some more labeling experiments

This commit is contained in:
Hannes Janetzek 2013-01-30 04:18:50 +01:00
parent 3b47915baa
commit 55a181330d
2 changed files with 490 additions and 3 deletions

View File

@ -14,7 +14,7 @@
*/
package org.oscim.overlay;
import org.oscim.renderer.overlays.TextOverlay;
import org.oscim.renderer.overlays.TextOverlayExp;
import org.oscim.view.MapView;
import android.util.Log;
@ -25,11 +25,11 @@ import android.view.MotionEvent;
*/
public class LabelingOverlay extends Overlay {
private final static String TAG = LabelingOverlay.class.getName();
final TextOverlay mTextLayer;
final TextOverlayExp mTextLayer;
public LabelingOverlay(MapView mapView) {
super();
mTextLayer = new TextOverlay(mapView);
mTextLayer = new TextOverlayExp(mapView);
mLayer = mTextLayer;
}

View File

@ -0,0 +1,487 @@
/*
* Copyright 2012 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.overlays;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.generator.JobTile;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.MapTile;
import org.oscim.renderer.TileManager;
import org.oscim.renderer.TileSet;
import org.oscim.renderer.layer.Layer;
import org.oscim.renderer.layer.Layers;
import org.oscim.renderer.layer.LineLayer;
import org.oscim.renderer.layer.TextItem;
import org.oscim.renderer.layer.TextLayer;
import org.oscim.theme.renderinstruction.Line;
import org.oscim.utils.FastMath;
import org.oscim.utils.GeometryUtils;
import org.oscim.utils.GlUtils;
import org.oscim.utils.PausableThread;
import org.oscim.view.MapView;
import android.graphics.Color;
import android.graphics.Paint.Cap;
import android.opengl.Matrix;
import android.os.SystemClock;
import android.util.Log;
public class TextOverlayExp extends RenderOverlay {
private final static String TAG = TextOverlayExp.class.getName();
private TileSet mTiles;
private LabelThread mThread;
private MapPosition mWorkPos;
// TextLayer that is updating
private TextLayer mWorkLayer;
// TextLayer that is ready to be added to 'layers'
private TextLayer mCurLayer;
/* package */boolean mRun;
/* package */boolean mRerun;
class LabelThread extends PausableThread {
@Override
protected void doWork() {
SystemClock.sleep(300);
if (!mRun)
return;
mRun = false;
if (updateLabels())
mMapView.redrawMap();
else
mRun = true;
}
@Override
protected String getThreadName() {
return "Labeling";
}
@Override
protected boolean hasWork() {
return mRun || mRerun;
}
}
public TextOverlayExp(MapView mapView) {
super(mapView);
mWorkPos = new MapPosition();
mThread = new LabelThread();
mThread.start();
}
private TextItem mPool;
private byte checkOverlap(TextLayer tl, TextItem ti) {
for (TextItem lp = tl.labels; lp != null;) {
if (lp.text.caption) {
lp = lp.next;
continue;
}
// check bounding box
if (!TextItem.bboxOverlaps(ti, lp, 50)) {
lp = lp.next;
continue;
}
if (lp.text == ti.text && (lp.string == ti.string || lp.string.equals(ti.string))) {
// make strings unique
ti.string = lp.string;
if (lp.length > ti.length) {
//Log.d(TAG, "drop " + lp.string);
TextItem tmp = lp;
lp = lp.next;
tl.removeText(tmp);
tmp.next = mPool;
mPool = tmp;
continue;
}
///Log.d(TAG, "overlap, same label in bbox " + lp.string
// + " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
return 3;
}
if (!TextItem.bboxOverlaps(ti, lp, 10)) {
lp = lp.next;
continue;
}
byte intersect = GeometryUtils.linesIntersect(
ti.x1, ti.y1, ti.x2, ti.y2,
lp.x1, lp.y1, lp.x2, lp.y2);
if (intersect != 0) {
//Log.d(TAG, "overlap " + lp.string + " <> " + ti.string
//+ " at " + ti.x + ":" + ti.y);
if ((lp.n1 != null && lp.n1 == ti.n2) ||
(lp.n2 != null && lp.n2 == ti.n1)) {
//Log.d(TAG, "overlap with adjacent label " + lp.string
// + " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
return intersect;
}
if ((ti.n1 != null || ti.n2 != null) && (lp.n1 == null && lp.n2 == null)) {
Log.d(TAG, "overlap, other is unique " + lp.string + " " + ti.string
+ " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
return intersect;
}
if (lp.length > ti.length) {
//Log.d(TAG, "drop " + lp.string);
TextItem tmp = lp;
lp = lp.next;
tl.removeText(tmp);
tmp.next = mPool;
mPool = tmp;
continue;
}
return intersect;
}
lp = lp.next;
}
return 0;
}
private final Layers mDebugLayer = null; //new Layers();
boolean updateLabels() {
mTiles = TileManager.getActiveTiles(mTiles);
// Log.d("...", "relabel " + mRerun + " " + x + " " + y);
if (mTiles.cnt == 0)
return false;
mMapView.getMapViewPosition().getMapPosition(mWorkPos, null);
TextLayer tl = mWorkLayer;
if (tl == null)
tl = new TextLayer();
// mTiles might be from another zoomlevel than the current:
// this scales MapPosition to the zoomlevel of mTiles...
// TODO create a helper function in MapPosition
int diff = mTiles.tiles[0].zoomLevel - mWorkPos.zoomLevel;
// only relabel when tiles belong to the current zoomlevel or its parent
if (diff > 1 || diff < -2) {
// pass back the current layer
synchronized (this) {
Log.d(TAG, "drop labels: diff " + diff);
//mCurLayer = tl;
}
return false;
}
MapTile[] tiles = mTiles.tiles;
// for (int i = 0, n = mTiles.cnt; i < n; i++) {
// MapTile t = tiles[i];
// if (t.isVisible && (t.state == JobTile.STATE_NONE || t.state == JobTile.STATE_LOADING)) {
// synchronized (this) {
// Log.d(TAG, "tiles not ready");
// //mCurLayer = tl;
// }
// return false;
// }
// }
float scale = mWorkPos.scale;
double angle = Math.toRadians(mWorkPos.angle);
float cos = (float) Math.cos(angle);
float sin = (float) Math.sin(angle);
int maxx = Tile.TILE_SIZE << (mWorkPos.zoomLevel - 1);
TextItem ti2 = null;
if (mDebugLayer != null) {
mDebugLayer.clear();
LineLayer ll = (LineLayer) mDebugLayer.getLayer(0, Layer.LINE);
ll.line = new Line((Color.BLUE & 0xaaffffff), 1, Cap.BUTT);
ll.width = 2;
ll = (LineLayer) mDebugLayer.getLayer(3, Layer.LINE);
ll.line = new Line((Color.YELLOW & 0xaaffffff), 1, Cap.BUTT);
ll.width = 2;
ll = (LineLayer) mDebugLayer.getLayer(1, Layer.LINE);
ll.line = new Line((Color.RED & 0xaaffffff), 1, Cap.BUTT);
ll.width = 2;
ll = (LineLayer) mDebugLayer.getLayer(2, Layer.LINE);
ll.line = new Line((Color.GREEN & 0xaaffffff), 1, Cap.BUTT);
ll.width = 2;
}
// TODO more sophisticated placement :)
for (int i = 0, n = mTiles.cnt; i < n; i++) {
MapTile t = tiles[i];
if (!t.isVisible)
continue;
if (t.state == JobTile.STATE_NONE || t.state == JobTile.STATE_LOADING)
continue;
//if (t.joined != MapTile.JOINED)
// joinTile()
float dx = (float) (t.pixelX - mWorkPos.x);
float dy = (float) (t.pixelY - mWorkPos.y);
// flip around date-line
if (dx > maxx) {
dx = dx - maxx * 2;
} else if (dx < -maxx) {
dx = dx + maxx * 2;
}
dx *= scale;
dy *= scale;
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
// acquire a TextItem to add to TextLayer
if (ti2 == null) {
if (mPool == null)
ti2 = TextItem.get();
else {
ti2 = mPool;
mPool = mPool.next;
ti2.next = null;
}
}
if (ti.text.caption) {
ti2.move(ti, dx, dy, scale);
int tx = (int) (ti2.x);
int ty = (int) (ti2.y);
int tw = (int) (ti2.width / 2);
int th = (int) (ti2.text.fontHeight / 2);
boolean overlaps = false;
for (TextItem lp = tl.labels; lp != null;) {
int px = (int) (lp.x);
int py = (int) (lp.y);
int ph = (int) (lp.text.fontHeight / 2);
int pw = (int) (lp.width / 2);
if ((tx - tw) < (px + pw)
&& (px - pw) < (tx + tw)
&& (ty - th) < (py + ph)
&& (py - ph) < (ty + th)) {
overlaps = true;
break;
}
lp = lp.next;
}
if (!overlaps) {
tl.addText(ti2);
ti2 = null;
}
continue;
}
/* text is way label */
// check if path at current scale is long enough for text
if (mDebugLayer == null && ti.width > ti.length * scale)
continue;
// set line endpoints relative to view to be able to
// check intersections with label from other tiles
float width = (ti.x2 - ti.x1) / 2f;
float height = (ti.y2 - ti.y1) / 2f;
ti2.move(ti, dx, dy, scale);
ti2.x2 = (ti2.x + width);
ti2.x1 = (ti2.x - width);
ti2.y2 = (ti2.y + height);
ti2.y1 = (ti2.y - height);
byte overlaps = -1;
if (mDebugLayer == null || ti.width < ti.length * scale)
overlaps = checkOverlap(tl, ti2);
if (mDebugLayer != null) {
LineLayer ll;
if (ti.width > ti.length * scale) {
ll = (LineLayer) mDebugLayer.getLayer(1, Layer.LINE);
overlaps = 3;
}
else if (overlaps == 1)
ll = (LineLayer) mDebugLayer.getLayer(0, Layer.LINE);
else if (overlaps == 2)
ll = (LineLayer) mDebugLayer.getLayer(3, Layer.LINE);
else
ll = (LineLayer) mDebugLayer.getLayer(2, Layer.LINE);
float[] points = new float[4];
short[] indices = { 4 };
points[0] = ti2.x1 / scale;
points[1] = ti2.y1 / scale;
points[2] = ti2.x2 / scale;
points[3] = ti2.y2 / scale;
ll.addLine(points, indices, false);
}
if (overlaps == 0) {
tl.addText(ti2);
ti2 = null;
}
}
}
//int count = 0;
for (TextItem ti = tl.labels; ti != null; ti = ti.next) {
//count++;
// scale back to fixed zoom-level. could be done in setMatrix
ti.x /= scale;
ti.y /= scale;
if (ti.text.caption)
continue;
// flip label upside-down
if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
float tmp = ti.x1;
ti.x1 = ti.x2;
ti.x2 = tmp;
tmp = ti.y1;
ti.y1 = ti.y2;
ti.y2 = tmp;
}
}
// release temporarily used TextItems
if (ti2 != null) {
ti2.next = mPool;
mPool = ti2;
}
if (mPool != null) {
TextItem.release(mPool);
mPool = null;
}
// draw text to bitmaps and create vertices
tl.setScale(scale);
tl.prepare();
//TextItem.printPool();
// if (count == 0)
// Log.d(TAG, "> no labels: " + count);
//Log.d(TAG, "new labels: " + count);
// everything synchronized?
synchronized (this) {
mCurLayer = tl;
}
return true;
}
@Override
public synchronized void update(MapPosition curPos, boolean positionChanged,
boolean tilesChanged) {
// Log.d("...", "update " + tilesChanged + " " + positionChanged);
if (mCurLayer != null) {
// keep text layer, not recrating its canvas each time
mWorkLayer = (TextLayer) layers.textureLayers;
// clear textures and text items from previous layer
layers.clear();
if (mDebugLayer != null) {
layers.layers = mDebugLayer.layers;
mDebugLayer.layers = null;
}
// set new TextLayer to be uploaded and used
layers.textureLayers = mCurLayer;
mCurLayer = null;
// make the 'labeled' MapPosition current
MapPosition tmp = mMapPosition;
mMapPosition = mWorkPos;
mWorkPos = tmp;
// TODO should return true instead
newData = true;
}
if (mHolding)
return;
if (tilesChanged || positionChanged) {
if (!mRun) {
mRun = true;
synchronized (mThread) {
mThread.notify();
}
}
}
}
@Override
protected void setMatrix(MapPosition curPos, float[] matrix) {
MapPosition oPos = mMapPosition;
float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
float x = (float) (oPos.x - curPos.x * div);
float y = (float) (oPos.y - curPos.y * div);
float scale = curPos.scale / div;
GlUtils.setMatrix(matrix, x * scale, y * scale,
scale / GLRenderer.COORD_MULTIPLIER);
Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
}
private boolean mHolding;
public synchronized void hold(boolean enable) {
// mHolding = enable;
// if (!enable && !mRun) {
// mRun = true;
// synchronized (mThread) {
// mThread.notify();
// }
// }
// } else {
// mRun = false;
// }
}
}