refactor ExtrusionRenderer
- extract tile specific parts to BuildingRenderer - sort tiles by distance for compilation - slow down fade out animation
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@@ -26,8 +26,8 @@ import org.oscim.gdx.client.GwtGdxGraphics;
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import org.oscim.gdx.client.MapConfig;
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import org.oscim.gdx.client.MapUrl;
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import org.oscim.layers.tile.bitmap.BitmapTileLayer;
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import org.oscim.layers.tile.s3db.S3DBLayer;
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import org.oscim.layers.tile.vector.BuildingLayer;
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import org.oscim.layers.tile.buildings.BuildingLayer;
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import org.oscim.layers.tile.buildings.S3DBLayer;
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import org.oscim.layers.tile.vector.VectorTileLayer;
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import org.oscim.layers.tile.vector.labeling.LabelLayer;
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import org.oscim.renderer.MapRenderer;
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