Improve code / xml formatting, #54

This commit is contained in:
Emux
2016-07-12 19:25:33 +03:00
parent e793e8851b
commit 43ca550832
133 changed files with 2803 additions and 2791 deletions

View File

@@ -107,7 +107,7 @@ public class CustomRenderer extends LayerRenderer {
GLState.enableVertexArrays(hVertexPosition, -1);
/* apply view and projection matrices */
/* apply view and projection matrices */
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map

View File

@@ -31,11 +31,11 @@ public class HexagonRenderTest extends GdxMap {
GdxMapApp.run(new HexagonRenderTest(), null, 400);
}
/* This is an example how to integrate custom OpenGL drawing routines as map
/* This is an example how to integrate custom OpenGL drawing routines as map
* overlay
*
* based on chapter 2 from:
* https://github.com/dalinaum/opengl-es-book-samples/tree/master/Android */
*
* based on chapter 2 from:
* https://github.com/dalinaum/opengl-es-book-samples/tree/master/Android */
static class HexagonRenderer extends BucketRenderer {
@@ -65,8 +65,8 @@ public class HexagonRenderTest extends GdxMap {
}
//if (mZoom != v.pos.zoomLevel) {
// mMapPosition.copy(v.pos);
// mZoom = v.pos.zoomLevel;
// mMapPosition.copy(v.pos);
// mZoom = v.pos.zoomLevel;
//}
}
@@ -105,7 +105,7 @@ public class HexagonRenderTest extends GdxMap {
GLState.enableVertexArrays(hVertexPosition, -1);
/* apply view and projection matrices */
/* apply view and projection matrices */
// set mvp (tmp) matrix relative to mMapPosition
// i.e. fixed on the map
setMatrix(v);
@@ -123,7 +123,7 @@ public class HexagonRenderTest extends GdxMap {
gl.uniform2f(hCenterPosition, xx * (mCellScale * 1.5f), yy * mCellScale);
//float alpha = 1 + (float) Math.log10(FastMath.clamp(
// (float) Math.sqrt(xx * xx + yy * yy) / offset_y, 0.0f, 1.0f)) * 2;
// (float) Math.sqrt(xx * xx + yy * yy) / offset_y, 0.0f, 1.0f)) * 2;
float alpha = (float) Math.sqrt(xx * xx + yy * yy) / offset_y;