Render themes: SVG resources on iOS
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vtm-ios/natives/SVGgh.framework/Headers/GHRenderable.h
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114
vtm-ios/natives/SVGgh.framework/Headers/GHRenderable.h
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//
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// GHRenderable.h
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// SVGgh
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// The MIT License (MIT)
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// Copyright (c) 2011-2014 Glenn R. Howes
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// Created by Glenn Howes on 1/12/11.
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#if defined(__has_feature) && __has_feature(modules)
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@import Foundation;
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@import CoreGraphics;
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#else
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#import <Foundation/Foundation.h>
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#import <CoreGraphics/CoreGraphics.h>
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#endif
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@protocol SVGContext;
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/*
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ClippingType
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When at all possible, try to use a vectored based mechanism for clipping. It seems so much cleaner and
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less memory intensive than having to mask to an image.
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*/
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enum
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{
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kNoClippingType = 0,
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kPathClippingType,
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kEvenOddPathClippingType,
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kFontGlyphClippingType,
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kImageClipplingType,
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kMixedClippingType
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};
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typedef uint32_t ClippingType;
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NS_ASSUME_NONNULL_BEGIN
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/*! @brief a protocol adoptable by an object design to be rendered to the screen or to add to the clipping
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* @see GHRenderableObject
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*/
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@protocol GHRenderable<NSObject>
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/*! @property transform
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* @brief How this object is located in its parent's drawing context
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*/
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@property (nonatomic, readonly) CGAffineTransform transform;
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/*! @property hidden
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* @brief if YES, the object will not be rendered
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*/
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@property (nonatomic, readonly) BOOL hidden;
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/*! @property attributes
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* @brief presumably this object will be an GHAttributedObject
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*/
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@property(nonatomic, readonly) NSDictionary* __nullable attributes;
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/*! @brief draw the object into a Core Graphics context
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* @param quartzContext the Core Graphics context into which to render
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* @param svgContext state information about the document environment in which this object is being rendered (currentColor, etc.)
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*/
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-(void) renderIntoContext:(CGContextRef)quartzContext withSVGContext:(id<SVGContext>)svgContext;
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/*! @brief routine to retrieve this object or a sub-object during hit testing
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* @param testPoint a Core Graphic point in the coordinate system of this object's parent
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* @param svgContext state information about the document environment in which this object is being visited
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*/
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-(nullable id<GHRenderable>) findRenderableObject:(CGPoint)testPoint withSVGContext:(id<SVGContext>)svgContext;
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/*! @brief clip the appropriate region for this region
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* @param quartzContext the Core Graphics context needing clipping
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* @param svgContext state information about the document environment (parent attributes, etc.)
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* @param objectBox rectangle of the object being clipped in the coordinate system of this object
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*/
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-(void) addToClipForContext:(CGContextRef)quartzContext withSVGContext:(id<SVGContext>)svgContext objectBoundingBox:(CGRect) objectBox;
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/*! @brief if possible add to the clipping path (as opposed to using a bitmap mask for clipping)
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* @param quartzContext the Core Graphics context needing clipping
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* @param svgContext state information about the document environment (parent attributes, etc.)
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* @param objectBox rectangle of the object being clipped in the coordinate system of this object
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*/
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-(void) addToClipPathForContext:(CGContextRef)quartzContext withSVGContext:(id<SVGContext>)svgContext objectBoundingBox:(CGRect) objectBox;
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/*! @briefmethod to communicate the preferred clipping type that this object can provide (path clipping preferred)
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@param svgContext state information about the document environment
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*/
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-(ClippingType) getClippingTypeWithSVGContext:(id<SVGContext>)svgContext;
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/*! @brief return a tight bounding box for the object's content
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* @param svgContext state information about the document environment
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*/
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-(CGRect) getBoundingBoxWithSVGContext:(id<SVGContext>)svgContext;
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@end
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NS_ASSUME_NONNULL_END
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