fix: Viewport.getDepth() for y == 0
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@ -145,9 +145,6 @@ public class Viewport {
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* and the map plane
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* and the map plane
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*/
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*/
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protected float getDepth(float y) {
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protected float getDepth(float y) {
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if (y == 0)
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return 0;
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// origin is moved by VIEW_DISTANCE
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// origin is moved by VIEW_DISTANCE
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double cx = VIEW_DISTANCE;
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double cx = VIEW_DISTANCE;
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// 'height' of the ray
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// 'height' of the ray
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