vtm-desktop: decouple libGDX LWJGL backend (#714)

This commit is contained in:
Gustl22
2019-04-17 16:16:14 +02:00
committed by Emux
parent d6e55edd8e
commit 5979161611
54 changed files with 98 additions and 152 deletions

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apply plugin: 'java-library'
apply plugin: 'maven'
dependencies {
api project(':vtm-desktop')
api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
}
sourceSets {
main {
java.srcDirs = ['src']
}
}
if (project.hasProperty("SONATYPE_USERNAME")) {
afterEvaluate {
project.apply from: "${rootProject.projectDir}/deploy.gradle"
}
}

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/*
* Copyright 2013 Hannes Janetzek
* Copyright 2016-2018 devemux86
* Copyright 2018-2019 Gustl22
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.gdx.lwjgl;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.glutils.GLVersion;
import com.badlogic.gdx.utils.SharedLibraryLoader;
import org.oscim.awt.AwtGraphics;
import org.oscim.backend.DateTime;
import org.oscim.backend.DateTimeAdapter;
import org.oscim.backend.GLAdapter;
import org.oscim.core.Tile;
import org.oscim.gdx.GdxAssets;
import org.oscim.gdx.GdxMap;
import org.oscim.tiling.TileSource;
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
import org.oscim.utils.FastMath;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class GdxMapApp extends GdxMap {
public static final Logger log = LoggerFactory.getLogger(GdxMapApp.class);
public static void init() {
// load native library
new SharedLibraryLoader().load("vtm-jni");
// init globals
AwtGraphics.init();
GdxAssets.init("assets/");
DateTimeAdapter.init(new DateTime());
}
public static void main(String[] args) {
init();
new LwjglApplication(new GdxMapApp(), getConfig(null));
}
public static void run(GdxMap map) {
run(map, null, Tile.SIZE);
}
public static void run(GdxMap map, LwjglApplicationConfiguration config, int tileSize) {
Tile.SIZE = FastMath.clamp(tileSize, 128, 512);
new LwjglApplication(map, (config == null ? getConfig(map.getClass().getSimpleName()) : config));
}
protected static LwjglApplicationConfiguration getConfig(String title) {
LwjglApplicationConfiguration.disableAudio = true;
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
cfg.title = title != null ? title : "vtm-gdx-lwjgl";
int[] sizes = new int[]{128, 64, 32, 16};
for (int size : sizes) {
String path = "res/ic_vtm_" + size + ".png";
cfg.addIcon(path, Files.FileType.Internal);
}
cfg.width = 1024;
cfg.height = 768;
cfg.stencil = 8;
//cfg.samples = 2;
cfg.foregroundFPS = 30;
cfg.backgroundFPS = 10;
cfg.forceExit = false;
return cfg;
}
@Override
protected void initGLAdapter(GLVersion version) {
if (version.getMajorVersion() >= 3)
GLAdapter.init(new LwjglGL30());
else
GLAdapter.init(new LwjglGL20());
}
@Override
public void createLayers() {
TileSource tileSource = new OSciMap4TileSource();
initDefaultLayers(tileSource, false, true, true);
mMap.setMapPosition(0, 0, 1 << 2);
}
@Override
public void dispose() {
System.exit(0);
}
}

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/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package org.oscim.gdx.lwjgl;
import com.badlogic.gdx.utils.GdxRuntimeException;
import org.lwjgl.opengl.*;
import org.oscim.backend.GL30;
import java.nio.*;
/**
* See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL30.java
*/
public class LwjglGL30 extends LwjglGL20 implements GL30 {
@Override
public void readBuffer(int mode) {
GL11.glReadBuffer(mode);
}
@Override
public void drawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) {
if (indices instanceof ByteBuffer)
GL12.glDrawRangeElements(mode, start, end, (ByteBuffer) indices);
else if (indices instanceof ShortBuffer)
GL12.glDrawRangeElements(mode, start, end, (ShortBuffer) indices);
else if (indices instanceof IntBuffer)
GL12.glDrawRangeElements(mode, start, end, (IntBuffer) indices);
else throw new GdxRuntimeException("indices must be byte, short or int buffer");
}
@Override
public void drawRangeElements(int mode, int start, int end, int count, int type, int offset) {
GL12.glDrawRangeElements(mode, start, end, count, type, offset);
}
@Override
public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, Buffer pixels) {
if (pixels == null)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) null);
else if (pixels instanceof ByteBuffer)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) pixels);
else if (pixels instanceof ShortBuffer)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ShortBuffer) pixels);
else if (pixels instanceof IntBuffer)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (IntBuffer) pixels);
else if (pixels instanceof FloatBuffer)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (FloatBuffer) pixels);
else if (pixels instanceof DoubleBuffer)
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (DoubleBuffer) pixels);
else
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
@Override
public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
int type, int offset) {
GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
}
@Override
public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, Buffer pixels) {
if (pixels instanceof ByteBuffer)
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ByteBuffer) pixels);
else if (pixels instanceof ShortBuffer)
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ShortBuffer) pixels);
else if (pixels instanceof IntBuffer)
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (IntBuffer) pixels);
else if (pixels instanceof FloatBuffer)
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (FloatBuffer) pixels);
else if (pixels instanceof DoubleBuffer)
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (DoubleBuffer) pixels);
else
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
}
@Override
public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
int format, int type, int offset) {
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
}
@Override
public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
int height) {
GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
@Override
public void genQueries(int n, int[] ids, int offset) {
for (int i = offset; i < offset + n; i++) {
ids[i] = GL15.glGenQueries();
}
}
@Override
public void genQueries(int n, IntBuffer ids) {
for (int i = 0; i < n; i++) {
ids.put(GL15.glGenQueries());
}
}
@Override
public void deleteQueries(int n, int[] ids, int offset) {
for (int i = offset; i < offset + n; i++) {
GL15.glDeleteQueries(ids[i]);
}
}
@Override
public void deleteQueries(int n, IntBuffer ids) {
for (int i = 0; i < n; i++) {
GL15.glDeleteQueries(ids.get());
}
}
@Override
public boolean isQuery(int id) {
return GL15.glIsQuery(id);
}
@Override
public void beginQuery(int target, int id) {
GL15.glBeginQuery(target, id);
}
@Override
public void endQuery(int target) {
GL15.glEndQuery(target);
}
@Override
public void getQueryiv(int target, int pname, IntBuffer params) {
GL15.glGetQuery(target, pname, params);
}
@Override
public void getQueryObjectuiv(int id, int pname, IntBuffer params) {
GL15.glGetQueryObjectu(id, pname, params);
}
@Override
public boolean unmapBuffer(int target) {
return GL15.glUnmapBuffer(target);
}
@Override
public Buffer getBufferPointerv(int target, int pname) {
return GL15.glGetBufferPointer(target, pname);
}
@Override
public void drawBuffers(int n, IntBuffer bufs) {
GL20.glDrawBuffers(bufs);
}
@Override
public void uniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix2x3(location, transpose, value);
}
@Override
public void uniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix3x2(location, transpose, value);
}
@Override
public void uniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix2x4(location, transpose, value);
}
@Override
public void uniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix4x2(location, transpose, value);
}
@Override
public void uniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix3x4(location, transpose, value);
}
@Override
public void uniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) {
GL21.glUniformMatrix4x3(location, transpose, value);
}
@Override
public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
int mask, int filter) {
org.lwjgl.opengl.GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@Override
public void bindFramebuffer(int target, int framebuffer) {
org.lwjgl.opengl.GL30.glBindFramebuffer(target, framebuffer);
}
@Override
public void bindRenderbuffer(int target, int renderbuffer) {
org.lwjgl.opengl.GL30.glBindRenderbuffer(target, renderbuffer);
}
@Override
public int checkFramebufferStatus(int target) {
return org.lwjgl.opengl.GL30.glCheckFramebufferStatus(target);
}
@Override
public void deleteFramebuffers(int n, IntBuffer framebuffers) {
org.lwjgl.opengl.GL30.glDeleteFramebuffers(framebuffers);
}
@Override
public void deleteFramebuffer(int framebuffer) {
org.lwjgl.opengl.GL30.glDeleteFramebuffers(framebuffer);
}
@Override
public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
org.lwjgl.opengl.GL30.glDeleteRenderbuffers(renderbuffers);
}
@Override
public void deleteRenderbuffer(int renderbuffer) {
org.lwjgl.opengl.GL30.glDeleteRenderbuffers(renderbuffer);
}
@Override
public void generateMipmap(int target) {
org.lwjgl.opengl.GL30.glGenerateMipmap(target);
}
@Override
public void genFramebuffers(int n, IntBuffer framebuffers) {
org.lwjgl.opengl.GL30.glGenFramebuffers(framebuffers);
}
@Override
public int genFramebuffer() {
return org.lwjgl.opengl.GL30.glGenFramebuffers();
}
@Override
public void genRenderbuffers(int n, IntBuffer renderbuffers) {
org.lwjgl.opengl.GL30.glGenRenderbuffers(renderbuffers);
}
@Override
public int genRenderbuffer() {
return org.lwjgl.opengl.GL30.glGenRenderbuffers();
}
@Override
public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
org.lwjgl.opengl.GL30.glGetRenderbufferParameter(target, pname, params);
}
@Override
public boolean isFramebuffer(int framebuffer) {
return org.lwjgl.opengl.GL30.glIsFramebuffer(framebuffer);
}
@Override
public boolean isRenderbuffer(int renderbuffer) {
return org.lwjgl.opengl.GL30.glIsRenderbuffer(renderbuffer);
}
@Override
public void renderbufferStorage(int target, int internalformat, int width, int height) {
org.lwjgl.opengl.GL30.glRenderbufferStorage(target, internalformat, width, height);
}
@Override
public void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
org.lwjgl.opengl.GL30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
@Override
public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
org.lwjgl.opengl.GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
@Override
public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
org.lwjgl.opengl.GL30.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
@Override
public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
org.lwjgl.opengl.GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
@Override
public void flushMappedBufferRange(int target, int offset, int length) {
org.lwjgl.opengl.GL30.glFlushMappedBufferRange(target, offset, length);
}
@Override
public void bindVertexArray(int array) {
org.lwjgl.opengl.GL30.glBindVertexArray(array);
}
@Override
public void deleteVertexArrays(int n, int[] arrays, int offset) {
for (int i = offset; i < offset + n; i++) {
org.lwjgl.opengl.GL30.glDeleteVertexArrays(arrays[i]);
}
}
@Override
public void deleteVertexArrays(int n, IntBuffer arrays) {
org.lwjgl.opengl.GL30.glDeleteVertexArrays(arrays);
}
@Override
public void genVertexArrays(int n, int[] arrays, int offset) {
for (int i = offset; i < offset + n; i++) {
arrays[i] = org.lwjgl.opengl.GL30.glGenVertexArrays();
}
}
@Override
public void genVertexArrays(int n, IntBuffer arrays) {
org.lwjgl.opengl.GL30.glGenVertexArrays(arrays);
}
@Override
public boolean isVertexArray(int array) {
return org.lwjgl.opengl.GL30.glIsVertexArray(array);
}
@Override
public void beginTransformFeedback(int primitiveMode) {
org.lwjgl.opengl.GL30.glBeginTransformFeedback(primitiveMode);
}
@Override
public void endTransformFeedback() {
org.lwjgl.opengl.GL30.glEndTransformFeedback();
}
@Override
public void bindBufferRange(int target, int index, int buffer, int offset, int size) {
org.lwjgl.opengl.GL30.glBindBufferRange(target, index, buffer, offset, size);
}
@Override
public void bindBufferBase(int target, int index, int buffer) {
org.lwjgl.opengl.GL30.glBindBufferBase(target, index, buffer);
}
@Override
public void transformFeedbackVaryings(int program, String[] varyings, int bufferMode) {
org.lwjgl.opengl.GL30.glTransformFeedbackVaryings(program, varyings, bufferMode);
}
@Override
public void vertexAttribIPointer(int index, int size, int type, int stride, int offset) {
org.lwjgl.opengl.GL30.glVertexAttribIPointer(index, size, type, stride, offset);
}
@Override
public void getVertexAttribIiv(int index, int pname, IntBuffer params) {
org.lwjgl.opengl.GL30.glGetVertexAttribI(index, pname, params);
}
@Override
public void getVertexAttribIuiv(int index, int pname, IntBuffer params) {
org.lwjgl.opengl.GL30.glGetVertexAttribIu(index, pname, params);
}
@Override
public void vertexAttribI4i(int index, int x, int y, int z, int w) {
org.lwjgl.opengl.GL30.glVertexAttribI4i(index, x, y, z, w);
}
@Override
public void vertexAttribI4ui(int index, int x, int y, int z, int w) {
org.lwjgl.opengl.GL30.glVertexAttribI4ui(index, x, y, z, w);
}
@Override
public void getUniformuiv(int program, int location, IntBuffer params) {
org.lwjgl.opengl.GL30.glGetUniformu(program, location, params);
}
@Override
public int getFragDataLocation(int program, String name) {
return org.lwjgl.opengl.GL30.glGetFragDataLocation(program, name);
}
@Override
public void uniform1uiv(int location, int count, IntBuffer value) {
org.lwjgl.opengl.GL30.glUniform1u(location, value);
}
@Override
public void uniform3uiv(int location, int count, IntBuffer value) {
org.lwjgl.opengl.GL30.glUniform3u(location, value);
}
@Override
public void uniform4uiv(int location, int count, IntBuffer value) {
org.lwjgl.opengl.GL30.glUniform4u(location, value);
}
@Override
public void clearBufferiv(int buffer, int drawbuffer, IntBuffer value) {
org.lwjgl.opengl.GL30.glClearBuffer(buffer, drawbuffer, value);
}
@Override
public void clearBufferuiv(int buffer, int drawbuffer, IntBuffer value) {
org.lwjgl.opengl.GL30.glClearBufferu(buffer, drawbuffer, value);
}
@Override
public void clearBufferfv(int buffer, int drawbuffer, FloatBuffer value) {
org.lwjgl.opengl.GL30.glClearBuffer(buffer, drawbuffer, value);
}
@Override
public void clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
org.lwjgl.opengl.GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
@Override
public String getStringi(int name, int index) {
return org.lwjgl.opengl.GL30.glGetStringi(name, index);
}
@Override
public void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
GL31.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
@Override
public void getUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) {
GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
}
@Override
public void getActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) {
GL31.glGetActiveUniforms(program, uniformIndices, pname, params);
}
@Override
public int getUniformBlockIndex(int program, String uniformBlockName) {
return GL31.glGetUniformBlockIndex(program, uniformBlockName);
}
@Override
public void getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) {
params.put(GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname));
}
@Override
public void getActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) {
GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, (IntBuffer) length, (ByteBuffer) uniformBlockName);
}
@Override
public String getActiveUniformBlockName(int program, int uniformBlockIndex) {
return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, 1024);
}
@Override
public void uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
@Override
public void drawArraysInstanced(int mode, int first, int count, int instanceCount) {
GL31.glDrawArraysInstanced(mode, first, count, instanceCount);
}
@Override
public void drawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) {
GL31.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
}
@Override
public void getInteger64v(int pname, LongBuffer params) {
GL32.glGetInteger64(pname, params);
}
@Override
public void getBufferParameteri64v(int target, int pname, LongBuffer params) {
params.put(GL32.glGetBufferParameteri64(target, pname));
}
@Override
public void genSamplers(int count, int[] samplers, int offset) {
for (int i = offset; i < offset + count; i++) {
samplers[i] = GL33.glGenSamplers();
}
}
@Override
public void genSamplers(int count, IntBuffer samplers) {
GL33.glGenSamplers(samplers);
}
@Override
public void deleteSamplers(int count, int[] samplers, int offset) {
for (int i = offset; i < offset + count; i++) {
GL33.glDeleteSamplers(samplers[i]);
}
}
@Override
public void deleteSamplers(int count, IntBuffer samplers) {
GL33.glDeleteSamplers(samplers);
}
@Override
public boolean isSampler(int sampler) {
return GL33.glIsSampler(sampler);
}
@Override
public void bindSampler(int unit, int sampler) {
GL33.glBindSampler(unit, sampler);
}
@Override
public void samplerParameteri(int sampler, int pname, int param) {
GL33.glSamplerParameteri(sampler, pname, param);
}
@Override
public void samplerParameteriv(int sampler, int pname, IntBuffer param) {
GL33.glSamplerParameter(sampler, pname, param);
}
@Override
public void samplerParameterf(int sampler, int pname, float param) {
GL33.glSamplerParameterf(sampler, pname, param);
}
@Override
public void samplerParameterfv(int sampler, int pname, FloatBuffer param) {
GL33.glSamplerParameter(sampler, pname, param);
}
@Override
public void getSamplerParameteriv(int sampler, int pname, IntBuffer params) {
GL33.glGetSamplerParameterI(sampler, pname, params);
}
@Override
public void getSamplerParameterfv(int sampler, int pname, FloatBuffer params) {
GL33.glGetSamplerParameter(sampler, pname, params);
}
@Override
public void vertexAttribDivisor(int index, int divisor) {
GL33.glVertexAttribDivisor(index, divisor);
}
@Override
public void bindTransformFeedback(int target, int id) {
GL40.glBindTransformFeedback(target, id);
}
@Override
public void deleteTransformFeedbacks(int n, int[] ids, int offset) {
for (int i = offset; i < offset + n; i++) {
GL40.glDeleteTransformFeedbacks(ids[i]);
}
}
@Override
public void deleteTransformFeedbacks(int n, IntBuffer ids) {
GL40.glDeleteTransformFeedbacks(ids);
}
@Override
public void genTransformFeedbacks(int n, int[] ids, int offset) {
for (int i = offset; i < offset + n; i++) {
ids[i] = GL40.glGenTransformFeedbacks();
}
}
@Override
public void genTransformFeedbacks(int n, IntBuffer ids) {
GL40.glGenTransformFeedbacks(ids);
}
@Override
public boolean isTransformFeedback(int id) {
return GL40.glIsTransformFeedback(id);
}
@Override
public void pauseTransformFeedback() {
GL40.glPauseTransformFeedback();
}
@Override
public void resumeTransformFeedback() {
GL40.glResumeTransformFeedback();
}
@Override
public void programParameteri(int program, int pname, int value) {
GL41.glProgramParameteri(program, pname, value);
}
@Override
public void invalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) {
GL43.glInvalidateFramebuffer(target, attachments);
}
@Override
public void invalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width,
int height) {
GL43.glInvalidateSubFramebuffer(target, attachments, x, y, width, height);
}
}