reset static buffer-usage-count on init, formatting..
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@ -26,11 +26,8 @@ public final class BufferObject {
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private static final int MB = 1024 * 1024;
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private static final int LIMIT_BUFFERS = 16 * MB;
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// -------------------------------------------------------------
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// GL id
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// GL identifier
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public int id;
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// allocated bytes
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public int size;
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@ -42,10 +39,10 @@ public final class BufferObject {
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int bufferType;
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public void loadBufferData(ShortBuffer buf, int newSize, int type){
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public void loadBufferData(ShortBuffer buf, int newSize, int type) {
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boolean clear = false;
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if (type != bufferType){
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if (type != bufferType) {
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if (bufferType != 0)
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clear = true;
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bufferType = type;
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@ -55,7 +52,7 @@ public final class BufferObject {
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// reuse memory allocated for vbo when possible and allocated
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// memory is less then four times the new data
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if (!clear && (size > newSize) && (size < newSize * 4)){
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if (!clear && (size > newSize) && (size < newSize * 4)) {
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GLES20.glBufferSubData(type, 0, newSize, buf);
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} else {
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mBufferMemoryUsage += newSize - size;
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@ -66,11 +63,11 @@ public final class BufferObject {
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}
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}
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public void bindArrayBuffer(){
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public void bindArrayBuffer() {
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GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, id);
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}
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public void bindIndexBuffer(){
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public void bindIndexBuffer() {
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GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, id);
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}
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@ -83,9 +80,11 @@ public final class BufferObject {
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if (mBufferMemoryUsage < LIMIT_BUFFERS)
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return;
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Log.d(TAG, "buffer object usage: " + mBufferMemoryUsage / MB + "MB");
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Log.d(TAG, "buffer object usage: "
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+ mBufferMemoryUsage / MB
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+ "MB, force: " + force);
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mBufferMemoryUsage -= BufferObject.limitUsage(1024*1024);
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mBufferMemoryUsage -= BufferObject.limitUsage(1024 * 1024);
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Log.d(TAG, "now: " + mBufferMemoryUsage / MB + "MB");
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}
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@ -187,6 +186,7 @@ public final class BufferObject {
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}
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static synchronized void init(int num) {
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mBufferMemoryUsage = 0;
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pool = null;
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createBuffers(num);
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counter = num;
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