
||||
else
|
||||
throw new GdxRuntimeException(
|
||||
"Can't use "
|
||||
+ buffer.getClass().getName()
|
||||
+ " with type "
|
||||
+ type
|
||||
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
|
||||
} else
|
||||
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glViewport(int x, int y, int width, int height) {
|
||||
GL11.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glDrawElements(int mode, int count, int type, int indices) {
|
||||
GL11.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
|
||||
int ptr) {
|
||||
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glGetShaderSource(int shader, int bufsize, Buffer length, String source) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -17,46 +17,52 @@
|
||||
package org.oscim.gdx;
|
||||
|
||||
import org.oscim.awt.AwtGraphics;
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.tiling.TileSource;
|
||||
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
|
||||
import org.oscim.utils.FastMath;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
||||
import com.badlogic.gdx.backends.jglfw.JglfwApplication;
|
||||
import com.badlogic.gdx.backends.jglfw.JglfwApplicationConfiguration;
|
||||
import com.badlogic.gdx.backends.jglfw.JglfwGL20;
|
||||
import com.badlogic.gdx.utils.SharedLibraryLoader;
|
||||
|
||||
public class GdxMapApp extends GdxMap {
|
||||
|
||||
static class GdxGL20Wrapper extends JglfwGL20 implements GL20 {
|
||||
|
||||
}
|
||||
|
||||
public static void init() {
|
||||
// load native library
|
||||
new SharedLibraryLoader().load("vtm-jni");
|
||||
// init globals
|
||||
AwtGraphics.init();
|
||||
GdxAssets.init("assets/");
|
||||
GLAdapter.init(new GdxGL20());
|
||||
GLAdapter.init(new GdxGL20Wrapper());
|
||||
GLAdapter.GDX_DESKTOP_QUIRKS = true;
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
Tile.SIZE = 360;
|
||||
init();
|
||||
new LwjglApplication(new GdxMapApp(), getConfig());
|
||||
new JglfwApplication(new GdxMapApp(), getConfig());
|
||||
}
|
||||
|
||||
public static void run(GdxMap map, LwjglApplicationConfiguration config, int tileSize) {
|
||||
public static void run(GdxMap map, JglfwApplicationConfiguration config, int tileSize) {
|
||||
Tile.SIZE = FastMath.clamp(tileSize, 128, 512);
|
||||
|
||||
new LwjglApplication(map, (config == null ? getConfig() : config));
|
||||
new JglfwApplication(map, (config == null ? getConfig() : config));
|
||||
}
|
||||
|
||||
public static void run(LwjglApplicationConfiguration config, int tileSize, GdxMap map) {
|
||||
public static void run(JglfwApplicationConfiguration config, int tileSize, GdxMap map) {
|
||||
run(map, config, tileSize);
|
||||
}
|
||||
|
||||
static protected LwjglApplicationConfiguration getConfig() {
|
||||
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
|
||||
static protected JglfwApplicationConfiguration getConfig() {
|
||||
JglfwApplicationConfiguration cfg = new JglfwApplicationConfiguration();
|
||||
cfg.title = "vtm-gdx";
|
||||
cfg.width = 1280;
|
||||
cfg.height = 800;
|
||||
|
Loading…
x
Reference in New Issue
Block a user