improve dbg msg
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74b5de13b8
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@ -543,7 +543,7 @@ public class TileManager {
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if (t.isLocked()) {
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// dont remove tile used by GLRenderer, or somewhere else
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Log.d(TAG, "X not removing " + t + " " + t.distance);
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Log.d(TAG, "limitCache: tile still locked " + t + " " + t.distance);
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mTiles.add(t);
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} else if (t.isLoading) {
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// NOTE: if we add tile back and set loading=false, on next
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@ -555,7 +555,7 @@ public class TileManager {
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// processed in TileGenerator => need tile.cancel flag.
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// t.isLoading = false;
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mTiles.add(t);
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Log.d(TAG, "X cancel loading " + t + " " + t.distance);
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Log.d(TAG, "limitCache: cancel loading " + t + " " + t.distance);
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} else {
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clearTile(t);
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}
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