disable poi symbols for tiles, currently broken and should be done in overlay

This commit is contained in:
Hannes Janetzek 2012-11-24 19:38:16 +01:00
parent 3dc36e108a
commit 481a5e079e

View File

@ -26,8 +26,6 @@ import org.oscim.renderer.layer.Layer;
import org.oscim.renderer.layer.Layers;
import org.oscim.renderer.layer.LineLayer;
import org.oscim.renderer.layer.PolygonLayer;
import org.oscim.renderer.layer.SymbolItem;
import org.oscim.renderer.layer.SymbolLayer;
import org.oscim.renderer.layer.TextItem;
import org.oscim.theme.IRenderCallback;
import org.oscim.theme.RenderTheme;
@ -303,18 +301,18 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
public void renderPointOfInterestSymbol(Bitmap bitmap) {
// Log.d(TAG, "add symbol");
if (mLayers.textureLayers == null)
mLayers.textureLayers = new SymbolLayer();
SymbolLayer sl = (SymbolLayer) mLayers.textureLayers;
SymbolItem it = SymbolItem.get();
it.x = mPoiX;
it.y = mPoiY;
it.bitmap = bitmap;
it.billboard = true;
sl.addSymbol(it);
// if (mLayers.textureLayers == null)
// mLayers.textureLayers = new SymbolLayer();
//
// SymbolLayer sl = (SymbolLayer) mLayers.textureLayers;
//
// SymbolItem it = SymbolItem.get();
// it.x = mPoiX;
// it.y = mPoiY;
// it.bitmap = bitmap;
// it.billboard = true;
//
// sl.addSymbol(it);
}
@Override