Triangle: mark second occurrence of duplicate vertices as UNDEAD
so that they are ignored by skeleton builder
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@@ -310,7 +310,7 @@ void trifree(VOID *memptr) {
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int error_set = 0;
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void internalerror() {
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error_set = 1;
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printf("Triangle is going to quit its job now\n");
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//printf(" Please report this bug to jrs@cs.berkeley.edu\n");
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///printf(" Include the message above, your input data set, and the exact\n");
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//printf(" command line you used to run Triangle.\n");
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@@ -6670,6 +6670,21 @@ void transfernodes(struct mesh *m, struct behavior *b, REAL *pointlist, REAL *po
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/* If no markers are specified, they default to zero. */
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setvertexmark(vertexloop, 0);
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}
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// ----------------------------------------------
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for (j = (i - 1) * 2; j >= 0; j -= 2){
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if (x == pointlist[j] && y == pointlist[j+1]){
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printf("skip duplicate %d\n", j >> 1);
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setvertextype(vertexloop, UNDEADVERTEX);
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vertexloop[0] = 0xffffffff;
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vertexloop[1] = 0xffffffff;
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break;
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}
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}
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if (j >= 0)
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continue;
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// ----------------------------------------------
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setvertextype(vertexloop, INPUTVERTEX);
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/* Determine the smallest and largest x and y coordinates. */
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if (i == 0) {
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