diff --git a/settings.gradle b/settings.gradle index 799d9ffa..013d71c0 100644 --- a/settings.gradle +++ b/settings.gradle @@ -6,6 +6,7 @@ include ':vtm-android-gdx' include ':vtm-app' include ':vtm-desktop' include ':vtm-desktop-lwjgl' +include ':vtm-desktop-lwjgl3' include ':vtm-extras' include ':vtm-gdx' include ':vtm-gdx-poi3d' diff --git a/vtm-desktop-lwjgl3/build.gradle b/vtm-desktop-lwjgl3/build.gradle new file mode 100644 index 00000000..67350385 --- /dev/null +++ b/vtm-desktop-lwjgl3/build.gradle @@ -0,0 +1,19 @@ +apply plugin: 'java-library' +apply plugin: 'maven' + +dependencies { + api project(':vtm-desktop') + api "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion" +} + +sourceSets { + main { + java.srcDirs = ['src'] + } +} + +if (project.hasProperty("SONATYPE_USERNAME")) { + afterEvaluate { + project.apply from: "${rootProject.projectDir}/deploy.gradle" + } +} diff --git a/vtm-desktop-lwjgl3/src/org/oscim/gdx/GdxMapApp.java b/vtm-desktop-lwjgl3/src/org/oscim/gdx/GdxMapApp.java new file mode 100644 index 00000000..7277ef35 --- /dev/null +++ b/vtm-desktop-lwjgl3/src/org/oscim/gdx/GdxMapApp.java @@ -0,0 +1,105 @@ +/* + * Copyright 2013 Hannes Janetzek + * Copyright 2016-2018 devemux86 + * Copyright 2018-2019 Gustl22 + * + * This file is part of the OpenScienceMap project (http://www.opensciencemap.org). + * + * This program is free software: you can redistribute it and/or modify it under the + * terms of the GNU Lesser General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A + * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along with + * this program. If not, see . + */ +package org.oscim.gdx; + +import com.badlogic.gdx.Files; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; +import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration; +import com.badlogic.gdx.graphics.glutils.GLVersion; +import com.badlogic.gdx.utils.SharedLibraryLoader; +import org.oscim.awt.AwtGraphics; +import org.oscim.backend.DateTime; +import org.oscim.backend.DateTimeAdapter; +import org.oscim.backend.GLAdapter; +import org.oscim.core.Tile; +import org.oscim.tiling.TileSource; +import org.oscim.tiling.source.oscimap4.OSciMap4TileSource; +import org.oscim.utils.FastMath; +import org.slf4j.Logger; +import org.slf4j.LoggerFactory; + +public class GdxMapApp extends GdxMap { + + public static final Logger log = LoggerFactory.getLogger(GdxMapApp.class); + + public static void init() { + // load native library + new SharedLibraryLoader().load("vtm-jni"); + // init globals + AwtGraphics.init(); + GdxAssets.init("assets/"); + DateTimeAdapter.init(new DateTime()); + } + + public static void main(String[] args) { + init(); + new Lwjgl3Application(new GdxMapApp(), getConfig(null)); + } + + public static void run(GdxMap map) { + run(map, null, Tile.SIZE); + } + + public static void run(GdxMap map, Lwjgl3ApplicationConfiguration config, int tileSize) { + Tile.SIZE = FastMath.clamp(tileSize, 128, 512); + + new Lwjgl3Application(map, (config == null ? getConfig(map.getClass().getSimpleName()) : config)); + } + + protected static Lwjgl3ApplicationConfiguration getConfig(String title) { + Lwjgl3ApplicationConfiguration cfg = new Lwjgl3ApplicationConfiguration(); + cfg.disableAudio(true); + cfg.setTitle(title != null ? title : "vtm-gdx-lwjgl3"); + + int[] sizes = new int[]{128, 64, 32, 16}; + String[] paths = new String[sizes.length]; + for (int i = 0; i < paths.length; i++) + paths[i] = "res/ic_vtm_" + sizes[i] + ".png"; + cfg.setWindowIcon(Files.FileType.Internal, paths); + + cfg.setWindowedMode(1024, 768); + cfg.setBackBufferConfig(8, 8, 8, 8, 16, 8, /*2*/0); + //cfg.useOpenGL3(true, 3, 2); + cfg.setIdleFPS(10); + //cfg.forceExit = false; + return cfg; + } + + @Override + protected void initGLAdapter(GLVersion version) { + if (version.getMajorVersion() >= 3) + GLAdapter.init(new Lwjgl3GL30()); + else + GLAdapter.init(new Lwjgl3GL20()); + } + + @Override + public void createLayers() { + TileSource tileSource = new OSciMap4TileSource(); + + initDefaultLayers(tileSource, false, true, true); + + mMap.setMapPosition(0, 0, 1 << 2); + } + + @Override + public void dispose() { + System.exit(0); + } +} diff --git a/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL20.java b/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL20.java new file mode 100644 index 00000000..613e57c6 --- /dev/null +++ b/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL20.java @@ -0,0 +1,997 @@ +/******************************************************************************* + * Copyright 2011 See AUTHORS file. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +package org.oscim.gdx; + +import com.badlogic.gdx.utils.GdxRuntimeException; +import org.lwjgl.BufferUtils; +import org.lwjgl.opengl.*; +import org.oscim.backend.GL; + +import java.nio.*; + +/** + * See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3GL20.java + */ +public class Lwjgl3GL20 implements GL { + private ByteBuffer buffer = null; + private FloatBuffer floatBuffer = null; + private IntBuffer intBuffer = null; + + private void ensureBufferCapacity(int numBytes) { + if (buffer == null || buffer.capacity() < numBytes) { + buffer = com.badlogic.gdx.utils.BufferUtils.newByteBuffer(numBytes); + floatBuffer = buffer.asFloatBuffer(); + intBuffer = buffer.asIntBuffer(); + } + } + + private FloatBuffer toFloatBuffer(float v[], int offset, int count) { + ensureBufferCapacity(count << 2); + floatBuffer.clear(); + floatBuffer.limit(count); + floatBuffer.put(v, offset, count); + floatBuffer.position(0); + return floatBuffer; + } + + private IntBuffer toIntBuffer(int v[], int offset, int count) { + ensureBufferCapacity(count << 2); + intBuffer.clear(); + intBuffer.limit(count); + intBuffer.put(v, offset, count); + intBuffer.position(0); + return intBuffer; + } + + @Override + public void activeTexture(int texture) { + GL13.glActiveTexture(texture); + } + + @Override + public void attachShader(int program, int shader) { + GL20.glAttachShader(program, shader); + } + + @Override + public void bindAttribLocation(int program, int index, String name) { + GL20.glBindAttribLocation(program, index, name); + } + + @Override + public void bindBuffer(int target, int buffer) { + GL15.glBindBuffer(target, buffer); + } + + @Override + public void bindFramebuffer(int target, int framebuffer) { + EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer); + } + + @Override + public void bindRenderbuffer(int target, int renderbuffer) { + EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer); + } + + @Override + public void bindTexture(int target, int texture) { + GL11.glBindTexture(target, texture); + } + + @Override + public void blendColor(float red, float green, float blue, float alpha) { + GL14.glBlendColor(red, green, blue, alpha); + } + + @Override + public void blendEquation(int mode) { + GL14.glBlendEquation(mode); + } + + @Override + public void blendEquationSeparate(int modeRGB, int modeAlpha) { + GL20.glBlendEquationSeparate(modeRGB, modeAlpha); + } + + @Override + public void blendFunc(int sfactor, int dfactor) { + GL11.glBlendFunc(sfactor, dfactor); + } + + @Override + public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) { + GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); + } + + @Override + public void bufferData(int target, int size, Buffer data, int usage) { + if (data == null) + GL15.glBufferData(target, size, usage); + else if (data instanceof ByteBuffer) + GL15.glBufferData(target, (ByteBuffer) data, usage); + else if (data instanceof IntBuffer) + GL15.glBufferData(target, (IntBuffer) data, usage); + else if (data instanceof FloatBuffer) + GL15.glBufferData(target, (FloatBuffer) data, usage); + else if (data instanceof DoubleBuffer) + GL15.glBufferData(target, (DoubleBuffer) data, usage); + else if (data instanceof ShortBuffer) // + GL15.glBufferData(target, (ShortBuffer) data, usage); + } + + @Override + public void bufferSubData(int target, int offset, int size, Buffer data) { + if (data == null) + throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL"); + else if (data instanceof ByteBuffer) + GL15.glBufferSubData(target, offset, (ByteBuffer) data); + else if (data instanceof IntBuffer) + GL15.glBufferSubData(target, offset, (IntBuffer) data); + else if (data instanceof FloatBuffer) + GL15.glBufferSubData(target, offset, (FloatBuffer) data); + else if (data instanceof DoubleBuffer) + GL15.glBufferSubData(target, offset, (DoubleBuffer) data); + else if (data instanceof ShortBuffer) // + GL15.glBufferSubData(target, offset, (ShortBuffer) data); + } + + @Override + public int checkFramebufferStatus(int target) { + return EXTFramebufferObject.glCheckFramebufferStatusEXT(target); + } + + @Override + public void clear(int mask) { + GL11.glClear(mask); + } + + @Override + public void clearColor(float red, float green, float blue, float alpha) { + GL11.glClearColor(red, green, blue, alpha); + } + + @Override + public void clearDepthf(float depth) { + GL11.glClearDepth(depth); + } + + @Override + public void clearStencil(int s) { + GL11.glClearStencil(s); + } + + @Override + public void colorMask(boolean red, boolean green, boolean blue, boolean alpha) { + GL11.glColorMask(red, green, blue, alpha); + } + + @Override + public void compileShader(int shader) { + GL20.glCompileShader(shader); + } + + @Override + public void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, + int imageSize, Buffer data) { + if (data instanceof ByteBuffer) { + GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, (ByteBuffer) data); + } else { + throw new GdxRuntimeException("Can't use " + data.getClass().getName() + " with this method. Use ByteBuffer instead."); + } + } + + @Override + public void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, + int imageSize, Buffer data) { + throw new GdxRuntimeException("not implemented"); + } + + @Override + public void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) { + GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); + } + + @Override + public void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) { + GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); + } + + @Override + public int createProgram() { + return GL20.glCreateProgram(); + } + + @Override + public int createShader(int type) { + return GL20.glCreateShader(type); + } + + @Override + public void cullFace(int mode) { + GL11.glCullFace(mode); + } + + @Override + public void deleteBuffers(int n, IntBuffer buffers) { + GL15.glDeleteBuffers(buffers); + } + + @Override + public void deleteBuffer(int buffer) { + GL15.glDeleteBuffers(buffer); + } + + @Override + public void deleteFramebuffers(int n, IntBuffer framebuffers) { + EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers); + } + + @Override + public void deleteFramebuffer(int framebuffer) { + EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffer); + } + + @Override + public void deleteProgram(int program) { + GL20.glDeleteProgram(program); + } + + @Override + public void deleteRenderbuffers(int n, IntBuffer renderbuffers) { + EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers); + } + + @Override + public void deleteRenderbuffer(int renderbuffer) { + EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffer); + } + + @Override + public void deleteShader(int shader) { + GL20.glDeleteShader(shader); + } + + @Override + public void deleteTextures(int n, IntBuffer textures) { + GL11.glDeleteTextures(textures); + } + + @Override + public void deleteTexture(int texture) { + GL11.glDeleteTextures(texture); + } + + @Override + public void depthFunc(int func) { + GL11.glDepthFunc(func); + } + + @Override + public void depthMask(boolean flag) { + GL11.glDepthMask(flag); + } + + @Override + public void depthRangef(float zNear, float zFar) { + GL11.glDepthRange(zNear, zFar); + } + + @Override + public void detachShader(int program, int shader) { + GL20.glDetachShader(program, shader); + } + + @Override + public void disable(int cap) { + GL11.glDisable(cap); + } + + @Override + public void disableVertexAttribArray(int index) { + GL20.glDisableVertexAttribArray(index); + } + + @Override + public void drawArrays(int mode, int first, int count) { + GL11.glDrawArrays(mode, first, count); + } + + @Override + public void drawElements(int mode, int count, int type, Buffer indices) { + if (indices instanceof ShortBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT) + GL11.glDrawElements(mode, (ShortBuffer) indices); + else if (indices instanceof ByteBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT) + GL11.glDrawElements(mode, ((ByteBuffer) indices).asShortBuffer()); + else if (indices instanceof ByteBuffer && type == com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE) + GL11.glDrawElements(mode, (ByteBuffer) indices); + else + throw new GdxRuntimeException("Can't use " + indices.getClass().getName() + + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL"); + } + + @Override + public void enable(int cap) { + GL11.glEnable(cap); + } + + @Override + public void enableVertexAttribArray(int index) { + GL20.glEnableVertexAttribArray(index); + } + + @Override + public void finish() { + GL11.glFinish(); + } + + @Override + public void flush() { + GL11.glFlush(); + } + + @Override + public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { + EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); + } + + @Override + public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { + EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); + } + + @Override + public void frontFace(int mode) { + GL11.glFrontFace(mode); + } + + @Override + public void genBuffers(int n, IntBuffer buffers) { + GL15.glGenBuffers(buffers); + } + + @Override + public int genBuffer() { + return GL15.glGenBuffers(); + } + + @Override + public void genFramebuffers(int n, IntBuffer framebuffers) { + EXTFramebufferObject.glGenFramebuffersEXT(framebuffers); + } + + @Override + public int genFramebuffer() { + return EXTFramebufferObject.glGenFramebuffersEXT(); + } + + @Override + public void genRenderbuffers(int n, IntBuffer renderbuffers) { + EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers); + } + + @Override + public int genRenderbuffer() { + return EXTFramebufferObject.glGenRenderbuffersEXT(); + } + + @Override + public void genTextures(int n, IntBuffer textures) { + GL11.glGenTextures(textures); + } + + @Override + public int genTexture() { + return GL11.glGenTextures(); + } + + @Override + public void generateMipmap(int target) { + EXTFramebufferObject.glGenerateMipmapEXT(target); + } + + @Override + public String getActiveAttrib(int program, int index, IntBuffer size, Buffer type) { + IntBuffer typeTmp = BufferUtils.createIntBuffer(2); + String name = GL20.glGetActiveAttrib(program, index, 256, size, typeTmp); + size.put(typeTmp.get(0)); + if (type instanceof IntBuffer) ((IntBuffer) type).put(typeTmp.get(1)); + return name; + } + + @Override + public String getActiveUniform(int program, int index, IntBuffer size, Buffer type) { + IntBuffer typeTmp = BufferUtils.createIntBuffer(2); + String name = GL20.glGetActiveUniform(program, index, 256, size, typeTmp); + size.put(typeTmp.get(0)); + if (type instanceof IntBuffer) ((IntBuffer) type).put(typeTmp.get(1)); + return name; + } + + @Override + public void getAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders) { + GL20.glGetAttachedShaders(program, (IntBuffer) count, shaders); + } + + @Override + public int getAttribLocation(int program, String name) { + return GL20.glGetAttribLocation(program, name); + } + + @Override + public void getBooleanv(int pname, Buffer params) { + GL11.glGetBooleanv(pname, (ByteBuffer) params); + } + + @Override + public void getBufferParameteriv(int target, int pname, IntBuffer params) { + GL15.glGetBufferParameteriv(target, pname, params); + } + + @Override + public int getError() { + return GL11.glGetError(); + } + + @Override + public void getFloatv(int pname, FloatBuffer params) { + GL11.glGetFloatv(pname, params); + } + + @Override + public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) { + EXTFramebufferObject.glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); + } + + @Override + public void getIntegerv(int pname, IntBuffer params) { + GL11.glGetIntegerv(pname, params); + } + + @Override + public String getProgramInfoLog(int program) { + ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); + buffer.order(ByteOrder.nativeOrder()); + ByteBuffer tmp = ByteBuffer.allocateDirect(4); + tmp.order(ByteOrder.nativeOrder()); + IntBuffer intBuffer = tmp.asIntBuffer(); + + GL20.glGetProgramInfoLog(program, intBuffer, buffer); + int numBytes = intBuffer.get(0); + byte[] bytes = new byte[numBytes]; + buffer.get(bytes); + return new String(bytes); + } + + @Override + public void getProgramiv(int program, int pname, IntBuffer params) { + GL20.glGetProgramiv(program, pname, params); + } + + @Override + public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) { + EXTFramebufferObject.glGetRenderbufferParameterivEXT(target, pname, params); + } + + @Override + public String getShaderInfoLog(int shader) { + ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); + buffer.order(ByteOrder.nativeOrder()); + ByteBuffer tmp = ByteBuffer.allocateDirect(4); + tmp.order(ByteOrder.nativeOrder()); + IntBuffer intBuffer = tmp.asIntBuffer(); + + GL20.glGetShaderInfoLog(shader, intBuffer, buffer); + int numBytes = intBuffer.get(0); + byte[] bytes = new byte[numBytes]; + buffer.get(bytes); + return new String(bytes); + } + + @Override + public void getShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) { + throw new UnsupportedOperationException("unsupported, won't implement"); + } + + @Override + public void getShaderiv(int shader, int pname, IntBuffer params) { + GL20.glGetShaderiv(shader, pname, params); + } + + @Override + public String getString(int name) { + return GL11.glGetString(name); + } + + @Override + public void getTexParameterfv(int target, int pname, FloatBuffer params) { + GL11.glGetTexParameterfv(target, pname, params); + } + + @Override + public void getTexParameteriv(int target, int pname, IntBuffer params) { + GL11.glGetTexParameteriv(target, pname, params); + } + + @Override + public int getUniformLocation(int program, String name) { + return GL20.glGetUniformLocation(program, name); + } + + @Override + public void getUniformfv(int program, int location, FloatBuffer params) { + GL20.glGetUniformfv(program, location, params); + } + + @Override + public void getUniformiv(int program, int location, IntBuffer params) { + GL20.glGetUniformiv(program, location, params); + } + + @Override + public void getVertexAttribPointerv(int index, int pname, Buffer pointer) { + throw new UnsupportedOperationException("unsupported, won't implement"); + } + + @Override + public void getVertexAttribfv(int index, int pname, FloatBuffer params) { + GL20.glGetVertexAttribfv(index, pname, params); + } + + @Override + public void getVertexAttribiv(int index, int pname, IntBuffer params) { + GL20.glGetVertexAttribiv(index, pname, params); + } + + @Override + public void hint(int target, int mode) { + GL11.glHint(target, mode); + } + + @Override + public boolean isBuffer(int buffer) { + return GL15.glIsBuffer(buffer); + } + + @Override + public boolean isEnabled(int cap) { + return GL11.glIsEnabled(cap); + } + + @Override + public boolean isFramebuffer(int framebuffer) { + return EXTFramebufferObject.glIsFramebufferEXT(framebuffer); + } + + @Override + public boolean isProgram(int program) { + return GL20.glIsProgram(program); + } + + @Override + public boolean isRenderbuffer(int renderbuffer) { + return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer); + } + + @Override + public boolean isShader(int shader) { + return GL20.glIsShader(shader); + } + + @Override + public boolean isTexture(int texture) { + return GL11.glIsTexture(texture); + } + + @Override + public void lineWidth(float width) { + GL11.glLineWidth(width); + } + + @Override + public void linkProgram(int program) { + GL20.glLinkProgram(program); + } + + @Override + public void pixelStorei(int pname, int param) { + GL11.glPixelStorei(pname, param); + } + + @Override + public void polygonOffset(float factor, float units) { + GL11.glPolygonOffset(factor, units); + } + + @Override + public void readPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) { + if (pixels instanceof ByteBuffer) + GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer) pixels); + else if (pixels instanceof ShortBuffer) + GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer) pixels); + else if (pixels instanceof IntBuffer) + GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer) pixels); + else if (pixels instanceof FloatBuffer) + GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer) pixels); + else + throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL"); + } + + @Override + public void releaseShaderCompiler() { + // nothing to do here + } + + @Override + public void renderbufferStorage(int target, int internalformat, int width, int height) { + EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height); + } + + @Override + public void sampleCoverage(float value, boolean invert) { + GL13.glSampleCoverage(value, invert); + } + + @Override + public void scissor(int x, int y, int width, int height) { + GL11.glScissor(x, y, width, height); + } + + @Override + public void shaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) { + throw new UnsupportedOperationException("unsupported, won't implement"); + } + + @Override + public void shaderSource(int shader, String string) { + GL20.glShaderSource(shader, string); + } + + @Override + public void stencilFunc(int func, int ref, int mask) { + GL11.glStencilFunc(func, ref, mask); + } + + @Override + public void stencilFuncSeparate(int face, int func, int ref, int mask) { + GL20.glStencilFuncSeparate(face, func, ref, mask); + } + + @Override + public void stencilMask(int mask) { + GL11.glStencilMask(mask); + } + + @Override + public void stencilMaskSeparate(int face, int mask) { + GL20.glStencilMaskSeparate(face, mask); + } + + @Override + public void stencilOp(int fail, int zfail, int zpass) { + GL11.glStencilOp(fail, zfail, zpass); + } + + @Override + public void stencilOpSeparate(int face, int fail, int zfail, int zpass) { + GL20.glStencilOpSeparate(face, fail, zfail, zpass); + } + + @Override + public void texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, + Buffer pixels) { + if (pixels == null) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) null); + else if (pixels instanceof ByteBuffer) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer) pixels); + else if (pixels instanceof ShortBuffer) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ShortBuffer) pixels); + else if (pixels instanceof IntBuffer) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (IntBuffer) pixels); + else if (pixels instanceof FloatBuffer) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (FloatBuffer) pixels); + else if (pixels instanceof DoubleBuffer) + GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (DoubleBuffer) pixels); + else + throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); + } + + @Override + public void texParameterf(int target, int pname, float param) { + GL11.glTexParameterf(target, pname, param); + } + + @Override + public void texParameterfv(int target, int pname, FloatBuffer params) { + GL11.glTexParameterfv(target, pname, params); + } + + @Override + public void texParameteri(int target, int pname, int param) { + GL11.glTexParameteri(target, pname, param); + } + + @Override + public void texParameteriv(int target, int pname, IntBuffer params) { + GL11.glTexParameteriv(target, pname, params); + } + + @Override + public void texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, + Buffer pixels) { + if (pixels instanceof ByteBuffer) + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer) pixels); + else if (pixels instanceof ShortBuffer) + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ShortBuffer) pixels); + else if (pixels instanceof IntBuffer) + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (IntBuffer) pixels); + else if (pixels instanceof FloatBuffer) + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (FloatBuffer) pixels); + else if (pixels instanceof DoubleBuffer) + GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (DoubleBuffer) pixels); + else + throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); + } + + @Override + public void uniform1f(int location, float x) { + GL20.glUniform1f(location, x); + } + + @Override + public void uniform1fv(int location, int count, FloatBuffer v) { + GL20.glUniform1fv(location, v); + } + + @Override + public void uniform1fv(int location, int count, float[] v, int offset) { + GL20.glUniform1fv(location, toFloatBuffer(v, offset, count)); + } + + @Override + public void uniform1i(int location, int x) { + GL20.glUniform1i(location, x); + } + + @Override + public void uniform1iv(int location, int count, IntBuffer v) { + GL20.glUniform1iv(location, v); + } + + @Override + public void uniform1iv(int location, int count, int[] v, int offset) { + GL20.glUniform1iv(location, toIntBuffer(v, offset, count)); + } + + @Override + public void uniform2f(int location, float x, float y) { + GL20.glUniform2f(location, x, y); + } + + @Override + public void uniform2fv(int location, int count, FloatBuffer v) { + GL20.glUniform2fv(location, v); + } + + @Override + public void uniform2fv(int location, int count, float[] v, int offset) { + GL20.glUniform2fv(location, toFloatBuffer(v, offset, count << 1)); + } + + @Override + public void uniform2i(int location, int x, int y) { + GL20.glUniform2i(location, x, y); + } + + @Override + public void uniform2iv(int location, int count, IntBuffer v) { + GL20.glUniform2iv(location, v); + } + + @Override + public void uniform2iv(int location, int count, int[] v, int offset) { + GL20.glUniform2iv(location, toIntBuffer(v, offset, count << 1)); + } + + @Override + public void uniform3f(int location, float x, float y, float z) { + GL20.glUniform3f(location, x, y, z); + } + + @Override + public void uniform3fv(int location, int count, FloatBuffer v) { + GL20.glUniform3fv(location, v); + } + + @Override + public void uniform3fv(int location, int count, float[] v, int offset) { + GL20.glUniform3fv(location, toFloatBuffer(v, offset, count * 3)); + } + + @Override + public void uniform3i(int location, int x, int y, int z) { + GL20.glUniform3i(location, x, y, z); + } + + @Override + public void uniform3iv(int location, int count, IntBuffer v) { + GL20.glUniform3iv(location, v); + } + + @Override + public void uniform3iv(int location, int count, int[] v, int offset) { + GL20.glUniform3iv(location, toIntBuffer(v, offset, count * 3)); + } + + @Override + public void uniform4f(int location, float x, float y, float z, float w) { + GL20.glUniform4f(location, x, y, z, w); + } + + @Override + public void uniform4fv(int location, int count, FloatBuffer v) { + GL20.glUniform4fv(location, v); + } + + @Override + public void uniform4fv(int location, int count, float[] v, int offset) { + GL20.glUniform4fv(location, toFloatBuffer(v, offset, count << 2)); + } + + @Override + public void uniform4i(int location, int x, int y, int z, int w) { + GL20.glUniform4i(location, x, y, z, w); + } + + @Override + public void uniform4iv(int location, int count, IntBuffer v) { + GL20.glUniform4iv(location, v); + } + + @Override + public void uniform4iv(int location, int count, int[] v, int offset) { + GL20.glUniform4iv(location, toIntBuffer(v, offset, count << 2)); + } + + @Override + public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) { + GL20.glUniformMatrix2fv(location, transpose, value); + } + + @Override + public void uniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset) { + GL20.glUniformMatrix2fv(location, transpose, toFloatBuffer(value, offset, count << 2)); + } + + @Override + public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) { + GL20.glUniformMatrix3fv(location, transpose, value); + } + + @Override + public void uniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset) { + GL20.glUniformMatrix3fv(location, transpose, toFloatBuffer(value, offset, count * 9)); + } + + @Override + public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) { + GL20.glUniformMatrix4fv(location, transpose, value); + } + + @Override + public void uniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset) { + GL20.glUniformMatrix4fv(location, transpose, toFloatBuffer(value, offset, count << 4)); + } + + @Override + public void useProgram(int program) { + GL20.glUseProgram(program); + } + + @Override + public void validateProgram(int program) { + GL20.glValidateProgram(program); + } + + @Override + public void vertexAttrib1f(int indx, float x) { + GL20.glVertexAttrib1f(indx, x); + } + + @Override + public void vertexAttrib1fv(int indx, FloatBuffer values) { + GL20.glVertexAttrib1f(indx, values.get()); + } + + @Override + public void vertexAttrib2f(int indx, float x, float y) { + GL20.glVertexAttrib2f(indx, x, y); + } + + @Override + public void vertexAttrib2fv(int indx, FloatBuffer values) { + GL20.glVertexAttrib2f(indx, values.get(), values.get()); + } + + @Override + public void vertexAttrib3f(int indx, float x, float y, float z) { + GL20.glVertexAttrib3f(indx, x, y, z); + } + + @Override + public void vertexAttrib3fv(int indx, FloatBuffer values) { + GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get()); + } + + @Override + public void vertexAttrib4f(int indx, float x, float y, float z, float w) { + GL20.glVertexAttrib4f(indx, x, y, z, w); + } + + @Override + public void vertexAttrib4fv(int indx, FloatBuffer values) { + GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get()); + } + + @Override + public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer buffer) { + if (buffer instanceof ByteBuffer) { + if (type == GL.BYTE) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (ByteBuffer) buffer); + else if (type == GL.UNSIGNED_BYTE) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (ByteBuffer) buffer); + else if (type == GL.SHORT) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer) buffer).asShortBuffer()); + else if (type == GL.UNSIGNED_SHORT) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer) buffer).asShortBuffer()); + else if (type == GL.FLOAT) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ((ByteBuffer) buffer).asFloatBuffer()); + else + throw new GdxRuntimeException( + "Can't use " + + buffer.getClass().getName() + + " with type " + + type + + " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL"); + } else if (buffer instanceof FloatBuffer) { + if (type == GL.FLOAT) + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, (FloatBuffer) buffer); + else + throw new GdxRuntimeException("Can't use " + buffer.getClass().getName() + " with type " + type + + " with this method."); + } else + throw new GdxRuntimeException("Can't use " + buffer.getClass().getName() + + " with this method. Use ByteBuffer instead. Blame LWJGL"); + } + + @Override + public void viewport(int x, int y, int width, int height) { + GL11.glViewport(x, y, width, height); + } + + @Override + public void drawElements(int mode, int count, int type, int indices) { + GL11.glDrawElements(mode, count, type, indices); + } + + @Override + public void vertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr) { + GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr); + } +} diff --git a/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL30.java b/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL30.java new file mode 100644 index 00000000..e3abee1f --- /dev/null +++ b/vtm-desktop-lwjgl3/src/org/oscim/gdx/Lwjgl3GL30.java @@ -0,0 +1,640 @@ +/******************************************************************************* + * Copyright 2011 See AUTHORS file. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + ******************************************************************************/ + +package org.oscim.gdx; + +import com.badlogic.gdx.utils.GdxRuntimeException; +import org.lwjgl.opengl.*; + +import java.nio.*; + +/** + * See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/Lwjgl3GL30.java + */ +public class Lwjgl3GL30 extends Lwjgl3GL20 implements org.oscim.backend.GL30 { + @Override + public void readBuffer(int mode) { + GL11.glReadBuffer(mode); + } + + @Override + public void drawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) { + if (indices instanceof ByteBuffer) + GL12.glDrawRangeElements(mode, start, end, (ByteBuffer) indices); + else if (indices instanceof ShortBuffer) + GL12.glDrawRangeElements(mode, start, end, (ShortBuffer) indices); + else if (indices instanceof IntBuffer) + GL12.glDrawRangeElements(mode, start, end, (IntBuffer) indices); + else throw new GdxRuntimeException("indices must be byte, short or int buffer"); + } + + @Override + public void drawRangeElements(int mode, int start, int end, int count, int type, int offset) { + GL12.glDrawRangeElements(mode, start, end, count, type, offset); + } + + @Override + public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, + int type, Buffer pixels) { + if (pixels == null) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) null); + else if (pixels instanceof ByteBuffer) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) pixels); + else if (pixels instanceof ShortBuffer) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ShortBuffer) pixels); + else if (pixels instanceof IntBuffer) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (IntBuffer) pixels); + else if (pixels instanceof FloatBuffer) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (FloatBuffer) pixels); + else if (pixels instanceof DoubleBuffer) + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (DoubleBuffer) pixels); + else + throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); + } + + @Override + public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, + int type, int offset) { + GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset); + } + + @Override + public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, + int format, int type, Buffer pixels) { + if (pixels instanceof ByteBuffer) + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ByteBuffer) pixels); + else if (pixels instanceof ShortBuffer) + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ShortBuffer) pixels); + else if (pixels instanceof IntBuffer) + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (IntBuffer) pixels); + else if (pixels instanceof FloatBuffer) + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (FloatBuffer) pixels); + else if (pixels instanceof DoubleBuffer) + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (DoubleBuffer) pixels); + else + throw new GdxRuntimeException("Can't use " + pixels.getClass().getName() + + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL"); + } + + @Override + public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, + int format, int type, int offset) { + GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset); + } + + @Override + public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, + int height) { + GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); + } + + @Override + public void genQueries(int n, int[] ids, int offset) { + for (int i = offset; i < offset + n; i++) { + ids[i] = GL15.glGenQueries(); + } + } + + @Override + public void genQueries(int n, IntBuffer ids) { + for (int i = 0; i < n; i++) { + ids.put(GL15.glGenQueries()); + } + } + + @Override + public void deleteQueries(int n, int[] ids, int offset) { + for (int i = offset; i < offset + n; i++) { + GL15.glDeleteQueries(ids[i]); + } + } + + @Override + public void deleteQueries(int n, IntBuffer ids) { + for (int i = 0; i < n; i++) { + GL15.glDeleteQueries(ids.get()); + } + } + + @Override + public boolean isQuery(int id) { + return GL15.glIsQuery(id); + } + + @Override + public void beginQuery(int target, int id) { + GL15.glBeginQuery(target, id); + } + + @Override + public void endQuery(int target) { + GL15.glEndQuery(target); + } + + @Override + public void getQueryiv(int target, int pname, IntBuffer params) { + GL15.glGetQueryiv(target, pname, params); + } + + @Override + public void getQueryObjectuiv(int id, int pname, IntBuffer params) { + GL15.glGetQueryObjectuiv(id, pname, params); + } + + @Override + public boolean unmapBuffer(int target) { + return GL15.glUnmapBuffer(target); + } + + @Override + public Buffer getBufferPointerv(int target, int pname) { + // FIXME glGetBufferPointerv needs a proper translation + // return GL15.glGetBufferPointer(target, pname); + throw new UnsupportedOperationException("Not implemented"); + } + + @Override + public void drawBuffers(int n, IntBuffer bufs) { + GL20.glDrawBuffers(bufs); + } + + @Override + public void uniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix2x3fv(location, transpose, value); + } + + @Override + public void uniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix3x2fv(location, transpose, value); + } + + @Override + public void uniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix2x4fv(location, transpose, value); + } + + @Override + public void uniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix4x2fv(location, transpose, value); + } + + @Override + public void uniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix3x4fv(location, transpose, value); + } + + + @Override + public void uniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) { + GL21.glUniformMatrix4x3fv(location, transpose, value); + } + + @Override + public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, + int mask, int filter) { + GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + } + + @Override + public void bindFramebuffer(int target, int framebuffer) { + GL30.glBindFramebuffer(target, framebuffer); + } + + @Override + public void bindRenderbuffer(int target, int renderbuffer) { + GL30.glBindRenderbuffer(target, renderbuffer); + } + + @Override + public int checkFramebufferStatus(int target) { + return GL30.glCheckFramebufferStatus(target); + } + + @Override + public void deleteFramebuffers(int n, IntBuffer framebuffers) { + GL30.glDeleteFramebuffers(framebuffers); + } + + @Override + public void deleteFramebuffer(int framebuffer) { + GL30.glDeleteFramebuffers(framebuffer); + } + + @Override + public void deleteRenderbuffers(int n, IntBuffer renderbuffers) { + GL30.glDeleteRenderbuffers(renderbuffers); + } + + @Override + public void deleteRenderbuffer(int renderbuffer) { + GL30.glDeleteRenderbuffers(renderbuffer); + } + + @Override + public void generateMipmap(int target) { + GL30.glGenerateMipmap(target); + } + + @Override + public void genFramebuffers(int n, IntBuffer framebuffers) { + GL30.glGenFramebuffers(framebuffers); + } + + @Override + public int genFramebuffer() { + return GL30.glGenFramebuffers(); + } + + @Override + public void genRenderbuffers(int n, IntBuffer renderbuffers) { + GL30.glGenRenderbuffers(renderbuffers); + } + + @Override + public int genRenderbuffer() { + return GL30.glGenRenderbuffers(); + } + + @Override + public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) { + GL30.glGetRenderbufferParameteriv(target, pname, params); + } + + @Override + public boolean isFramebuffer(int framebuffer) { + return GL30.glIsFramebuffer(framebuffer); + } + + @Override + public boolean isRenderbuffer(int renderbuffer) { + return GL30.glIsRenderbuffer(renderbuffer); + } + + @Override + public void renderbufferStorage(int target, int internalformat, int width, int height) { + GL30.glRenderbufferStorage(target, internalformat, width, height); + } + + @Override + public void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) { + GL30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height); + } + + @Override + public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) { + GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level); + } + + @Override + public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) { + GL30.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); + } + + @Override + public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) { + GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer); + } + + @Override + public void flushMappedBufferRange(int target, int offset, int length) { + GL30.glFlushMappedBufferRange(target, offset, length); + } + + @Override + public void bindVertexArray(int array) { + GL30.glBindVertexArray(array); + } + + @Override + public void deleteVertexArrays(int n, int[] arrays, int offset) { + for (int i = offset; i < offset + n; i++) { + GL30.glDeleteVertexArrays(arrays[i]); + } + } + + @Override + public void deleteVertexArrays(int n, IntBuffer arrays) { + GL30.glDeleteVertexArrays(arrays); + } + + @Override + public void genVertexArrays(int n, int[] arrays, int offset) { + for (int i = offset; i < offset + n; i++) { + arrays[i] = GL30.glGenVertexArrays(); + } + } + + @Override + public void genVertexArrays(int n, IntBuffer arrays) { + GL30.glGenVertexArrays(arrays); + } + + @Override + public boolean isVertexArray(int array) { + return GL30.glIsVertexArray(array); + } + + @Override + public void beginTransformFeedback(int primitiveMode) { + GL30.glBeginTransformFeedback(primitiveMode); + } + + @Override + public void endTransformFeedback() { + GL30.glEndTransformFeedback(); + } + + @Override + public void bindBufferRange(int target, int index, int buffer, int offset, int size) { + GL30.glBindBufferRange(target, index, buffer, offset, size); + } + + @Override + public void bindBufferBase(int target, int index, int buffer) { + GL30.glBindBufferBase(target, index, buffer); + } + + @Override + public void transformFeedbackVaryings(int program, String[] varyings, int bufferMode) { + GL30.glTransformFeedbackVaryings(program, varyings, bufferMode); + } + + @Override + public void vertexAttribIPointer(int index, int size, int type, int stride, int offset) { + GL30.glVertexAttribIPointer(index, size, type, stride, offset); + } + + @Override + public void getVertexAttribIiv(int index, int pname, IntBuffer params) { + GL30.glGetVertexAttribIiv(index, pname, params); + } + + @Override + public void getVertexAttribIuiv(int index, int pname, IntBuffer params) { + GL30.glGetVertexAttribIuiv(index, pname, params); + } + + @Override + public void vertexAttribI4i(int index, int x, int y, int z, int w) { + GL30.glVertexAttribI4i(index, x, y, z, w); + } + + @Override + public void vertexAttribI4ui(int index, int x, int y, int z, int w) { + GL30.glVertexAttribI4ui(index, x, y, z, w); + } + + @Override + public void getUniformuiv(int program, int location, IntBuffer params) { + GL30.glGetUniformuiv(program, location, params); + } + + @Override + public int getFragDataLocation(int program, String name) { + return GL30.glGetFragDataLocation(program, name); + } + + @Override + public void uniform1uiv(int location, int count, IntBuffer value) { + GL30.glUniform1uiv(location, value); + } + + @Override + public void uniform3uiv(int location, int count, IntBuffer value) { + GL30.glUniform3uiv(location, value); + } + + @Override + public void uniform4uiv(int location, int count, IntBuffer value) { + GL30.glUniform4uiv(location, value); + } + + @Override + public void clearBufferiv(int buffer, int drawbuffer, IntBuffer value) { + GL30.glClearBufferiv(buffer, drawbuffer, value); + } + + @Override + public void clearBufferuiv(int buffer, int drawbuffer, IntBuffer value) { + GL30.glClearBufferuiv(buffer, drawbuffer, value); + } + + @Override + public void clearBufferfv(int buffer, int drawbuffer, FloatBuffer value) { + GL30.glClearBufferfv(buffer, drawbuffer, value); + } + + @Override + public void clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) { + GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil); + } + + @Override + public String getStringi(int name, int index) { + return GL30.glGetStringi(name, index); + } + + @Override + public void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) { + GL31.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); + } + + @Override + public void getUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) { + GL31.glGetUniformIndices(program, uniformNames, uniformIndices); + } + + @Override + public void getActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) { + GL31.glGetActiveUniformsiv(program, uniformIndices, pname, params); + } + + @Override + public int getUniformBlockIndex(int program, String uniformBlockName) { + return GL31.glGetUniformBlockIndex(program, uniformBlockName); + } + + @Override + public void getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) { + params.put(GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname)); + } + + @Override + public void getActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) { + GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, (IntBuffer) length, (ByteBuffer) uniformBlockName); + } + + @Override + public String getActiveUniformBlockName(int program, int uniformBlockIndex) { + return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, 1024); + } + + @Override + public void uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) { + GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); + } + + @Override + public void drawArraysInstanced(int mode, int first, int count, int instanceCount) { + GL31.glDrawArraysInstanced(mode, first, count, instanceCount); + } + + @Override + public void drawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) { + GL31.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount); + + } + + @Override + public void getInteger64v(int pname, LongBuffer params) { + GL32.glGetInteger64v(pname, params); + } + + @Override + public void getBufferParameteri64v(int target, int pname, LongBuffer params) { + params.put(GL32.glGetBufferParameteri64(target, pname)); + } + + @Override + public void genSamplers(int count, int[] samplers, int offset) { + for (int i = offset; i < offset + count; i++) { + samplers[i] = GL33.glGenSamplers(); + } + } + + @Override + public void genSamplers(int count, IntBuffer samplers) { + GL33.glGenSamplers(samplers); + } + + @Override + public void deleteSamplers(int count, int[] samplers, int offset) { + for (int i = offset; i < offset + count; i++) { + GL33.glDeleteSamplers(samplers[i]); + } + } + + @Override + public void deleteSamplers(int count, IntBuffer samplers) { + GL33.glDeleteSamplers(samplers); + } + + @Override + public boolean isSampler(int sampler) { + return GL33.glIsSampler(sampler); + } + + @Override + public void bindSampler(int unit, int sampler) { + GL33.glBindSampler(unit, sampler); + } + + @Override + public void samplerParameteri(int sampler, int pname, int param) { + GL33.glSamplerParameteri(sampler, pname, param); + } + + @Override + public void samplerParameteriv(int sampler, int pname, IntBuffer param) { + GL33.glSamplerParameteriv(sampler, pname, param); + } + + @Override + public void samplerParameterf(int sampler, int pname, float param) { + GL33.glSamplerParameterf(sampler, pname, param); + } + + @Override + public void samplerParameterfv(int sampler, int pname, FloatBuffer param) { + GL33.glSamplerParameterfv(sampler, pname, param); + } + + @Override + public void getSamplerParameteriv(int sampler, int pname, IntBuffer params) { + GL33.glGetSamplerParameterIiv(sampler, pname, params); + } + + @Override + public void getSamplerParameterfv(int sampler, int pname, FloatBuffer params) { + GL33.glGetSamplerParameterfv(sampler, pname, params); + } + + @Override + public void vertexAttribDivisor(int index, int divisor) { + GL33.glVertexAttribDivisor(index, divisor); + } + + @Override + public void bindTransformFeedback(int target, int id) { + GL40.glBindTransformFeedback(target, id); + } + + @Override + public void deleteTransformFeedbacks(int n, int[] ids, int offset) { + for (int i = offset; i < offset + n; i++) { + GL40.glDeleteTransformFeedbacks(ids[i]); + } + } + + @Override + public void deleteTransformFeedbacks(int n, IntBuffer ids) { + GL40.glDeleteTransformFeedbacks(ids); + } + + @Override + public void genTransformFeedbacks(int n, int[] ids, int offset) { + for (int i = offset; i < offset + n; i++) { + ids[i] = GL40.glGenTransformFeedbacks(); + } + } + + @Override + public void genTransformFeedbacks(int n, IntBuffer ids) { + GL40.glGenTransformFeedbacks(ids); + } + + @Override + public boolean isTransformFeedback(int id) { + return GL40.glIsTransformFeedback(id); + } + + @Override + public void pauseTransformFeedback() { + GL40.glPauseTransformFeedback(); + } + + @Override + public void resumeTransformFeedback() { + GL40.glResumeTransformFeedback(); + } + + @Override + public void programParameteri(int program, int pname, int value) { + GL41.glProgramParameteri(program, pname, value); + } + + @Override + public void invalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) { + GL43.glInvalidateFramebuffer(target, attachments); + } + + @Override + public void invalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, + int height) { + GL43.glInvalidateSubFramebuffer(target, attachments, x, y, width, height); + } +}