check range in blendColors
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@@ -185,13 +185,18 @@ public class GlUtils {
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// this is save as it can only be called from glThread
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private static float[] tmpColor = new float[4];
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public static void setBlendColors(int handle, float[] c1, float[] c2, float alpha) {
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tmpColor[0] = c1[0] * (1 - alpha) + c2[0] * alpha;
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tmpColor[1] = c1[1] * (1 - alpha) + c2[1] * alpha;
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tmpColor[2] = c1[2] * (1 - alpha) + c2[2] * alpha;
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tmpColor[3] = c1[3] * (1 - alpha) + c2[3] * alpha;
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GLES20.glUniform4fv(handle, 1, tmpColor, 0);
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public static void setBlendColors(int handle, float[] c1, float[] c2, float mix) {
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if (mix <= 0f)
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GLES20.glUniform4fv(handle, 1, c1, 0);
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else if (mix >= 1f)
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GLES20.glUniform4fv(handle, 1, c2, 0);
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else {
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tmpColor[0] = c1[0] * (1 - mix) + c2[0] * mix;
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tmpColor[1] = c1[1] * (1 - mix) + c2[1] * mix;
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tmpColor[2] = c1[2] * (1 - mix) + c2[2] * mix;
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tmpColor[3] = c1[3] * (1 - mix) + c2[3] * mix;
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GLES20.glUniform4fv(handle, 1, tmpColor, 0);
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}
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}
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public static void setColor(int handle, float[] c, float alpha) {
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