improve tile distance function

This commit is contained in:
Hannes Janetzek 2013-02-07 10:39:10 +01:00
parent c53805aded
commit 43a116708d

View File

@ -402,44 +402,39 @@ public class TileManager {
}
private static void updateTileDistances(Object[] tiles, int size, MapPosition mapPosition) {
int h = (Tile.TILE_SIZE >> 1);
// TODO there is probably a better quad-tree distance function
double x = mapPosition.x;
double y = mapPosition.y;
byte zoom = mapPosition.zoomLevel;
long x = (long) mapPosition.x;
long y = (long) mapPosition.y;
long center = Tile.TILE_SIZE << (zoom - 1);
int diff;
long dx, dy;
int h = (Tile.TILE_SIZE >> 1);
long center = h << zoom;
for (int i = 0; i < size; i++) {
JobTile t = (JobTile) tiles[i];
if (t == null)
continue;
diff = (t.zoomLevel - zoom);
float scale;
int diff = (t.zoomLevel - zoom);
double dx, dy, dz;
if (diff == 0) {
dx = (t.pixelX + h) - x;
dy = (t.pixelY + h) - y;
scale = 0.5f;
dz = 1;
} else if (diff > 0) {
// tile zoom level is child of current
if (diff < 3) {
dx = ((t.pixelX + h) >> diff) - x;
dy = ((t.pixelY + h) >> diff) - y;
} else {
dx = ((t.pixelX + h) >> (diff >> 1)) - x;
dy = ((t.pixelY + h) >> (diff >> 1)) - y;
}
scale = 1;
// tile zoom level is greater than current
dx = (t.pixelX + h) - x * (1 << diff);
dy = (t.pixelY + h) - y * (1 << diff);
dz = 0.5f * (1 << diff);
} else {
// tile zoom level is parent of current
dx = ((t.pixelX + h) << -diff) - x;
dy = ((t.pixelY + h) << -diff) - y;
scale = -diff * 0.7f;
// tile zoom level is smaller than current
dx = (t.pixelX + h) - x / (1 << -diff);
dy = (t.pixelY + h) - y / (1 << -diff);
dz = (1 << (1 - diff));
}
dx %= center;
dy %= center;
t.distance = (dx * dx + dy * dy) * scale;
t.distance = (float) ((dx * dx + dy * dy) * dz);
}
}
@ -478,13 +473,17 @@ public class TileManager {
// so end of mTiles is at mTilesCount now
size = mTilesSize = mTilesCount;
//boolean locked = false;
//int r = remove;
for (int i = size - 1; i >= 0 && remove > 0; i--) {
MapTile t = tiles[i];
if (t.isLocked()) {
// dont remove tile used by GLRenderer, or somewhere else
Log.d(TAG, "limitCache: tile still locked " + t + " " + t.distance);
// try again in next run.
break;
//locked = true;
//break;
} else if (t.state == STATE_LOADING) {
// NOTE: when set loading to false the tile could be
// added to load queue again while still processed in
@ -500,7 +499,16 @@ public class TileManager {
tiles[i] = null;
}
}
//if (locked) {
// Log.d(TAG, "------------ " + remove + " / " + r + " ----------");
// for (int i = 0; i < size; i++) {
// MapTile t = tiles[i];
// if (t == null)
// continue;
// Log.d(TAG, "limitCache: " + t + " " + t.distance);
//
// }
//}
remove = (newTileCnt - MAX_TILES_IN_QUEUE) + 10;
//int r = remove;
for (int i = size - 1; i >= 0 && remove > 0; i--) {