diff --git a/README.md b/README.md
index ea0cec7e..e8d5d7e4 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,6 @@
[](COPYING.LESSER)
# V™
-
VTM was developed within the [OpenScienceMap](http://opensciencemap.org) project.
@@ -20,55 +19,27 @@ If you have any questions or problems, don't hesitate to ask our public [mailing
- GeoJSON tiles
- bitmap: any quadtree-scheme tiles as texture
- Backends:
- - Android
- - Desktop (using libgdx/LwjGL)
- - HTML5/WebGL (using libgdx/GWT)
- - iOS (using libgdx/robovm)
+ - Android (optional libGDX)
+ - iOS (using libGDX/RoboVM)
+ - Desktop (using libGDX/JGLFW)
+ - HTML5/WebGL (using libGDX/GWT)
### Projects
- **vtm** contains the core library
-- **vtm-android** Android backend (no libgdx required)
+- **vtm-android** Android backend (no libGDX required)
- **vtm-android-example** provides examples using **vtm-android**
-- **vtm-gdx** common libgdx backend code
-- **vtm-android-gdx** Android application
-- **vtm-desktop** Desktop application
+- **vtm-gdx** common libGDX backend
+- **vtm-android-gdx** Android application (with libGDX)
+- **vtm-desktop** Desktop backend
+- **vtm-ios** iOS backend
- **vtm-web** HTML5/GWT backend
- **vtm-web-app** HTML5/GWT application
-- **vtm-ios** iOS application
-The libgdx backends for GWT and iOS are very experimental.
-
-### Master build downloads
+The libGDX backends for iOS and GWT are experimental.
+## Master build downloads
- [Latest jars and Samples applications](http://ci.mapsforge.org/job/vtm/)
-## Getting started
-
-`git clone --recursive https://github.com/mapsforge/vtm`
-
-Install Android SDK and build-tools 20.0. From extras add
-'Android Support Library/Repository' and 'Google Repository'.
-The commands below should set things up correctly when Android
-SDK is already installed.
-```
-export ANDROID_HOME=/path/to/your/android-sdk
-./android-stuff.sh
-```
-
-### Eclipse
-`./gradlew eclipse`
-Import all 'vtm' sub-projects into Eclipse.
-
-### Android-Studio
-Just import build.gradle
-
-### Gradle
-You can run gradle tasks directly (see also `./gradlew -q tasks`):
-`./gradlew clean install`
to build the libraries and add them to the local maven repository.
-`./gradlew :vtm-android-example:run`
to run the android example
-`./gradlew :vtm-desktop:run`
to run the desktop demo (only Linux64 and Win64 native libs are provided atm)
-`./gradlew :vtm-web-app:jettyDraftWar`
to run the webgl demo
-
## WebGL Demo
[OpenScienceMap](http://opensciencemap.org/s3db/#scale=17,rot=61,tilt=51,lat=53.075,lon=8.807) view of Bremen.
- hold right mouse button to change view direction
@@ -76,7 +47,7 @@ You can run gradle tasks directly (see also `./gradlew -q tasks`):
## Credits
This library contains code from several projects:
- **mapsforge**: based on 0.2.4 (http://mapsforge.org)
-- **osmdroid**: some overlay classes (http://code.google.com/p/osmdroid/)
-- **libgdx**: AsyncTask, MathUtils and Interpolation classes (https://github.com/libgdx)
+- **osmdroid**: some overlay classes (https://github.com/osmdroid/osmdroid)
+- **libGDX**: AsyncTask, MathUtils and Interpolation classes (https://github.com/libgdx)
- **Android**: some Matrix code, TimSort (http://source.android.com)
- **tessellate**: (https://github.com/cscheid/tessellate)
diff --git a/vtm-android/README b/vtm-android/README
deleted file mode 100644
index c6d3032e..00000000
--- a/vtm-android/README
+++ /dev/null
@@ -1,5 +0,0 @@
-VectorTileMap is part of the OpenScienceMap project, developed at University of Bremen.
-http://www.opensciencemap.org
-
-
-To build the eclipse project the android ndk plugin is required.
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