GLState: State DISABLED = -1 (readability).
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@@ -86,7 +86,7 @@ public class GdxSpriteBatchTest extends GdxMapApp {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT | (Gdx.graphics.getBufferFormat().coverageSampling ?
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GL20.GL_COVERAGE_BUFFER_BIT_NV : 0));
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GLState.enableVertexArrays(-1, -1);
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GLState.enableVertexArrays(GLState.DISABLED, GLState.DISABLED);
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gl.viewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
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gl.frontFace(GL.CW);
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@@ -104,9 +104,9 @@ public class GdxModelRenderer extends LayerRenderer {
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// set state that is expected after modelBatch.end();
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// modelBatch keeps track of its own state
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GLState.enableVertexArrays(-1, -1);
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GLState.bindTex2D(-1);
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GLState.useProgram(-1);
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GLState.enableVertexArrays(GLState.DISABLED, GLState.DISABLED);
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GLState.bindTex2D(GLState.DISABLED);
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GLState.useProgram(GLState.DISABLED);
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GLState.test(false, false);
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GLState.blend(false);
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@@ -105,9 +105,9 @@ public class GdxRenderer3D extends LayerRenderer {
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// set state that is expected after modelBatch.end();
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// modelBatch keeps track of its own state
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GLState.enableVertexArrays(-1, -1);
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GLState.bindTex2D(-1);
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GLState.useProgram(-1);
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GLState.enableVertexArrays(GLState.DISABLED, GLState.DISABLED);
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GLState.bindTex2D(GLState.DISABLED);
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GLState.useProgram(GLState.DISABLED);
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GLState.test(false, false);
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GLState.blend(false);
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@@ -95,9 +95,9 @@ public class GdxRenderer3D2 extends LayerRenderer {
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// set state that is expected after modelBatch.end();
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// modelBatch keeps track of its own state
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GLState.enableVertexArrays(-1, -1);
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GLState.bindTex2D(-1);
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GLState.useProgram(-1);
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GLState.enableVertexArrays(GLState.DISABLED, GLState.DISABLED);
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GLState.bindTex2D(GLState.DISABLED);
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GLState.useProgram(GLState.DISABLED);
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GLState.test(false, false);
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GLState.blend(false);
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@@ -105,7 +105,7 @@ public class CustomRenderer extends LayerRenderer {
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//mVertices.position(2);
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//GL.vertexAttribPointer(hVertexPosition, 2, GL20.FLOAT, false, 4, mVertices);
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GLState.enableVertexArrays(hVertexPosition, -1);
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GLState.enableVertexArrays(hVertexPosition, GLState.DISABLED);
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/* apply view and projection matrices */
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// set mvp (tmp) matrix relative to mMapPosition
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@@ -119,7 +119,7 @@ public class HexagonRenderTest extends GdxMapApp {
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// set VBO vertex layout
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gl.vertexAttribPointer(hVertexPosition, 2, GL.FLOAT, false, 0, 0);
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GLState.enableVertexArrays(hVertexPosition, -1);
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GLState.enableVertexArrays(hVertexPosition, GLState.DISABLED);
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/* apply view and projection matrices */
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// set mvp (tmp) matrix relative to mMapPosition
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