move unused SpriteManager to playground
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6a71e53f93
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@ -14,10 +14,11 @@
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* You should have received a copy of the GNU Lesser General Public License along with
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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package org.oscim.renderer.atlas;
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package org.oscim.test;
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import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.renderer.atlas.TextureAtlas;
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import org.oscim.renderer.atlas.TextureAtlas.Rect;
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import org.oscim.renderer.atlas.TextureAtlas.Rect;
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import org.oscim.renderer.elements.TextureItem;
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import org.oscim.renderer.elements.TextureItem;
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import org.oscim.renderer.elements.TextureItem.TexturePool;
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import org.oscim.renderer.elements.TextureItem.TexturePool;
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@ -51,13 +52,13 @@ public abstract class SpriteManager<T> {
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protected TextureItem mTexture;
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protected TextureItem mTexture;
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public SpriteManager() {
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public SpriteManager() {
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mTexture = pool.get();
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//mTexture = pool.get();
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//mTexture.ownBitmap = true;
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//mTexture.ownBitmap = true;
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mAtlas = new TextureAtlas(256, 256, 32);
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//mAtlas = new TextureAtlas(mTexture.bitmap);
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mCanvas.setBitmap(mTexture.bitmap);
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//mCanvas.setBitmap(mTexture.bitmap);
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}
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}
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public Sprite getRegion(T item) {
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public Sprite getRegion(T item) {
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