disable poi symbols for tiles, currently broken and should be done in overlay
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parent
3dc36e108a
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481a5e079e
@ -26,8 +26,6 @@ import org.oscim.renderer.layer.Layer;
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import org.oscim.renderer.layer.Layers;
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import org.oscim.renderer.layer.Layers;
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import org.oscim.renderer.layer.LineLayer;
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import org.oscim.renderer.layer.LineLayer;
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import org.oscim.renderer.layer.PolygonLayer;
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import org.oscim.renderer.layer.PolygonLayer;
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import org.oscim.renderer.layer.SymbolItem;
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import org.oscim.renderer.layer.SymbolLayer;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.theme.IRenderCallback;
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import org.oscim.theme.IRenderCallback;
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import org.oscim.theme.RenderTheme;
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import org.oscim.theme.RenderTheme;
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@ -303,18 +301,18 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
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public void renderPointOfInterestSymbol(Bitmap bitmap) {
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public void renderPointOfInterestSymbol(Bitmap bitmap) {
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// Log.d(TAG, "add symbol");
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// Log.d(TAG, "add symbol");
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if (mLayers.textureLayers == null)
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// if (mLayers.textureLayers == null)
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mLayers.textureLayers = new SymbolLayer();
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// mLayers.textureLayers = new SymbolLayer();
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//
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SymbolLayer sl = (SymbolLayer) mLayers.textureLayers;
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// SymbolLayer sl = (SymbolLayer) mLayers.textureLayers;
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//
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SymbolItem it = SymbolItem.get();
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// SymbolItem it = SymbolItem.get();
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it.x = mPoiX;
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// it.x = mPoiX;
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it.y = mPoiY;
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// it.y = mPoiY;
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it.bitmap = bitmap;
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// it.bitmap = bitmap;
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it.billboard = true;
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// it.billboard = true;
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//
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sl.addSymbol(it);
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// sl.addSymbol(it);
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}
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}
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@Override
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@Override
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