fix order of input layer processing
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29aebd84b4
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@ -123,20 +123,24 @@ public class LayerManager extends AbstractList<Layer> implements OnGestureListen
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if (o instanceof InputLayer)
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numInputLayers++;
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mLayers[n - i - 1] = o;
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mLayers[i] = o;
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}
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mDrawLayers = new RenderOverlay[numRenderLayers];
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mInputLayer = new InputLayer[numInputLayers];
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for (int i = 0, cntR = 0, cntI = 0, n = mLayerList.size(); i < n; i++) {
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for (int i = 0, cntR = 0, cntI = 1, n = mLayerList.size(); i < n; i++) {
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Layer o = mLayerList.get(i);
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RenderOverlay l = o.getLayer();
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if (l != null)
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mDrawLayers[cntR++] = l;
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if (o instanceof InputLayer)
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mInputLayer[cntI++] = (InputLayer)o;
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if (o instanceof InputLayer) {
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// sort from top to bottom, so that highest layers
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// process event first.
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mInputLayer[numInputLayers - cntI] = (InputLayer) o;
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cntI++;
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}
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}
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mDirtyLayers = false;
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@ -320,12 +324,11 @@ public class LayerManager extends AbstractList<Layer> implements OnGestureListen
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if (mDirtyLayers)
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updateLayers();
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for (Layer l : mLayers){
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for (Layer l : mLayers) {
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l.destroy();
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}
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}
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// /**
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// * Gets the optional TilesLayer class.
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// *
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