increase label Texture size

This commit is contained in:
Hannes Janetzek 2014-07-23 01:18:38 +02:00
parent af3ee3a742
commit 5a0f10559d

View File

@ -37,14 +37,14 @@ public abstract class TextureLayer extends RenderElement {
final static int VERTICES_PER_SPRITE = 4;
final static int SHORTS_PER_VERTICE = 6;
public final static int TEXTURE_HEIGHT = 128;
public final static int TEXTURE_WIDTH = 512;
final static int POOL_FILL = 10;
public final static int TEXTURE_HEIGHT = 256;
public final static int TEXTURE_WIDTH = 1024;
final static int POOL_FILL = 4;
/** pool shared by TextLayers */
final static TexturePool pool = new TexturePool(POOL_FILL,
TEXTURE_WIDTH,
TEXTURE_HEIGHT);
public final static TexturePool pool = new TexturePool(POOL_FILL,
TEXTURE_WIDTH,
TEXTURE_HEIGHT);
protected TextureLayer(int type) {
super(type);