VectorTileLoader: dont add faded out polygon layers

This commit is contained in:
Hannes Janetzek 2014-08-27 11:20:53 +02:00
parent 8303a611ea
commit 3fa121d31a

View File

@ -270,6 +270,10 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
@Override @Override
public void renderArea(AreaStyle area, int level) { public void renderArea(AreaStyle area, int level) {
/* dont add faded out polygon layers */
if (area.fadeScale > 0 && mTile.zoomLevel < area.fadeScale + 1)
return;
int nLevel = mCurBucket + level; int nLevel = mCurBucket + level;
if (USE_MESH_POLY) { if (USE_MESH_POLY) {