- BufferObject.get(): try to return a BufferObject with matching size so that glSubBufferData is used more often

- use BufferObject in ExtrusionLayer - fixes also wrong call to glDeleteBuffer from non-glThread
This commit is contained in:
Hannes Janetzek 2013-01-24 22:11:48 +01:00
parent bf75d3bead
commit 42964861b8
5 changed files with 117 additions and 69 deletions

View File

@ -103,7 +103,7 @@ public class BaseMap {
if (t.holder != null)
t = t.holder;
if (t.layers == null)
if (t.layers == null || t.vbo == null)
return;
// set Model matrix for tile
@ -149,15 +149,6 @@ public class BaseMap {
break;
}
}
// if (tile.layers.textureLayers != null) {
// setMatrix(mvp, tile, div, false);
//
// for (Layer l = tile.layers.textureLayers; l != null;) {
// l = TextureRenderer.draw(l, 1, mProjMatrix, mvp,
// tile.layers.texOffset);
// }
// }
}
private static int drawProxyChild(MapTile tile, MapPosition pos) {

View File

@ -16,17 +16,42 @@
package org.oscim.renderer;
import android.opengl.GLES20;
import android.util.Log;
public final class BufferObject {
private final static String TAG = BufferObject.class.getName();
private static BufferObject pool;
static int counter;
static int counter = 0;
static synchronized BufferObject get() {
public static synchronized BufferObject get(int size) {
if (pool == null)
return null;
if (pool == null) {
if (counter != 0)
Log.d(TAG, "missing BufferObjects: " + counter);
createBuffers(10);
counter += 10;
}
counter--;
if (size != 0) {
// sort so that items larger than requested size are promoted in the list
BufferObject prev = null;
for (BufferObject bo = pool; bo != null; bo = bo.next) {
if (bo.size > size) {
if (prev == null)
pool = bo.next;
else
prev.next = bo.next;
bo.next = null;
Log.d(TAG, "requested: " + size + " got " + bo.size);
return bo;
}
prev = bo;
}
}
BufferObject bo = pool;
pool = pool.next;
bo.next = null;
@ -61,7 +86,11 @@ public final class BufferObject {
// return bo;
// }
static synchronized void release(BufferObject bo) {
public static synchronized void release(BufferObject bo) {
if (counter > 200) {
Log.d(TAG, "should clear some buffers " + counter);
}
bo.next = pool;
pool = bo;
counter++;
@ -69,49 +98,56 @@ public final class BufferObject {
// Note: only call from GL-Thread
static synchronized int limitUsage(int reduce) {
if (pool == null) {
Log.d(TAG, "nothing to free");
return 0;
}
int vboIds[] = new int[10];
BufferObject[] tmp = new BufferObject[10];
int removed = 0;
int freed = 0;
BufferObject prev = pool;
for (BufferObject bo = pool; bo != null; bo = bo.next) {
for (BufferObject bo = pool.next; bo != null;) {
if (bo.size > 0) {
freed += bo.size;
bo.size = 0;
vboIds[removed] = bo.id;
tmp[removed++] = bo;
vboIds[removed++] = bo.id;
prev.next = bo.next;
bo = bo.next;
if (removed == 10 || reduce < freed)
break;
} else {
prev = bo;
bo = bo.next;
}
}
if (removed > 0) {
GLES20.glDeleteBuffers(removed, vboIds, 0);
GLES20.glGenBuffers(removed, vboIds, 0);
for (int i = 0; i < removed; i++)
tmp[i].id = vboIds[i];
counter -= removed;
}
return freed;
}
static void init(int num) {
static void createBuffers(int num) {
int[] mVboIds = new int[num];
GLES20.glGenBuffers(num, mVboIds, 0);
BufferObject bo;
for (int i = 1; i < num; i++) {
bo = new BufferObject(mVboIds[i]);
for (int i = 0; i < num; i++) {
BufferObject bo = new BufferObject(mVboIds[i]);
bo.next = pool;
pool = bo;
}
counter = num;
}
static synchronized void init(int num) {
//createBuffers(num);
//counter = num;
}
public int id;
int size;
public int size;
BufferObject next;
BufferObject(int id) {

View File

@ -208,13 +208,8 @@ public class GLRenderer implements GLSurfaceView.Renderer {
private static int uploadCnt = 0;
private static boolean uploadLayers(Layers layers, BufferObject vbo, boolean addFill) {
int newSize = layers.getSize();
if (newSize == 0) {
// Log.d(TAG, "empty");
return true;
}
private static boolean uploadLayers(Layers layers, BufferObject vbo, int newSize,
boolean addFill) {
GLES20.glBindBuffer(GL_ARRAY_BUFFER, vbo.id);
@ -278,24 +273,34 @@ public class GLRenderer implements GLSurfaceView.Renderer {
if (tile.layers == null) {
BufferObject.release(tile.vbo);
tile.vbo = null;
} else if (!uploadLayers(tile.layers, tile.vbo, true)) {
} else {
int newSize = tile.layers.getSize();
if (newSize > 0) {
if (tile.vbo == null)
tile.vbo = BufferObject.get(newSize);
if (!uploadLayers(tile.layers, tile.vbo, newSize, true)) {
Log.d(TAG, "uploadTileData " + tile + " failed!");
tile.layers.clear();
tile.layers = null;
BufferObject.release(tile.vbo);
tile.vbo = null;
}
}
}
tile.state = STATE_READY;
}
private static boolean uploadOverlayData(RenderOverlay renderOverlay) {
if (uploadLayers(renderOverlay.layers, renderOverlay.vbo, true))
int newSize = renderOverlay.layers.getSize();
if (newSize > 0) {
if (uploadLayers(renderOverlay.layers, renderOverlay.vbo, newSize, true))
renderOverlay.isReady = true;
renderOverlay.newData = false;
}
return renderOverlay.isReady;
}
@ -476,7 +481,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
// helper to compile layers into single vbo
if (renderOverlay.newData) {
if (renderOverlay.vbo == null) {
renderOverlay.vbo = BufferObject.get();
renderOverlay.vbo = BufferObject.get(0);
if (renderOverlay.vbo == null)
continue;

View File

@ -660,13 +660,13 @@ public class TileManager {
return true;
}
tile.vbo = BufferObject.get();
if (tile.vbo == null) {
Log.d(TAG, "no VBOs left for " + tile);
clearTile(tile);
return true;
}
// tile.vbo = BufferObject.get(false);
//
// if (tile.vbo == null) {
// Log.d(TAG, "no VBOs left for " + tile);
// //clearTile(tile);
// //return true;
// }
tile.state = STATE_NEW_DATA;

View File

@ -20,6 +20,7 @@ import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
import org.oscim.core.Tile;
import org.oscim.renderer.BufferObject;
import org.oscim.renderer.GLRenderer;
import org.oscim.utils.LineClipper;
import org.oscim.view.MapView;
@ -31,7 +32,7 @@ import android.util.Log;
/**
* @author Hannes Janetzek
* FIXME check if polygon has self intersections or 0/180 degree
* angles!!!
* angles!
*/
public class ExtrusionLayer extends Layer {
private final static String TAG = ExtrusionLayer.class.getName();
@ -44,9 +45,12 @@ public class ExtrusionLayer extends Layer {
// indices for:
// 0. even sides, 1. odd sides, 2. roof, 3. roof outline
public int mIndiceCnt[] = { 0, 0, 0, 0 };
public int mNumIndices = 0;
public int mIndicesBufferID;
public int mVertexBufferID;
public int mNumIndices = 0;
private BufferObject mIndiceBO;
private BufferObject mVertexBO;
//private final static int IND_EVEN_SIDE = 0;
//private final static int IND_ODD_SIDE = 1;
@ -54,7 +58,8 @@ public class ExtrusionLayer extends Layer {
private final static int IND_OUTLINE = 3;
public boolean compiled = false;
private int[] mVboIds;
//private int[] mVboIds;
public ExtrusionLayer(int level) {
this.type = Layer.EXTRUSION;
@ -345,13 +350,18 @@ public class ExtrusionLayer extends Layer {
if (mNumVertices == 0 || compiled)
return;
mVboIds = new int[2];
GLES20.glGenBuffers(2, mVboIds, 0);
mIndicesBufferID = mVboIds[0];
mVertexBufferID = mVboIds[1];
// mVboIds = new int[2];
// GLES20.glGenBuffers(2, mVboIds, 0);
// mIndicesBufferID = mVboIds[0];
// mVertexBufferID = mVboIds[1];
// FIXME add in_gl_thread param to make sure we get something here
mVertexBO = BufferObject.get(0);
mIndiceBO = BufferObject.get(0);
mIndicesBufferID = mIndiceBO.id;
mVertexBufferID = mVertexBO.id;
// upload indices
sbuf.clear();
mNumIndices = 0;
for (int i = 0; i < 4; i++) {
@ -363,9 +373,10 @@ public class ExtrusionLayer extends Layer {
}
sbuf.flip();
mIndiceBO.size = mNumIndices * 2;
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesBufferID);
GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER,
mNumIndices * 2, sbuf, GLES20.GL_DYNAMIC_DRAW);
mIndiceBO.size, sbuf, GLES20.GL_DYNAMIC_DRAW);
// upload vertices
sbuf.clear();
@ -373,9 +384,10 @@ public class ExtrusionLayer extends Layer {
sbuf.put(vi.vertices, 0, vi.used);
sbuf.flip();
mVertexBO.size = mNumVertices * 4 * 2;
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVertexBufferID);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER,
mNumVertices * 4 * 2, sbuf, GLES20.GL_DYNAMIC_DRAW);
mVertexBO.size, sbuf, GLES20.GL_DYNAMIC_DRAW);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
@ -393,7 +405,11 @@ public class ExtrusionLayer extends Layer {
@Override
protected void clear() {
if (compiled) {
GLES20.glDeleteBuffers(2, mVboIds, 0);
BufferObject.release(mIndiceBO);
BufferObject.release(mVertexBO);
mIndiceBO = null;
mVertexBO = null;
//GLES20.glDeleteBuffers(2, mVboIds, 0);
} else {
VertexPool.release(mVertices);
for (VertexPoolItem i : mIndices)