better tile distance + comments
This commit is contained in:
parent
bdbdbb5905
commit
429b8a98d7
@ -415,26 +415,43 @@ public class TileManager {
|
||||
continue;
|
||||
|
||||
int diff = (t.zoomLevel - zoom);
|
||||
double dx, dy, dz;
|
||||
double dx, dy, dz, scale;
|
||||
dz = 0;
|
||||
|
||||
if (diff == 0) {
|
||||
dx = (t.pixelX + h) - x;
|
||||
dy = (t.pixelY + h) - y;
|
||||
dz = 0.5f;
|
||||
scale = 0.5f;
|
||||
} else if (diff > 0) {
|
||||
// tile zoom level is greater than current
|
||||
// NB: distance increase by the factor 2
|
||||
// with each zoom-level, so that children
|
||||
// will be kept less likely than parent tiles.
|
||||
dx = (t.pixelX + h) - x * (1 << diff);
|
||||
dy = (t.pixelY + h) - y * (1 << diff);
|
||||
dz = 0.25f * (1 << (diff - 1));
|
||||
// add tilesize/2 with each zoom-level
|
||||
// so that children near the current
|
||||
// map position but a few levels above
|
||||
// will also be removed
|
||||
dz = diff * h;
|
||||
scale = 0.25f * (1 << diff);
|
||||
} else {
|
||||
diff = -diff;
|
||||
// tile zoom level is smaller than current
|
||||
dx = (t.pixelX + h) - x / (1 << -diff);
|
||||
dy = (t.pixelY + h) - y / (1 << -diff);
|
||||
dz = 0.5f * (1 << -diff);
|
||||
dx = (t.pixelX + h) - x / (1 << diff);
|
||||
dy = (t.pixelY + h) - y / (1 << diff);
|
||||
dz = diff * h;
|
||||
scale = 0.5f * (1 << diff);
|
||||
}
|
||||
if (dx < 0)
|
||||
dx = -dx;
|
||||
|
||||
if (dy < 0)
|
||||
dy = -dy;
|
||||
|
||||
dx %= center;
|
||||
dy %= center;
|
||||
t.distance = (float) ((dx * dx + dy * dy) * dz);
|
||||
t.distance = (float) ((dx + dy + dz) * scale);
|
||||
}
|
||||
}
|
||||
|
||||
@ -483,7 +500,7 @@ public class TileManager {
|
||||
Log.d(TAG, "limitCache: tile still locked " + t + " " + t.distance);
|
||||
// try again in next run.
|
||||
//locked = true;
|
||||
break;
|
||||
//break;
|
||||
} else if (t.state == STATE_LOADING) {
|
||||
// NOTE: when set loading to false the tile could be
|
||||
// added to load queue again while still processed in
|
||||
@ -499,19 +516,19 @@ public class TileManager {
|
||||
tiles[i] = null;
|
||||
}
|
||||
}
|
||||
// if (locked) {
|
||||
// Log.d(TAG, "------------ "
|
||||
// + remove + " / " + r + " "
|
||||
// + mMapPosition.zoomLevel
|
||||
// + " ----------");
|
||||
// for (int i = 0; i < size; i++) {
|
||||
// MapTile t = tiles[i];
|
||||
// if (t == null)
|
||||
// continue;
|
||||
// Log.d(TAG, "limitCache: " + t + " " + t.distance);
|
||||
//
|
||||
// }
|
||||
// }
|
||||
// if (locked) {
|
||||
// Log.d(TAG, "------------ "
|
||||
// + remove + " / " + r + " "
|
||||
// + mMapPosition.zoomLevel
|
||||
// + " ----------");
|
||||
// for (int i = 0; i < size; i++) {
|
||||
// MapTile t = tiles[i];
|
||||
// if (t == null)
|
||||
// continue;
|
||||
// Log.d(TAG, "limitCache: " + t + " " + t.distance);
|
||||
//
|
||||
// }
|
||||
// }
|
||||
remove = (newTileCnt - MAX_TILES_IN_QUEUE) + 10;
|
||||
//int r = remove;
|
||||
for (int i = size - 1; i >= 0 && remove > 0; i--) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user