GLMatrix: add batch projection
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9d078142aa
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480d639def
@ -83,6 +83,30 @@ public class GLMatrix {
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prj(pointer, vec3);
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prj(pointer, vec3);
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}
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}
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/**
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* Project Vectors with Matrix
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*
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* @param vec3 Vector to project
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*/
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public void prj3D(float[] vec3, int start, int cnt) {
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if (vec3 == null || vec3.length / (start + cnt) < 1)
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throw new IllegalArgumentException(INVALID_INPUT);
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prj3D(pointer, vec3, start, cnt);
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}
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/**
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* Project Vectors with Matrix
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*
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* @param vec2 Vector to project
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*/
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public void prj2D(float[] vec2, int start, int cnt) {
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if (vec2 == null || vec2.length % 2 == 1)
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throw new IllegalArgumentException(INVALID_INPUT);
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prj2D(pointer, vec2, start, cnt);
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}
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/**
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/**
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* Multiply rhs onto Matrix.
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* Multiply rhs onto Matrix.
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*
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*
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@ -106,8 +130,8 @@ public class GLMatrix {
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*
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*
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* This matrix MUST be different from lhs and rhs!
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* This matrix MUST be different from lhs and rhs!
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*
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*
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* As you know, when combining matrices for vector projection
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* when combining matrices for vector projection this
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* this has the same effect first as applying rhs then lhs.
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* has the same effect first as applying rhs then lhs.
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*
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*
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* @param lhs left hand side
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* @param lhs left hand side
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* @param rhs right hand side
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* @param rhs right hand side
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@ -215,8 +239,7 @@ public class GLMatrix {
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delete(pointer);
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delete(pointer);
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}
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}
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/*
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/* Copyright (C) 2007 The Android Open Source Project
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* Copyright (C) 2007 The Android Open Source Project
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*
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* you may not use this file except in compliance with the License.
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@ -228,8 +251,7 @@ public class GLMatrix {
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* distributed under the License is distributed on an "AS IS" BASIS,
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* See the License for the specific language governing permissions and
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* limitations under the License.
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* limitations under the License. */
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*/
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/**
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/**
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* Define a projection matrix in terms of six clip planes
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* Define a projection matrix in terms of six clip planes
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@ -439,6 +461,10 @@ public class GLMatrix {
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private native static void prj(long self, float[] vec3);
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private native static void prj(long self, float[] vec3);
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private native static void prj3D(long self, float[] vec3, int start, int cnt);
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private native static void prj2D(long self, float[] vec2, int start, int cnt);
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private native static void setRotation(long self, float a, float x, float y, float z);
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private native static void setRotation(long self, float a, float x, float y, float z);
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private native static void setScale(long self, float x, float y, float z);
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private native static void setScale(long self, float x, float y, float z);
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