improve dbg msg

This commit is contained in:
Hannes Janetzek 2012-11-26 15:10:48 +01:00
parent 74b5de13b8
commit 4c458d9d1f

View File

@ -543,7 +543,7 @@ public class TileManager {
if (t.isLocked()) { if (t.isLocked()) {
// dont remove tile used by GLRenderer, or somewhere else // dont remove tile used by GLRenderer, or somewhere else
Log.d(TAG, "X not removing " + t + " " + t.distance); Log.d(TAG, "limitCache: tile still locked " + t + " " + t.distance);
mTiles.add(t); mTiles.add(t);
} else if (t.isLoading) { } else if (t.isLoading) {
// NOTE: if we add tile back and set loading=false, on next // NOTE: if we add tile back and set loading=false, on next
@ -555,7 +555,7 @@ public class TileManager {
// processed in TileGenerator => need tile.cancel flag. // processed in TileGenerator => need tile.cancel flag.
// t.isLoading = false; // t.isLoading = false;
mTiles.add(t); mTiles.add(t);
Log.d(TAG, "X cancel loading " + t + " " + t.distance); Log.d(TAG, "limitCache: cancel loading " + t + " " + t.distance);
} else { } else {
clearTile(t); clearTile(t);
} }