Triangle: no need to shift vertices, just update segment indices to first occurence

This commit is contained in:
Hannes Janetzek 2013-04-15 03:52:32 +02:00
parent 5862ae4e7d
commit 3d79c3ea2e

View File

@ -25,31 +25,21 @@ int pnpoly(int nvert, float *vert, float testx, float testy)
}
#endif
//#define TESTING
static void printPoly(TriangleIO *in) {
// print poly format to check with triangle/showme
printf("%d 2 0 0\n", in->numberofpoints);
for (int j = 0; j < in->numberofpoints; j++)
printf("%d %f %f\n", j, in->pointlist[j*2], in->pointlist[j*2+1]);
int *seg = in->segmentlist;
printf("%d 0\n", in->numberofsegments);
for (int j = 0; j < in->numberofsegments; j++, seg += 2)
printf("%d %d %d\n", j, *seg, *(seg+1));
static void printPoly(TriangleIO *in){
// print poly format to check with triangle/showme
printf("%d 2 0 0\n", in->numberofpoints);
for (int j = 0; j < in->numberofpoints; j++)
printf("%d %f %f\n", j, in->pointlist[j*2], in->pointlist[j*2+1]);
int *seg = in->segmentlist;
printf("%d 0\n", in->numberofsegments);
for (int j = 0; j < in->numberofsegments; j++, seg += 2)
printf("%d %d %d\n", j, *seg, *(seg+1));
printf("%d 0\n", in->numberofholes);
for (int j = 0; j < in->numberofholes; j++) {
printf("%d %f %f\n", j, in->holelist[j*2], in->holelist[j*2+1]);
}
}
int compare_dups(const void *a, const void *b) {
int da = *((const int*) a);
int db = *((const int*) b);
return (da > db) - (da < db);
printf("%d 0\n", in->numberofholes);
for (int j = 0; j < in->numberofholes; j++) {
printf("%d %f %f\n", j, in->holelist[j*2], in->holelist[j*2+1]);
}
}
jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env, jclass c,
@ -62,9 +52,6 @@ jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env, jclas
if (orig_points == NULL)
return 0;
if (isCopy)
printf("... VM copied array");
float *points = orig_points + pos;
TriangleIO in, out;
@ -195,37 +182,12 @@ jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env, jclas
if (dups) {
for (int i = 0; i < dups; i++) {
printf("duplicate points at %d, %d: %f,%f\n",
skip_list[i*2], skip_list[i*2+1],
in.pointlist[skip_list[i*2+1]*2],
in.pointlist[skip_list[i*2+1]*2+1]);
skip_list[i*2], skip_list[i*2+1],
in.pointlist[skip_list[i*2+1]*2],
in.pointlist[skip_list[i*2+1]*2+1]);
}
printPoly(&in);
if (0) {
free(in.segmentlist);
free(in.holelist);
free(rings);
free(skip_list);
return 0;
}
if (dups == 2) {
if (skip_list[0] > skip_list[2]) {
int tmp = skip_list[0];
skip_list[0] = skip_list[2];
skip_list[2] = tmp;
tmp = skip_list[1];
skip_list[1] = skip_list[3];
skip_list[3] = tmp;
printf("flip items\n");
}
}
else if (dups > 2) {
printf("sort dups\n");
qsort(skip_list, dups, 2 * sizeof(float), compare_dups);
}
// shift segment indices while removing duplicate points
for (int i = 0; i < dups; i++) {
// position of the duplicate vertex
@ -233,28 +195,12 @@ jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env, jclas
// first vertex
int replacement = skip_list[i * 2 + 1];
printf("add offset: %d, from pos %d\n", i, pos);
seg = in.segmentlist;
for (int j = 0; j < in.numberofsegments * 2; j++, seg++) {
if (*seg == pos) {
if (replacement >= pos)
*seg = replacement - i;
else
*seg = replacement;
}
else if (*seg > pos)
*seg -= 1;
if (*seg == pos)
*seg = replacement;
}
printf( "move %d to %d, cnt %d\n", pos + 1, pos, in.numberofpoints - pos - 1);
if (in.numberofpoints - pos > 1)
memmove(in.pointlist + (pos * 2), in.pointlist + ((pos + 1) * 2),
(in.numberofpoints - pos - 1) * 2 * sizeof(float));
in.numberofpoints--;
}
printPoly(&in);
}
memset(&out, 0, sizeof(TriangleIO));
@ -286,63 +232,40 @@ jint Java_org_oscim_renderer_layer_ExtrusionLayer_triangulate(JNIEnv *env, jclas
if (in.numberofpoints < out.numberofpoints) {
printf( "polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
free(in.segmentlist);
free(in.holelist);
free(rings);
return 0;
out.numberoftriangles = 0;
}
else {
// scale to stride and add offset
short stride = 2;
INDICE *tri;
if (offset < 0)
offset = 0;
/* shift back indices from removed duplicates */
for (int i = 0; i < dups; i++) {
int pos = skip_list[i * 2] + i;
INDICE *tri = out.trianglelist;
tri = out.trianglelist;
int n = out.numberoftriangles * 3;
printf("shift back from: %d\n", pos);
for (int n = out.numberoftriangles * 3; n > 0; n--)
*tri++ = *tri * stride + offset;
for (; n-- > 0; tri++)
if (*tri >= pos)
*tri += 1;
}
// when a ring has an odd number of points one (or rather two)
// additional vertices will be added. so the following rings
// needs extra offset...
int start = offset;
for (int j = 0, m = in.numberofholes; j < m; j++) {
start += rings[j] * stride;
/* fix offset to vertex buffer indices */
// even number of points?
if (!(rings[j] & 1))
continue;
// scale to stride and add offset
short stride = 2;
tri = out.trianglelist;
int n = out.numberoftriangles * 3;
if (offset < 0)
offset = 0;
for (; n-- > 0; tri++)
if (*tri >= start)
*tri += stride;
tri = out.trianglelist;
for (int n = out.numberoftriangles * 3; n > 0; n--)
*tri++ = *tri * stride + offset;
// when a ring has an odd number of points one (or rather two)
// additional vertices will be added. so the following rings
// needs extra offset...
int start = offset;
for (int j = 0, m = in.numberofholes; j < m; j++) {
start += rings[j] * stride;
if (dups)
printf("add offset from %d : %d\n", rings[j], (rings[j] & 1));
// even number of points?
if (!(rings[j] & 1))
continue;
tri = out.trianglelist;
int n = out.numberoftriangles * 3;
for (; n-- > 0; tri++)
if (*tri >= start)
*tri += stride;
start += stride;
start += stride;
}
}
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);