VectorTileLoader: dont add faded out polygon layers
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@ -270,6 +270,10 @@ public class VectorTileLoader extends TileLoader implements IRenderTheme.Callbac
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@Override
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@Override
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public void renderArea(AreaStyle area, int level) {
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public void renderArea(AreaStyle area, int level) {
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/* dont add faded out polygon layers */
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if (area.fadeScale > 0 && mTile.zoomLevel < area.fadeScale + 1)
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return;
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int nLevel = mCurBucket + level;
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int nLevel = mCurBucket + level;
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if (USE_MESH_POLY) {
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if (USE_MESH_POLY) {
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