Allow multiple TextureAtlas per SymbolBucket (#303)
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vtm-playground/src/org/oscim/test/AtlasMultiTextureTest.java
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135
vtm-playground/src/org/oscim/test/AtlasMultiTextureTest.java
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/*
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* Copyright 2016 devemux86
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* Copyright 2017 Longri
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.test;
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import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Bitmap;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.canvas.Color;
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import org.oscim.backend.canvas.Paint;
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import org.oscim.core.GeoPoint;
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import org.oscim.gdx.GdxMapApp;
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import org.oscim.layers.TileGridLayer;
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import org.oscim.layers.marker.ItemizedLayer;
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import org.oscim.layers.marker.MarkerItem;
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import org.oscim.layers.marker.MarkerSymbol;
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import org.oscim.layers.tile.bitmap.BitmapTileLayer;
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import org.oscim.renderer.atlas.TextureAtlas;
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import org.oscim.renderer.atlas.TextureRegion;
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import org.oscim.tiling.source.bitmap.DefaultSources;
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import org.oscim.utils.TextureAtlasUtils;
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import java.util.ArrayList;
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import java.util.LinkedHashMap;
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import java.util.List;
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import static org.oscim.layers.marker.MarkerSymbol.HotspotPlace;
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public class AtlasMultiTextureTest extends MarkerLayerTest {
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private java.util.Map<Object, TextureRegion> regionsMap;
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@Override
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public void createLayers() {
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BitmapTileLayer bitmapLayer = new BitmapTileLayer(mMap, DefaultSources.STAMEN_TONER.build());
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bitmapLayer.tileRenderer().setBitmapAlpha(0.5f);
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mMap.setBaseMap(bitmapLayer);
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// Map events receiver
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mMap.layers().add(new MapEventsReceiver(mMap));
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mMap.setMapPosition(0, 0, 1 << 2);
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Bitmap bitmapPoi = CanvasAdapter.decodeBitmap(getClass().getResourceAsStream("/res/marker_poi.png"));
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Bitmap bitmapFocus = CanvasAdapter.decodeBitmap(getClass().getResourceAsStream("/res/marker_focus.png"));
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// Create Atlas from Bitmaps
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java.util.Map<Object, Bitmap> inputMap = new LinkedHashMap<>();
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regionsMap = new LinkedHashMap<>();
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List<TextureAtlas> atlasList = new ArrayList<>();
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inputMap.put("poi", bitmapPoi);
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inputMap.put("focus", bitmapFocus);
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Canvas canvas = CanvasAdapter.newCanvas();
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Paint paint = CanvasAdapter.newPaint();
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paint.setTypeface(Paint.FontFamily.DEFAULT, Paint.FontStyle.NORMAL);
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paint.setTextSize(12);
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paint.setStrokeWidth(2);
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paint.setColor(Color.BLACK);
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List<MarkerItem> pts = new ArrayList<>();
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for (double lat = -90; lat <= 90; lat += 5) {
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for (double lon = -180; lon <= 180; lon += 5) {
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String title = lat + "/" + lon;
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pts.add(new MarkerItem(title, "", new GeoPoint(lat, lon)));
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Bitmap bmp = CanvasAdapter.newBitmap(40, 40, 0);
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canvas.setBitmap(bmp);
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canvas.fillColor(Color.GREEN);
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canvas.drawText(Double.toString(lat), 3, 17, paint);
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canvas.drawText(Double.toString(lon), 3, 35, paint);
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inputMap.put(title, bmp);
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}
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}
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// Bitmaps will never used any more
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// With iOS we must flip the Y-Axis
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TextureAtlasUtils.createTextureRegions(inputMap, regionsMap, atlasList, true, false);
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MarkerSymbol symbol;
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if (BILLBOARDS)
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symbol = new MarkerSymbol(regionsMap.get("poi"), HotspotPlace.BOTTOM_CENTER);
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else
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symbol = new MarkerSymbol(regionsMap.get("poi"), HotspotPlace.CENTER, false);
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if (BILLBOARDS)
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mFocusMarker = new MarkerSymbol(regionsMap.get("focus"), HotspotPlace.BOTTOM_CENTER);
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else
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mFocusMarker = new MarkerSymbol(regionsMap.get("focus"), HotspotPlace.CENTER, false);
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mMarkerLayer = new ItemizedLayer<>(mMap, new ArrayList<MarkerItem>(), symbol, this);
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mMap.layers().add(mMarkerLayer);
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mMarkerLayer.addItems(pts);
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mMap.layers().add(new TileGridLayer(mMap));
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// set all markers
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for (int i = 0; i < pts.size(); i++) {
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onItemSingleTapUp(i, pts.get(i));
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}
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System.out.println("Atlas count: " + atlasList.size());
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}
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@Override
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public boolean onItemSingleTapUp(int index, MarkerItem item) {
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if (item.getMarker() == null) {
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MarkerSymbol markerSymbol = new MarkerSymbol(regionsMap.get(item.getTitle()), HotspotPlace.BOTTOM_CENTER);
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item.setMarker(markerSymbol);
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} else
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item.setMarker(null);
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System.out.println("Marker tap " + item.getTitle());
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return true;
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}
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public static void main(String[] args) {
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GdxMapApp.init();
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GdxMapApp.run(new AtlasMultiTextureTest());
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}
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}
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17
vtm/src/org/oscim/renderer/bucket/SymbolBucket.java
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17
vtm/src/org/oscim/renderer/bucket/SymbolBucket.java
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@ -80,6 +80,7 @@ public final class SymbolBucket extends TextureBucket {
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prevTextures = textures;
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textures = null;
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TextureItem t = null;
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TextureItem lastTexture = null;
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for (SymbolItem it = mSymbols.head(); it != null; ) {
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int width = 0, height = 0;
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@ -88,12 +89,24 @@ public final class SymbolBucket extends TextureBucket {
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// FIXME Use simultaneously TextureAtlas and external symbols
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if (it.texRegion != null) {
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/* FIXME This work only with one TextureAtlas per SymbolBucket */
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if (textures == null) {
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if (it.texRegion.texture.id == -1) {
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//upload texture for give correct texID
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it.texRegion.texture.upload();
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}
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if (textures == null || lastTexture == null || lastTexture.id != it.texRegion.texture.id) {
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/* clone TextureItem to use same texID with
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* multiple TextureItem */
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int nextOffset = 0;
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if (t != null) {
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nextOffset = t.offset + t.indices;
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}
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t = TextureItem.clone(it.texRegion.texture);
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t.offset = nextOffset;
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textures = Inlist.appendItem(textures, t);
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lastTexture = t;
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}
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TextureAtlas.Rect r = it.texRegion.rect;
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3
vtm/src/org/oscim/renderer/bucket/TextureItem.java
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3
vtm/src/org/oscim/renderer/bucket/TextureItem.java
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@ -1,6 +1,7 @@
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/*
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* Copyright 2012, 2013 Hannes Janetzek
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* Copyright 2016 devemux86
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* Copyright 2017 Longri
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*
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* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
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*
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@ -42,7 +43,7 @@ public class TextureItem extends Inlist<TextureItem> {
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/**
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* texture ID
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*/
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private int id;
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int id;
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/**
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* current settings
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