refactor ExtrusionRenderer

- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
This commit is contained in:
Hannes Janetzek
2014-05-24 23:06:50 +02:00
parent 7466b6206f
commit 4ddf9dcf39
19 changed files with 257 additions and 231 deletions

View File

@@ -26,8 +26,8 @@ import org.oscim.gdx.client.GwtGdxGraphics;
import org.oscim.gdx.client.MapConfig;
import org.oscim.gdx.client.MapUrl;
import org.oscim.layers.tile.bitmap.BitmapTileLayer;
import org.oscim.layers.tile.s3db.S3DBLayer;
import org.oscim.layers.tile.vector.BuildingLayer;
import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.buildings.S3DBLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.renderer.MapRenderer;