comments + cleanups
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@ -35,7 +35,9 @@ public class Layers {
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// mixed Polygon- and LineLayer
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public Layer baseLayers;
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// Text- and SymbolLayer
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public Layer textureLayers;
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//
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public Layer extrusionLayers;
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// VBO holds all vertex data to draw lines and polygons
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@ -60,19 +62,31 @@ public class Layers {
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private Layer mCurLayer;
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/**
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* Get or add the LineLayer for a level. Levels are ordered from
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* bottom (0) to top
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*/
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public LineLayer getLineLayer(int level) {
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return (LineLayer) getLayer(level, Layer.LINE);
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}
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/**
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* Get or add the PolygonLayer for a level. Levels are ordered from
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* bottom (0) to top
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*/
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public PolygonLayer getPolygonLayer(int level) {
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return (PolygonLayer) getLayer(level, Layer.POLYGON);
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}
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/**
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* Get or add the TexLineLayer for a level. Levels are ordered from
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* bottom (0) to top
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*/
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public LineTexLayer getLineTexLayer(int level) {
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return (LineTexLayer) getLayer(level, Layer.TEXLINE);
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}
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// get or add the Line- or PolygonLayer for a level.
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private Layer getLayer(int level, byte type) {
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Layer l = baseLayers;
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Layer layer = null;
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@ -175,17 +189,13 @@ public class Layers {
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texLineOffset = size * SHORT_BYTES;
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for (Layer l = baseLayers; l != null; l = l.next) {
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if (l.type == Layer.TEXLINE) {
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// HACK, see LineTexLayer
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//sbuf.position(sbuf.position() + 6);
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addPoolItems(l, sbuf);
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//l.offset -= 12;
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// add additional vertex for interleaving,
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// see TexLineLayer.
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sbuf.position(sbuf.position() + 6);
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}
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}
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//size += addLayerItems(sbuf, baseLayers, Layer.TEXLINE, 0);
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for (Layer l = textureLayers; l != null; l = l.next) {
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TextureLayer tl = (TextureLayer) l;
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tl.compile(sbuf);
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@ -264,6 +274,7 @@ public class Layers {
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l.vertexItems = null;
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l.curItem = null;
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}
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l.verticesCnt = 0;
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l = l.next;
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}
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