Location shaders: proper fix #321

This commit is contained in:
Emux 2017-06-13 13:27:58 +03:00
parent d5ebf43e3d
commit 2872ce94a3

View File

@ -40,9 +40,7 @@ void main() {
// - subtract inner from outer to create the outline
// - multiply by viewshed
// - add center point
a = max(d, (a - (b + c)) + c);
if (u_mode == 0)
a += c;
a = max(d, (a - (b + c)) + c) + (u_mode == 0 ? c : 0.0);
gl_FragColor = u_color * a;
}
}