GLMatrix: add batch projection

This commit is contained in:
Hannes Janetzek 2014-06-10 19:30:36 +02:00
parent 9d078142aa
commit 480d639def

View File

@ -83,6 +83,30 @@ public class GLMatrix {
prj(pointer, vec3);
}
/**
* Project Vectors with Matrix
*
* @param vec3 Vector to project
*/
public void prj3D(float[] vec3, int start, int cnt) {
if (vec3 == null || vec3.length / (start + cnt) < 1)
throw new IllegalArgumentException(INVALID_INPUT);
prj3D(pointer, vec3, start, cnt);
}
/**
* Project Vectors with Matrix
*
* @param vec2 Vector to project
*/
public void prj2D(float[] vec2, int start, int cnt) {
if (vec2 == null || vec2.length % 2 == 1)
throw new IllegalArgumentException(INVALID_INPUT);
prj2D(pointer, vec2, start, cnt);
}
/**
* Multiply rhs onto Matrix.
*
@ -106,8 +130,8 @@ public class GLMatrix {
*
* This matrix MUST be different from lhs and rhs!
*
* As you know, when combining matrices for vector projection
* this has the same effect first as applying rhs then lhs.
* when combining matrices for vector projection this
* has the same effect first as applying rhs then lhs.
*
* @param lhs left hand side
* @param rhs right hand side
@ -215,8 +239,7 @@ public class GLMatrix {
delete(pointer);
}
/*
* Copyright (C) 2007 The Android Open Source Project
/* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -228,8 +251,7 @@ public class GLMatrix {
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
* limitations under the License. */
/**
* Define a projection matrix in terms of six clip planes
@ -439,6 +461,10 @@ public class GLMatrix {
private native static void prj(long self, float[] vec3);
private native static void prj3D(long self, float[] vec3, int start, int cnt);
private native static void prj2D(long self, float[] vec2, int start, int cnt);
private native static void setRotation(long self, float a, float x, float y, float z);
private native static void setScale(long self, float x, float y, float z);