move vtm/jni to separate c project
This commit is contained in:
650
jni/tessellate/tess.c
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650
jni/tessellate/tess.c
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/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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/*
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** Author: Eric Veach, July 1994.
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**
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*/
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#include "gluos.h"
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#include <stddef.h>
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#include <assert.h>
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#include <setjmp.h>
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#include "memalloc.h"
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#include "tess.h"
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#include "mesh.h"
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#include "normal.h"
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#include "sweep.h"
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#include "tessmono.h"
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#include "render.h"
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#define GLU_TESS_DEFAULT_TOLERANCE 0.0
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#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
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#ifndef TRUE
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#define TRUE 1
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#endif
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#ifndef FALSE
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#define FALSE 0
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#endif
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/*ARGSUSED*/static void GLAPIENTRY noBegin(GLenum type) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noEdgeFlag(GLboolean boundaryEdge) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noVertex(void *data) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noEnd(void) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noError(GLenum errnum) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noCombine(GLdouble coords[3], void *data[4],
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GLfloat weight[4], void **dataOut) {
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}
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/*ARGSUSED*/static void GLAPIENTRY noMesh(GLUmesh *mesh) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noBeginData(GLenum type,
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void *polygonData) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noEdgeFlagData(GLboolean boundaryEdge,
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void *polygonData) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noVertexData(void *data,
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void *polygonData) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noEndData(void *polygonData) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noErrorData(GLenum errnum,
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void *polygonData) {
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}
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/*ARGSUSED*/void GLAPIENTRY __gl_noCombineData(GLdouble coords[3],
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void *data[4],
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GLfloat weight[4],
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void **outData,
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void *polygonData) {
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}
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/* Half-edges are allocated in pairs (see mesh.c) */
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typedef struct {
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GLUhalfEdge e, eSym;
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} EdgePair;
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#undef MAX
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#define MAX(a,b) ((a) > (b) ? (a) : (b))
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#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
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MAX(sizeof(GLUvertex),sizeof(GLUface))))
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GLUtesselator * GLAPIENTRY
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gluNewTess(void)
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{
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GLUtesselator *tess;
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/* Only initialize fields which can be changed by the api. Other fields
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* are initialized where they are used.
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*/
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if (memInit(MAX_FAST_ALLOC) == 0) {
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return 0; /* out of memory */
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}
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tess = (GLUtesselator *) memAlloc(sizeof(GLUtesselator));
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if (tess == NULL) {
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return 0; /* out of memory */
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}
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tess->state = T_DORMANT;
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tess->normal[0] = 0;
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tess->normal[1] = 0;
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tess->normal[2] = 0;
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tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
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tess->windingRule = GLU_TESS_WINDING_ODD;
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tess->flagBoundary = FALSE;
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tess->boundaryOnly = FALSE;
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tess->callBegin = &noBegin;
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tess->callEdgeFlag = &noEdgeFlag;
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tess->callVertex = &noVertex;
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tess->callEnd = &noEnd;
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tess->callError = &noError;
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tess->callCombine = &noCombine;
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tess->callMesh = &noMesh;
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tess->callBeginData = &__gl_noBeginData;
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tess->callEdgeFlagData = &__gl_noEdgeFlagData;
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tess->callVertexData = &__gl_noVertexData;
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tess->callEndData = &__gl_noEndData;
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tess->callErrorData = &__gl_noErrorData;
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tess->callCombineData = &__gl_noCombineData;
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tess->polygonData = NULL;
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return tess;
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}
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static void MakeDormant(GLUtesselator *tess)
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{
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/* Return the tessellator to its original dormant state. */
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if (tess->mesh != NULL) {
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__gl_meshDeleteMesh(tess->mesh);
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}
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tess->state = T_DORMANT;
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tess->lastEdge = NULL;
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tess->mesh = NULL;
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}
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#define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)
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static void GotoState(GLUtesselator *tess, enum TessState newState)
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{
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while (tess->state != newState) {
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/* We change the current state one level at a time, to get to
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* the desired state.
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*/
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if (tess->state < newState) {
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switch (tess->state) {
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case T_DORMANT:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON);
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gluTessBeginPolygon(tess, NULL);
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break;
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case T_IN_POLYGON:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR);
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gluTessBeginContour(tess);
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break;
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default:
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;
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}
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}
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else {
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switch (tess->state) {
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case T_IN_CONTOUR:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR);
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gluTessEndContour(tess);
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break;
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case T_IN_POLYGON:
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CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON);
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/* gluTessEndPolygon( tess ) is too much work! */
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MakeDormant(tess);
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break;
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default:
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;
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}
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}
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}
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}
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void GLAPIENTRY
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gluDeleteTess(GLUtesselator *tess)
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{
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RequireState( tess, T_DORMANT);
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memFree(tess);
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}
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void GLAPIENTRY
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gluTessProperty(GLUtesselator *tess, GLenum which, GLdouble value)
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{
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GLenum windingRule;
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switch (which) {
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case GLU_TESS_TOLERANCE:
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if (value < 0.0 || value > 1.0)
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break;
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tess->relTolerance = value;
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return;
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case GLU_TESS_WINDING_RULE:
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windingRule = (GLenum) value;
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if (windingRule != value)
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break; /* not an integer */
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switch (windingRule) {
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case GLU_TESS_WINDING_ODD:
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case GLU_TESS_WINDING_NONZERO:
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case GLU_TESS_WINDING_POSITIVE:
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case GLU_TESS_WINDING_NEGATIVE:
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case GLU_TESS_WINDING_ABS_GEQ_TWO:
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tess->windingRule = windingRule;
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return;
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default:
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break;
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}
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case GLU_TESS_BOUNDARY_ONLY:
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tess->boundaryOnly = (value != 0);
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return;
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default:
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM);
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return;
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}
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE);
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}
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/* Returns tessellator property */
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void GLAPIENTRY
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gluGetTessProperty(GLUtesselator *tess, GLenum which, GLdouble *value)
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{
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switch (which) {
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case GLU_TESS_TOLERANCE:
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/* tolerance should be in range [0..1] */
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assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
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*value = tess->relTolerance;
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break;
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case GLU_TESS_WINDING_RULE:
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assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
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tess->windingRule == GLU_TESS_WINDING_NONZERO ||
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tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
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tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
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tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
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*value = tess->windingRule;
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break;
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case GLU_TESS_BOUNDARY_ONLY:
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assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
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*value = tess->boundaryOnly;
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break;
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default:
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*value = 0.0;
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM);
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break;
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}
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} /* gluGetTessProperty() */
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void GLAPIENTRY
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gluTessNormal(GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z)
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{
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tess->normal[0] = x;
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tess->normal[1] = y;
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tess->normal[2] = z;
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}
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void GLAPIENTRY
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gluTessCallback(GLUtesselator *tess, GLenum which, _GLUfuncptr fn)
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{
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switch (which) {
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case GLU_TESS_BEGIN:
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tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
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return;
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case GLU_TESS_BEGIN_DATA:
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tess->callBeginData = (fn == NULL) ?
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&__gl_noBeginData :
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(void (GLAPIENTRY *)(GLenum, void *)) fn;
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return;
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case GLU_TESS_EDGE_FLAG:
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tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
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(void (GLAPIENTRY *)(GLboolean)) fn;
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/* If the client wants boundary edges to be flagged,
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* we render everything as separate triangles (no strips or fans).
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*/
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tess->flagBoundary = (fn != NULL);
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return;
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case GLU_TESS_EDGE_FLAG_DATA:
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tess->callEdgeFlagData = (fn == NULL) ?
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&__gl_noEdgeFlagData :
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(void (GLAPIENTRY *)(GLboolean, void *)) fn;
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/* If the client wants boundary edges to be flagged,
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* we render everything as separate triangles (no strips or fans).
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*/
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tess->flagBoundary = (fn != NULL);
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return;
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case GLU_TESS_VERTEX:
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tess->callVertex = (fn == NULL) ? &noVertex :
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(void (GLAPIENTRY *)(void *)) fn;
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return;
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case GLU_TESS_VERTEX_DATA:
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tess->callVertexData = (fn == NULL) ?
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&__gl_noVertexData :
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(void (GLAPIENTRY *)(void *, void *)) fn;
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return;
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case GLU_TESS_END:
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tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
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return;
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case GLU_TESS_END_DATA:
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tess->callEndData = (fn == NULL) ? &__gl_noEndData :
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(void (GLAPIENTRY *)(void *)) fn;
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return;
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case GLU_TESS_ERROR:
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tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
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return;
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case GLU_TESS_ERROR_DATA:
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tess->callErrorData = (fn == NULL) ?
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&__gl_noErrorData :
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(void (GLAPIENTRY *)(GLenum, void *)) fn;
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return;
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case GLU_TESS_COMBINE:
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tess->callCombine =
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(fn == NULL) ? &noCombine :
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(void (GLAPIENTRY *)(GLdouble[3], void *[4], GLfloat[4], void **)) fn;
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return;
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case GLU_TESS_COMBINE_DATA:
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tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
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(void (GLAPIENTRY *)(GLdouble[3],
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void *[4],
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GLfloat[4],
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void **,
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void *)) fn;
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return;
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case GLU_TESS_MESH:
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tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
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return;
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default:
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CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM);
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return;
|
||||
}
|
||||
}
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static int AddVertex(GLUtesselator *tess, GLdouble coords[3], void *data)
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{
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GLUhalfEdge *e;
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e = tess->lastEdge;
|
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if (e == NULL) {
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/* Make a self-loop (one vertex, one edge). */
|
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e = __gl_meshMakeEdge(tess->mesh);
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if (e == NULL)
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return 0;
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if (!__gl_meshSplice(e, e->Sym))
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return 0;
|
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}
|
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else {
|
||||
/* Create a new vertex and edge which immediately follow e
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* in the ordering around the left face.
|
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*/
|
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if (__gl_meshSplitEdge(e) == NULL)
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return 0;
|
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e = e->Lnext;
|
||||
}
|
||||
|
||||
/* The new vertex is now e->Org. */
|
||||
e->Org->data = data;
|
||||
e->Org->coords[0] = coords[0];
|
||||
e->Org->coords[1] = coords[1];
|
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e->Org->coords[2] = coords[2];
|
||||
|
||||
/* The winding of an edge says how the winding number changes as we
|
||||
* cross from the edge''s right face to its left face. We add the
|
||||
* vertices in such an order that a CCW contour will add +1 to
|
||||
* the winding number of the region inside the contour.
|
||||
*/
|
||||
e->winding = 1;
|
||||
e->Sym->winding = -1;
|
||||
|
||||
tess->lastEdge = e;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void CacheVertex(GLUtesselator *tess, GLdouble coords[3], void *data)
|
||||
{
|
||||
CachedVertex *v = &tess->cache[tess->cacheCount];
|
||||
|
||||
v->data = data;
|
||||
v->coords[0] = coords[0];
|
||||
v->coords[1] = coords[1];
|
||||
v->coords[2] = coords[2];
|
||||
++tess->cacheCount;
|
||||
}
|
||||
|
||||
static int EmptyCache(GLUtesselator *tess)
|
||||
{
|
||||
CachedVertex *v = tess->cache;
|
||||
CachedVertex *vLast;
|
||||
|
||||
tess->mesh = __gl_meshNewMesh();
|
||||
if (tess->mesh == NULL)
|
||||
return 0;
|
||||
|
||||
for (vLast = v + tess->cacheCount; v < vLast; ++v) {
|
||||
if (!AddVertex(tess, v->coords, v->data))
|
||||
return 0;
|
||||
}
|
||||
tess->cacheCount = 0;
|
||||
tess->emptyCache = FALSE;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluTessVertex(GLUtesselator *tess, GLdouble coords[3], void *data)
|
||||
{
|
||||
int i, tooLarge = FALSE;
|
||||
GLdouble x, clamped[3];
|
||||
|
||||
RequireState( tess, T_IN_CONTOUR);
|
||||
|
||||
if (tess->emptyCache) {
|
||||
if (!EmptyCache(tess)) {
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY);
|
||||
return;
|
||||
}
|
||||
tess->lastEdge = NULL;
|
||||
}
|
||||
for (i = 0; i < 3; ++i) {
|
||||
x = coords[i];
|
||||
if (x < -GLU_TESS_MAX_COORD) {
|
||||
x = -GLU_TESS_MAX_COORD;
|
||||
tooLarge = TRUE;
|
||||
}
|
||||
if (x > GLU_TESS_MAX_COORD) {
|
||||
x = GLU_TESS_MAX_COORD;
|
||||
tooLarge = TRUE;
|
||||
}
|
||||
clamped[i] = x;
|
||||
}
|
||||
if (tooLarge) {
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE);
|
||||
}
|
||||
|
||||
if (tess->mesh == NULL) {
|
||||
if (tess->cacheCount < TESS_MAX_CACHE) {
|
||||
CacheVertex(tess, clamped, data);
|
||||
return;
|
||||
}
|
||||
if (!EmptyCache(tess)) {
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!AddVertex(tess, clamped, data)) {
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY);
|
||||
}
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluTessBeginPolygon(GLUtesselator *tess, void *data)
|
||||
{
|
||||
RequireState( tess, T_DORMANT);
|
||||
|
||||
tess->state = T_IN_POLYGON;
|
||||
tess->cacheCount = 0;
|
||||
tess->emptyCache = FALSE;
|
||||
tess->mesh = NULL;
|
||||
|
||||
tess->polygonData = data;
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluTessBeginContour(GLUtesselator *tess)
|
||||
{
|
||||
RequireState( tess, T_IN_POLYGON);
|
||||
|
||||
tess->state = T_IN_CONTOUR;
|
||||
tess->lastEdge = NULL;
|
||||
if (tess->cacheCount > 0) {
|
||||
/* Just set a flag so we don't get confused by empty contours
|
||||
* -- these can be generated accidentally with the obsolete
|
||||
* NextContour() interface.
|
||||
*/
|
||||
tess->emptyCache = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluTessEndContour(GLUtesselator *tess)
|
||||
{
|
||||
RequireState( tess, T_IN_CONTOUR);
|
||||
tess->state = T_IN_POLYGON;
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluTessEndPolygon(GLUtesselator *tess)
|
||||
{
|
||||
GLUmesh *mesh;
|
||||
|
||||
if (setjmp(tess->env) != 0) {
|
||||
/* come back here if out of memory */
|
||||
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY);
|
||||
return;
|
||||
}
|
||||
|
||||
RequireState( tess, T_IN_POLYGON);
|
||||
tess->state = T_DORMANT;
|
||||
|
||||
if (tess->mesh == NULL) {
|
||||
if (!tess->flagBoundary && tess->callMesh == &noMesh) {
|
||||
|
||||
/* Try some special code to make the easy cases go quickly
|
||||
* (eg. convex polygons). This code does NOT handle multiple contours,
|
||||
* intersections, edge flags, and of course it does not generate
|
||||
* an explicit mesh either.
|
||||
*/
|
||||
if (__gl_renderCache(tess)) {
|
||||
tess->polygonData = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!EmptyCache(tess))
|
||||
longjmp(tess->env, 1); /* could've used a label*/
|
||||
}
|
||||
|
||||
/* Determine the polygon normal and project vertices onto the plane
|
||||
* of the polygon.
|
||||
*/
|
||||
__gl_projectPolygon(tess);
|
||||
|
||||
/* __gl_computeInterior( tess ) computes the planar arrangement specified
|
||||
* by the given contours, and further subdivides this arrangement
|
||||
* into regions. Each region is marked "inside" if it belongs
|
||||
* to the polygon, according to the rule given by tess->windingRule.
|
||||
* Each interior region is guaranteed be monotone.
|
||||
*/
|
||||
if (!__gl_computeInterior(tess)) {
|
||||
longjmp(tess->env, 1); /* could've used a label */
|
||||
}
|
||||
|
||||
mesh = tess->mesh;
|
||||
if (!tess->fatalError) {
|
||||
int rc = 1;
|
||||
|
||||
/* If the user wants only the boundary contours, we throw away all edges
|
||||
* except those which separate the interior from the exterior.
|
||||
* Otherwise we tessellate all the regions marked "inside".
|
||||
*/
|
||||
if (tess->boundaryOnly) {
|
||||
rc = __gl_meshSetWindingNumber(mesh, 1, TRUE);
|
||||
}
|
||||
else {
|
||||
rc = __gl_meshTessellateInterior(mesh);
|
||||
}
|
||||
if (rc == 0)
|
||||
longjmp(tess->env, 1); /* could've used a label */
|
||||
|
||||
__gl_meshCheckMesh(mesh);
|
||||
|
||||
if (tess->callBegin != &noBegin || tess->callEnd != &noEnd
|
||||
|| tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
|
||||
|| tess->callBeginData != &__gl_noBeginData
|
||||
|| tess->callEndData != &__gl_noEndData
|
||||
|| tess->callVertexData != &__gl_noVertexData
|
||||
|| tess->callEdgeFlagData != &__gl_noEdgeFlagData)
|
||||
{
|
||||
if (tess->boundaryOnly) {
|
||||
__gl_renderBoundary(tess, mesh); /* output boundary contours */
|
||||
}
|
||||
else {
|
||||
__gl_renderMesh(tess, mesh); /* output strips and fans */
|
||||
}
|
||||
}
|
||||
if (tess->callMesh != &noMesh) {
|
||||
|
||||
/* Throw away the exterior faces, so that all faces are interior.
|
||||
* This way the user doesn't have to check the "inside" flag,
|
||||
* and we don't need to even reveal its existence. It also leaves
|
||||
* the freedom for an implementation to not generate the exterior
|
||||
* faces in the first place.
|
||||
*/
|
||||
__gl_meshDiscardExterior(mesh);
|
||||
(*tess->callMesh)(mesh); /* user wants the mesh itself */
|
||||
tess->mesh = NULL;
|
||||
tess->polygonData = NULL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
__gl_meshDeleteMesh(mesh);
|
||||
tess->polygonData = NULL;
|
||||
tess->mesh = NULL;
|
||||
}
|
||||
|
||||
/*XXXblythe unused function*/
|
||||
#if 0
|
||||
void GLAPIENTRY
|
||||
gluDeleteMesh( GLUmesh *mesh )
|
||||
{
|
||||
__gl_meshDeleteMesh( mesh );
|
||||
}
|
||||
#endif
|
||||
|
||||
/*******************************************************/
|
||||
|
||||
/* Obsolete calls -- for backward compatibility */
|
||||
|
||||
void GLAPIENTRY
|
||||
gluBeginPolygon(GLUtesselator *tess)
|
||||
{
|
||||
gluTessBeginPolygon(tess, NULL);
|
||||
gluTessBeginContour(tess);
|
||||
}
|
||||
|
||||
/*ARGSUSED*/
|
||||
void GLAPIENTRY
|
||||
gluNextContour(GLUtesselator *tess, GLenum type)
|
||||
{
|
||||
gluTessEndContour(tess);
|
||||
gluTessBeginContour(tess);
|
||||
}
|
||||
|
||||
void GLAPIENTRY
|
||||
gluEndPolygon(GLUtesselator *tess)
|
||||
{
|
||||
gluTessEndContour(tess);
|
||||
gluTessEndPolygon(tess);
|
||||
}
|
||||
Reference in New Issue
Block a user