print Triangle errors, instead of exiting
This commit is contained in:
parent
68e7bf863d
commit
51d2a845a0
@ -1,9 +1,10 @@
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LOCAL_PATH:= $(call my-dir)
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# APP_OPTIM := debug
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include $(CLEAR_VARS)
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# TRILIBDEFS = -DTRILIBRARY -DREDUCED -DCDT_ONLY
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LOCAL_CFLAGS := -O -DTRILIBRARY -DREDUCED -DCDT_ONLY -DNO_TIMER -Werror
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LOCAL_CFLAGS := -O -DTRILIBRARY -DREDUCED -DCDT_ONLY -DNO_TIMER -Werror -std=c99
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# -DLINUX -> no fpu_control in bionic, needed ?
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LOCAL_MODULE := triangle-jni
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@ -1,403 +1,362 @@
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#include <jni.h>
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#include <android/log.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "triangle.h"
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static void mylog(const char *msg)
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{
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__android_log_write(ANDROID_LOG_INFO,"triangle", msg);
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}
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#include <android/log.h>
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#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Triangle", __VA_ARGS__)
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// from www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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#if 0
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int pnpoly(int nvert, float *vert, float testx, float testy)
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{
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int i, j, c = 0;
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for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++) {
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if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
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(testx < (vert[j*2]-vert[i*2])
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* (testy - vert[i*2+1])
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/ (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) )
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c = !c;
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}
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return c;
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int i, j, c = 0;
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for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++) {
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if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
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(testx < (vert[j*2]-vert[i*2])
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* (testy - vert[i*2+1])
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/ (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) )
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c = !c;
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}
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return c;
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}
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#endif
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//#define TESTING
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int
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compare_dups (const void *a, const void *b)
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{
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int da = *((const int*)a);
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int db = *((const int*)b);
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int compare_dups(const void *a, const void *b) {
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int da = *((const int*) a);
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int db = *((const int*) b);
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return (da > db) - (da < db);
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return (da > db) - (da < db);
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}
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typedef struct triangulateio TriangleIO;
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jint Java_org_oscim_jni_TriangleJNI_triangulate(JNIEnv *env, jclass c,
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jobject point_buf,
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jint num_rings,
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jobject indice_buf,
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jint offset)
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{
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jfloat* points = (jfloat*)(*env)->GetDirectBufferAddress(env, point_buf);
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jshort* indices = (jshort*)(*env)->GetDirectBufferAddress(env, indice_buf);
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jobject point_buf, jint num_rings, jobject indice_buf, jint offset) {
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jfloat* points = (jfloat*) (*env)->GetDirectBufferAddress(env, point_buf);
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jshort* indices = (jshort*) (*env)->GetDirectBufferAddress(env, indice_buf);
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TriangleIO in, out;
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char buf[128];
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int i, j;
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TriangleIO in, out;
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char buf[128];
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memset(&in, 0, sizeof(TriangleIO));
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memset(&in, 0, sizeof(TriangleIO));
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//int num_points = (indices[0])>>1;
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in.numberofpoints = (indices[0])>>1;
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in.pointlist = (float *) points;
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//int num_points = (indices[0])>>1;
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in.numberofpoints = (indices[0]) >> 1;
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in.pointlist = (float *) points;
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// check if explicitly closed
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if (in.pointlist[0] == in.pointlist[indices[1]-2] &&
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in.pointlist[1] == in.pointlist[indices[1]-1])
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{
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int point = 0;
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for (i = 0; i < num_rings; i++)
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{
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// remove last point in ring
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indices[i+1] -= 2;
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int last = point + indices[i+1] >> 1;
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// check if explicitly closed
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if (in.pointlist[0] == in.pointlist[indices[1] - 2]
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&& in.pointlist[1] == in.pointlist[indices[1] - 1]) {
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int point = 0;
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for (int i = 0; i < num_rings; i++) {
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// remove last point in ring
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indices[i + 1] -= 2;
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int last = point + (indices[i + 1] >> 1);
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//sprintf(buf, "drop closing point at %d, %d:\n", point, last);
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//mylog(buf);
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//sprintf(buf, "drop closing point at %d, %d:\n", point, last);
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//mylog(buf);
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if (in.numberofpoints - last > 1)
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memmove(in.pointlist + (last * 2),
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in.pointlist + ((last + 1)*2),
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(in.numberofpoints - last - 1)
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* 2 * sizeof(float));
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if (in.numberofpoints - last > 1)
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memmove(in.pointlist + (last * 2),
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in.pointlist + ((last + 1) * 2),
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(in.numberofpoints - last - 1) * 2 * sizeof(float));
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in.numberofpoints--;
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point = last;
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in.numberofpoints--;
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point = last;
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}
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}
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int dups = 0;
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int dups = 0;
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float *i_points = points;
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int *skip_list = NULL;
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float *i_points = points;
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int *skip_list = NULL;
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// check for duplicate vertices and keep a list
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// of dups and the first occurence
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for (i = 0; i < in.numberofpoints - 1; i++)
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{
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float x = *i_points++;
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float y = *i_points++;
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float *j_points = i_points;
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// check for duplicate vertices and keep a list
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// of dups and the first occurence
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for (int i = 0; i < in.numberofpoints - 1; i++) {
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float x = *i_points++;
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float y = *i_points++;
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float *j_points = i_points;
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for (j = i + 1; j < in.numberofpoints; j++, j_points += 2)
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{
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if ((*j_points == x) && (*(j_points+1) == y))
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{
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skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
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skip_list[dups*2+0] = j;
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skip_list[dups*2+1] = i;
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dups++;
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for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2) {
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if ((*j_points == x) && (*(j_points + 1) == y)) {
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skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
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skip_list[dups * 2 + 0] = j;
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skip_list[dups * 2 + 1] = i;
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dups++;
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}
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}
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}
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#ifdef TESTING
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for (i = 0; i < in.numberofpoints; i++) {
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sprintf(buf, "point: %f, %f\n", points[i*2], points[i*2+1]);
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mylog(buf);
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}
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sprintf(buf, "points: %d, rings: %d\n", in.numberofpoints, num_rings);
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mylog(buf);
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for (i = 0; i < in.numberofpoints; i++) {
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printf("point: %f, %f\n", points[i*2], points[i*2+1]);
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}
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printf("points: %d, rings: %d\n", in.numberofpoints, num_rings);
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#endif
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in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
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in.numberofsegments = in.numberofpoints;
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in.numberofholes = num_rings - 1;
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in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
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in.numberofsegments = in.numberofpoints;
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in.numberofholes = num_rings - 1;
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int *rings = NULL;
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if (in.numberofholes > 0)
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{
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in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float));
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rings = (int*) malloc(num_rings * sizeof(int));
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int *rings = NULL;
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if (in.numberofholes > 0) {
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in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float));
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rings = (int*) malloc(num_rings * sizeof(int));
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}
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int *seg = in.segmentlist;
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float *hole = in.holelist;
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int *seg = in.segmentlist;
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float *hole = in.holelist;
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// counter going through all points
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int point;
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// counter going through all rings
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int ring;
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// counter going through all points
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int point;
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// counter going through all rings
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int ring;
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// assign all points to segments for each ring
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for (ring = 0, point = 0; ring < num_rings; ring++, point++)
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{
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int len;
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int num_points = indices[ring+1] >> 1;
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// assign all points to segments for each ring
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for (ring = 0, point = 0; ring < num_rings; ring++, point++) {
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int len;
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int num_points = indices[ring + 1] >> 1;
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if (rings)
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rings[ring] = num_points;
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if (rings)
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rings[ring] = num_points;
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// add holes: we need a point inside the hole...
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// this is just a heuristic, assuming that two
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// 'parallel' lines have a distance of at least
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// 1 unit. you'll notice when things went wrong
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// when the hole is rendered instead of the poly
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if (ring > 0)
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{
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int k = point * 2;
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// add holes: we need a point inside the hole...
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// this is just a heuristic, assuming that two
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// 'parallel' lines have a distance of at least
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// 1 unit. you'll notice when things went wrong
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// when the hole is rendered instead of the poly
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if (ring > 0) {
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int k = point * 2;
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float nx = in.pointlist[k++];
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float ny = in.pointlist[k++];
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float nx = in.pointlist[k++];
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float ny = in.pointlist[k++];
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float cx, cy, vx, vy;
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float cx, cy, vx, vy;
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// try to find a large enough segment
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for (len = (point + num_points) * 2; k < len;)
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{
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cx = nx;
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cy = ny;
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// try to find a large enough segment
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for (len = (point + num_points) * 2; k < len;) {
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cx = nx;
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cy = ny;
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nx = in.pointlist[k++];
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ny = in.pointlist[k++];
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nx = in.pointlist[k++];
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ny = in.pointlist[k++];
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vx = nx - cx;
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vy = ny - cy;
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vx = nx - cx;
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vy = ny - cy;
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if (vx > 4 || vx < -4 || vy > 4 || vy < -4)
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break;
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if (vx > 4 || vx < -4 || vy > 4 || vy < -4)
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break;
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}
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float a = sqrt(vx*vx + vy*vy);
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float a = sqrt(vx * vx + vy * vy);
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float ux = -vy / a;
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float uy = vx / a;
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float ux = -vy / a;
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float uy = vx / a;
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float centerx = cx + vx / 2 - ux;
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float centery = cy + vy / 2 - uy;
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float centerx = cx + vx / 2 - ux;
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float centery = cy + vy / 2 - uy;
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*hole++ = centerx;
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*hole++ = centery;
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*hole++ = centerx;
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*hole++ = centery;
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}
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// close ring
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int last = point + (num_points - 1);
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*seg++ = last;
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*seg++ = point;
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// close ring
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int last = point + (num_points - 1);
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*seg++ = last;
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*seg++ = point;
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for (len = point + num_points - 1; point < len; point++)
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{
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*seg++ = point;
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*seg++ = point + 1;
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for (len = point + num_points - 1; point < len; point++) {
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*seg++ = point;
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*seg++ = point + 1;
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}
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}
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if (dups)
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{
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for (i = 0; i < dups; i++)
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{
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sprintf(buf, "duplicate points at %d, %d: %f,%f\n",
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skip_list[i*2], skip_list[i*2+1],
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in.pointlist[skip_list[i*2+1]*2],
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in.pointlist[skip_list[i*2+1]*2+1]);
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mylog(buf);
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if (dups) {
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for (int i = 0; i < dups; i++) {
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printf("duplicate points at %d, %d: %f,%f\n",
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skip_list[i*2], skip_list[i*2+1],
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in.pointlist[skip_list[i*2+1]*2],
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in.pointlist[skip_list[i*2+1]*2+1]);
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}
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// print poly format to check with triangle/showme
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for (int j = 0; j < in.numberofpoints; j++)
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printf("%d %f %f\n", j, in.pointlist[j*2], in.pointlist[j*2+1]);
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seg = in.segmentlist;
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for (int j = 0; j < in.numberofsegments; j++, seg += 2)
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printf("%d %d %d\n", j, *seg, *(seg+1));
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if (0) {
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free(in.segmentlist);
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free(in.holelist);
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free(rings);
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free(skip_list);
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return 0;
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}
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if (dups == 2) {
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if (skip_list[0] > skip_list[2]) {
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int tmp = skip_list[0];
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skip_list[0] = skip_list[2];
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skip_list[2] = tmp;
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tmp = skip_list[1];
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skip_list[1] = skip_list[3];
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skip_list[3] = tmp;
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printf("flip items\n");
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}
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} else if (dups > 2) {
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printf("sort dups\n");
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qsort(skip_list, dups, 2 * sizeof(float), compare_dups);
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}
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if (dups == 2)
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{
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if (skip_list[0] > skip_list[2])
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{
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int tmp = skip_list[0];
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skip_list[0] = skip_list[2];
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tmp = skip_list[1];
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skip_list[1] = skip_list[3];
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// shift segment indices while removing duplicate points
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for (int i = 0; i < dups; i++) {
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// position of the duplicate vertex
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int pos = skip_list[i * 2] - i;
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// first vertex
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int replacement = skip_list[i * 2 + 1];
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sprintf(buf, "flip items\n");
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mylog(buf);
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printf("add offset: %d, from pos %d\n", i, pos);
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seg = in.segmentlist;
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for (int j = 0; j < in.numberofsegments * 2;
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j++, seg++) {
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if (*seg == pos) {
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if (replacement >= pos)
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*seg = replacement - i;
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else
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*seg = replacement;
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} else if (*seg > pos)
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*seg -= 1;
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}
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printf("move %d %d %d\n", pos, pos + 1, in.numberofpoints - pos - 1);
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if (in.numberofpoints - pos > 1)
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memmove(in.pointlist + (pos * 2),
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in.pointlist + ((pos + 1) * 2),
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(in.numberofpoints - pos - 1) * 2 * sizeof(float));
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in.numberofpoints--;
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}
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else if (dups > 2)
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{
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sprintf(buf, "sort dups\n");
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mylog(buf);
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qsort (skip_list, dups, 2 * sizeof (float), compare_dups);
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}
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// shift segment indices while removing duplicate points
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for (i = 0; i < dups; i++)
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{
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// position of the duplicate vertex
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int pos = skip_list[i*2] - i;
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// first vertex
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int replacement = skip_list[i*2+1];
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sprintf(buf, "add offset: %d, from pos %d\n", i, pos);
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mylog(buf);
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for (seg = in.segmentlist, j = 0; j < in.numberofsegments*2; j++, seg++)
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{
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if (*seg == pos)
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{
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if (replacement >= pos)
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*seg = replacement - i;
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else
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*seg = replacement;
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}
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else if(*seg > pos)
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*seg -= 1;
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}
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sprintf(buf, "move %d %d %d\n", pos, pos + 1,
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in.numberofpoints - pos - 1);
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mylog(buf);
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if (in.numberofpoints - pos > 1)
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memmove(in.pointlist + (pos * 2),
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in.pointlist + ((pos + 1)*2),
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(in.numberofpoints - pos - 1) * 2 * sizeof(float));
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in.numberofpoints--;
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||||
// print poly format to check with triangle/showme
|
||||
for (j = 0; j < in.numberofpoints; j++)
|
||||
{
|
||||
sprintf(buf, "%d %f %f\n", j,
|
||||
in.pointlist[j*2],
|
||||
in.pointlist[j*2+1]);
|
||||
mylog(buf);
|
||||
}
|
||||
|
||||
seg = in.segmentlist;
|
||||
for (j = 0; j < in.numberofsegments; j++, seg+=2)
|
||||
{
|
||||
sprintf(buf, "%d %d %d\n",
|
||||
j, *seg, *(seg+1));
|
||||
mylog(buf);
|
||||
}
|
||||
}
|
||||
for (j = 0; j < in.numberofholes; j++)
|
||||
{
|
||||
sprintf(buf, "%d %f %f\n", j,
|
||||
in.holelist[j*2], in.holelist[j*2+1]);
|
||||
mylog(buf);
|
||||
for (int j = 0; j < in.numberofholes; j++) {
|
||||
printf("%d %f %f\n", j, in.holelist[j*2], in.holelist[j*2+1]);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef TESTING
|
||||
for (i = 0; i < in.numberofsegments; i++)
|
||||
{
|
||||
sprintf(buf, "segment: %d, %d\n",
|
||||
in.segmentlist[i*2], in.segmentlist[i*2+1]);
|
||||
mylog(buf);
|
||||
}
|
||||
|
||||
for (i = 0; i < in.numberofholes; i++)
|
||||
{
|
||||
sprintf(buf, "hole: %f, %f\n",
|
||||
in.holelist[i*2], in.holelist[i*2+1]);
|
||||
mylog(buf);
|
||||
}
|
||||
#endif
|
||||
|
||||
memset(&out, 0, sizeof(TriangleIO));
|
||||
out.trianglelist = (INDICE*) indices;
|
||||
|
||||
// p - use polygon input, for CDT
|
||||
// z - zero offset array offsets...
|
||||
// P - no poly output
|
||||
// N - no node output
|
||||
// B - no bound output
|
||||
// Q - be quiet!
|
||||
triangulate("pzPNBQ", &in, &out, (TriangleIO *) NULL);
|
||||
|
||||
if (in.numberofpoints < out.numberofpoints)
|
||||
for (i = 0; i < in.numberofsegments; i++)
|
||||
{
|
||||
sprintf(buf, "polygon input is bad! points in:%d out%d\n",
|
||||
in.numberofpoints, out.numberofpoints);
|
||||
mylog(buf);
|
||||
|
||||
free(in.segmentlist);
|
||||
free(in.holelist);
|
||||
free(rings);
|
||||
return 0;
|
||||
printf("segment: %d, %d\n",
|
||||
in.segmentlist[i*2], in.segmentlist[i*2+1]);
|
||||
}
|
||||
|
||||
for (i = 0; i < in.numberofholes; i++)
|
||||
{
|
||||
printf("hole: %f, %f\n",
|
||||
in.holelist[i*2], in.holelist[i*2+1]);
|
||||
}
|
||||
#endif
|
||||
|
||||
memset(&out, 0, sizeof(TriangleIO));
|
||||
out.trianglelist = (INDICE*) indices;
|
||||
|
||||
// p - use polygon input, for CDT
|
||||
// z - zero offset array offsets...
|
||||
// P - no poly output
|
||||
// N - no node output
|
||||
// B - no bound output
|
||||
// Q - be quiet!
|
||||
triangulate("pzPNBQ", &in, &out, (TriangleIO *) NULL);
|
||||
|
||||
if (in.numberofpoints < out.numberofpoints) {
|
||||
printf(
|
||||
"polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
|
||||
|
||||
for (int j = 0; j < in.numberofpoints; j++) {
|
||||
printf("%d %f %f\n", j, in.pointlist[j*2], in.pointlist[j*2+1]);
|
||||
}
|
||||
|
||||
seg = in.segmentlist;
|
||||
for (int j = 0; j < in.numberofsegments; j++, seg += 2) {
|
||||
printf("%d %d %d\n", j, *seg, *(seg+1));
|
||||
}
|
||||
|
||||
free(in.segmentlist);
|
||||
free(in.holelist);
|
||||
free(rings);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef TESTING
|
||||
sprintf(buf, "triangles: %d\n", out.numberoftriangles);
|
||||
mylog(buf);
|
||||
printf( "triangles: %d\n", out.numberoftriangles);
|
||||
|
||||
for (i = 0; i < out.numberoftriangles; i++)
|
||||
for (int i = 0; i < out.numberoftriangles; i++)
|
||||
{
|
||||
sprintf(buf, "> %d, %d, %d\n",out.trianglelist[i*3],
|
||||
out.trianglelist[i*3+1],
|
||||
out.trianglelist[i*3+2]);
|
||||
mylog(buf);
|
||||
printf("> %d, %d, %d\n",out.trianglelist[i*3],
|
||||
out.trianglelist[i*3+1],
|
||||
out.trianglelist[i*3+2]);
|
||||
}
|
||||
#endif
|
||||
|
||||
INDICE *tri;
|
||||
int n, m;
|
||||
INDICE *tri;
|
||||
|
||||
/* shift back indices from removed duplicates */
|
||||
for (i = 0; i < dups; i++)
|
||||
{
|
||||
int pos = skip_list[i*2] + i;
|
||||
/* shift back indices from removed duplicates */
|
||||
for (int i = 0; i < dups; i++) {
|
||||
int pos = skip_list[i * 2] + i;
|
||||
|
||||
tri = out.trianglelist;
|
||||
n = out.numberoftriangles * 3;
|
||||
tri = out.trianglelist;
|
||||
int n = out.numberoftriangles * 3;
|
||||
|
||||
for (;n-- > 0; tri++)
|
||||
if (*tri >= pos)
|
||||
*tri += 1;
|
||||
for (; n-- > 0; tri++)
|
||||
if (*tri >= pos)
|
||||
*tri += 1;
|
||||
}
|
||||
|
||||
/* fix offset to vertex buffer indices */
|
||||
/* fix offset to vertex buffer indices */
|
||||
|
||||
// scale to stride and add offset
|
||||
short stride = 2;
|
||||
// scale to stride and add offset
|
||||
short stride = 2;
|
||||
|
||||
if (offset < 0)
|
||||
offset = 0;
|
||||
if (offset < 0)
|
||||
offset = 0;
|
||||
|
||||
tri = out.trianglelist;
|
||||
for (n = out.numberoftriangles * 3; n > 0; n--)
|
||||
*tri++ = *tri * stride + offset;
|
||||
tri = out.trianglelist;
|
||||
for (int n = out.numberoftriangles * 3; n > 0; n--)
|
||||
*tri++ = *tri * stride + offset;
|
||||
|
||||
// when a ring has an odd number of points one (or rather two)
|
||||
// additional vertices will be added. so the following rings
|
||||
// needs extra offset...
|
||||
int start = offset;
|
||||
for (j = 0, m = in.numberofholes; j < m; j++)
|
||||
{
|
||||
start += rings[j] * stride;
|
||||
// even number of points?
|
||||
if (!(rings[j] & 1))
|
||||
continue;
|
||||
// when a ring has an odd number of points one (or rather two)
|
||||
// additional vertices will be added. so the following rings
|
||||
// needs extra offset...
|
||||
int start = offset;
|
||||
for (int j = 0, m = in.numberofholes; j < m; j++) {
|
||||
start += rings[j] * stride;
|
||||
// even number of points?
|
||||
if (!(rings[j] & 1))
|
||||
continue;
|
||||
|
||||
tri = out.trianglelist;
|
||||
n = out.numberoftriangles * 3;
|
||||
tri = out.trianglelist;
|
||||
int n = out.numberoftriangles * 3;
|
||||
|
||||
for (;n-- > 0; tri++)
|
||||
if (*tri >= start)
|
||||
*tri += stride;
|
||||
for (; n-- > 0; tri++)
|
||||
if (*tri >= start)
|
||||
*tri += stride;
|
||||
|
||||
start += stride;
|
||||
start += stride;
|
||||
}
|
||||
|
||||
free(in.segmentlist);
|
||||
free(in.holelist);
|
||||
free(rings);
|
||||
free(skip_list);
|
||||
free(in.segmentlist);
|
||||
free(in.holelist);
|
||||
free(rings);
|
||||
free(skip_list);
|
||||
|
||||
return out.numberoftriangles;
|
||||
return out.numberoftriangles;
|
||||
}
|
||||
|
1746
jni/triangle.c
1746
jni/triangle.c
File diff suppressed because it is too large
Load Diff
Loading…
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Reference in New Issue
Block a user