fix MapAnimator: ensure 'adv' is within 0..1

This commit is contained in:
Hannes Janetzek 2013-09-20 18:35:41 +02:00
parent 3608e49885
commit 4aae6c0a09

View File

@ -199,9 +199,9 @@ public class MapAnimator {
return;
}
float adv = FastMath.clamp(1.0f - millisLeft / mDuration, 0, 1);
boolean changed = false;
float adv = (1.0f - millisLeft / mDuration);
if ((mState & ANIM_SCALE) != 0) {
if (mScaleBy > 0)