- started overlays
- started symbol layer - move renderer and generator out of view package - hopefully the last big refactoring for a while... - improve perspective, plane should be more far away to decrease foreshortening
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@@ -156,7 +156,7 @@ public class GlUtils {
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if (alpha >= 1)
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GLES20.glUniform4fv(handle, 1, c, 0);
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else
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glUniform4f(handle, c[0] * alpha, c[1] * alpha, c[2] * alpha, alpha);
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glUniform4f(handle, c[0] * alpha, c[1] * alpha, c[2] * alpha, c[3] * alpha);
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}
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}
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