refactoring of TileLayer, some more
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@@ -24,8 +24,8 @@ import static android.opengl.GLES20.glVertexAttribPointer;
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import org.oscim.core.MapPosition;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.GLState;
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import org.oscim.theme.renderinstruction.Line;
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import org.oscim.utils.GlUtils;
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@@ -153,8 +153,6 @@ public final class LineRenderer {
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glUniform1f(uLineMode, lineMode);
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boolean blur = false;
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// dont increase scale when max is reached
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//boolean strokeMaxZoom = zoom > TileGenerator.STROKE_MAX_ZOOM_LEVEL;
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Layer l = curLayer;
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for (; l != null && l.type == Layer.LINE; l = l.next) {
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