texture_layer shader: avoid == in floating point number comparison, fixes #139

This commit is contained in:
Emux 2016-08-19 11:17:59 +03:00
parent 52b362be8b
commit 3a1ee523bc

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@ -13,7 +13,7 @@ void
main(){
vec4 pos;
vec2 dir = vertex.zw;
if (mod(vertex.x, 2.0) == 0.0) {
if (mod(vertex.x, 2.0) < 1.0) {
pos = u_proj * (u_mv * vec4(vertex.xy + dir * u_scale, 0.0, 1.0));
}
else { // place as billboard