refactor ExtrusionRenderer

- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
This commit is contained in:
Hannes Janetzek
2014-05-24 23:06:50 +02:00
parent 7466b6206f
commit 4ddf9dcf39
19 changed files with 257 additions and 231 deletions

View File

@@ -2,6 +2,7 @@ package org.oscim.test;
import org.oscim.gdx.GdxMap;
import org.oscim.gdx.GdxMapApp;
import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.theme.VtmThemes;
@@ -18,7 +19,7 @@ public class MapTest extends GdxMap {
VectorTileLayer l = mMap.setBaseMap(new OSciMap4TileSource());
mMap.setTheme(VtmThemes.DEFAULT);
mMap.layers().add(new BuildingLayer(mMap, l));
mMap.layers().add(new LabelLayer(mMap, l));
mMap.setMapPosition(53.08, 8.82, 1 << 17);

View File

@@ -2,7 +2,7 @@ package org.oscim.test;
import org.oscim.gdx.GdxMapApp;
import org.oscim.layers.tile.bitmap.BitmapTileLayer;
import org.oscim.layers.tile.s3db.S3DBLayer;
import org.oscim.layers.tile.buildings.S3DBLayer;
import org.oscim.tiling.TileSource;
import org.oscim.tiling.source.bitmap.DefaultSources;
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;

View File

@@ -2,7 +2,7 @@ package org.oscim.test.gdx.poi3d;
import org.oscim.gdx.GdxMap;
import org.oscim.gdx.GdxMapApp;
import org.oscim.layers.tile.vector.BuildingLayer;
import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.renderer.MapRenderer;