make LayerRenderer methods public to enable composition

This commit is contained in:
Hannes Janetzek 2014-09-11 13:31:45 +02:00
parent c632b865b0
commit 3577e648d1
10 changed files with 23 additions and 23 deletions

View File

@ -33,7 +33,7 @@ public class CustomRenderLayer extends Layer implements UpdateListener {
// functions running on MapRender Thread
@Override
protected void update(GLViewport v) {
public void update(GLViewport v) {
int currentState;
synchronized (this) {
@ -49,7 +49,7 @@ public class CustomRenderLayer extends Layer implements UpdateListener {
}
@Override
protected void render(GLViewport v) {
public void render(GLViewport v) {
}
}

View File

@ -78,7 +78,7 @@ public abstract class TileRenderer extends LayerRenderer {
* synced with clearTiles, setOverdrawColor and setBitmapAlpha
*/
@Override
protected synchronized void update(GLViewport v) {
public synchronized void update(GLViewport v) {
if (mAlpha == 0) {
mTileManager.releaseTiles(mDrawTiles);
@ -115,7 +115,7 @@ public abstract class TileRenderer extends LayerRenderer {
}
@Override
protected void render(GLViewport v) {
public void render(GLViewport v) {
/* render in update() so that tiles cannot vanish in between. */
}

View File

@ -45,7 +45,7 @@ public class VectorTileRenderer extends TileRenderer {
protected int mDrawSerial;
@Override
protected synchronized void update(GLViewport v) {
public synchronized void update(GLViewport v) {
super.update(v);
/* discard depth projection from tilt, depth buffer

View File

@ -20,7 +20,7 @@ import org.slf4j.LoggerFactory;
public class BuildingRenderer extends ExtrusionRenderer {
static final Logger log = LoggerFactory.getLogger(BuildingRenderer.class);
private final TileRenderer mTileLayer;
private final TileRenderer mTileRenderer;
private final TileSet mTileSet;
private final int mZoomMin;
@ -32,18 +32,18 @@ public class BuildingRenderer extends ExtrusionRenderer {
private long mAnimTime;
private boolean mShow;
public BuildingRenderer(TileRenderer tileRenderLayer, int zoomMin, int zoomMax,
public BuildingRenderer(TileRenderer tileRenderer, int zoomMin, int zoomMax,
boolean mesh, boolean alpha) {
super(mesh, alpha);
mZoomMax = zoomMax;
mZoomMin = zoomMin;
mTileLayer = tileRenderLayer;
mTileRenderer = tileRenderer;
mTileSet = new TileSet();
}
@Override
protected boolean setup() {
public boolean setup() {
mAlpha = 0;
return super.setup();
@ -89,10 +89,10 @@ public class BuildingRenderer extends ExtrusionRenderer {
return;
}
mTileLayer.getVisibleTiles(mTileSet);
mTileRenderer.getVisibleTiles(mTileSet);
if (mTileSet.cnt == 0) {
mTileLayer.releaseTiles(mTileSet);
mTileRenderer.releaseTiles(mTileSet);
setReady(false);
return;
}
@ -177,7 +177,7 @@ public class BuildingRenderer extends ExtrusionRenderer {
//log.debug("active tiles: {}", mExtrusionLayerCnt);
if (activeTiles == 0) {
mTileLayer.releaseTiles(mTileSet);
mTileRenderer.releaseTiles(mTileSet);
setReady(false);
return;
}
@ -189,7 +189,7 @@ public class BuildingRenderer extends ExtrusionRenderer {
super.render(v);
/* release lock on tile data */
mTileLayer.releaseTiles(mTileSet);
mTileRenderer.releaseTiles(mTileSet);
}
private static ExtrusionBuckets getLayer(MapTile t) {

View File

@ -107,7 +107,7 @@ public abstract class AbstractVectorLayer<T> extends Layer implements UpdateList
MapPosition mTmpPos = new MapPosition();
@Override
protected void update(GLViewport v) {
public void update(GLViewport v) {
Task t = mWorker.poll();

View File

@ -54,7 +54,7 @@ public class BitmapRenderer extends BucketRenderer {
}
@Override
protected synchronized void update(GLViewport v) {
public synchronized void update(GLViewport v) {
if (!initialized) {
buckets.clear();
@ -82,7 +82,7 @@ public class BitmapRenderer extends BucketRenderer {
}
@Override
protected synchronized void render(GLViewport v) {
public synchronized void render(GLViewport v) {
v.useScreenCoordinates(false, 8);
BitmapBucket.Renderer.draw(buckets.get(), v, 1, 1);
}

View File

@ -72,7 +72,7 @@ public class BucketRenderer extends LayerRenderer {
* Copy initial Viewport position and compile buckets.
*/
@Override
protected void update(GLViewport v) {
public void update(GLViewport v) {
if (!mInititialzed) {
mMapPosition.copy(v.pos);
mInititialzed = true;
@ -84,7 +84,7 @@ public class BucketRenderer extends LayerRenderer {
* Render all 'buckets'
*/
@Override
protected synchronized void render(GLViewport v) {
public synchronized void render(GLViewport v) {
MapPosition layerPos = mMapPosition;
GLState.test(false, false);

View File

@ -56,7 +56,7 @@ public abstract class ExtrusionRenderer extends LayerRenderer {
}
@Override
protected boolean setup() {
public boolean setup() {
if (mMode == 0)
mShader = new Shader("extrusion_layer_ext");
else

View File

@ -110,7 +110,7 @@ public class GridRenderer extends BucketRenderer {
}
@Override
protected void update(GLViewport v) {
public void update(GLViewport v) {
/* scale coordinates relative to current 'zoom-level' to
* get the position as the nearest tile coordinate */
int z = 1 << v.pos.zoomLevel;

View File

@ -48,7 +48,7 @@ public abstract class LayerRenderer {
/**
* 0. Called on GL Thread before first update().
*/
protected boolean setup() {
public boolean setup() {
return true;
}
@ -62,7 +62,7 @@ public abstract class LayerRenderer {
* @param matrices contains the current view- and projection-matrices
* and 'mvp' matrix for temporary use.
*/
protected abstract void update(GLViewport viewport);
public abstract void update(GLViewport viewport);
/**
* 2. Draw layer: called by MapRenderer when isReady == true.
@ -72,6 +72,6 @@ public abstract class LayerRenderer {
* 'matrices.mvp' is for temporary use to build the model-
* view-projection to set as uniform.
*/
protected abstract void render(GLViewport viewport);
public abstract void render(GLViewport viewport);
}