move unused SpriteManager to playground

This commit is contained in:
Hannes Janetzek 2014-04-02 04:38:19 +02:00
parent 6a71e53f93
commit 3297998a42

View File

@ -14,10 +14,11 @@
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.atlas;
package org.oscim.test;
import org.oscim.backend.CanvasAdapter;
import org.oscim.backend.canvas.Canvas;
import org.oscim.renderer.atlas.TextureAtlas;
import org.oscim.renderer.atlas.TextureAtlas.Rect;
import org.oscim.renderer.elements.TextureItem;
import org.oscim.renderer.elements.TextureItem.TexturePool;
@ -51,13 +52,13 @@ public abstract class SpriteManager<T> {
protected TextureItem mTexture;
public SpriteManager() {
mTexture = pool.get();
//mTexture = pool.get();
//mTexture.ownBitmap = true;
mAtlas = new TextureAtlas(256, 256, 32);
//mAtlas = new TextureAtlas(mTexture.bitmap);
mCanvas.setBitmap(mTexture.bitmap);
//mCanvas.setBitmap(mTexture.bitmap);
}
public Sprite getRegion(T item) {