fix MapAnimator: ensure 'adv' is within 0..1
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@ -199,9 +199,9 @@ public class MapAnimator {
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return;
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}
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float adv = FastMath.clamp(1.0f - millisLeft / mDuration, 0, 1);
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boolean changed = false;
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float adv = (1.0f - millisLeft / mDuration);
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if ((mState & ANIM_SCALE) != 0) {
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if (mScaleBy > 0)
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