fade alpha of buildings
This commit is contained in:
parent
ead18a2356
commit
2c4eea3e59
@ -360,7 +360,7 @@ public class ExtrusionOverlay extends RenderOverlay {
|
|||||||
_a * ((_r + _l + 1) / 255),
|
_a * ((_r + _l + 1) / 255),
|
||||||
_a * ((_g + _l + 1) / 255),
|
_a * ((_g + _l + 1) / 255),
|
||||||
_a * ((_b + _l) / 255),
|
_a * ((_b + _l) / 255),
|
||||||
_a,
|
0.8f,
|
||||||
// sligthly differ adjacent side
|
// sligthly differ adjacent side
|
||||||
// faces to improve contrast
|
// faces to improve contrast
|
||||||
_a * ((_r - _s) / 255 + 0.01f),
|
_a * ((_r - _s) / 255 + 0.01f),
|
||||||
@ -375,8 +375,7 @@ public class ExtrusionOverlay extends RenderOverlay {
|
|||||||
(_r - _o) / 255,
|
(_r - _o) / 255,
|
||||||
(_g - _o) / 255,
|
(_g - _o) / 255,
|
||||||
(_b - _o) / 255,
|
(_b - _o) / 255,
|
||||||
// 1, 0, 0,
|
0.9f,
|
||||||
1.0f,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
final static String extrusionVertexShader = ""
|
final static String extrusionVertexShader = ""
|
||||||
@ -396,24 +395,24 @@ public class ExtrusionOverlay extends RenderOverlay {
|
|||||||
//+ " z = gl_Position.z;"
|
//+ " z = gl_Position.z;"
|
||||||
+ " if (u_mode == 0)"
|
+ " if (u_mode == 0)"
|
||||||
// roof / depth pass
|
// roof / depth pass
|
||||||
+ " color = u_color[0];"
|
+ " color = u_color[0] * u_alpha;"
|
||||||
+ " else {"
|
+ " else {"
|
||||||
// decrease contrast with distance
|
// decrease contrast with distance
|
||||||
+ " if (u_mode == 1){"
|
+ " if (u_mode == 1){"
|
||||||
// sides 1 - use 0xff00
|
// sides 1 - use 0xff00
|
||||||
// scale direction to -0.5<>0.5
|
// scale direction to -0.5<>0.5
|
||||||
//+ " float dir = abs(a_light.y / ff - 0.5);"
|
|
||||||
+ " float dir = a_light.y / ff;"
|
+ " float dir = a_light.y / ff;"
|
||||||
+ " float z = (0.98 + gl_Position.z * 0.02);"
|
+ " float z = (0.98 + gl_Position.z * 0.02);"
|
||||||
+ " color = u_color[1];"
|
+ " color = u_color[1];"
|
||||||
+ " color.rgb *= (0.85 + dir * 0.15) * z;"
|
+ " color.rgb *= (0.85 + dir * 0.15) * z;"
|
||||||
|
+ " color *= u_alpha;"
|
||||||
+ " } else if (u_mode == 2){"
|
+ " } else if (u_mode == 2){"
|
||||||
// sides 2 - use 0x00ff
|
// sides 2 - use 0x00ff
|
||||||
//+ " float dir = abs(a_light.x / ff - 0.5);"
|
|
||||||
+ " float dir = a_light.x / ff;"
|
+ " float dir = a_light.x / ff;"
|
||||||
+ " float z = (0.98 + gl_Position.z * 0.02);"
|
+ " float z = (0.98 + gl_Position.z * 0.02);"
|
||||||
+ " color = u_color[2] * z;"
|
+ " color = u_color[2];"
|
||||||
+ " color.rgb *= (0.85 + dir * 0.15) * z;"
|
+ " color.rgb *= (0.85 + dir * 0.15) * z;"
|
||||||
|
+ " color *= u_alpha;"
|
||||||
+ " } else {"
|
+ " } else {"
|
||||||
// outline
|
// outline
|
||||||
+ " float z = (0.8 - gl_Position.z * 0.2);"
|
+ " float z = (0.8 - gl_Position.z * 0.2);"
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user