package/naming reorganization:
- RenderLayer -> LayerRenderer as this LayerRenderer just the rendering implementation of a Layer - not a 'layer' itself - move renderer.sublayer.*Renderer into their respective *Layer classes - move layers.labeling to layers.tile.vector.labeling (until there is a common labeling framework) - remove layers.overlay - move Marker stuff to layers.marker - merge TileRenderer into TileRenderLayer - rename renderer.sublayers to renderer.elements - move layers.tile.* to tiling package - move tilesource.* to tiling.source - rename oscim.view -> oscim.map
This commit is contained in:
parent
c6eedc4df7
commit
67a3cbadf7
@ -1,12 +1,12 @@
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package org.oscim.android.test;
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import org.oscim.android.MapView;
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import org.oscim.layers.labeling.LabelLayer;
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import org.oscim.layers.overlay.BuildingOverlay;
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import org.oscim.layers.tile.vector.MapTileLayer;
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import org.oscim.layers.tile.vector.BuildingLayer;
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import org.oscim.layers.tile.vector.VectorTileLayer;
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import org.oscim.layers.tile.vector.labeling.LabelLayer;
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import org.oscim.theme.InternalRenderTheme;
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import org.oscim.tilesource.TileSource;
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import org.oscim.tilesource.oscimap4.OSciMap4TileSource;
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import org.oscim.tiling.source.TileSource;
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import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
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import android.os.Bundle;
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import android.view.Menu;
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@ -28,10 +28,10 @@ public class MapActivity extends org.oscim.android.MapActivity {
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TileSource tileSource = new OSciMap4TileSource();
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tileSource.setOption("url", "http://city.informatik.uni-bremen.de/tiles/vtm");
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MapTileLayer l = mMap.setBaseMap(tileSource);
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VectorTileLayer l = mMap.setBaseMap(tileSource);
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//mMap.setDebugSettings(new DebugSettings(false, false, true, false, false));
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mMap.getLayers().add(new BuildingOverlay(mMap, l.getTileLayer()));
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mMap.getLayers().add(new BuildingLayer(mMap, l.getTileLayer()));
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mMap.getLayers().add(new LabelLayer(mMap, l.getTileLayer()));
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mMap.setTheme(InternalRenderTheme.DEFAULT);
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@ -14,7 +14,7 @@
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*/
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package org.oscim.android;
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import org.oscim.view.Map;
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import org.oscim.map.Map;
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import android.content.Context;
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import android.hardware.Sensor;
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@ -17,14 +17,14 @@ package org.oscim.android;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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import org.oscim.view.Map;
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import org.oscim.map.Map;
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import android.content.Context;
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import android.opengl.GLSurfaceView;
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public class GLView extends GLSurfaceView {
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class GLRenderer extends org.oscim.renderer.GLRenderer implements GLSurfaceView.Renderer{
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class GLRenderer extends org.oscim.renderer.MapRenderer implements GLSurfaceView.Renderer{
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public GLRenderer(Map map) {
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super(map);
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@ -16,7 +16,7 @@ package org.oscim.android;
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import org.oscim.core.GeoPoint;
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import org.oscim.core.MapPosition;
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import org.oscim.view.Map;
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import org.oscim.map.Map;
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import android.app.Activity;
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import android.content.SharedPreferences;
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@ -23,7 +23,7 @@ import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.GLAdapter;
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import org.oscim.backend.Log;
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import org.oscim.core.Tile;
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import org.oscim.view.Map;
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import org.oscim.map.Map;
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import android.content.Context;
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import android.util.AttributeSet;
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@ -22,8 +22,8 @@ import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Bitmap;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.canvas.Paint;
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import org.oscim.layers.overlay.OverlayItem.HotspotPlace;
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import org.oscim.layers.overlay.OverlayMarker;
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import org.oscim.layers.marker.MarkerItem.HotspotPlace;
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import org.oscim.layers.marker.MarkerSymbol;
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import android.content.res.Resources;
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import android.graphics.Bitmap.Config;
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@ -113,14 +113,14 @@ public final class AndroidGraphics extends CanvasAdapter {
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return new AndroidBitmap(bitmap);
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}
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public static OverlayMarker makeMarker(Resources res, int id, HotspotPlace place) {
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public static MarkerSymbol makeMarker(Resources res, int id, HotspotPlace place) {
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if (place == null)
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place = HotspotPlace.CENTER;
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Drawable drawable = res.getDrawable(id);
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return new OverlayMarker(drawableToBitmap(drawable), place);
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return new MarkerSymbol(drawableToBitmap(drawable), place);
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}
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}
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@ -22,8 +22,8 @@ import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Bitmap;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.canvas.Paint;
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import org.oscim.layers.overlay.OverlayItem.HotspotPlace;
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import org.oscim.layers.overlay.OverlayMarker;
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import org.oscim.layers.marker.MarkerItem.HotspotPlace;
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import org.oscim.layers.marker.MarkerSymbol;
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import android.content.res.Resources;
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import android.graphics.Bitmap.Config;
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@ -107,14 +107,14 @@ public final class AndroidGraphics extends CanvasAdapter {
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return new AndroidBitmap(bitmap);
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}
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public static OverlayMarker makeMarker(Resources res, int id, HotspotPlace place) {
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public static MarkerSymbol makeMarker(Resources res, int id, HotspotPlace place) {
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if (place == null)
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place = HotspotPlace.CENTER;
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Drawable drawable = res.getDrawable(id);
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return new OverlayMarker(drawableToBitmap(drawable), place);
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return new MarkerSymbol(drawableToBitmap(drawable), place);
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}
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@Override
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@ -7,8 +7,8 @@ import org.oscim.backend.GL20;
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import org.oscim.backend.GLAdapter;
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import org.oscim.backend.Log;
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import org.oscim.core.Tile;
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import org.oscim.tilesource.TileSource;
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import org.oscim.tilesource.oscimap2.OSciMap2TileSource;
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import org.oscim.tiling.source.TileSource;
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import org.oscim.tiling.source.oscimap2.OSciMap2TileSource;
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import android.os.Bundle;
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@ -4,8 +4,8 @@ import org.oscim.awt.AwtGraphics;
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import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.GLAdapter;
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import org.oscim.core.Tile;
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import org.oscim.tilesource.TileSource;
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import org.oscim.tilesource.oscimap4.OSciMap4TileSource;
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import org.oscim.tiling.source.TileSource;
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import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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@ -9,10 +9,10 @@ import org.oscim.core.MercatorProjection;
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import org.oscim.gdx.GdxMap;
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import org.oscim.layers.tile.bitmap.BitmapTileLayer;
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import org.oscim.layers.tile.bitmap.NaturalEarth;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.tilesource.TileSource;
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import org.oscim.tilesource.oscimap2.OSciMap2TileSource;
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import org.oscim.tilesource.oscimap4.OSciMap4TileSource;
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import org.oscim.renderer.MapRenderer;
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import org.oscim.tiling.source.TileSource;
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import org.oscim.tiling.source.oscimap2.OSciMap2TileSource;
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import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.gwt.GwtApplication;
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@ -39,7 +39,7 @@ class GwtGdxMap extends GdxMap {
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CanvasAdapter.textScale = 0.7f;
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GLAdapter.g = (GL20) Gdx.graphics.getGL20();
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GLAdapter.GDX_WEBGL_QUIRKS = true;
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GLRenderer.setBackgroundColor(0xffffff);
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MapRenderer.setBackgroundColor(0xffffff);
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//Gdx.app.setLogLevel(Application.LOG_DEBUG);
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super.create();
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@ -7,8 +7,8 @@ import org.oscim.backend.Log;
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import org.oscim.core.BoundingBox;
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import org.oscim.core.GeometryBuffer;
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import org.oscim.core.MapPosition;
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import org.oscim.layers.overlay.PathOverlay;
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import org.oscim.view.Map;
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import org.oscim.layers.PathLayer;
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import org.oscim.map.Map;
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import com.google.gwt.cell.client.AbstractCell;
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import com.google.gwt.core.client.JavaScriptObject;
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@ -185,7 +185,7 @@ public class SearchBox {
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final Button searchButton = new Button("Search");
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final TextBox searchField = new TextBox();
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//searchField.setText("Bremen");
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final PathOverlay mOverlay = new PathOverlay(map, 0xCC0000FF);
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final PathLayer mOverlay = new PathLayer(map, 0xCC0000FF);
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map.getLayers().add(mOverlay);
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// We can add style names to widgets
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.gdx.client.GwtBitmap;
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import org.oscim.layers.tile.MapTile;
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import org.oscim.layers.tile.TileLayer;
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import org.oscim.layers.tile.TileLoader;
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import org.oscim.layers.tile.TileManager;
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import org.oscim.layers.tile.bitmap.TileSource.FadeStep;
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import org.oscim.renderer.sublayers.BitmapLayer;
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import org.oscim.renderer.sublayers.Layers;
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import org.oscim.map.Map;
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import org.oscim.renderer.elements.BitmapLayer;
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import org.oscim.renderer.elements.ElementLayers;
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import org.oscim.tiling.MapTile;
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import org.oscim.tiling.TileLoader;
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import org.oscim.tiling.TileManager;
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import org.oscim.utils.FastMath;
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import org.oscim.view.Map;
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import com.google.gwt.event.dom.client.ErrorEvent;
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import com.google.gwt.event.dom.client.ErrorHandler;
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@ -90,7 +90,7 @@ public class BitmapTileLayer extends TileLayer<TileLoader> {
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public void onLoad(LoadEvent event) {
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Bitmap bitmap = new GwtBitmap(img);
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tile.layers = new Layers();
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tile.layers = new ElementLayers();
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BitmapLayer l = new BitmapLayer(false);
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l.setBitmap(bitmap, Tile.SIZE, Tile.SIZE);
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*/
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package org.oscim.layers.tile.vector;
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import static org.oscim.layers.tile.MapTile.STATE_NONE;
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import org.oscim.backend.Log;
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import org.oscim.core.GeometryBuffer.GeometryType;
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import org.oscim.core.MapElement;
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import org.oscim.core.MercatorProjection;
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import org.oscim.core.Tag;
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import org.oscim.core.TagSet;
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import org.oscim.core.Tile;
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import org.oscim.layers.tile.MapTile;
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import org.oscim.layers.tile.TileLoader;
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import org.oscim.layers.tile.TileManager;
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import org.oscim.renderer.sublayers.ExtrusionLayer;
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import org.oscim.renderer.sublayers.Layers;
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import org.oscim.renderer.sublayers.LineLayer;
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import org.oscim.renderer.sublayers.LineTexLayer;
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import org.oscim.renderer.sublayers.PolygonLayer;
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import org.oscim.renderer.sublayers.SymbolItem;
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import org.oscim.renderer.sublayers.TextItem;
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import org.oscim.layers.tile.vector.labeling.WayDecorator;
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import org.oscim.map.DebugSettings;
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import org.oscim.renderer.elements.ElementLayers;
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import org.oscim.renderer.elements.ExtrusionLayer;
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import org.oscim.renderer.elements.LineLayer;
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import org.oscim.renderer.elements.LineTexLayer;
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import org.oscim.renderer.elements.PolygonLayer;
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import org.oscim.renderer.elements.SymbolItem;
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import org.oscim.renderer.elements.TextItem;
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import org.oscim.theme.IRenderCallback;
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import org.oscim.theme.IRenderTheme;
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import org.oscim.theme.renderinstruction.Area;
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@ -41,14 +39,14 @@ import org.oscim.theme.renderinstruction.LineSymbol;
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import org.oscim.theme.renderinstruction.RenderInstruction;
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import org.oscim.theme.renderinstruction.Symbol;
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import org.oscim.theme.renderinstruction.Text;
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import org.oscim.tilesource.ITileDataSink;
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import org.oscim.tilesource.ITileDataSource;
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import org.oscim.tilesource.ITileDataSource.QueryResult;
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import org.oscim.tiling.MapTile;
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import org.oscim.tiling.TileLoader;
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import org.oscim.tiling.TileManager;
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import org.oscim.tiling.source.ITileDataSink;
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import org.oscim.tiling.source.ITileDataSource;
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import org.oscim.tiling.source.ITileDataSource.QueryResult;
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import org.oscim.utils.LineClipper;
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import org.oscim.utils.pool.Inlist;
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import org.oscim.view.DebugSettings;
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import org.oscim.backend.Log;
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/**
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* @note
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@ -60,9 +58,9 @@ import org.oscim.backend.Log;
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* 5. RenderTheme calls IRenderCallback functions with style information
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* 6. Styled items become added to MapTile.layers... roughly
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*/
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public class MapTileLoader extends TileLoader implements IRenderCallback, ITileDataSink {
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public class VectorTileLoader extends TileLoader implements IRenderCallback, ITileDataSink {
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private static final String TAG = MapTileLoader.class.getName();
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private static final String TAG = VectorTileLoader.class.getName();
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private static final double STROKE_INCREASE = Math.sqrt(2.5);
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private static final byte LAYERS = 11;
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@ -119,7 +117,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
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/**
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*/
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public MapTileLoader(TileManager tileManager) {
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public VectorTileLoader(TileManager tileManager) {
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super(tileManager);
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mClipper = new LineClipper(0, 0, Tile.SIZE, Tile.SIZE, true);
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@ -172,7 +170,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
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* MercatorProjection.EARTH_CIRCUMFERENCE
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/ ((long) Tile.SIZE << mTile.zoomLevel));
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mTile.layers = new Layers();
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mTile.layers = new ElementLayers();
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// query database, which calls renderWay and renderPOI
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// callbacks while processing map tile data.
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@ -210,7 +208,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
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mTile.labels = null;
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// FIXME add STATE_FAILED?
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// in passTile everything but STATE_LOADING is considered failed.
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mTile.state = STATE_NONE;
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mTile.state = MapTile.STATE_NONE;
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mTile.loader.jobCompleted(mTile, false);
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mTile = null;
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@ -531,7 +529,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
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SymbolItem it = SymbolItem.pool.get();
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it.x = mElement.points[0];
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it.y = mElement.points[1];
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it.symbol = symbol.texture;
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it.texRegion = symbol.texture;
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it.billboard = true;
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mTile.symbols = Inlist.push(mTile.symbols, it);
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@ -12,7 +12,10 @@
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.layers.tile;
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package org.oscim.tiling;
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import org.oscim.tiling.MapTile;
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import org.oscim.tiling.TileManager;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.utils.Timer;
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@ -12,7 +12,7 @@
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* You should have received a copy of the GNU Lesser General Public License along with
|
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.tilesource.common;
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package org.oscim.tiling.source.common;
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import java.io.IOException;
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import java.io.InputStream;
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@ -12,15 +12,16 @@
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.tilesource.common;
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package org.oscim.tiling.source.common;
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import java.io.IOException;
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import java.io.InputStream;
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import org.oscim.backend.Log;
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import org.oscim.layers.tile.MapTile;
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import org.oscim.tilesource.ITileDataSink;
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import org.oscim.tilesource.ITileDataSource;
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import org.oscim.tiling.MapTile;
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import org.oscim.tiling.source.ITileDataSink;
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import org.oscim.tiling.source.ITileDataSource;
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import org.oscim.tiling.source.ITileDataSource.QueryResult;
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/**
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*
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@ -1,7 +1,7 @@
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package org.oscim.utils.geom;
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import org.oscim.backend.Log;
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import org.oscim.renderer.sublayers.VertexItem;
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import org.oscim.renderer.elements.VertexItem;
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import com.google.gwt.core.client.JavaScriptException;
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import com.google.gwt.core.client.JsArrayInteger;
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@ -4,17 +4,17 @@ import org.oscim.backend.AssetAdapter;
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import org.oscim.backend.Log;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.layers.labeling.LabelLayer;
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import org.oscim.layers.overlay.BuildingOverlay;
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import org.oscim.layers.overlay.GenericOverlay;
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import org.oscim.layers.tile.vector.MapTileLayer;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.layers.GenericLayer;
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import org.oscim.layers.tile.vector.BuildingLayer;
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import org.oscim.layers.tile.vector.VectorTileLayer;
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import org.oscim.layers.tile.vector.labeling.LabelLayer;
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import org.oscim.map.Map;
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import org.oscim.map.Viewport;
|
||||
import org.oscim.renderer.GridRenderer;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.layers.GridRenderLayer;
|
||||
import org.oscim.theme.InternalRenderTheme;
|
||||
import org.oscim.tilesource.TileSource;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
import org.oscim.tiling.source.TileSource;
|
||||
|
||||
import com.badlogic.gdx.Application;
|
||||
import com.badlogic.gdx.ApplicationListener;
|
||||
@ -32,7 +32,7 @@ import com.badlogic.gdx.utils.Timer.Task;
|
||||
public class GdxMap implements ApplicationListener {
|
||||
|
||||
protected final Map mMap;
|
||||
private final GLRenderer mMapRenderer;
|
||||
private final MapRenderer mMapRenderer;
|
||||
|
||||
boolean mRenderRequest;
|
||||
|
||||
@ -85,7 +85,7 @@ public class GdxMap implements ApplicationListener {
|
||||
}
|
||||
};
|
||||
|
||||
mMapRenderer = new GLRenderer(mMap);
|
||||
mMapRenderer = new MapRenderer(mMap);
|
||||
|
||||
}
|
||||
|
||||
@ -98,7 +98,7 @@ public class GdxMap implements ApplicationListener {
|
||||
|
||||
if (buildings)
|
||||
mMap.getLayers().add(
|
||||
new BuildingOverlay(mMap, mMapLayer.getTileLayer()));
|
||||
new BuildingLayer(mMap, mMapLayer.getTileLayer()));
|
||||
|
||||
if (labels)
|
||||
mMap.getLayers().add(new LabelLayer(mMap,
|
||||
@ -106,16 +106,16 @@ public class GdxMap implements ApplicationListener {
|
||||
}
|
||||
|
||||
if (tileGrid)
|
||||
mMap.getLayers().add(new GenericOverlay(mMap,
|
||||
new GridRenderLayer()));
|
||||
mMap.getLayers().add(new GenericLayer(mMap,
|
||||
new GridRenderer()));
|
||||
}
|
||||
|
||||
// Stage ui;
|
||||
// Label fps;
|
||||
// BitmapFont font;
|
||||
|
||||
MapTileLayer mMapLayer;
|
||||
GenericOverlay mGridLayer;
|
||||
VectorTileLayer mMapLayer;
|
||||
GenericLayer mGridLayer;
|
||||
|
||||
int mHeight, mWidth;
|
||||
|
||||
@ -276,7 +276,7 @@ public class GdxMap implements ApplicationListener {
|
||||
|
||||
case Input.Keys.G:
|
||||
if (mGridLayer == null) {
|
||||
mGridLayer = new GenericOverlay(mMap, new GridRenderLayer());
|
||||
mGridLayer = new GenericLayer(mMap, new GridRenderer());
|
||||
mGridLayer.setEnabled(true);
|
||||
mMap.getLayers().add(mGridLayer);
|
||||
} else {
|
||||
|
13
vtm/src/org/oscim/layers/BitmapLayer.java
Normal file
13
vtm/src/org/oscim/layers/BitmapLayer.java
Normal file
@ -0,0 +1,13 @@
|
||||
package org.oscim.layers;
|
||||
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.BitmapRenderer;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
|
||||
public class BitmapLayer extends GenericLayer {
|
||||
|
||||
public BitmapLayer(Map map, LayerRenderer renderer) {
|
||||
super(map, new BitmapRenderer());
|
||||
}
|
||||
|
||||
}
|
57
vtm/src/org/oscim/layers/CustomRenderLayer.java
Normal file
57
vtm/src/org/oscim/layers/CustomRenderLayer.java
Normal file
@ -0,0 +1,57 @@
|
||||
package org.oscim.layers;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
|
||||
public class CustomRenderLayer extends Layer {
|
||||
|
||||
private static final String TAG = CustomRenderLayer.class.getName();
|
||||
|
||||
class CustomRenderer extends LayerRenderer {
|
||||
|
||||
|
||||
// functions running on MapRender Thread
|
||||
@Override
|
||||
protected void update(MapPosition pos, boolean changed, Matrices matrices) {
|
||||
int currentState;
|
||||
|
||||
synchronized (this) {
|
||||
currentState = someConccurentVariable;
|
||||
}
|
||||
Log.d(TAG, "state " + currentState);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile() {
|
||||
setReady(true);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void render(MapPosition pos, Matrices m) {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public CustomRenderLayer(Map map, LayerRenderer renderer) {
|
||||
|
||||
super(map);
|
||||
mRenderer = new CustomRenderer();
|
||||
}
|
||||
|
||||
private int someConccurentVariable;
|
||||
|
||||
@Override
|
||||
public void onUpdate(MapPosition mapPosition, boolean changed, boolean clear) {
|
||||
|
||||
synchronized (mRenderer) {
|
||||
// chang
|
||||
someConccurentVariable++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -12,20 +12,20 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers;
|
||||
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
|
||||
public class GenericOverlay extends Overlay {
|
||||
public class GenericLayer extends Layer {
|
||||
/**
|
||||
* @param map
|
||||
* ...
|
||||
* @param renderer
|
||||
* ...
|
||||
*/
|
||||
public GenericOverlay(Map map, RenderLayer renderer) {
|
||||
public GenericLayer(Map map, LayerRenderer renderer) {
|
||||
super(map);
|
||||
mLayer = renderer;
|
||||
mRenderer = renderer;
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ package org.oscim.layers;
|
||||
|
||||
import org.oscim.backend.input.KeyEvent;
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.map.Map;
|
||||
|
||||
public abstract class InputLayer extends Layer {
|
||||
|
||||
|
@ -14,9 +14,9 @@
|
||||
*/
|
||||
package org.oscim.layers;
|
||||
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
|
||||
public abstract class Layer {
|
||||
public Layer(Map map) {
|
||||
@ -26,11 +26,10 @@ public abstract class Layer {
|
||||
private boolean mEnabled = true;
|
||||
protected final Map mMap;
|
||||
|
||||
/** RenderLayer used to draw this layer. To be implemented by sub-classes */
|
||||
protected RenderLayer mLayer;
|
||||
protected LayerRenderer mRenderer;
|
||||
|
||||
public RenderLayer getLayer() {
|
||||
return mLayer;
|
||||
public LayerRenderer getRenderer() {
|
||||
return mRenderer;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -17,8 +17,8 @@ package org.oscim.layers;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.map.Viewport;
|
||||
|
||||
/**
|
||||
* Changes Viewport for scroll, fling, scale, rotation and tilt gestures
|
||||
|
@ -14,7 +14,7 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@ -25,17 +25,16 @@ import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.Layer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.LineClipper;
|
||||
import org.oscim.view.Map;
|
||||
|
||||
/** This class draws a path line in given color. */
|
||||
public class PathOverlay extends Layer {
|
||||
public class PathLayer extends Layer {
|
||||
|
||||
/** Stores points, converted to the map projection. */
|
||||
/* package */protected final ArrayList<GeoPoint> mPoints;
|
||||
@ -44,7 +43,7 @@ public class PathOverlay extends Layer {
|
||||
/** Line style */
|
||||
/* package */Line mLineStyle;
|
||||
|
||||
class RenderPath extends BasicRenderLayer {
|
||||
class RenderPath extends ElementRenderer {
|
||||
|
||||
private static final int MIN_DIST = 4;
|
||||
|
||||
@ -234,17 +233,17 @@ public class PathOverlay extends Layer {
|
||||
}
|
||||
}
|
||||
|
||||
public PathOverlay(Map map, int lineColor, float lineWidth) {
|
||||
public PathLayer(Map map, int lineColor, float lineWidth) {
|
||||
super(map);
|
||||
|
||||
mLineStyle = new Line(lineColor, lineWidth, Cap.BUTT);
|
||||
|
||||
this.mPoints = new ArrayList<GeoPoint>();
|
||||
|
||||
mLayer = new RenderPath();
|
||||
mRenderer = new RenderPath();
|
||||
}
|
||||
|
||||
public PathOverlay(Map map, int lineColor) {
|
||||
public PathLayer(Map map, int lineColor) {
|
||||
this(map, lineColor, 2);
|
||||
}
|
||||
|
@ -13,17 +13,17 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers.marker;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.core.BoundingBox;
|
||||
import org.oscim.core.Point;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.map.Viewport;
|
||||
|
||||
public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverlay<Item> {
|
||||
public class ItemizedIconLayer<Item extends MarkerItem> extends ItemizedLayer<Item> {
|
||||
//private static final String TAG = ItemizedIconOverlay.class.getName();
|
||||
|
||||
protected final List<Item> mItemList;
|
||||
@ -32,37 +32,25 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
|
||||
private final Point mTmpPoint = new Point();
|
||||
|
||||
public ItemizedIconOverlay(
|
||||
final Map map,
|
||||
final List<Item> pList,
|
||||
final OverlayMarker pDefaultMarker,
|
||||
final ItemizedIconOverlay.OnItemGestureListener<Item> pOnItemGestureListener) {
|
||||
public ItemizedIconLayer(Map map, List<Item> list,
|
||||
MarkerSymbol defaultMarker,
|
||||
ItemizedIconLayer.OnItemGestureListener<Item> onItemGestureListener) {
|
||||
|
||||
super(map, pDefaultMarker);
|
||||
super(map, defaultMarker);
|
||||
|
||||
this.mItemList = pList;
|
||||
this.mOnItemGestureListener = pOnItemGestureListener;
|
||||
this.mItemList = list;
|
||||
this.mOnItemGestureListener = onItemGestureListener;
|
||||
populate();
|
||||
}
|
||||
|
||||
// public ItemizedIconOverlay(
|
||||
// final MapView map,
|
||||
// final Context pContext,
|
||||
// final List<Item> pList,
|
||||
// final ItemizedIconOverlay.OnItemGestureListener<Item> pOnItemGestureListener) {
|
||||
// this(map, pList,
|
||||
// null, //pContext.getResources().getDrawable(R.drawable.marker_default),
|
||||
// pOnItemGestureListener);
|
||||
// }
|
||||
|
||||
@Override
|
||||
public boolean onSnapToItem(final int pX, final int pY, final Point pSnapPoint) {
|
||||
public boolean onSnapToItem(int x, int y, Point snapPoint) {
|
||||
// TODO Implement this!
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Item createItem(final int index) {
|
||||
protected Item createItem(int index) {
|
||||
return mItemList.get(index);
|
||||
}
|
||||
|
||||
@ -71,17 +59,17 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
return Math.min(mItemList.size(), mDrawnItemsLimit);
|
||||
}
|
||||
|
||||
public boolean addItem(final Item item) {
|
||||
public boolean addItem(Item item) {
|
||||
final boolean result = mItemList.add(item);
|
||||
populate();
|
||||
return result;
|
||||
}
|
||||
|
||||
public void addItem(final int location, final Item item) {
|
||||
public void addItem(int location, Item item) {
|
||||
mItemList.add(location, item);
|
||||
}
|
||||
|
||||
public boolean addItems(final List<Item> items) {
|
||||
public boolean addItems(List<Item> items) {
|
||||
final boolean result = mItemList.addAll(items);
|
||||
populate();
|
||||
return result;
|
||||
@ -91,20 +79,20 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
removeAllItems(true);
|
||||
}
|
||||
|
||||
public void removeAllItems(final boolean withPopulate) {
|
||||
public void removeAllItems(boolean withPopulate) {
|
||||
mItemList.clear();
|
||||
if (withPopulate) {
|
||||
populate();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean removeItem(final Item item) {
|
||||
public boolean removeItem(Item item) {
|
||||
final boolean result = mItemList.remove(item);
|
||||
populate();
|
||||
return result;
|
||||
}
|
||||
|
||||
public Item removeItem(final int position) {
|
||||
public Item removeItem(int position) {
|
||||
final Item result = mItemList.remove(position);
|
||||
populate();
|
||||
return result;
|
||||
@ -118,18 +106,18 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
* ItemGestureListener methods.
|
||||
*/
|
||||
@Override
|
||||
public boolean onSingleTapUp(final MotionEvent event) {
|
||||
public boolean onSingleTapUp(MotionEvent event) {
|
||||
return activateSelectedItems(event, mActiveItemSingleTap) || super.onSingleTapUp(event);
|
||||
}
|
||||
|
||||
protected boolean onSingleTapUpHelper(final int index, final Item item) {
|
||||
protected boolean onSingleTapUpHelper(int index, Item item) {
|
||||
return this.mOnItemGestureListener.onItemSingleTapUp(index, item);
|
||||
}
|
||||
|
||||
private final ActiveItem mActiveItemSingleTap = new ActiveItem() {
|
||||
@Override
|
||||
public boolean run(final int index) {
|
||||
final ItemizedIconOverlay<Item> that = ItemizedIconOverlay.this;
|
||||
public boolean run(int index) {
|
||||
final ItemizedIconLayer<Item> that = ItemizedIconLayer.this;
|
||||
if (that.mOnItemGestureListener == null) {
|
||||
return false;
|
||||
}
|
||||
@ -138,18 +126,18 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
};
|
||||
|
||||
@Override
|
||||
public boolean onLongPress(final MotionEvent event) {
|
||||
public boolean onLongPress(MotionEvent event) {
|
||||
return activateSelectedItems(event, mActiveItemLongPress) || super.onLongPress(event);
|
||||
}
|
||||
|
||||
protected boolean onLongPressHelper(final int index, final Item item) {
|
||||
protected boolean onLongPressHelper(int index, Item item) {
|
||||
return this.mOnItemGestureListener.onItemLongPress(index, item);
|
||||
}
|
||||
|
||||
private final ActiveItem mActiveItemLongPress = new ActiveItem() {
|
||||
@Override
|
||||
public boolean run(final int index) {
|
||||
final ItemizedIconOverlay<Item> that = ItemizedIconOverlay.this;
|
||||
final ItemizedIconLayer<Item> that = ItemizedIconLayer.this;
|
||||
if (that.mOnItemGestureListener == null) {
|
||||
return false;
|
||||
}
|
||||
@ -168,6 +156,7 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
* ..
|
||||
* @return true if event is handled false otherwise
|
||||
*/
|
||||
@SuppressWarnings("deprecation")
|
||||
private boolean activateSelectedItems(MotionEvent event, ActiveItem task) {
|
||||
int size = mItemList.size();
|
||||
if (size == 0)
|
||||
@ -228,12 +217,12 @@ public class ItemizedIconOverlay<Item extends OverlayItem> extends ItemizedOverl
|
||||
* ....
|
||||
*/
|
||||
public static interface OnItemGestureListener<T> {
|
||||
public boolean onItemSingleTapUp(final int index, final T item);
|
||||
public boolean onItemSingleTapUp(int index, T item);
|
||||
|
||||
public boolean onItemLongPress(final int index, final T item);
|
||||
public boolean onItemLongPress(int index, T item);
|
||||
}
|
||||
|
||||
public static interface ActiveItem {
|
||||
public boolean run(final int aIndex);
|
||||
public boolean run(int aIndex);
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers.marker;
|
||||
|
||||
// TODO
|
||||
// - need to sort items back to front for rendering
|
||||
@ -25,12 +25,12 @@ import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
import org.oscim.core.Point;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.SymbolItem;
|
||||
import org.oscim.renderer.sublayers.SymbolLayer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.SymbolItem;
|
||||
import org.oscim.renderer.elements.SymbolLayer;
|
||||
import org.oscim.utils.GeometryUtils;
|
||||
import org.oscim.view.Map;
|
||||
|
||||
/* @author Marc Kurtz
|
||||
* @author Nicolas Gramlich
|
||||
@ -39,7 +39,7 @@ import org.oscim.view.Map;
|
||||
* @author Hannes Janetzek
|
||||
* */
|
||||
/**
|
||||
* Draws a list of {@link OverlayItem} as markers to a map. The item with the
|
||||
* Draws a list of {@link MarkerItem} as markers to a map. The item with the
|
||||
* lowest index is drawn as last and therefore the 'topmost' marker. It also
|
||||
* gets checked for onTap first. This class is generic, because you then you get
|
||||
* your custom item-class passed back in onTap().
|
||||
@ -47,12 +47,12 @@ import org.oscim.view.Map;
|
||||
* @param <Item>
|
||||
* ...
|
||||
*/
|
||||
public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay implements
|
||||
Overlay.Snappable {
|
||||
public abstract class ItemizedLayer<Item extends MarkerItem> extends MarkerLayer implements
|
||||
MarkerLayer.Snappable {
|
||||
|
||||
//private final static String TAG = ItemizedOverlay.class.getName();
|
||||
|
||||
protected final OverlayMarker mDefaultMarker;
|
||||
protected final MarkerSymbol mDefaultMarker;
|
||||
protected boolean mDrawFocusedItem = true;
|
||||
|
||||
class InternalItem {
|
||||
@ -72,7 +72,7 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
|
||||
|
||||
private int mSize;
|
||||
|
||||
class ItemOverlay extends BasicRenderLayer {
|
||||
class ItemOverlay extends ElementRenderer {
|
||||
|
||||
private final SymbolLayer mSymbolLayer;
|
||||
private final float[] mBox = new float[8];
|
||||
@ -152,23 +152,10 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
|
||||
continue;
|
||||
}
|
||||
|
||||
//int state = 0;
|
||||
//if (mDrawFocusedItem && (mFocusedItem == it.item))
|
||||
// state = OverlayItem.ITEM_STATE_FOCUSED_MASK;
|
||||
|
||||
//Drawable marker = it.item.getDrawable();
|
||||
OverlayMarker marker = it.item.getMarker();
|
||||
MarkerSymbol marker = it.item.getMarker();
|
||||
if (marker == null)
|
||||
marker = mDefaultMarker;
|
||||
|
||||
// if (item.getMarker(state) == null) {
|
||||
// OverlayItem.setState(mDefaultMarker, state);
|
||||
// marker = mDefaultMarker;
|
||||
// } else
|
||||
// marker = item.getMarker(state);
|
||||
|
||||
//mSymbolLayer.addDrawable(marker, state, it.x, it.y);
|
||||
|
||||
SymbolItem s = SymbolItem.pool.get();
|
||||
s.bitmap = marker.getBitmap();
|
||||
|
||||
@ -210,18 +197,11 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
|
||||
*/
|
||||
public abstract int size();
|
||||
|
||||
public ItemizedOverlay(Map map, OverlayMarker defaultMarker) {
|
||||
public ItemizedLayer(Map map, MarkerSymbol defaultSymbol) {
|
||||
super(map);
|
||||
|
||||
// if (defaultMarker == null) {
|
||||
// defaultMarker = AndroidGraphics.makeMarker(map.getContext().getResources()
|
||||
// .getDrawable(R.drawable.marker_default), null);
|
||||
// //throw new IllegalArgumentException("You must pass a default marker to ItemizedOverlay.");
|
||||
// }
|
||||
|
||||
//this.mDefaultMarker = OverlayMarker.makeMarker(pDefaultMarker, null);
|
||||
mDefaultMarker = defaultMarker;
|
||||
mLayer = new ItemOverlay();
|
||||
mDefaultMarker = defaultSymbol;
|
||||
mRenderer = new ItemOverlay();
|
||||
}
|
||||
|
||||
private final Point mMapPoint = new Point();
|
||||
@ -287,39 +267,6 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* See if a given hit point is within the bounds of an item's marker.
|
||||
* Override to modify the way an item is hit tested. The hit point is
|
||||
* relative to the marker's bounds. The default implementation just checks
|
||||
* to see if the hit point is within the touchable bounds of the marker.
|
||||
*
|
||||
* @param item
|
||||
* the item to hit test
|
||||
* @param marker
|
||||
* the item's marker
|
||||
* @param hitX
|
||||
* x coordinate of point to check
|
||||
* @param hitY
|
||||
* y coordinate of point to check
|
||||
* @return true if the hit point is within the marker
|
||||
*/
|
||||
// protected boolean hitTest(final Item item, final android.graphics.drawable.Drawable marker,
|
||||
// final int hitX,
|
||||
// final int hitY) {
|
||||
// return marker.getBounds().contains(hitX, hitY);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Set whether or not to draw the focused item. The default is to draw it,
|
||||
* but some clients may prefer to draw the focused item themselves.
|
||||
*
|
||||
* @param drawFocusedItem
|
||||
* ...
|
||||
*/
|
||||
public void setDrawFocusedItem(final boolean drawFocusedItem) {
|
||||
mDrawFocusedItem = drawFocusedItem;
|
||||
}
|
||||
|
||||
/**
|
||||
* If the given Item is found in the overlay, force it to be the current
|
||||
* focus-bearer. Any registered {@@link
|
||||
@ -343,63 +290,4 @@ public abstract class ItemizedOverlay<Item extends OverlayItem> extends Overlay
|
||||
return mFocusedItem;
|
||||
}
|
||||
|
||||
// private static final Rect mRect = new Rect();
|
||||
//
|
||||
// /**
|
||||
// * Adjusts a drawable's bounds so that (0,0) is a pixel in the location
|
||||
// * described by the hotspot parameter. Useful for "pin"-like graphics. For
|
||||
// * convenience, returns the same drawable that was passed in.
|
||||
// *
|
||||
// * @param marker
|
||||
// * the drawable to adjust
|
||||
// * @param hotspot
|
||||
// * the hotspot for the drawable
|
||||
// * @return the same drawable that was passed in.
|
||||
// */
|
||||
// public static synchronized Drawable boundToHotspot(final Drawable marker, HotspotPlace hotspot) {
|
||||
// final int markerWidth = marker.getIntrinsicWidth();
|
||||
// final int markerHeight = marker.getIntrinsicHeight();
|
||||
//
|
||||
// mRect.set(0, 0, 0 + markerWidth, 0 + markerHeight);
|
||||
//
|
||||
// if (hotspot == null) {
|
||||
// hotspot = HotspotPlace.BOTTOM_CENTER;
|
||||
// }
|
||||
//
|
||||
// switch (hotspot) {
|
||||
// default:
|
||||
// case NONE:
|
||||
// break;
|
||||
// case CENTER:
|
||||
// mRect.offset(-markerWidth / 2, -markerHeight / 2);
|
||||
// break;
|
||||
// case BOTTOM_CENTER:
|
||||
// mRect.offset(-markerWidth / 2, -markerHeight);
|
||||
// break;
|
||||
// case TOP_CENTER:
|
||||
// mRect.offset(-markerWidth / 2, 0);
|
||||
// break;
|
||||
// case RIGHT_CENTER:
|
||||
// mRect.offset(-markerWidth, -markerHeight / 2);
|
||||
// break;
|
||||
// case LEFT_CENTER:
|
||||
// mRect.offset(0, -markerHeight / 2);
|
||||
// break;
|
||||
// case UPPER_RIGHT_CORNER:
|
||||
// mRect.offset(-markerWidth, 0);
|
||||
// break;
|
||||
// case LOWER_RIGHT_CORNER:
|
||||
// mRect.offset(-markerWidth, -markerHeight);
|
||||
// break;
|
||||
// case UPPER_LEFT_CORNER:
|
||||
// mRect.offset(0, 0);
|
||||
// break;
|
||||
// case LOWER_LEFT_CORNER:
|
||||
// mRect.offset(0, -markerHeight);
|
||||
// break;
|
||||
// }
|
||||
// marker.setBounds(mRect);
|
||||
// return marker;
|
||||
// }
|
||||
|
||||
}
|
105
vtm/src/org/oscim/layers/marker/MarkerItem.java
Normal file
105
vtm/src/org/oscim/layers/marker/MarkerItem.java
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
* Copyright 2012 osmdroid
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Created by plusminus on 00:02:58 - 03.10.2008
|
||||
package org.oscim.layers.marker;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
|
||||
/**
|
||||
* Immutable class describing a GeoPoint with a Title and a Description.
|
||||
*
|
||||
* @author Nicolas Gramlich
|
||||
* @author Theodore Hong
|
||||
* @author Fred Eisele
|
||||
*/
|
||||
public class MarkerItem {
|
||||
|
||||
public static final int ITEM_STATE_FOCUSED_MASK = 4;
|
||||
public static final int ITEM_STATE_PRESSED_MASK = 1;
|
||||
public static final int ITEM_STATE_SELECTED_MASK = 2;
|
||||
|
||||
/**
|
||||
* Indicates a hotspot for an area. This is where the origin (0,0) of a
|
||||
* point will be located relative to the area. In otherwords this acts as an
|
||||
* offset. NONE indicates that no adjustment should be made.
|
||||
*/
|
||||
public enum HotspotPlace {
|
||||
NONE, CENTER, BOTTOM_CENTER,
|
||||
TOP_CENTER, RIGHT_CENTER, LEFT_CENTER,
|
||||
UPPER_RIGHT_CORNER, LOWER_RIGHT_CORNER,
|
||||
UPPER_LEFT_CORNER, LOWER_LEFT_CORNER
|
||||
}
|
||||
|
||||
public final String mUid;
|
||||
public final String mTitle;
|
||||
public final String mDescription;
|
||||
public final GeoPoint mGeoPoint;
|
||||
protected MarkerSymbol mMarker;
|
||||
protected HotspotPlace mHotspotPlace;
|
||||
|
||||
/**
|
||||
* @param title
|
||||
* this should be <b>singleLine</b> (no <code>'\n'</code> )
|
||||
* @param description
|
||||
* a <b>multiLine</b> description ( <code>'\n'</code> possible)
|
||||
* @param geoPoint
|
||||
* ...
|
||||
*/
|
||||
public MarkerItem(String title, String description, GeoPoint geoPoint) {
|
||||
this(null, title, description, geoPoint);
|
||||
}
|
||||
|
||||
public MarkerItem(String uid, String title, String description,
|
||||
GeoPoint geoPoint) {
|
||||
mTitle = title;
|
||||
mDescription = description;
|
||||
mGeoPoint = geoPoint;
|
||||
mUid = uid;
|
||||
}
|
||||
|
||||
public String getUid() {
|
||||
return mUid;
|
||||
}
|
||||
|
||||
public String getTitle() {
|
||||
return mTitle;
|
||||
}
|
||||
|
||||
public String getSnippet() {
|
||||
return mDescription;
|
||||
}
|
||||
|
||||
public GeoPoint getPoint() {
|
||||
return mGeoPoint;
|
||||
}
|
||||
|
||||
public MarkerSymbol getMarker() {
|
||||
return mMarker;
|
||||
}
|
||||
|
||||
public void setMarker(MarkerSymbol marker) {
|
||||
mMarker = marker;
|
||||
}
|
||||
|
||||
public void setMarkerHotspot(HotspotPlace place) {
|
||||
mHotspotPlace = (place == null) ? HotspotPlace.BOTTOM_CENTER : place;
|
||||
}
|
||||
|
||||
public HotspotPlace getMarkerHotspot() {
|
||||
return mHotspotPlace;
|
||||
}
|
||||
}
|
@ -14,11 +14,11 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers.marker;
|
||||
|
||||
import org.oscim.core.Point;
|
||||
import org.oscim.layers.InputLayer;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.map.Map;
|
||||
|
||||
/**
|
||||
* Base class representing an overlay which may be displayed on top of a
|
||||
@ -30,9 +30,9 @@ import org.oscim.view.Map;
|
||||
*
|
||||
* @author Nicolas Gramlich
|
||||
*/
|
||||
public abstract class Overlay extends InputLayer {
|
||||
public abstract class MarkerLayer extends InputLayer {
|
||||
|
||||
public Overlay(Map map) {
|
||||
public MarkerLayer(Map map) {
|
||||
super(map);
|
||||
}
|
||||
|
||||
@ -62,29 +62,4 @@ public abstract class Overlay extends InputLayer {
|
||||
*/
|
||||
boolean onSnapToItem(int x, int y, Point snapPoint);
|
||||
}
|
||||
|
||||
///**
|
||||
// * Since the menu-chain will pass through several independent Overlays, menu
|
||||
// * IDs cannot be fixed at compile time. Overlays should use this method to
|
||||
// * obtain and store a menu id for each menu item at construction time. This
|
||||
// * will ensure that two overlays don't use the same id.
|
||||
// *
|
||||
// * @return an integer suitable to be used as a menu identifier
|
||||
// */
|
||||
//protected final static int getSafeMenuId() {
|
||||
// return sOrdinal.getAndIncrement();
|
||||
//}
|
||||
//
|
||||
///**
|
||||
// * Similar to <see cref="getSafeMenuId" />, except this reserves a sequence
|
||||
// * of IDs of length <param name="count" />. The returned number is the
|
||||
// * starting index of that sequential list.
|
||||
// *
|
||||
// * @param count
|
||||
// * ....
|
||||
// * @return an integer suitable to be used as a menu identifier
|
||||
// */
|
||||
//protected final static int getSafeMenuIdSequence(int count) {
|
||||
// return sOrdinal.getAndAdd(count);
|
||||
//}
|
||||
}
|
@ -1,36 +1,22 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers.marker;
|
||||
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.core.Point;
|
||||
import org.oscim.layers.overlay.OverlayItem.HotspotPlace;
|
||||
import org.oscim.layers.marker.MarkerItem.HotspotPlace;
|
||||
|
||||
public class OverlayMarker {
|
||||
public class MarkerSymbol {
|
||||
final Bitmap[] mBitmap;
|
||||
// Hotspot offset
|
||||
final Point[] mOffset;
|
||||
|
||||
public OverlayMarker(Bitmap bitmap, float relX, float relY) {
|
||||
public MarkerSymbol(Bitmap bitmap, float relX, float relY) {
|
||||
mBitmap = new Bitmap[1];
|
||||
mBitmap[0] = bitmap;
|
||||
mOffset = new Point[1];
|
||||
mOffset[0] = new Point(relX, relY);
|
||||
}
|
||||
|
||||
public OverlayMarker(Bitmap bitmap, HotspotPlace hotspot) {
|
||||
public MarkerSymbol(Bitmap bitmap, HotspotPlace hotspot) {
|
||||
float x = 0, y = 0;
|
||||
switch (hotspot) {
|
||||
default:
|
||||
@ -88,5 +74,4 @@ public class OverlayMarker {
|
||||
return mBitmap[0];
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,161 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 osmdroid
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
// Created by plusminus on 00:02:58 - 03.10.2008
|
||||
package org.oscim.layers.overlay;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
|
||||
|
||||
/**
|
||||
* Immutable class describing a GeoPoint with a Title and a Description.
|
||||
*
|
||||
* @author Nicolas Gramlich
|
||||
* @author Theodore Hong
|
||||
* @author Fred Eisele
|
||||
*/
|
||||
public class OverlayItem {
|
||||
|
||||
public static final int ITEM_STATE_FOCUSED_MASK = 4;
|
||||
public static final int ITEM_STATE_PRESSED_MASK = 1;
|
||||
public static final int ITEM_STATE_SELECTED_MASK = 2;
|
||||
|
||||
//protected static final Point DEFAULT_MARKER_SIZE = new Point(26, 94);
|
||||
|
||||
/**
|
||||
* Indicates a hotspot for an area. This is where the origin (0,0) of a
|
||||
* point will be located relative to the area. In otherwords this acts as an
|
||||
* offset. NONE indicates that no adjustment should be made.
|
||||
*/
|
||||
public enum HotspotPlace {
|
||||
NONE, CENTER, BOTTOM_CENTER,
|
||||
TOP_CENTER, RIGHT_CENTER, LEFT_CENTER,
|
||||
UPPER_RIGHT_CORNER, LOWER_RIGHT_CORNER,
|
||||
UPPER_LEFT_CORNER, LOWER_LEFT_CORNER
|
||||
}
|
||||
|
||||
public final String mUid;
|
||||
public final String mTitle;
|
||||
public final String mDescription;
|
||||
public final GeoPoint mGeoPoint;
|
||||
protected OverlayMarker mMarker;
|
||||
protected HotspotPlace mHotspotPlace;
|
||||
|
||||
/**
|
||||
* @param aTitle
|
||||
* this should be <b>singleLine</b> (no <code>'\n'</code> )
|
||||
* @param aDescription
|
||||
* a <b>multiLine</b> description ( <code>'\n'</code> possible)
|
||||
* @param aGeoPoint
|
||||
* ...
|
||||
*/
|
||||
public OverlayItem(final String aTitle, final String aDescription, final GeoPoint aGeoPoint) {
|
||||
this(null, aTitle, aDescription, aGeoPoint);
|
||||
}
|
||||
|
||||
public OverlayItem(final String aUid, final String aTitle, final String aDescription,
|
||||
final GeoPoint aGeoPoint) {
|
||||
mTitle = aTitle;
|
||||
mDescription = aDescription;
|
||||
mGeoPoint = aGeoPoint;
|
||||
mUid = aUid;
|
||||
}
|
||||
|
||||
public String getUid() {
|
||||
return mUid;
|
||||
}
|
||||
|
||||
public String getTitle() {
|
||||
return mTitle;
|
||||
}
|
||||
|
||||
public String getSnippet() {
|
||||
return mDescription;
|
||||
}
|
||||
|
||||
public GeoPoint getPoint() {
|
||||
return mGeoPoint;
|
||||
}
|
||||
|
||||
/*
|
||||
* (copied from Google API docs) Returns the marker that should be used when
|
||||
* drawing this item on the map. A null value means that the default marker
|
||||
* should be drawn. Different markers can be returned for different states.
|
||||
* The different markers can have different bounds. The default behavior is
|
||||
* to call {@link setState(android.graphics.drawable.Drawable, int)} on the
|
||||
* overlay item's marker, if it exists, and then return it.
|
||||
* @param stateBitset The current state.
|
||||
* @return The marker for the current state, or null if the default marker
|
||||
* for the overlay should be used.
|
||||
*/
|
||||
public OverlayMarker getMarker() {
|
||||
return mMarker;
|
||||
|
||||
// // marker not specified
|
||||
// if (mMarker == null) {
|
||||
// return null;
|
||||
// }
|
||||
//
|
||||
// // set marker state appropriately
|
||||
// setState(mMarker, stateBitset);
|
||||
// return mMarker;
|
||||
}
|
||||
|
||||
public void setMarker(OverlayMarker marker) {
|
||||
mMarker = marker;
|
||||
}
|
||||
|
||||
public void setMarkerHotspot(final HotspotPlace place) {
|
||||
mHotspotPlace = (place == null) ? HotspotPlace.BOTTOM_CENTER : place;
|
||||
}
|
||||
|
||||
public HotspotPlace getMarkerHotspot() {
|
||||
return mHotspotPlace;
|
||||
}
|
||||
|
||||
/*
|
||||
* (copied from the Google API docs) Sets the state of a drawable to match a
|
||||
* given state bitset. This is done by converting the state bitset bits
|
||||
* into
|
||||
* a state set of R.attr.state_pressed, R.attr.state_selected and
|
||||
* R.attr.state_focused attributes, and then calling {@link
|
||||
* Drawable.setState(int[])}.
|
||||
*/
|
||||
// public static void setState(final Drawable drawable, final int stateBitset) {
|
||||
// final int[] states = new int[3];
|
||||
// int index = 0;
|
||||
// if ((stateBitset & ITEM_STATE_PRESSED_MASK) > 0)
|
||||
// states[index++] = android.R.attr.state_pressed;
|
||||
// if ((stateBitset & ITEM_STATE_SELECTED_MASK) > 0)
|
||||
// states[index++] = android.R.attr.state_selected;
|
||||
// if ((stateBitset & ITEM_STATE_FOCUSED_MASK) > 0)
|
||||
// states[index++] = android.R.attr.state_focused;
|
||||
//
|
||||
// drawable.setState(states);
|
||||
// }
|
||||
|
||||
// public Drawable getDrawable() {
|
||||
// return mMarker;
|
||||
// }
|
||||
//
|
||||
// public int getWidth() {
|
||||
// return mMarker.getIntrinsicWidth();
|
||||
// }
|
||||
//
|
||||
// public int getHeight() {
|
||||
// return mMarker.getIntrinsicHeight();
|
||||
// }
|
||||
}
|
@ -18,7 +18,10 @@ import java.util.ArrayList;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.layers.Layer;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.tiling.TileLoader;
|
||||
import org.oscim.tiling.TileManager;
|
||||
import org.oscim.tiling.TileRenderer;
|
||||
|
||||
public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
//private final static String TAG = TileLayer.class.getName();
|
||||
@ -27,7 +30,7 @@ public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
private final static int CACHE_LIMIT = 250;
|
||||
|
||||
protected final TileManager mTileManager;
|
||||
protected final TileRenderLayer mRenderLayer;
|
||||
protected final TileRenderer mRenderLayer;
|
||||
|
||||
protected final int mNumTileLoader = 4;
|
||||
protected final ArrayList<T> mTileLoader;
|
||||
@ -43,7 +46,7 @@ public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
|
||||
// TileManager responsible for adding visible tiles
|
||||
// to load queue and managing in-memory tile cache.
|
||||
mTileManager = new TileManager(map, this, minZoom, maxZoom, cacheLimit);
|
||||
mTileManager = new TileManager(map, minZoom, maxZoom, cacheLimit);
|
||||
|
||||
// Instantiate TileLoader threads
|
||||
mTileLoader = new ArrayList<T>();
|
||||
@ -55,13 +58,13 @@ public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
|
||||
// RenderLayer is working in GL Thread and actually
|
||||
// drawing loaded tiles to screen.
|
||||
mLayer = mRenderLayer = new TileRenderLayer(mTileManager);
|
||||
mRenderer = mRenderLayer = new TileRenderer(mTileManager);
|
||||
}
|
||||
|
||||
abstract protected T createLoader(TileManager tm);
|
||||
|
||||
public TileRenderLayer getTileLayer() {
|
||||
return (TileRenderLayer) mLayer;
|
||||
public TileRenderer getTileLayer() {
|
||||
return (TileRenderer) mRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -73,8 +76,9 @@ public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
mInitial = false;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
mTileManager.update(mapPosition);
|
||||
|
||||
if (changed && mTileManager.update(mapPosition))
|
||||
notifyLoaders();
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -84,12 +88,12 @@ public abstract class TileLayer<T extends TileLoader> extends Layer {
|
||||
loader.interrupt();
|
||||
loader.cleanup();
|
||||
|
||||
// try {
|
||||
// tileWorker.join(10000);
|
||||
// } catch (InterruptedException e) {
|
||||
// // restore the interrupted status
|
||||
// Thread.currentThread().interrupt();
|
||||
// }
|
||||
// try {
|
||||
// tileWorker.join(10000);
|
||||
// } catch (InterruptedException e) {
|
||||
// // restore the interrupted status
|
||||
// Thread.currentThread().interrupt();
|
||||
// }
|
||||
}
|
||||
mTileManager.destroy();
|
||||
}
|
||||
|
@ -1,336 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
|
||||
import static org.oscim.layers.tile.MapTile.STATE_NEW_DATA;
|
||||
import static org.oscim.layers.tile.MapTile.STATE_READY;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.utils.ScanBox;
|
||||
|
||||
public class TileRenderLayer extends RenderLayer {
|
||||
private final static String TAG = TileRenderLayer.class.getName();
|
||||
|
||||
private final TileManager mTileManager;
|
||||
private int mUploadSerial;
|
||||
|
||||
public TileRenderLayer(TileManager tileManager) {
|
||||
mTileManager = tileManager;
|
||||
mUploadSerial = 0;
|
||||
}
|
||||
|
||||
private int mOverdraw = 0;
|
||||
private float mAlpha = 1;
|
||||
|
||||
public void setOverdrawColor(int color) {
|
||||
mOverdraw = color;
|
||||
}
|
||||
|
||||
public void setBitmapAlpha(float alpha) {
|
||||
mAlpha = alpha;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void update(MapPosition pos, boolean positionChanged, Matrices m) {
|
||||
|
||||
if (mAlpha == 0){
|
||||
mTileManager.releaseTiles(mDrawTiles);
|
||||
return;
|
||||
}
|
||||
|
||||
boolean tilesChanged;
|
||||
synchronized (tilelock) {
|
||||
// get current tiles to draw
|
||||
tilesChanged = mTileManager.getActiveTiles(mDrawTiles);
|
||||
}
|
||||
|
||||
if (mDrawTiles.cnt == 0)
|
||||
return;
|
||||
|
||||
int tileCnt = mDrawTiles.cnt;
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
if (tilesChanged || positionChanged){
|
||||
updateTileVisibility(pos, m.mapPlane);
|
||||
}
|
||||
|
||||
tileCnt += mNumTileHolder;
|
||||
|
||||
/* prepare tile for rendering */
|
||||
if (compileTileLayers(tiles, tileCnt) > 0) {
|
||||
mUploadSerial++;
|
||||
BufferObject.checkBufferUsage(false);
|
||||
}
|
||||
|
||||
TileRenderer.draw(tiles, tileCnt, pos, m, mAlpha, mOverdraw);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void render(MapPosition pos, Matrices m) {
|
||||
|
||||
}
|
||||
|
||||
public void clearTiles() {
|
||||
// Clear all references to MapTiles as all current
|
||||
// tiles will also be removed from TileManager.
|
||||
synchronized (GLRenderer.drawlock) {
|
||||
mDrawTiles = new TileSet();
|
||||
}
|
||||
}
|
||||
|
||||
/** compile tile layer data and upload to VBOs */
|
||||
private static int compileTileLayers(MapTile[] tiles, int tileCnt) {
|
||||
int uploadCnt = 0;
|
||||
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile tile = tiles[i];
|
||||
|
||||
if (!tile.isVisible)
|
||||
continue;
|
||||
|
||||
if (tile.state == STATE_READY)
|
||||
continue;
|
||||
|
||||
if (tile.state == STATE_NEW_DATA) {
|
||||
uploadCnt += uploadTileData(tile);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tile.holder != null) {
|
||||
// load tile that is referenced by this holder
|
||||
if (tile.holder.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(tile.holder);
|
||||
|
||||
tile.state = tile.holder.state;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check near relatives than can serve as proxy
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
MapTile rel = tile.rel.parent.item;
|
||||
if (rel.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(rel);
|
||||
|
||||
// dont load child proxies
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int c = 0; c < 4; c++) {
|
||||
if ((tile.proxies & 1 << c) == 0)
|
||||
continue;
|
||||
|
||||
MapTile rel = tile.rel.get(i);
|
||||
if (rel != null && rel.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(rel);
|
||||
}
|
||||
}
|
||||
return uploadCnt;
|
||||
}
|
||||
|
||||
private static int uploadTileData(MapTile tile) {
|
||||
tile.state = STATE_READY;
|
||||
|
||||
// tile might contain extrusion or label layers
|
||||
if (tile.layers == null)
|
||||
return 1;
|
||||
|
||||
int newSize = tile.layers.getSize();
|
||||
if (newSize > 0) {
|
||||
|
||||
if (tile.layers.vbo == null)
|
||||
tile.layers.vbo = BufferObject.get(GL20.GL_ARRAY_BUFFER, newSize);
|
||||
|
||||
if (!GLRenderer.uploadLayers(tile.layers, newSize, true)) {
|
||||
Log.d(TAG, "BUG uploadTileData " + tile + " failed!");
|
||||
|
||||
BufferObject.release(tile.layers.vbo);
|
||||
tile.layers.vbo = null;
|
||||
tile.layers.clear();
|
||||
tile.layers = null;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private final Object tilelock = new Object();
|
||||
|
||||
/** set tile isVisible flag true for tiles that intersect view */
|
||||
private void updateTileVisibility(MapPosition pos, float[] box) {
|
||||
|
||||
// lock tiles while updating isVisible state
|
||||
synchronized (tilelock) {
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
int tileZoom = tiles[0].zoomLevel;
|
||||
|
||||
for (int i = 0; i < mDrawTiles.cnt; i++)
|
||||
tiles[i].isVisible = false;
|
||||
|
||||
// count placeholder tiles
|
||||
mNumTileHolder = 0;
|
||||
|
||||
// check visibile tiles
|
||||
mScanBox.scan(pos.x, pos.y, pos.scale, tileZoom, box);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update tileSet with currently visible tiles get a TileSet of currently
|
||||
* visible tiles
|
||||
*/
|
||||
public boolean getVisibleTiles(TileSet tileSet) {
|
||||
if (tileSet == null)
|
||||
return false;
|
||||
|
||||
if (mDrawTiles == null) {
|
||||
releaseTiles(tileSet);
|
||||
return false;
|
||||
}
|
||||
|
||||
// same tiles as before
|
||||
// if (tileSet.serial == mDrawTiles.serial)
|
||||
// return false;
|
||||
|
||||
int prevSerial = tileSet.serial;
|
||||
|
||||
// ensure tiles keep visible state
|
||||
synchronized (tilelock) {
|
||||
|
||||
MapTile[] newTiles = mDrawTiles.tiles;
|
||||
int cnt = mDrawTiles.cnt;
|
||||
|
||||
// unlock previous tiles
|
||||
for (int i = 0; i < tileSet.cnt; i++)
|
||||
tileSet.tiles[i].unlock();
|
||||
|
||||
// ensure same size
|
||||
if (tileSet.tiles.length != mDrawTiles.tiles.length) {
|
||||
tileSet.tiles = new MapTile[mDrawTiles.tiles.length];
|
||||
}
|
||||
|
||||
// lock tiles to not be removed from cache
|
||||
tileSet.cnt = 0;
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
MapTile t = newTiles[i];
|
||||
if (t.isVisible && t.state == STATE_READY) {
|
||||
t.lock();
|
||||
tileSet.tiles[tileSet.cnt++] = t;
|
||||
}
|
||||
}
|
||||
tileSet.serial = mUploadSerial;
|
||||
}
|
||||
|
||||
return prevSerial != tileSet.serial;
|
||||
}
|
||||
|
||||
public void releaseTiles(TileSet td) {
|
||||
for (int i = 0; i < td.cnt; i++) {
|
||||
td.tiles[i].unlock();
|
||||
td.tiles[i] = null;
|
||||
}
|
||||
td.cnt = 0;
|
||||
}
|
||||
|
||||
// Add additional tiles that serve as placeholer when flipping
|
||||
// over date-line.
|
||||
// I dont really like this but cannot think of a better solution:
|
||||
// The other option would be to run scanbox each time for upload,
|
||||
// drawing, proxies and text layer. Adding placeholder only
|
||||
// happens rarely, unless you live on Fidschi
|
||||
|
||||
/* package */int mNumTileHolder;
|
||||
/* package */TileSet mDrawTiles = new TileSet();
|
||||
|
||||
// scanline fill class used to check tile visibility
|
||||
private final ScanBox mScanBox = new ScanBox() {
|
||||
@Override
|
||||
protected void setVisible(int y, int x1, int x2) {
|
||||
int cnt = mDrawTiles.cnt;
|
||||
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.tileY == y && t.tileX >= x1 && t.tileX < x2)
|
||||
t.isVisible = true;
|
||||
}
|
||||
|
||||
int xmax = 1 << mZoom;
|
||||
if (x1 >= 0 && x2 < xmax)
|
||||
return;
|
||||
|
||||
// add placeholder tiles to show both sides
|
||||
// of date line. a little too complicated...
|
||||
for (int x = x1; x < x2; x++) {
|
||||
MapTile holder = null;
|
||||
MapTile tile = null;
|
||||
boolean found = false;
|
||||
|
||||
if (x >= 0 && x < xmax)
|
||||
continue;
|
||||
|
||||
int xx = x;
|
||||
if (x < 0)
|
||||
xx = xmax + x;
|
||||
else
|
||||
xx = x - xmax;
|
||||
|
||||
if (xx < 0 || xx >= xmax)
|
||||
continue;
|
||||
|
||||
for (int i = cnt; i < cnt + mNumTileHolder; i++)
|
||||
if (tiles[i].tileX == x && tiles[i].tileY == y) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < cnt; i++)
|
||||
if (tiles[i].tileX == xx && tiles[i].tileY == y) {
|
||||
tile = tiles[i];
|
||||
break;
|
||||
}
|
||||
|
||||
if (tile == null)
|
||||
continue;
|
||||
|
||||
if (cnt + mNumTileHolder >= tiles.length){
|
||||
Log.e(TAG, "too many tiles " + cnt + ", " + mNumTileHolder);
|
||||
break;
|
||||
}
|
||||
holder = new MapTile(x, y, (byte) mZoom);
|
||||
holder.isVisible = true;
|
||||
holder.holder = tile;
|
||||
tile.isVisible = true;
|
||||
tiles[cnt + mNumTileHolder++] = holder;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
@ -1,304 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
|
||||
import static org.oscim.layers.tile.MapTile.STATE_READY;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.sublayers.BitmapRenderer;
|
||||
import org.oscim.renderer.sublayers.Layer;
|
||||
import org.oscim.renderer.sublayers.LineRenderer;
|
||||
import org.oscim.renderer.sublayers.LineTexRenderer;
|
||||
import org.oscim.renderer.sublayers.PolygonRenderer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.Matrix4;
|
||||
import org.oscim.utils.quadtree.QuadTree;
|
||||
|
||||
/**
|
||||
* This class is for rendering the Line- and PolygonLayers of visible MapTiles.
|
||||
* For visible tiles that do not have data available yet its parent in children
|
||||
* tiles are rendered when available.
|
||||
*/
|
||||
public class TileRenderer {
|
||||
//private final static String TAG = TileRenderer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
// Counter increases polygon-offset for each tile drawn.
|
||||
private static int mOffsetCnt;
|
||||
|
||||
// Current number of frames drawn, used to not draw a
|
||||
// tile twice per frame.
|
||||
private static int mDrawSerial = 0;
|
||||
|
||||
private static Matrices mMatrices;
|
||||
|
||||
private static float mFade;
|
||||
private static int mOverdraw;
|
||||
|
||||
private static final Matrix4 mProjMatrix = new Matrix4();
|
||||
|
||||
/**
|
||||
* Draw tiles:
|
||||
*
|
||||
* @param fade
|
||||
* alpha value for bitmap tiles
|
||||
* @param overdrawColor
|
||||
* draw color on top, e.g. to darken the layer temporarily
|
||||
*/
|
||||
static void draw(MapTile[] tiles, int tileCnt, MapPosition pos, Matrices m, float fade,
|
||||
int overdrawColor) {
|
||||
|
||||
mOffsetCnt = -2048;
|
||||
mMatrices = m;
|
||||
|
||||
mFade = fade;
|
||||
mOverdraw = overdrawColor;
|
||||
|
||||
mProjMatrix.copy(m.proj);
|
||||
// discard depth projection from tilt, we use depth buffer
|
||||
// for clipping
|
||||
mProjMatrix.setValue(10, 0);
|
||||
mProjMatrix.setValue(14, 0);
|
||||
mProjMatrix.multiplyRhs(m.view);
|
||||
|
||||
GL.glDepthMask(true);
|
||||
GL.glClear(GL20.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GL.glDepthFunc(GL20.GL_LESS);
|
||||
|
||||
// Draw visible tiles
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && t.state == STATE_READY)
|
||||
drawTile(t, pos);
|
||||
}
|
||||
|
||||
double scale = pos.getZoomScale();
|
||||
|
||||
// Draw parent or children as proxy for visibile tiles that dont
|
||||
// have data yet. Proxies are clipped to the region where nothing
|
||||
// was drawn to depth buffer.
|
||||
// TODO draw proxies for placeholder
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null)) {
|
||||
boolean preferParent = (scale > 1.5) || (pos.zoomLevel - t.zoomLevel < 0);
|
||||
drawProxyTile(t, pos, true, preferParent);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw grandparents
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
|
||||
drawProxyTile(t, pos, false, false);
|
||||
}
|
||||
|
||||
// make sure stencil buffer write is disabled
|
||||
GL.glStencilMask(0x00);
|
||||
GL.glDepthMask(false);
|
||||
|
||||
mDrawSerial++;
|
||||
|
||||
// clear reference
|
||||
mMatrices = null;
|
||||
}
|
||||
|
||||
private static void drawTile(MapTile tile, MapPosition pos) {
|
||||
// draw parents only once
|
||||
if (tile.lastDraw == mDrawSerial)
|
||||
return;
|
||||
|
||||
tile.lastDraw = mDrawSerial;
|
||||
|
||||
MapTile t = tile;
|
||||
if (t.holder != null)
|
||||
t = t.holder;
|
||||
|
||||
if (t.layers == null || t.layers.vbo == null) {
|
||||
//Log.d(TAG, "missing data " + (t.layers == null) + " " + (t.vbo == null));
|
||||
return;
|
||||
}
|
||||
|
||||
t.layers.vbo.bind();
|
||||
|
||||
// place tile relative to map position
|
||||
int z = tile.zoomLevel;
|
||||
|
||||
float div = FastMath.pow(z - pos.zoomLevel);
|
||||
|
||||
double curScale = Tile.SIZE * pos.scale;
|
||||
double scale = (pos.scale / (1 << z));
|
||||
|
||||
float x = (float) ((tile.x - pos.x) * curScale);
|
||||
float y = (float) ((tile.y - pos.y) * curScale);
|
||||
|
||||
Matrices m = mMatrices;
|
||||
m.mvp.setTransScale(x, y, (float) (scale / GLRenderer.COORD_SCALE));
|
||||
|
||||
m.mvp.multiplyLhs(mProjMatrix);
|
||||
|
||||
// set depth offset (used for clipping to tile boundaries)
|
||||
GL.glPolygonOffset(0, mOffsetCnt++);
|
||||
|
||||
// simple line shader does not take forward shortening into
|
||||
// account. only used when tilt is 0.
|
||||
int simpleShader = (pos.tilt < 1 ? 1 : 0);
|
||||
|
||||
boolean clipped = false;
|
||||
|
||||
for (Layer l = t.layers.baseLayers; l != null;) {
|
||||
switch (l.type) {
|
||||
case Layer.POLYGON:
|
||||
l = PolygonRenderer.draw(pos, l, m, !clipped, div, true);
|
||||
clipped = true;
|
||||
break;
|
||||
|
||||
case Layer.LINE:
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonRenderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
l = LineRenderer.draw(t.layers, l, pos, m, div, simpleShader);
|
||||
break;
|
||||
|
||||
case Layer.TEXLINE:
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonRenderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
l = LineTexRenderer.draw(t.layers, l, pos, m, div);
|
||||
break;
|
||||
|
||||
default:
|
||||
// just in case
|
||||
l = l.next;
|
||||
}
|
||||
}
|
||||
|
||||
for (Layer l = t.layers.textureLayers; l != null;) {
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonRenderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
// if (!clipped) {
|
||||
// // draw stencil buffer clip region
|
||||
// PolygonRenderer.clip(m);
|
||||
// clipped = true;
|
||||
// }
|
||||
//GLState.test(false, false);
|
||||
switch (l.type) {
|
||||
case Layer.BITMAP:
|
||||
l = BitmapRenderer.draw(l, m, 1, mFade);
|
||||
break;
|
||||
|
||||
default:
|
||||
l = l.next;
|
||||
}
|
||||
}
|
||||
|
||||
PolygonRenderer.drawOver(m, mOverdraw);
|
||||
}
|
||||
|
||||
private static int drawProxyChild(MapTile tile, MapPosition pos) {
|
||||
int drawn = 0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if ((tile.proxies & 1 << i) == 0)
|
||||
continue;
|
||||
|
||||
MapTile c = tile.rel.get(i);
|
||||
|
||||
if (c.state == STATE_READY) {
|
||||
drawTile(c, pos);
|
||||
drawn++;
|
||||
}
|
||||
}
|
||||
return drawn;
|
||||
}
|
||||
|
||||
// just FIXME!
|
||||
private static void drawProxyTile(MapTile tile, MapPosition pos, boolean parent,
|
||||
boolean preferParent) {
|
||||
|
||||
QuadTree<MapTile> r = tile.rel;
|
||||
MapTile proxy;
|
||||
|
||||
if (!preferParent) {
|
||||
// prefer drawing children
|
||||
if (drawProxyChild(tile, pos) == 4)
|
||||
return;
|
||||
|
||||
if (parent) {
|
||||
// draw parent proxy
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY) {
|
||||
//Log.d(TAG, "1. draw parent " + proxy);
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
}
|
||||
} else if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
// check if parent was already drawn
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
return;
|
||||
}
|
||||
|
||||
proxy = r.parent.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
} else {
|
||||
// prefer drawing parent
|
||||
if (parent) {
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy != null && proxy.state == STATE_READY) {
|
||||
//Log.d(TAG, "2. draw parent " + proxy);
|
||||
drawTile(proxy, pos);
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
drawProxyChild(tile, pos);
|
||||
|
||||
} else if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
// check if parent was already drawn
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
return;
|
||||
}
|
||||
// this will do nothing, just to check
|
||||
if (drawProxyChild(tile, pos) > 0)
|
||||
return;
|
||||
|
||||
proxy = r.parent.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,15 +24,15 @@ import org.oscim.backend.CanvasAdapter;
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileLayer;
|
||||
import org.oscim.layers.tile.TileLoader;
|
||||
import org.oscim.layers.tile.TileManager;
|
||||
import org.oscim.layers.tile.bitmap.TileSource.FadeStep;
|
||||
import org.oscim.renderer.sublayers.BitmapLayer;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.elements.BitmapLayer;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.tiling.TileLoader;
|
||||
import org.oscim.tiling.TileManager;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.view.Map;
|
||||
|
||||
|
||||
public class BitmapTileLayer extends TileLayer<TileLoader> {
|
||||
@ -92,7 +92,7 @@ public class BitmapTileLayer extends TileLayer<TileLoader> {
|
||||
InputStream inputStream = getInputStream(urlConnection);
|
||||
Bitmap bitmap = CanvasAdapter.g.decodeBitmap(inputStream);
|
||||
|
||||
tile.layers = new Layers();
|
||||
tile.layers = new ElementLayers();
|
||||
BitmapLayer l = new BitmapLayer(false);
|
||||
l.setBitmap(bitmap, Tile.SIZE, Tile.SIZE);
|
||||
|
||||
|
@ -12,23 +12,22 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile.test;
|
||||
package org.oscim.layers.tile.example;
|
||||
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.backend.canvas.Color;
|
||||
import org.oscim.backend.canvas.Paint.Cap;
|
||||
import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileLayer;
|
||||
import org.oscim.layers.tile.TileLoader;
|
||||
import org.oscim.layers.tile.TileManager;
|
||||
import org.oscim.layers.tile.test.TestTileLayer.TestTileLoader;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.layers.tile.example.TestTileLayer.TestTileLoader;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.tiling.TileLoader;
|
||||
import org.oscim.tiling.TileManager;
|
||||
|
||||
public class TestTileLayer extends TileLayer<TestTileLoader> {
|
||||
final static String TAG = TestTileLayer.class.getName();
|
||||
@ -53,7 +52,7 @@ public class TestTileLayer extends TileLayer<TestTileLoader> {
|
||||
@Override
|
||||
public boolean executeJob(MapTile tile) {
|
||||
Log.d(TAG, "load tile " + tile);
|
||||
tile.layers = new Layers();
|
||||
tile.layers = new ElementLayers();
|
||||
|
||||
LineLayer ll = tile.layers.getLineLayer(0);
|
||||
ll.line = mLineStyle;
|
@ -12,26 +12,28 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.overlay;
|
||||
package org.oscim.layers.tile.vector;
|
||||
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.layers.ExtrusionRenderLayer;
|
||||
import org.oscim.layers.InputLayer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.ExtrusionRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.tiling.TileRenderer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.view.Map;
|
||||
|
||||
/**
|
||||
* @author Hannes Janetzek
|
||||
*/
|
||||
public class BuildingOverlay extends Overlay {
|
||||
public class BuildingLayer extends InputLayer {
|
||||
//private final static String TAG = BuildingOverlay.class.getName();
|
||||
|
||||
final ExtrusionRenderLayer mExtLayer;
|
||||
final ExtrusionRenderer mExtLayer;
|
||||
|
||||
public BuildingOverlay(Map map, org.oscim.layers.tile.TileRenderLayer tileRenderLayer) {
|
||||
public BuildingLayer(Map map, TileRenderer tileRenderer) {
|
||||
super(map);
|
||||
mExtLayer = new ExtrusionRenderLayer(tileRenderLayer) {
|
||||
mExtLayer = new ExtrusionRenderer(tileRenderer) {
|
||||
private long mStartTime;
|
||||
|
||||
@Override
|
||||
@ -70,7 +72,7 @@ public class BuildingOverlay extends Overlay {
|
||||
super.update(pos, changed, m);
|
||||
}
|
||||
};
|
||||
mLayer = mExtLayer;
|
||||
mRenderer = mExtLayer;
|
||||
}
|
||||
|
||||
//private int multi;
|
@ -18,32 +18,32 @@ import org.oscim.backend.Log;
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.layers.tile.TileLayer;
|
||||
import org.oscim.layers.tile.TileLoader;
|
||||
import org.oscim.layers.tile.TileManager;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.theme.IRenderTheme;
|
||||
import org.oscim.tilesource.ITileDataSource;
|
||||
import org.oscim.tilesource.MapInfo;
|
||||
import org.oscim.tilesource.TileSource;
|
||||
import org.oscim.tilesource.TileSource.OpenResult;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.tiling.TileLoader;
|
||||
import org.oscim.tiling.TileManager;
|
||||
import org.oscim.tiling.source.ITileDataSource;
|
||||
import org.oscim.tiling.source.MapInfo;
|
||||
import org.oscim.tiling.source.TileSource;
|
||||
import org.oscim.tiling.source.TileSource.OpenResult;
|
||||
|
||||
/**
|
||||
* The vector-tile-map layer. This class manages instances of
|
||||
* {@link MapTileLoader} that load and assemble vector tiles
|
||||
* {@link VectorTileLoader} that load and assemble vector tiles
|
||||
* for rendering.
|
||||
*/
|
||||
public class MapTileLayer extends TileLayer<MapTileLoader> {
|
||||
private final static String TAG = MapTileLayer.class.getName();
|
||||
public class VectorTileLayer extends TileLayer<VectorTileLoader> {
|
||||
private final static String TAG = VectorTileLayer.class.getName();
|
||||
|
||||
private TileSource mTileSource;
|
||||
|
||||
public MapTileLayer(Map map) {
|
||||
public VectorTileLayer(Map map) {
|
||||
super(map);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected MapTileLoader createLoader(TileManager tm) {
|
||||
return new MapTileLoader(tm);
|
||||
protected VectorTileLoader createLoader(TileManager tm) {
|
||||
return new VectorTileLoader(tm);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -91,7 +91,7 @@ public class MapTileLayer extends TileLayer<MapTileLoader> {
|
||||
public void setRenderTheme(IRenderTheme theme) {
|
||||
pauseLoaders(true);
|
||||
|
||||
for (MapTileLoader g : mTileLoader)
|
||||
for (VectorTileLoader g : mTileLoader)
|
||||
g.setRenderTheme(theme);
|
||||
|
||||
resumeLoaders();
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
package org.oscim.layers.tile.vector;
|
||||
|
||||
import static org.oscim.layers.tile.MapTile.STATE_NONE;
|
||||
import static org.oscim.tiling.MapTile.STATE_NONE;
|
||||
|
||||
import org.oscim.core.GeometryBuffer.GeometryType;
|
||||
import org.oscim.core.MapElement;
|
||||
@ -22,16 +22,15 @@ import org.oscim.core.MercatorProjection;
|
||||
import org.oscim.core.Tag;
|
||||
import org.oscim.core.TagSet;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileLoader;
|
||||
import org.oscim.layers.tile.TileManager;
|
||||
import org.oscim.renderer.sublayers.ExtrusionLayer;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.renderer.sublayers.LineTexLayer;
|
||||
import org.oscim.renderer.sublayers.PolygonLayer;
|
||||
import org.oscim.renderer.sublayers.SymbolItem;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.layers.tile.vector.labeling.WayDecorator;
|
||||
import org.oscim.map.DebugSettings;
|
||||
import org.oscim.renderer.elements.ExtrusionLayer;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.LineTexLayer;
|
||||
import org.oscim.renderer.elements.PolygonLayer;
|
||||
import org.oscim.renderer.elements.SymbolItem;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
import org.oscim.theme.IRenderTheme;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
@ -41,28 +40,31 @@ import org.oscim.theme.renderinstruction.LineSymbol;
|
||||
import org.oscim.theme.renderinstruction.RenderInstruction;
|
||||
import org.oscim.theme.renderinstruction.Symbol;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
import org.oscim.tilesource.ITileDataSink;
|
||||
import org.oscim.tilesource.ITileDataSource;
|
||||
import org.oscim.tilesource.ITileDataSource.QueryResult;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.tiling.TileLoader;
|
||||
import org.oscim.tiling.TileManager;
|
||||
import org.oscim.tiling.source.ITileDataSink;
|
||||
import org.oscim.tiling.source.ITileDataSource;
|
||||
import org.oscim.tiling.source.ITileDataSource.QueryResult;
|
||||
import org.oscim.utils.LineClipper;
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
import org.oscim.view.DebugSettings;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
|
||||
/**
|
||||
* @note
|
||||
* 1. The MapWorkers call MapTileLoader.execute() to load a tile.
|
||||
* 2. The tile data will be loaded from current MapDatabase
|
||||
* 3. MapDatabase calls the IMapDataSink functions
|
||||
* implemented by MapTileLoader for WAY and POI items.
|
||||
* 4. these callbacks then call RenderTheme to get the matching style.
|
||||
* 0.
|
||||
* 1. The ... call MapTileLoader.executeJob() to load a tile.
|
||||
* 2. The tile data will be loaded from current TileSource
|
||||
* 3. TileSource calls the IMapDataSink process()
|
||||
* . implemented by MapTileLoader for MapElement items.
|
||||
* 4. these callbacks then call RenderTheme to get the matching RenderInstructions (style).
|
||||
* 5. RenderTheme calls IRenderCallback functions with style information
|
||||
* 6. Styled items become added to MapTile.layers... roughly
|
||||
* 6. Styled items become added to MapTile.layers...
|
||||
*/
|
||||
public class MapTileLoader extends TileLoader implements IRenderCallback, ITileDataSink {
|
||||
public class VectorTileLoader extends TileLoader implements IRenderCallback, ITileDataSink {
|
||||
|
||||
private static final String TAG = MapTileLoader.class.getName();
|
||||
private static final String TAG = VectorTileLoader.class.getName();
|
||||
|
||||
private static final double STROKE_INCREASE = Math.sqrt(2.5);
|
||||
private static final byte LAYERS = 11;
|
||||
@ -117,7 +119,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
|
||||
debug = debugSettings;
|
||||
}
|
||||
|
||||
public MapTileLoader(TileManager tileManager) {
|
||||
public VectorTileLoader(TileManager tileManager) {
|
||||
super(tileManager);
|
||||
|
||||
mClipper = new LineClipper(0, 0, Tile.SIZE, Tile.SIZE, true);
|
||||
@ -155,7 +157,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
|
||||
* MercatorProjection.EARTH_CIRCUMFERENCE
|
||||
/ ((long) Tile.SIZE << mTile.zoomLevel));
|
||||
|
||||
mTile.layers = new Layers();
|
||||
mTile.layers = new ElementLayers();
|
||||
|
||||
// query database, which calls renderWay and renderPOI
|
||||
// callbacks while processing map tile data.
|
||||
@ -508,7 +510,7 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, ITileD
|
||||
SymbolItem it = SymbolItem.pool.get();
|
||||
it.x = mElement.points[0];
|
||||
it.y = mElement.points[1];
|
||||
it.symbol = symbol.texture;
|
||||
it.texRegion = symbol.texture;
|
||||
it.billboard = true;
|
||||
|
||||
mTile.symbols = Inlist.push(mTile.symbols, it);
|
@ -12,19 +12,19 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.labeling;
|
||||
package org.oscim.layers.tile.vector.labeling;
|
||||
|
||||
import org.oscim.backend.canvas.Color;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
|
||||
class Debug {
|
||||
|
||||
private final static float[] mDebugPoints = new float[4];
|
||||
|
||||
static void addDebugBox(Layers dbg, Label l, TextItem ti, int overlaps, boolean prev,
|
||||
static void addDebugBox(ElementLayers dbg, Label l, TextItem ti, int overlaps, boolean prev,
|
||||
float scale) {
|
||||
|
||||
LineLayer ll;
|
||||
@ -60,7 +60,7 @@ class Debug {
|
||||
}
|
||||
}
|
||||
|
||||
static void addDebugLayers(Layers dbg) {
|
||||
static void addDebugLayers(ElementLayers dbg) {
|
||||
int alpha = 0xaaffffff;
|
||||
|
||||
dbg.clear();
|
@ -12,10 +12,10 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.labeling;
|
||||
package org.oscim.layers.tile.vector.labeling;
|
||||
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.utils.OBB2D;
|
||||
|
||||
class Label extends TextItem {
|
@ -12,32 +12,32 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.labeling;
|
||||
package org.oscim.layers.tile.vector.labeling;
|
||||
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.layers.InputLayer;
|
||||
import org.oscim.layers.tile.TileRenderLayer;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.tiling.TileRenderer;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
|
||||
public class LabelLayer extends InputLayer {
|
||||
private final static String TAG = LabelLayer.class.getName();
|
||||
final TextRenderLayer mTextLayer;
|
||||
final TextRenderer mTextRenderer;
|
||||
|
||||
public LabelLayer(Map map, TileRenderLayer tileRenderLayer) {
|
||||
public LabelLayer(Map map, TileRenderer tileRenderLayer) {
|
||||
super(map);
|
||||
|
||||
//mTextLayer = new org.oscim.renderer.layers.TextRenderLayer(map, tileRenderLayer);
|
||||
mTextLayer = new TextRenderLayer(map, tileRenderLayer);
|
||||
mLayer = mTextLayer;
|
||||
mTextRenderer = new TextRenderer(map, tileRenderLayer);
|
||||
mRenderer = mTextRenderer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(MapPosition mapPosition, boolean changed, boolean clear) {
|
||||
if (clear)
|
||||
mTextLayer.clearLabels();
|
||||
mTextRenderer.clearLabels();
|
||||
}
|
||||
|
||||
private int multi;
|
||||
@ -47,17 +47,21 @@ public class LabelLayer extends InputLayer {
|
||||
int action = e.getAction() & MotionEvent.ACTION_MASK;
|
||||
if (action == MotionEvent.ACTION_POINTER_DOWN) {
|
||||
multi++;
|
||||
mTextLayer.hold(true);
|
||||
mTextRenderer.hold(true);
|
||||
} else if (action == MotionEvent.ACTION_POINTER_UP) {
|
||||
multi--;
|
||||
if (multi == 0)
|
||||
mTextLayer.hold(false);
|
||||
mTextRenderer.hold(false);
|
||||
} else if (action == MotionEvent.ACTION_CANCEL) {
|
||||
multi = 0;
|
||||
Log.d(TAG, "cancel " + multi);
|
||||
mTextLayer.hold(false);
|
||||
mTextRenderer.hold(false);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDetach() {
|
||||
}
|
||||
}
|
@ -13,7 +13,7 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.layers.labeling;
|
||||
package org.oscim.layers.tile.vector.labeling;
|
||||
|
||||
// TODO
|
||||
// 1. rewrite. seriously
|
||||
@ -30,30 +30,29 @@ package org.oscim.layers.labeling;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileRenderLayer;
|
||||
import org.oscim.layers.tile.TileSet;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.map.Viewport;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.Layer;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.LineRenderer;
|
||||
import org.oscim.renderer.sublayers.PolygonRenderer;
|
||||
import org.oscim.renderer.sublayers.SymbolItem;
|
||||
import org.oscim.renderer.sublayers.SymbolLayer;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.sublayers.TextLayer;
|
||||
import org.oscim.renderer.sublayers.TextureLayer;
|
||||
import org.oscim.renderer.sublayers.TextureRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.RenderElement;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.PolygonLayer;
|
||||
import org.oscim.renderer.elements.SymbolItem;
|
||||
import org.oscim.renderer.elements.SymbolLayer;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.renderer.elements.TextLayer;
|
||||
import org.oscim.renderer.elements.TextureLayer;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.tiling.TileRenderer;
|
||||
import org.oscim.tiling.TileSet;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.OBB2D;
|
||||
import org.oscim.utils.pool.LList;
|
||||
import org.oscim.utils.pool.Pool;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
|
||||
class TextRenderLayer extends BasicRenderLayer {
|
||||
class TextRenderer extends ElementRenderer {
|
||||
//private final static String TAG = TextRenderLayer.class.getName();
|
||||
|
||||
private final static float MIN_CAPTION_DIST = 5;
|
||||
@ -130,10 +129,10 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
|
||||
private float mSquareRadius;
|
||||
private int mRelabelCnt;
|
||||
private final TileRenderLayer mTileLayer;
|
||||
private final TileRenderer mTileLayer;
|
||||
private final Map mMap;
|
||||
|
||||
public TextRenderLayer(Map map, TileRenderLayer baseLayer) {
|
||||
public TextRenderer(Map map, TileRenderer baseLayer) {
|
||||
mMap = map;
|
||||
mViewport = map.getViewport();
|
||||
mTileLayer = baseLayer;
|
||||
@ -259,7 +258,7 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
private Layers mDebugLayer;
|
||||
private ElementLayers mDebugLayer;
|
||||
|
||||
private Label getLabel() {
|
||||
Label l = (Label) mPool.get();
|
||||
@ -304,9 +303,9 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
return false;
|
||||
}
|
||||
|
||||
Layers dbg = null;
|
||||
ElementLayers dbg = null;
|
||||
if (mMap.getDebugSettings().debugLabels)
|
||||
dbg = new Layers();
|
||||
dbg = new ElementLayers();
|
||||
|
||||
int mw = (mMap.getWidth() + Tile.SIZE) / 2;
|
||||
int mh = (mMap.getHeight() + Tile.SIZE) / 2;
|
||||
@ -529,7 +528,7 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
if (ti.text.caption){
|
||||
if (ti.text.texture != null) {
|
||||
SymbolItem s = SymbolItem.pool.get();
|
||||
s.symbol = ti.text.texture;
|
||||
s.texRegion = ti.text.texture;
|
||||
s.x = ti.x;
|
||||
s.y = ti.y;
|
||||
s.billboard = true;
|
||||
@ -559,12 +558,12 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
dx = flipLongitude(dx, maxx);
|
||||
|
||||
for (SymbolItem ti = t.symbols; ti != null; ti = ti.next) {
|
||||
if (ti.symbol == null)
|
||||
if (ti.texRegion == null)
|
||||
continue;
|
||||
|
||||
SymbolItem s = SymbolItem.pool.get();
|
||||
|
||||
s.symbol = ti.symbol;
|
||||
s.texRegion = ti.texRegion;
|
||||
s.x = (float) ((dx + ti.x) * scale);
|
||||
s.y = (float) ((dy + ti.y) * scale);
|
||||
s.billboard = true;
|
||||
@ -703,20 +702,20 @@ class TextRenderLayer extends BasicRenderLayer {
|
||||
setMatrix(pos, m, true);
|
||||
|
||||
if (layers.baseLayers != null) {
|
||||
for (Layer l = layers.baseLayers; l != null;) {
|
||||
if (l.type == Layer.POLYGON) {
|
||||
l = PolygonRenderer.draw(pos, l, m, true, 1, false);
|
||||
for (RenderElement l = layers.baseLayers; l != null;) {
|
||||
if (l.type == RenderElement.POLYGON) {
|
||||
l = PolygonLayer.Renderer.draw(pos, l, m, true, 1, false);
|
||||
} else {
|
||||
float div = scale * (float) (pos.scale / (1 << pos.zoomLevel));
|
||||
l = LineRenderer.draw(layers, l, pos, m, div, 0);
|
||||
l = LineLayer.Renderer.draw(layers, l, pos, m, div, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setMatrix(pos, m, false);
|
||||
|
||||
for (Layer l = layers.textureLayers; l != null;)
|
||||
l = TextureRenderer.draw(l, scale, m);
|
||||
for (RenderElement l = layers.textureLayers; l != null;)
|
||||
l = TextureLayer.Renderer.draw(l, scale, m);
|
||||
}
|
||||
|
||||
//private boolean mHolding;
|
@ -13,12 +13,12 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile.vector;
|
||||
package org.oscim.layers.tile.vector.labeling;
|
||||
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.utils.GeometryUtils;
|
||||
import org.oscim.utils.LineClipper;
|
||||
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.view;
|
||||
package org.oscim.map;
|
||||
|
||||
/**
|
||||
* A simple DTO to stores flags for debugging rendered map tiles.
|
@ -14,7 +14,7 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.view;
|
||||
package org.oscim.map;
|
||||
|
||||
import java.util.AbstractList;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
@ -23,11 +23,9 @@ import org.oscim.backend.Log;
|
||||
import org.oscim.backend.input.KeyEvent;
|
||||
import org.oscim.backend.input.MotionEvent;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Point;
|
||||
import org.oscim.layers.InputLayer;
|
||||
import org.oscim.layers.Layer;
|
||||
import org.oscim.layers.overlay.Overlay.Snappable;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
|
||||
public class Layers extends AbstractList<Layer> {
|
||||
private final static String TAG = Layers.class.getName();
|
||||
@ -68,13 +66,13 @@ public class Layers extends AbstractList<Layer> {
|
||||
}
|
||||
|
||||
private boolean mDirtyLayers;
|
||||
private RenderLayer[] mDrawLayers;
|
||||
private LayerRenderer[] mLayerRenderer;
|
||||
|
||||
public RenderLayer[] getRenderLayers() {
|
||||
public LayerRenderer[] getLayerRenderer() {
|
||||
if (mDirtyLayers)
|
||||
updateLayers();
|
||||
|
||||
return mDrawLayers;
|
||||
return mLayerRenderer;
|
||||
}
|
||||
|
||||
public void onUpdate(MapPosition mapPosition, boolean changed, boolean clear) {
|
||||
@ -108,7 +106,7 @@ public class Layers extends AbstractList<Layer> {
|
||||
for (int i = 0, n = mLayerList.size(); i < n; i++) {
|
||||
Layer o = mLayerList.get(i);
|
||||
|
||||
if (o.getLayer() != null)
|
||||
if (o.getRenderer() != null)
|
||||
numRenderLayers++;
|
||||
|
||||
if (o instanceof InputLayer)
|
||||
@ -117,14 +115,14 @@ public class Layers extends AbstractList<Layer> {
|
||||
mLayers[i] = o;
|
||||
}
|
||||
|
||||
mDrawLayers = new RenderLayer[numRenderLayers];
|
||||
mLayerRenderer = new LayerRenderer[numRenderLayers];
|
||||
mInputLayer = new InputLayer[numInputLayers];
|
||||
|
||||
for (int i = 0, cntR = 0, cntI = 1, n = mLayerList.size(); i < n; i++) {
|
||||
Layer o = mLayerList.get(i);
|
||||
RenderLayer l = o.getLayer();
|
||||
LayerRenderer l = o.getRenderer();
|
||||
if (l != null)
|
||||
mDrawLayers[cntR++] = l;
|
||||
mLayerRenderer[cntR++] = l;
|
||||
|
||||
if (o instanceof InputLayer) {
|
||||
// sort from top to bottom, so that highest layers
|
||||
@ -218,18 +216,6 @@ public class Layers extends AbstractList<Layer> {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean onSnapToItem(int x, int y, Point snapPoint) {
|
||||
if (mDirtyLayers)
|
||||
updateLayers();
|
||||
|
||||
for (InputLayer o : mInputLayer)
|
||||
if (o instanceof Snappable)
|
||||
if (((Snappable) o).onSnapToItem(x, y, snapPoint))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// /* GestureDetector.OnDoubleTapListener */
|
||||
//
|
||||
// public boolean onDoubleTap(MotionEvent e) {
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.view;
|
||||
package org.oscim.map;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.BoundingBox;
|
||||
@ -20,13 +20,13 @@ import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.layers.MapEventLayer;
|
||||
import org.oscim.layers.tile.bitmap.BitmapTileLayer;
|
||||
import org.oscim.layers.tile.vector.MapTileLayer;
|
||||
import org.oscim.layers.tile.vector.MapTileLoader;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.layers.tile.vector.VectorTileLayer;
|
||||
import org.oscim.layers.tile.vector.VectorTileLoader;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.theme.IRenderTheme;
|
||||
import org.oscim.theme.InternalRenderTheme;
|
||||
import org.oscim.theme.ThemeLoader;
|
||||
import org.oscim.tilesource.TileSource;
|
||||
import org.oscim.tiling.source.TileSource;
|
||||
import org.oscim.utils.async.AsyncExecutor;
|
||||
|
||||
public abstract class Map {
|
||||
@ -45,7 +45,7 @@ public abstract class Map {
|
||||
protected boolean mClearMap;
|
||||
protected final MapEventLayer mEventLayer;
|
||||
|
||||
private MapTileLayer mBaseLayer;
|
||||
private VectorTileLayer mBaseLayer;
|
||||
//private BitmapTileLayer mBackgroundLayer;
|
||||
|
||||
public Map() {
|
||||
@ -58,7 +58,7 @@ public abstract class Map {
|
||||
mAsyncExecutor = new AsyncExecutor(2);
|
||||
|
||||
mDebugSettings = new DebugSettings();
|
||||
MapTileLoader.setDebugSettings(mDebugSettings);
|
||||
VectorTileLoader.setDebugSettings(mDebugSettings);
|
||||
|
||||
mEventLayer = new MapEventLayer(this);
|
||||
mLayers.add(0, mEventLayer);
|
||||
@ -68,8 +68,8 @@ public abstract class Map {
|
||||
return mEventLayer;
|
||||
}
|
||||
|
||||
public MapTileLayer setBaseMap(TileSource tileSource) {
|
||||
mBaseLayer = new MapTileLayer(this);
|
||||
public VectorTileLayer setBaseMap(TileSource tileSource) {
|
||||
mBaseLayer = new VectorTileLayer(this);
|
||||
|
||||
mBaseLayer.setTileSource(tileSource);
|
||||
mLayers.add(1, mBaseLayer);
|
||||
@ -81,7 +81,7 @@ public abstract class Map {
|
||||
mLayers.add(1, tileLayer);
|
||||
}
|
||||
|
||||
public MapTileLayer setBaseMap(BitmapTileLayer tileLayer) {
|
||||
public VectorTileLayer setBaseMap(BitmapTileLayer tileLayer) {
|
||||
mLayers.add(1, tileLayer);
|
||||
return null;
|
||||
}
|
||||
@ -106,7 +106,7 @@ public abstract class Map {
|
||||
|
||||
mCurrentTheme = theme;
|
||||
mBaseLayer.setRenderTheme(t);
|
||||
GLRenderer.setBackgroundColor(t.getMapBackground());
|
||||
MapRenderer.setBackgroundColor(t.getMapBackground());
|
||||
|
||||
clearMap();
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
package org.oscim.view;
|
||||
package org.oscim.map;
|
||||
|
||||
import org.oscim.core.BoundingBox;
|
||||
import org.oscim.core.GeoPoint;
|
@ -13,7 +13,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.view;
|
||||
package org.oscim.map;
|
||||
|
||||
import org.oscim.core.BoundingBox;
|
||||
import org.oscim.core.Box;
|
@ -12,22 +12,19 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.sublayers.BitmapLayer;
|
||||
import org.oscim.renderer.sublayers.BitmapRenderer;
|
||||
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.BitmapLayer;
|
||||
|
||||
/**
|
||||
* RenderLayer to draw a custom Bitmap.
|
||||
* NOTE: Only modify the Bitmap within a synchronized block!
|
||||
* synchronized(bitmap){}
|
||||
* Then call updateBitmap().
|
||||
* synchronized(bitmap){} Then call updateBitmap().
|
||||
*/
|
||||
public class BitmapRenderLayer extends BasicRenderLayer {
|
||||
public class BitmapRenderer extends ElementRenderer {
|
||||
|
||||
private Bitmap mBitmap;
|
||||
private int mWidth;
|
||||
@ -87,6 +84,6 @@ public class BitmapRenderLayer extends BasicRenderLayer {
|
||||
@Override
|
||||
protected synchronized void render(MapPosition pos, Matrices m) {
|
||||
m.useScreenCoordinates(false, 8);
|
||||
BitmapRenderer.draw(layers.textureLayers, m, 1, 1);
|
||||
BitmapLayer.Renderer.draw(layers.textureLayers, m, 1, 1);
|
||||
}
|
||||
}
|
@ -12,33 +12,29 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.renderer.sublayers.BitmapRenderer;
|
||||
import org.oscim.renderer.sublayers.Layer;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.LineRenderer;
|
||||
import org.oscim.renderer.sublayers.LineTexRenderer;
|
||||
import org.oscim.renderer.sublayers.PolygonRenderer;
|
||||
import org.oscim.renderer.sublayers.TextureRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.BitmapLayer;
|
||||
import org.oscim.renderer.elements.RenderElement;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.LineTexLayer;
|
||||
import org.oscim.renderer.elements.PolygonLayer;
|
||||
import org.oscim.renderer.elements.TextureLayer;
|
||||
import org.oscim.utils.FastMath;
|
||||
|
||||
/**
|
||||
* Base class to use the renderer.sublayers for drawing
|
||||
*/
|
||||
public abstract class BasicRenderLayer extends RenderLayer {
|
||||
public abstract class ElementRenderer extends LayerRenderer {
|
||||
|
||||
public final Layers layers;
|
||||
public final ElementLayers layers;
|
||||
|
||||
public BasicRenderLayer() {
|
||||
layers = new Layers();
|
||||
public ElementRenderer() {
|
||||
layers = new ElementLayers();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -58,18 +54,18 @@ public abstract class BasicRenderLayer extends RenderLayer {
|
||||
if (layers.baseLayers != null) {
|
||||
setMatrix(curPos, m, true);
|
||||
|
||||
for (Layer l = layers.baseLayers; l != null;) {
|
||||
for (RenderElement l = layers.baseLayers; l != null;) {
|
||||
switch (l.type) {
|
||||
case Layer.POLYGON:
|
||||
l = PolygonRenderer.draw(curPos, l, m, true, 1, false);
|
||||
case RenderElement.POLYGON:
|
||||
l = PolygonLayer.Renderer.draw(curPos, l, m, true, 1, false);
|
||||
break;
|
||||
|
||||
case Layer.LINE:
|
||||
l = LineRenderer.draw(layers, l, curPos, m, div, simple);
|
||||
case RenderElement.LINE:
|
||||
l = LineLayer.Renderer.draw(layers, l, curPos, m, div, simple);
|
||||
break;
|
||||
|
||||
case Layer.TEXLINE:
|
||||
l = LineTexRenderer.draw(layers, l, curPos, m, div);
|
||||
case RenderElement.TEXLINE:
|
||||
l = LineTexLayer.Renderer.draw(layers, l, curPos, m, div);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -80,14 +76,14 @@ public abstract class BasicRenderLayer extends RenderLayer {
|
||||
|
||||
float scale = (float) (pos.scale / curPos.scale);
|
||||
|
||||
for (Layer l = layers.textureLayers; l != null;) {
|
||||
for (RenderElement l = layers.textureLayers; l != null;) {
|
||||
switch (l.type) {
|
||||
case Layer.BITMAP:
|
||||
l = BitmapRenderer.draw(l, m, 1, 1);
|
||||
case RenderElement.BITMAP:
|
||||
l = BitmapLayer.Renderer.draw(l, m, 1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
l = TextureRenderer.draw(l, scale, m);
|
||||
l = TextureLayer.Renderer.draw(l, scale, m);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -106,7 +102,7 @@ public abstract class BasicRenderLayer extends RenderLayer {
|
||||
if (layers.vbo == null)
|
||||
layers.vbo = BufferObject.get(GL20.GL_ARRAY_BUFFER, newSize);
|
||||
|
||||
if (GLRenderer.uploadLayers(layers, newSize, true))
|
||||
if (MapRenderer.uploadLayers(layers, newSize, true))
|
||||
setReady(true);
|
||||
}
|
||||
}
|
@ -12,33 +12,33 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.layers.tile.TileRenderLayer;
|
||||
import org.oscim.layers.tile.TileSet;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.renderer.sublayers.ExtrusionLayer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.ExtrusionLayer;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.tiling.TileRenderer;
|
||||
import org.oscim.tiling.TileSet;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
public class ExtrusionRenderLayer extends RenderLayer {
|
||||
private final static String TAG = ExtrusionRenderLayer.class.getName();
|
||||
// TODO move MapTile part to BuildingLayer and make
|
||||
// this class work on ExtrusionLayers
|
||||
|
||||
public class ExtrusionRenderer extends LayerRenderer {
|
||||
private final static String TAG = ExtrusionRenderer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
private final TileRenderLayer mTileLayer;
|
||||
private final TileRenderer mTileLayer;
|
||||
|
||||
protected float mAlpha = 1;
|
||||
|
||||
public ExtrusionRenderLayer(TileRenderLayer tileRenderLayer) {
|
||||
public ExtrusionRenderer(TileRenderer tileRenderLayer) {
|
||||
mTileLayer = tileRenderLayer;
|
||||
mTileSet = new TileSet();
|
||||
}
|
||||
@ -127,7 +127,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
|
||||
|
||||
if (!el.compiled) {
|
||||
int numShorts = el.mNumVertices * 8;
|
||||
el.compile(GLRenderer.getShortBuffer(numShorts));
|
||||
el.compile(MapRenderer.getShortBuffer(numShorts));
|
||||
GlUtils.checkGlError("...");
|
||||
}
|
||||
|
||||
@ -254,7 +254,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
|
||||
for (int i = 0; i < mTileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
ExtrusionLayer el = (ExtrusionLayer) t.layers.extrusionLayers;
|
||||
int d = GLRenderer.depthOffset(t) * 10;
|
||||
int d = MapRenderer.depthOffset(t) * 10;
|
||||
setMatrix(pos, m, t, d);
|
||||
m.mvp.setAsUniform(uExtMatrix);
|
||||
|
||||
@ -280,7 +280,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
|
||||
ExtrusionLayer el = (ExtrusionLayer) t.layers.extrusionLayers;
|
||||
|
||||
GL.glDepthFunc(GL20.GL_EQUAL);
|
||||
int d = GLRenderer.depthOffset(t) * 10;
|
||||
int d = MapRenderer.depthOffset(t) * 10;
|
||||
setMatrix(pos, m, t, d);
|
||||
m.mvp.setAsUniform(uExtMatrix);
|
||||
|
||||
@ -341,7 +341,7 @@ public class ExtrusionRenderLayer extends RenderLayer {
|
||||
|
||||
float x = (float) ((tile.x - pos.x) * curScale);
|
||||
float y = (float) ((tile.y - pos.y) * curScale);
|
||||
m.mvp.setTransScale(x, y, scale / GLRenderer.COORD_SCALE);
|
||||
m.mvp.setTransScale(x, y, scale / MapRenderer.COORD_SCALE);
|
||||
|
||||
// scale height
|
||||
m.mvp.setValue(10, scale / 10);
|
@ -12,21 +12,21 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.backend.canvas.Color;
|
||||
import org.oscim.backend.canvas.Paint.Cap;
|
||||
import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.sublayers.TextLayer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.renderer.elements.TextLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
|
||||
public class GridRenderLayer extends BasicRenderLayer {
|
||||
public class GridRenderer extends ElementRenderer {
|
||||
// private final static String TILE_FORMAT = "%d/%d/%d";
|
||||
private final TextLayer mTextLayer;
|
||||
private final Text mText;
|
||||
@ -37,7 +37,7 @@ public class GridRenderLayer extends BasicRenderLayer {
|
||||
|
||||
private int mCurX, mCurY, mCurZ;
|
||||
|
||||
public GridRenderLayer() {
|
||||
public GridRenderer() {
|
||||
|
||||
int size = Tile.SIZE;
|
||||
|
@ -16,9 +16,9 @@ package org.oscim.renderer;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
|
||||
public abstract class RenderLayer {
|
||||
public abstract class LayerRenderer {
|
||||
|
||||
/**
|
||||
* Use mMapPosition.copy(position) to keep the position for which
|
||||
@ -32,20 +32,20 @@ public abstract class RenderLayer {
|
||||
|
||||
/**
|
||||
* Set 'ready for render' state when layer data is ready for rendering.
|
||||
* This will
|
||||
* */
|
||||
protected void setReady(boolean ready){
|
||||
*
|
||||
* @param true if render() should be called, false otherwise.
|
||||
*/
|
||||
protected void setReady(boolean ready) {
|
||||
isReady = ready;
|
||||
}
|
||||
|
||||
public RenderLayer() {
|
||||
public LayerRenderer() {
|
||||
mMapPosition = new MapPosition();
|
||||
}
|
||||
|
||||
/**
|
||||
* ////////////////////// GLRender Thread ///////////////////////////
|
||||
* 1. Called first by GLRenderer:
|
||||
* Update the layer state here.
|
||||
* ////////////////////// MapRender Thread ///////////////////////////
|
||||
* 1. Called first by MapRenderer: Update the state here.
|
||||
*
|
||||
* @param position current MapPosition
|
||||
* @param changed
|
||||
@ -64,7 +64,7 @@ public abstract class RenderLayer {
|
||||
protected abstract void compile();
|
||||
|
||||
/**
|
||||
* 3. Draw layer:
|
||||
* 3. Draw layer: called by MapRenderer when isReady == true.
|
||||
*
|
||||
* @param position current MapPosition
|
||||
* @param matrices contains the current view- and projection-matrices.
|
||||
@ -100,7 +100,7 @@ public abstract class RenderLayer {
|
||||
// x -= 1.0;
|
||||
|
||||
matrices.mvp.setTransScale((float) (x * tileScale), (float) (y * tileScale),
|
||||
(float) ((position.scale / oPos.scale) / GLRenderer.COORD_SCALE));
|
||||
(float) ((position.scale / oPos.scale) / MapRenderer.COORD_SCALE));
|
||||
|
||||
matrices.mvp.multiplyLhs(project ? matrices.viewproj : matrices.view);
|
||||
}
|
@ -25,17 +25,17 @@ import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.layers.tile.MapTile;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.map.Viewport;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.tiling.MapTile;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.utils.Matrix4;
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
import org.oscim.utils.pool.Pool;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
|
||||
public class GLRenderer {
|
||||
private static final String TAG = GLRenderer.class.getName();
|
||||
public class MapRenderer {
|
||||
private static final String TAG = MapRenderer.class.getName();
|
||||
|
||||
private static GL20 GL = GLAdapter.get();
|
||||
|
||||
@ -148,7 +148,7 @@ public class GLRenderer {
|
||||
* @param map
|
||||
* the MapView
|
||||
*/
|
||||
public GLRenderer(Map map) {
|
||||
public MapRenderer(Map map) {
|
||||
|
||||
mMap = map;
|
||||
mViewport = map.getViewport();
|
||||
@ -232,7 +232,7 @@ public class GLRenderer {
|
||||
return b.intBuffer;
|
||||
}
|
||||
|
||||
public static boolean uploadLayers(Layers layers, int newSize,
|
||||
public static boolean uploadLayers(ElementLayers layers, int newSize,
|
||||
boolean addFill) {
|
||||
// add fill coordinates
|
||||
if (addFill)
|
||||
@ -315,10 +315,10 @@ public class GLRenderer {
|
||||
//GL.glBindTexture(GL20.GL_TEXTURE_2D, 0);
|
||||
|
||||
/* update layers */
|
||||
RenderLayer[] layers = mMap.getLayers().getRenderLayers();
|
||||
LayerRenderer[] layers = mMap.getLayers().getLayerRenderer();
|
||||
|
||||
for (int i = 0, n = layers.length; i < n; i++) {
|
||||
RenderLayer renderLayer = layers[i];
|
||||
LayerRenderer renderLayer = layers[i];
|
||||
|
||||
renderLayer.update(pos, changed, mMatrices);
|
||||
|
||||
@ -385,7 +385,7 @@ public class GLRenderer {
|
||||
indices[i + 4] = (short) (j + 1);
|
||||
indices[i + 5] = (short) (j + 3);
|
||||
}
|
||||
ShortBuffer buf = GLRenderer.getShortBuffer(indices.length);
|
||||
ShortBuffer buf = MapRenderer.getShortBuffer(indices.length);
|
||||
buf.put(indices);
|
||||
buf.flip();
|
||||
|
||||
@ -396,7 +396,7 @@ public class GLRenderer {
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// initialize default quad
|
||||
FloatBuffer floatBuffer = GLRenderer.getFloatBuffer(indices.length);
|
||||
FloatBuffer floatBuffer = MapRenderer.getFloatBuffer(indices.length);
|
||||
|
||||
float[] quad = new float[] { -1, -1, -1, 1, 1, -1, 1, 1 };
|
||||
floatBuffer.put(quad);
|
||||
@ -423,7 +423,7 @@ public class GLRenderer {
|
||||
// Log.d(TAG, GL.glGetString(GL20.GL_EXTENSIONS));
|
||||
|
||||
// classes that require GL context for initialization
|
||||
Layers.initRenderer();
|
||||
ElementLayers.initRenderer();
|
||||
|
||||
// Set up some vertex buffer objects
|
||||
BufferObject.init(CACHE_TILES);
|
@ -17,7 +17,7 @@ package org.oscim.renderer.atlas;
|
||||
import org.oscim.backend.CanvasAdapter;
|
||||
import org.oscim.backend.canvas.Canvas;
|
||||
import org.oscim.renderer.atlas.TextureAtlas.Rect;
|
||||
import org.oscim.renderer.sublayers.TextureItem;
|
||||
import org.oscim.renderer.elements.TextureItem;
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
|
||||
|
||||
|
@ -63,7 +63,7 @@ import java.util.HashMap;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.renderer.sublayers.TextureItem;
|
||||
import org.oscim.renderer.elements.TextureItem;
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
|
||||
|
||||
|
265
vtm/src/org/oscim/renderer/elements/BitmapLayer.java
Normal file
265
vtm/src/org/oscim/renderer/elements/BitmapLayer.java
Normal file
@ -0,0 +1,265 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
/**
|
||||
* Renderer for a single bitmap, width and height must be power of 2.
|
||||
*/
|
||||
public class BitmapLayer extends TextureLayer {
|
||||
// private final static String TAG = BitmapLayer.class.getName();
|
||||
private Bitmap mBitmap;
|
||||
private final boolean mReuseBitmap;
|
||||
private final short[] mVertices;
|
||||
|
||||
/**
|
||||
* @param reuseBitmap false if the Bitmap should be recycled after
|
||||
* it is compiled to texture.
|
||||
*/
|
||||
public BitmapLayer(boolean reuseBitmap) {
|
||||
type = RenderElement.BITMAP;
|
||||
mReuseBitmap = reuseBitmap;
|
||||
mVertices = new short[24];
|
||||
|
||||
// used for size calculation of Layers buffer.
|
||||
verticesCnt = 4;
|
||||
}
|
||||
|
||||
public void setBitmap(Bitmap bitmap, int w, int h) {
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
|
||||
mBitmap = bitmap;
|
||||
if (this.textures == null)
|
||||
this.textures = new TextureItem(mBitmap);
|
||||
|
||||
TextureItem ti = this.textures;
|
||||
ti.vertices = TextureLayer.Renderer.INDICES_PER_SPRITE;
|
||||
}
|
||||
|
||||
private int mWidth, mHeight;
|
||||
|
||||
/**
|
||||
* Set target dimension to renderthe bitmap
|
||||
*/
|
||||
public void setSize(int w, int h) {
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
}
|
||||
|
||||
private void setVertices(ShortBuffer sbuf) {
|
||||
short[] buf = mVertices;
|
||||
short w = (short) (mWidth * MapRenderer.COORD_SCALE);
|
||||
short h = (short) (mHeight * MapRenderer.COORD_SCALE);
|
||||
|
||||
short t = 1;
|
||||
|
||||
int pos = 0;
|
||||
// top-left
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = 0;
|
||||
// bot-left
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = h;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = t;
|
||||
// top-right
|
||||
buf[pos++] = w;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = t;
|
||||
buf[pos++] = 0;
|
||||
// bot-right
|
||||
buf[pos++] = w;
|
||||
buf[pos++] = h;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = t;
|
||||
buf[pos++] = t;
|
||||
|
||||
this.offset = sbuf.position() * 2; // bytes
|
||||
sbuf.put(buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean prepare() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
|
||||
if (mBitmap == null)
|
||||
return;
|
||||
|
||||
setVertices(sbuf);
|
||||
|
||||
textures.upload();
|
||||
|
||||
if (!mReuseBitmap) {
|
||||
mBitmap.recycle();
|
||||
mBitmap = null;
|
||||
textures.bitmap = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
|
||||
if (mBitmap != null) {
|
||||
if (!mReuseBitmap)
|
||||
mBitmap.recycle();
|
||||
|
||||
mBitmap = null;
|
||||
textures.bitmap = null;
|
||||
}
|
||||
|
||||
TextureItem.releaseTexture(textures);
|
||||
textures = null;
|
||||
|
||||
VertexItem.pool.releaseAll(vertexItems);
|
||||
vertexItems = null;
|
||||
}
|
||||
|
||||
public static final class Renderer {
|
||||
|
||||
//private final static String TAG = BitmapRenderer.class.getName();
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
public final static boolean debug = true;
|
||||
|
||||
private static int mTextureProgram;
|
||||
private static int hTextureMVMatrix;
|
||||
private static int hTextureProjMatrix;
|
||||
private static int hTextureVertex;
|
||||
private static int hTextureScale;
|
||||
private static int hTextureScreenScale;
|
||||
private static int hTextureTexCoord;
|
||||
|
||||
private static int hAlpha;
|
||||
|
||||
public final static int INDICES_PER_SPRITE = 6;
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
|
||||
static void init() {
|
||||
mTextureProgram = GlUtils.createProgram(textVertexShader,
|
||||
textFragmentShader);
|
||||
|
||||
hTextureMVMatrix = GL.glGetUniformLocation(mTextureProgram, "u_mv");
|
||||
hTextureProjMatrix = GL.glGetUniformLocation(mTextureProgram, "u_proj");
|
||||
hTextureScale = GL.glGetUniformLocation(mTextureProgram, "u_scale");
|
||||
hTextureScreenScale = GL.glGetUniformLocation(mTextureProgram, "u_swidth");
|
||||
hTextureVertex = GL.glGetAttribLocation(mTextureProgram, "vertex");
|
||||
hTextureTexCoord = GL.glGetAttribLocation(mTextureProgram, "tex_coord");
|
||||
hAlpha = GL.glGetUniformLocation(mTextureProgram, "u_alpha");
|
||||
}
|
||||
|
||||
public static RenderElement draw(RenderElement renderElement, Matrices m, float scale, float alpha) {
|
||||
//GLState.test(false, false);
|
||||
GLState.blend(true);
|
||||
|
||||
GLState.useProgram(mTextureProgram);
|
||||
|
||||
GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
|
||||
|
||||
TextureLayer tl = (TextureLayer) renderElement;
|
||||
|
||||
if (tl.fixed)
|
||||
GL.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
|
||||
else
|
||||
GL.glUniform1f(hTextureScale, 1);
|
||||
|
||||
GL.glUniform1f(hTextureScreenScale, 1f / MapRenderer.screenWidth);
|
||||
GL.glUniform1f(hAlpha, alpha);
|
||||
|
||||
m.proj.setAsUniform(hTextureProjMatrix);
|
||||
|
||||
m.mvp.setAsUniform(hTextureMVMatrix);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, MapRenderer.mQuadIndicesID);
|
||||
|
||||
for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
|
||||
|
||||
ti.bind();
|
||||
|
||||
int maxVertices = MapRenderer.maxQuads * INDICES_PER_SPRITE;
|
||||
|
||||
// draw up to maxVertices in each iteration
|
||||
for (int i = 0; i < ti.vertices; i += maxVertices) {
|
||||
// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
|
||||
int off = (ti.offset + i) * 8 + tl.offset;
|
||||
|
||||
GL.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GL20.GL_SHORT, false, 12, off);
|
||||
|
||||
GL.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GL20.GL_SHORT, false, 12, off + 8);
|
||||
|
||||
int numVertices = ti.vertices - i;
|
||||
if (numVertices > maxVertices)
|
||||
numVertices = maxVertices;
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numVertices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return renderElement.next;
|
||||
}
|
||||
|
||||
private final static String textVertexShader = ""
|
||||
+ "precision mediump float; "
|
||||
+ "attribute vec4 vertex;"
|
||||
+ "attribute vec2 tex_coord;"
|
||||
+ "uniform mat4 u_mv;"
|
||||
+ "uniform mat4 u_proj;"
|
||||
+ "uniform float u_scale;"
|
||||
+ "uniform float u_swidth;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mv * vec4(vertex.xy, 0.0, 1.0);"
|
||||
+ " tex_c = tex_coord;"
|
||||
+ "}";
|
||||
|
||||
private final static String textFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_alpha;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = texture2D(tex, tex_c.xy) * u_alpha;"
|
||||
+ "}";
|
||||
}
|
||||
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
@ -21,24 +21,24 @@ import org.oscim.theme.renderinstruction.Line;
|
||||
|
||||
import org.oscim.backend.Log;
|
||||
|
||||
public class Layers {
|
||||
private final static String TAG = Layers.class.getName();
|
||||
public class ElementLayers {
|
||||
private final static String TAG = ElementLayers.class.getName();
|
||||
|
||||
public static void initRenderer() {
|
||||
LineRenderer.init();
|
||||
LineTexRenderer.init();
|
||||
PolygonRenderer.init();
|
||||
TextureRenderer.init();
|
||||
BitmapRenderer.init();
|
||||
LineLayer.Renderer.init();
|
||||
LineTexLayer.Renderer.init();
|
||||
PolygonLayer.Renderer.init();
|
||||
TextureLayer.Renderer.init();
|
||||
BitmapLayer.Renderer.init();
|
||||
TextureItem.init(0);
|
||||
}
|
||||
|
||||
// mixed Polygon- and LineLayer
|
||||
public Layer baseLayers;
|
||||
public RenderElement baseLayers;
|
||||
// Text- and SymbolLayer
|
||||
public Layer textureLayers;
|
||||
public RenderElement textureLayers;
|
||||
//
|
||||
public Layer extrusionLayers;
|
||||
public RenderElement extrusionLayers;
|
||||
|
||||
// VBO holds all vertex data to draw lines and polygons
|
||||
// after are compilation.
|
||||
@ -52,7 +52,7 @@ public class Layers {
|
||||
// To not need to switch VertexAttribPointer positions all the time:
|
||||
// 1. polygons are packed in VBO at offset 0
|
||||
// 2. lines afterwards at lineOffset
|
||||
// 3. other layers keep their byte offset in Layer.offset
|
||||
// 3. other layers keep their byte offset in RenderElement.offset
|
||||
public int lineOffset;
|
||||
public int texLineOffset;
|
||||
|
||||
@ -60,14 +60,14 @@ public class Layers {
|
||||
// used for animations
|
||||
public long time;
|
||||
|
||||
private Layer mCurLayer;
|
||||
private RenderElement mCurLayer;
|
||||
|
||||
/**
|
||||
* add the LineLayer for a level with a given Line style. Levels are
|
||||
* ordered from bottom (0) to top
|
||||
*/
|
||||
public LineLayer addLineLayer(int level, Line style) {
|
||||
LineLayer ll = (LineLayer) getLayer(level, Layer.LINE);
|
||||
LineLayer ll = (LineLayer) getLayer(level, RenderElement.LINE);
|
||||
if (ll == null)
|
||||
return null;
|
||||
|
||||
@ -82,7 +82,7 @@ public class Layers {
|
||||
* bottom (0) to top
|
||||
*/
|
||||
public LineLayer getLineLayer(int level) {
|
||||
return (LineLayer) getLayer(level, Layer.LINE);
|
||||
return (LineLayer) getLayer(level, RenderElement.LINE);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -91,7 +91,7 @@ public class Layers {
|
||||
*/
|
||||
|
||||
public PolygonLayer getPolygonLayer(int level) {
|
||||
return (PolygonLayer) getLayer(level, Layer.POLYGON);
|
||||
return (PolygonLayer) getLayer(level, RenderElement.POLYGON);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -100,7 +100,7 @@ public class Layers {
|
||||
*/
|
||||
|
||||
public LineTexLayer getLineTexLayer(int level) {
|
||||
return (LineTexLayer) getLayer(level, Layer.TEXLINE);
|
||||
return (LineTexLayer) getLayer(level, RenderElement.TEXLINE);
|
||||
}
|
||||
|
||||
public TextLayer addTextLayer(TextLayer textLayer) {
|
||||
@ -109,12 +109,12 @@ public class Layers {
|
||||
return textLayer;
|
||||
}
|
||||
|
||||
private Layer getLayer(int level, byte type) {
|
||||
Layer l = baseLayers;
|
||||
Layer layer = null;
|
||||
private RenderElement getLayer(int level, byte type) {
|
||||
RenderElement l = baseLayers;
|
||||
RenderElement renderElement = null;
|
||||
|
||||
if (mCurLayer != null && mCurLayer.level == level) {
|
||||
layer = mCurLayer;
|
||||
renderElement = mCurLayer;
|
||||
} else {
|
||||
|
||||
if (l == null || l.level > level) {
|
||||
@ -124,7 +124,7 @@ public class Layers {
|
||||
while (true) {
|
||||
// found layer
|
||||
if (l.level == level) {
|
||||
layer = l;
|
||||
renderElement = l;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -136,40 +136,40 @@ public class Layers {
|
||||
}
|
||||
}
|
||||
|
||||
if (layer == null) {
|
||||
// add a new Layer
|
||||
if (type == Layer.LINE)
|
||||
layer = new LineLayer(level);
|
||||
else if (type == Layer.POLYGON)
|
||||
layer = new PolygonLayer(level);
|
||||
else if (type == Layer.TEXLINE)
|
||||
layer = new LineTexLayer(level);
|
||||
if (renderElement == null) {
|
||||
// add a new RenderElement
|
||||
if (type == RenderElement.LINE)
|
||||
renderElement = new LineLayer(level);
|
||||
else if (type == RenderElement.POLYGON)
|
||||
renderElement = new PolygonLayer(level);
|
||||
else if (type == RenderElement.TEXLINE)
|
||||
renderElement = new LineTexLayer(level);
|
||||
else
|
||||
// TODO throw execption
|
||||
return null;
|
||||
|
||||
if (l == null) {
|
||||
// insert at start
|
||||
layer.next = baseLayers;
|
||||
baseLayers = layer;
|
||||
renderElement.next = baseLayers;
|
||||
baseLayers = renderElement;
|
||||
} else {
|
||||
layer.next = l.next;
|
||||
l.next = layer;
|
||||
renderElement.next = l.next;
|
||||
l.next = renderElement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (layer.type != type) {
|
||||
if (renderElement.type != type) {
|
||||
// check if found layer matches requested type
|
||||
Log.d(TAG, "BUG wrong layer " + layer.type + " " + type +
|
||||
" on layer " + layer.level);
|
||||
Log.d(TAG, "BUG wrong layer " + renderElement.type + " " + type +
|
||||
" on layer " + renderElement.level);
|
||||
// TODO throw exception
|
||||
return null;
|
||||
}
|
||||
|
||||
mCurLayer = layer;
|
||||
mCurLayer = renderElement;
|
||||
|
||||
return layer;
|
||||
return renderElement;
|
||||
}
|
||||
|
||||
private final static int[] VERTEX_SHORT_CNT = {
|
||||
@ -185,10 +185,10 @@ public class Layers {
|
||||
public int getSize() {
|
||||
int size = 0;
|
||||
|
||||
for (Layer l = baseLayers; l != null; l = l.next)
|
||||
for (RenderElement l = baseLayers; l != null; l = l.next)
|
||||
size += l.verticesCnt * VERTEX_SHORT_CNT[l.type];
|
||||
|
||||
for (Layer l = textureLayers; l != null; l = l.next)
|
||||
for (RenderElement l = textureLayers; l != null; l = l.next)
|
||||
size += l.verticesCnt * TEXTURE_VERTEX_SHORTS;
|
||||
|
||||
return size;
|
||||
@ -204,14 +204,14 @@ public class Layers {
|
||||
size = 8;
|
||||
}
|
||||
|
||||
size += addLayerItems(sbuf, baseLayers, Layer.POLYGON, pos);
|
||||
size += addLayerItems(sbuf, baseLayers, RenderElement.POLYGON, pos);
|
||||
|
||||
lineOffset = size * SHORT_BYTES;
|
||||
size += addLayerItems(sbuf, baseLayers, Layer.LINE, 0);
|
||||
size += addLayerItems(sbuf, baseLayers, RenderElement.LINE, 0);
|
||||
|
||||
texLineOffset = size * SHORT_BYTES;
|
||||
for (Layer l = baseLayers; l != null; l = l.next) {
|
||||
if (l.type == Layer.TEXLINE) {
|
||||
for (RenderElement l = baseLayers; l != null; l = l.next) {
|
||||
if (l.type == RenderElement.TEXLINE) {
|
||||
addPoolItems(l, sbuf);
|
||||
// add additional vertex for interleaving,
|
||||
// see TexLineLayer.
|
||||
@ -219,13 +219,13 @@ public class Layers {
|
||||
}
|
||||
}
|
||||
|
||||
for (Layer l = textureLayers; l != null; l = l.next) {
|
||||
for (RenderElement l = textureLayers; l != null; l = l.next) {
|
||||
TextureLayer tl = (TextureLayer) l;
|
||||
tl.compile(sbuf);
|
||||
}
|
||||
|
||||
// extrusion layers are compiled by extrusion overlay
|
||||
// for (Layer l = extrusionLayers; l != null; l = l.next) {
|
||||
// for (RenderElement l = extrusionLayers; l != null; l = l.next) {
|
||||
// ExtrusionLayer tl = (ExtrusionLayer) l;
|
||||
// tl.compile(sbuf);
|
||||
// }
|
||||
@ -233,7 +233,7 @@ public class Layers {
|
||||
|
||||
// optimization for Line- and PolygonLayer:
|
||||
// collect all pool items and add back in one go
|
||||
private static int addLayerItems(ShortBuffer sbuf, Layer l, byte type, int pos) {
|
||||
private static int addLayerItems(ShortBuffer sbuf, RenderElement l, byte type, int pos) {
|
||||
VertexItem last = null, items = null;
|
||||
int size = 0;
|
||||
|
||||
@ -271,7 +271,7 @@ public class Layers {
|
||||
return size;
|
||||
}
|
||||
|
||||
static void addPoolItems(Layer l, ShortBuffer sbuf) {
|
||||
static void addPoolItems(RenderElement l, ShortBuffer sbuf) {
|
||||
// offset of layer data in vbo
|
||||
l.offset = sbuf.position() * SHORT_BYTES;
|
||||
|
||||
@ -290,7 +290,7 @@ public class Layers {
|
||||
public void clear() {
|
||||
|
||||
// clear line and polygon layers directly
|
||||
for (Layer l = baseLayers; l != null; l = l.next) {
|
||||
for (RenderElement l = baseLayers; l != null; l = l.next) {
|
||||
if (l.vertexItems != null) {
|
||||
VertexItem.pool.releaseAll(l.vertexItems);
|
||||
l.vertexItems = null;
|
||||
@ -299,11 +299,11 @@ public class Layers {
|
||||
l.verticesCnt = 0;
|
||||
}
|
||||
|
||||
for (Layer l = textureLayers; l != null; l = l.next) {
|
||||
for (RenderElement l = textureLayers; l != null; l = l.next) {
|
||||
l.clear();
|
||||
}
|
||||
|
||||
for (Layer l = extrusionLayers; l != null; l = l.next) {
|
||||
for (RenderElement l = extrusionLayers; l != null; l = l.next) {
|
||||
l.clear();
|
||||
}
|
||||
baseLayers = null;
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
@ -23,7 +23,7 @@ import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.MapElement;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.utils.LineClipper;
|
||||
import org.oscim.utils.geom.Triangulator;
|
||||
|
||||
@ -32,12 +32,12 @@ import org.oscim.utils.geom.Triangulator;
|
||||
* FIXME check if polygon has self intersections or 0/180 degree
|
||||
* angles! or bad things might happen in Triangle
|
||||
*/
|
||||
public class ExtrusionLayer extends Layer {
|
||||
public class ExtrusionLayer extends RenderElement {
|
||||
private final static String TAG = ExtrusionLayer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
private static final float S = GLRenderer.COORD_SCALE;
|
||||
private static final float S = MapRenderer.COORD_SCALE;
|
||||
private VertexItem mVertices;
|
||||
private VertexItem mCurVertices;
|
||||
private VertexItem mIndices[];
|
||||
@ -62,7 +62,7 @@ public class ExtrusionLayer extends Layer {
|
||||
private final float mGroundResolution;
|
||||
|
||||
public ExtrusionLayer(int level, float groundResolution) {
|
||||
this.type = Layer.EXTRUSION;
|
||||
this.type = RenderElement.EXTRUSION;
|
||||
this.level = level;
|
||||
|
||||
mGroundResolution = groundResolution;
|
954
vtm/src/org/oscim/renderer/elements/LineLayer.java
Normal file
954
vtm/src/org/oscim/renderer/elements/LineLayer.java
Normal file
@ -0,0 +1,954 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.backend.canvas.Paint.Cap;
|
||||
import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
/**
|
||||
*/
|
||||
public final class LineLayer extends RenderElement {
|
||||
private final static String TAG = LineLayer.class.getName();
|
||||
|
||||
private static final float COORD_SCALE = MapRenderer.COORD_SCALE;
|
||||
// scale factor mapping extrusion vector to short values
|
||||
public static final float DIR_SCALE = 2048;
|
||||
// mask for packing last two bits of extrusion vector with texture
|
||||
// coordinates
|
||||
private static final int DIR_MASK = 0xFFFFFFFC;
|
||||
|
||||
// lines referenced by this outline layer
|
||||
public LineLayer outlines;
|
||||
public Line line;
|
||||
public float width;
|
||||
|
||||
public boolean roundCap;
|
||||
|
||||
LineLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = RenderElement.LINE;
|
||||
}
|
||||
|
||||
public void addOutline(LineLayer link) {
|
||||
for (LineLayer l = outlines; l != null; l = l.outlines)
|
||||
if (link == l)
|
||||
return;
|
||||
|
||||
link.outlines = outlines;
|
||||
outlines = link;
|
||||
}
|
||||
|
||||
/**
|
||||
* line extrusion is based on code from GLMap
|
||||
* (https://github.com/olofsj/GLMap/)
|
||||
*
|
||||
* @param points
|
||||
* array of points as x,y pairs.
|
||||
* @param index
|
||||
* array of indices holding the length of the individual
|
||||
* line coordinates (i.e. points * 2).
|
||||
* when index is null one a line with points.length
|
||||
* is assumed.
|
||||
* @param closed
|
||||
* whether to connect start- and end-point.
|
||||
*/
|
||||
public void addLine(float[] points, short[] index, boolean closed) {
|
||||
addLine(points, index, -1, closed);
|
||||
}
|
||||
|
||||
public void addLine(GeometryBuffer geom) {
|
||||
if (geom.isPoly())
|
||||
addLine(geom.points, geom.index, -1, true);
|
||||
else if (geom.isLine())
|
||||
addLine(geom.points, geom.index, -1, false);
|
||||
}
|
||||
|
||||
public void addLine(float[] points, int numPoints, boolean closed) {
|
||||
if (numPoints >= 4)
|
||||
addLine(points, null, numPoints, closed);
|
||||
}
|
||||
|
||||
private void addLine(float[] points, short[] index, int numPoints, boolean closed) {
|
||||
float x, y, nextX, nextY;
|
||||
float a, ux, uy, vx, vy, wx, wy;
|
||||
|
||||
int tmax = Tile.SIZE + 4;
|
||||
int tmin = -4;
|
||||
|
||||
boolean rounded = false;
|
||||
boolean squared = false;
|
||||
|
||||
if (line.cap == Cap.ROUND)
|
||||
rounded = true;
|
||||
else if (line.cap == Cap.SQUARE)
|
||||
squared = true;
|
||||
|
||||
if (vertexItems == null)
|
||||
curItem = vertexItems = VertexItem.pool.get();
|
||||
|
||||
VertexItem si = curItem;
|
||||
short v[] = si.vertices;
|
||||
int opos = si.used;
|
||||
|
||||
// FIXME: remove this when switching to oscimap MapDatabase
|
||||
//if (!MapView.enableClosePolygons)
|
||||
// closed = false;
|
||||
|
||||
// Note: just a hack to save some vertices, when there are more than 200 lines
|
||||
// per type
|
||||
if (rounded) {
|
||||
int cnt = 0;
|
||||
for (int i = 0, n = index.length; i < n; i++, cnt++) {
|
||||
if (index[i] < 0)
|
||||
break;
|
||||
if (cnt > 400) {
|
||||
rounded = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
roundCap = rounded;
|
||||
|
||||
int n;
|
||||
int length = 0;
|
||||
|
||||
if (index == null) {
|
||||
n = 1;
|
||||
if (numPoints > 0) {
|
||||
length = numPoints;
|
||||
} else {
|
||||
length = points.length;
|
||||
}
|
||||
} else {
|
||||
n = index.length;
|
||||
}
|
||||
|
||||
for (int i = 0, pos = 0; i < n; i++) {
|
||||
if (index != null)
|
||||
length = index[i];
|
||||
|
||||
// check end-marker in indices
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least two points
|
||||
if (length < 4) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
// amount of vertices used
|
||||
// + 2 for drawing triangle-strip
|
||||
// + 4 for round caps
|
||||
// + 2 for closing polygons
|
||||
verticesCnt += length + (rounded ? 6 : 2) + (closed ? 2 : 0);
|
||||
|
||||
int ipos = pos;
|
||||
|
||||
x = points[ipos++];
|
||||
y = points[ipos++];
|
||||
|
||||
nextX = points[ipos++];
|
||||
nextY = points[ipos++];
|
||||
|
||||
// Calculate triangle corners for the given width
|
||||
vx = nextX - x;
|
||||
vy = nextY - y;
|
||||
|
||||
// Unit vector to next node
|
||||
a = (float) Math.sqrt(vx * vx + vy * vy);
|
||||
vx /= a;
|
||||
vy /= a;
|
||||
|
||||
// perpendicular on the first segment
|
||||
ux = -vy;
|
||||
uy = vx;
|
||||
|
||||
int ddx, ddy;
|
||||
|
||||
// vertex point coordinate
|
||||
short ox = (short) (x * COORD_SCALE);
|
||||
short oy = (short) (y * COORD_SCALE);
|
||||
|
||||
// vertex extrusion vector, last two bit
|
||||
// encode texture coord.
|
||||
short dx, dy;
|
||||
|
||||
// when the endpoint is outside the tile region omit round caps.
|
||||
boolean outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
if (rounded && !outside) {
|
||||
// add first vertex twice
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
dx = (short) (0 | ddx & DIR_MASK);
|
||||
dy = (short) (2 | ddy & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (2 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// Start of line
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
} else {
|
||||
// outside means line is probably clipped
|
||||
// TODO should align ending with tile boundary
|
||||
// for now, just extend the line a little
|
||||
float tx = vx;
|
||||
float ty = vy;
|
||||
|
||||
if (squared) {
|
||||
tx = 0;
|
||||
ty = 0;
|
||||
} else if (!outside) {
|
||||
tx *= 0.5;
|
||||
ty *= 0.5;
|
||||
}
|
||||
|
||||
if (rounded)
|
||||
verticesCnt -= 2;
|
||||
|
||||
// add first vertex twice
|
||||
ddx = (int) ((ux - tx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - ty) * DIR_SCALE);
|
||||
dx = (short) (0 | ddx & DIR_MASK);
|
||||
dy = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
ddx = (int) (-(ux + tx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + ty) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
}
|
||||
|
||||
x = nextX;
|
||||
y = nextY;
|
||||
boolean flip = false;
|
||||
// Unit vector pointing back to previous node
|
||||
vx *= -1;
|
||||
vy *= -1;
|
||||
|
||||
int end = pos + length;
|
||||
|
||||
for (;;) {
|
||||
if (ipos < end) {
|
||||
nextX = points[ipos++];
|
||||
nextY = points[ipos++];
|
||||
} else if (closed && ipos < end + 2) {
|
||||
// add startpoint == endpoint
|
||||
nextX = points[pos];
|
||||
nextY = points[pos + 1];
|
||||
ipos += 2;
|
||||
} else
|
||||
break;
|
||||
|
||||
// Unit vector pointing forward to next node
|
||||
wx = nextX - x;
|
||||
wy = nextY - y;
|
||||
a = (float) Math.sqrt(wx * wx + wy * wy);
|
||||
wx /= a;
|
||||
wy /= a;
|
||||
|
||||
// Sum of these two vectors points
|
||||
ux = vx + wx;
|
||||
uy = vy + wy;
|
||||
|
||||
// cross-product
|
||||
a = wx * uy - wy * ux;
|
||||
|
||||
if (FastMath.abs(a) < 0.01f) {
|
||||
// Almost straight
|
||||
ux = -wy;
|
||||
uy = wx;
|
||||
} else {
|
||||
ux /= a;
|
||||
uy /= a;
|
||||
|
||||
// avoid miter going to infinity.
|
||||
// TODO add option for round joints
|
||||
if (FastMath.absMaxCmp(ux, uy, 4f)) {
|
||||
ux = vx - wx;
|
||||
uy = vy - wy;
|
||||
|
||||
a = -wy * ux + wx * uy;
|
||||
ux /= a;
|
||||
uy /= a;
|
||||
flip = !flip;
|
||||
}
|
||||
}
|
||||
|
||||
ox = (short) (x * COORD_SCALE);
|
||||
oy = (short) (y * COORD_SCALE);
|
||||
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx = -ddx;
|
||||
ddy = -ddy;
|
||||
}
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
x = nextX;
|
||||
y = nextY;
|
||||
|
||||
// flip unit vector to point back
|
||||
vx = -wx;
|
||||
vy = -wy;
|
||||
}
|
||||
|
||||
ux = vy;
|
||||
uy = -vx;
|
||||
|
||||
outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si.next = VertexItem.pool.get();
|
||||
si = si.next;
|
||||
opos = 0;
|
||||
v = si.vertices;
|
||||
}
|
||||
|
||||
ox = (short) (x * COORD_SCALE);
|
||||
oy = (short) (y * COORD_SCALE);
|
||||
|
||||
if (rounded && !outside) {
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx = -ddx;
|
||||
ddy = -ddy;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// For rounded line edges
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
|
||||
dx = (short) (0 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (0 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// add last vertex twice
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
dx = (short) (2 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (0 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
} else {
|
||||
if (squared) {
|
||||
vx = 0;
|
||||
vy = 0;
|
||||
} else if (!outside) {
|
||||
vx *= 0.5;
|
||||
vy *= 0.5;
|
||||
}
|
||||
|
||||
if (rounded)
|
||||
verticesCnt -= 2;
|
||||
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
v[opos++] = (short) (1 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// add last vertex twice
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
dx = (short) (2 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (1 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
}
|
||||
pos += length;
|
||||
}
|
||||
|
||||
si.used = opos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
if (vertexItems != null) {
|
||||
VertexItem.pool.releaseAll(vertexItems);
|
||||
vertexItems = null;
|
||||
curItem = null;
|
||||
}
|
||||
verticesCnt = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
public static final class Renderer {
|
||||
|
||||
private static GL20 GL;
|
||||
|
||||
private static final int LINE_VERTICES_DATA_POS_OFFSET = 0;
|
||||
|
||||
// factor to normalize extrusion vector and scale to coord scale
|
||||
private final static float COORD_SCALE_BY_DIR_SCALE =
|
||||
MapRenderer.COORD_SCALE / LineLayer.DIR_SCALE;
|
||||
|
||||
// shader handles
|
||||
private static int[] lineProgram = new int[2];
|
||||
private static int[] hLineVertexPosition = new int[2];
|
||||
private static int[] hLineColor = new int[2];
|
||||
private static int[] hLineMatrix = new int[2];
|
||||
private static int[] hLineScale = new int[2];
|
||||
private static int[] hLineWidth = new int[2];
|
||||
private static int[] hLineMode = new int[2];
|
||||
public static int mTexID;
|
||||
|
||||
static boolean init() {
|
||||
GL = GLAdapter.get();
|
||||
|
||||
lineProgram[0] = GlUtils.createProgram(lineVertexShader,
|
||||
lineFragmentShader);
|
||||
if (lineProgram[0] == 0) {
|
||||
Log.e(TAG, "Could not create line program.");
|
||||
//return false;
|
||||
}
|
||||
|
||||
lineProgram[1] = GlUtils.createProgram(lineVertexShader,
|
||||
lineSimpleFragmentShader);
|
||||
if (lineProgram[1] == 0) {
|
||||
Log.e(TAG, "Could not create simple line program.");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (lineProgram[i] == 0)
|
||||
continue;
|
||||
|
||||
hLineMatrix[i] = GL.glGetUniformLocation(lineProgram[i], "u_mvp");
|
||||
hLineScale[i] = GL.glGetUniformLocation(lineProgram[i], "u_wscale");
|
||||
hLineWidth[i] = GL.glGetUniformLocation(lineProgram[i], "u_width");
|
||||
hLineColor[i] = GL.glGetUniformLocation(lineProgram[i], "u_color");
|
||||
hLineMode[i] = GL.glGetUniformLocation(lineProgram[i], "u_mode");
|
||||
hLineVertexPosition[i] = GL.glGetAttribLocation(lineProgram[i], "a_pos");
|
||||
}
|
||||
|
||||
// create lookup table as texture for 'length(0..1,0..1)'
|
||||
// using mirrored wrap mode for 'length(-1..1,-1..1)'
|
||||
byte[] pixel = new byte[128 * 128];
|
||||
|
||||
for (int x = 0; x < 128; x++) {
|
||||
float xx = x * x;
|
||||
for (int y = 0; y < 128; y++) {
|
||||
float yy = y * y;
|
||||
int color = (int) (Math.sqrt(xx + yy) * 2);
|
||||
if (color > 255)
|
||||
color = 255;
|
||||
pixel[x + y * 128] = (byte) color;
|
||||
}
|
||||
}
|
||||
|
||||
mTexID = GlUtils.loadTexture(pixel, 128, 128, GL20.GL_ALPHA,
|
||||
GL20.GL_NEAREST, GL20.GL_NEAREST,
|
||||
GL20.GL_MIRRORED_REPEAT, GL20.GL_MIRRORED_REPEAT);
|
||||
|
||||
Log.d(TAG, "TEX ID: " + mTexID);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static RenderElement draw(ElementLayers layers, RenderElement curLayer, MapPosition pos,
|
||||
Matrices m, float div, int mode) {
|
||||
|
||||
if (curLayer == null)
|
||||
return null;
|
||||
|
||||
// FIXME HACK: fallback to simple shader
|
||||
if (lineProgram[mode] == 0)
|
||||
mode = 1;
|
||||
|
||||
GLState.useProgram(lineProgram[mode]);
|
||||
|
||||
GLState.blend(true);
|
||||
|
||||
// Somehow we loose the texture after an indefinite
|
||||
// time, when label/symbol textures are used.
|
||||
// Debugging gl on Desktop is most fun imaginable,
|
||||
// so for now:
|
||||
if (!GLAdapter.GDX_DESKTOP_QUIRKS)
|
||||
GLState.bindTex2D(mTexID);
|
||||
|
||||
int uLineScale = hLineScale[mode];
|
||||
int uLineMode = hLineMode[mode];
|
||||
int uLineColor = hLineColor[mode];
|
||||
int uLineWidth = hLineWidth[mode];
|
||||
|
||||
GLState.enableVertexArrays(hLineVertexPosition[mode], -1);
|
||||
|
||||
GL.glVertexAttribPointer(hLineVertexPosition[mode], 4, GL20.GL_SHORT,
|
||||
false, 0, layers.lineOffset + LINE_VERTICES_DATA_POS_OFFSET);
|
||||
|
||||
//glUniformMatrix4fv(hLineMatrix[mode], 1, false, matrix, 0);
|
||||
m.mvp.setAsUniform(hLineMatrix[mode]);
|
||||
|
||||
//int zoom = FastMath.log2((int) pos.absScale);
|
||||
int zoom = pos.zoomLevel;
|
||||
|
||||
double scale = pos.getZoomScale();
|
||||
|
||||
// Line scale factor for non fixed lines: Within a zoom-
|
||||
// level lines would be scaled by the factor 2 by view-matrix.
|
||||
// Though lines should only scale by sqrt(2). This is achieved
|
||||
// by inverting scaling of extrusion vector with: width/sqrt(s).
|
||||
// within one zoom-level: 1 <= s <= 2
|
||||
double s = scale / div;
|
||||
float lineScale = (float) Math.sqrt(s * 2 / 2.2);
|
||||
|
||||
// scale factor to map one pixel on tile to one pixel on screen:
|
||||
// only works with orthographic projection
|
||||
float pixel = 0;
|
||||
|
||||
if (mode == 1)
|
||||
pixel = (float) (1.5 / s);
|
||||
|
||||
GL.glUniform1f(uLineScale, pixel);
|
||||
int lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
|
||||
boolean blur = false;
|
||||
|
||||
RenderElement l = curLayer;
|
||||
for (; l != null && l.type == RenderElement.LINE; l = l.next) {
|
||||
LineLayer ll = (LineLayer) l;
|
||||
Line line = ll.line;
|
||||
float width;
|
||||
|
||||
if (line.fade < zoom) {
|
||||
GlUtils.setColor(uLineColor, line.color, 1);
|
||||
} else if (line.fade > zoom) {
|
||||
continue;
|
||||
} else {
|
||||
float alpha = (float) (scale > 1.2 ? scale : 1.2) - 1;
|
||||
GlUtils.setColor(uLineColor, line.color, alpha);
|
||||
}
|
||||
|
||||
if (mode == 0 && blur && line.blur == 0) {
|
||||
GL.glUniform1f(uLineScale, 0);
|
||||
blur = false;
|
||||
}
|
||||
|
||||
if (line.outline) {
|
||||
// draw linelayers references by this outline
|
||||
for (LineLayer o = ll.outlines; o != null; o = o.outlines) {
|
||||
|
||||
if (o.line.fixed /* || strokeMaxZoom */) {
|
||||
width = (float) ((ll.width + o.width) / s);
|
||||
} else {
|
||||
width = (float) (ll.width / s + o.width / lineScale);
|
||||
|
||||
// check min-size for outline
|
||||
if (o.line.min > 0 && o.width * lineScale < o.line.min * 2)
|
||||
continue;
|
||||
}
|
||||
|
||||
GL.glUniform1f(uLineWidth, width * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
if (line.blur != 0) {
|
||||
GL.glUniform1f(uLineScale, (float) (1 - (line.blur / s)));
|
||||
blur = true;
|
||||
} else if (mode == 1) {
|
||||
GL.glUniform1f(uLineScale, pixel / width);
|
||||
}
|
||||
|
||||
if (o.roundCap) {
|
||||
if (lineMode != 1) {
|
||||
lineMode = 1;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
} else if (lineMode != 0) {
|
||||
lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, o.offset, o.verticesCnt);
|
||||
}
|
||||
} else {
|
||||
|
||||
if (line.fixed /* || strokeMaxZoom */) {
|
||||
// invert scaling of extrusion vectors so that line
|
||||
// width stays the same.
|
||||
width = (float) (ll.width / s);
|
||||
} else {
|
||||
// reduce linear scaling of extrusion vectors so that
|
||||
// line width increases by sqrt(2.2).
|
||||
width = ll.width / lineScale;
|
||||
|
||||
// min-size hack to omit outline when line becomes
|
||||
// very thin
|
||||
if ((ll.line.min > 0) && (ll.width * lineScale < ll.line.min * 2))
|
||||
width = (ll.width - 0.2f) / lineScale;
|
||||
}
|
||||
|
||||
GL.glUniform1f(uLineWidth, width * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
if (line.blur != 0) {
|
||||
GL.glUniform1f(uLineScale, line.blur);
|
||||
blur = true;
|
||||
} else if (mode == 1) {
|
||||
GL.glUniform1f(uLineScale, pixel / width);
|
||||
}
|
||||
|
||||
if (ll.roundCap) {
|
||||
if (lineMode != 1) {
|
||||
lineMode = 1;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
} else if (lineMode != 0) {
|
||||
lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, l.offset, l.verticesCnt);
|
||||
}
|
||||
}
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
private final static String lineVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
// factor to increase line width relative to scale
|
||||
+ "uniform float u_width;"
|
||||
// xy hold position, zw extrusion vector
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
// scale extrusion to u_width pixel
|
||||
// just ignore the two most insignificant bits of a_st :)
|
||||
+ " vec2 dir = a_pos.zw;"
|
||||
+ " gl_Position = u_mvp * vec4(a_pos.xy + (u_width * dir), 0.0, 1.0);"
|
||||
// last two bits of a_st hold the texture coordinates
|
||||
// ..maybe one could wrap texture so that `abs` is not required
|
||||
+ " v_st = abs(mod(dir, 4.0)) - 1.0;"
|
||||
+ "}";
|
||||
|
||||
private final static String lineSimpleFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_wscale;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
//+ " float len;"
|
||||
// (currently required as overlay line renderers dont load the texture)
|
||||
//+ " if (u_mode == 0)"
|
||||
//+ " len = abs(v_st.s);"
|
||||
//+ " else"
|
||||
//+ " len = texture2D(tex, v_st).a;"
|
||||
//+ " len = u_mode * length(v_st);"
|
||||
// this avoids branching, need to check performance
|
||||
+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
||||
? " float len = max((1.0 - u_mode) * abs(v_st.s), u_mode * length(v_st));"
|
||||
: " float len = max((1.0 - u_mode) * abs(v_st.s), u_mode * texture2D(tex, v_st).a);")
|
||||
// interpolate alpha between: 0.0 < 1.0 - len < u_wscale
|
||||
// where wscale is 'filter width' / 'line width' and 0 <= len <= sqrt(2)
|
||||
//+ " gl_FragColor = u_color * smoothstep(0.0, u_wscale, 1.0 - len);"
|
||||
//+ " gl_FragColor = mix(vec4(1.0,0.0,0.0,1.0), u_color, smoothstep(0.0, u_wscale, 1.0 - len));"
|
||||
+ " float alpha = min(1.0, (1.0 - len) / u_wscale);"
|
||||
+ " if (alpha > 0.1)"
|
||||
+ " gl_FragColor = u_color * alpha;"
|
||||
+ " else"
|
||||
+ " discard;"
|
||||
// + "gl_FragColor = vec4(texture2D(tex, v_st).a);"
|
||||
+ "}";
|
||||
|
||||
private final static String lineFragmentShader = ""
|
||||
+ "#extension GL_OES_standard_derivatives : enable\n"
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform float u_wscale;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
+ " float len;"
|
||||
+ " float fuzz;"
|
||||
+ " if (u_mode == 0.0){"
|
||||
+ " len = abs(v_st.s);"
|
||||
+ " fuzz = fwidth(v_st.s);"
|
||||
+ " } else {"
|
||||
+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
||||
? " len = length(v_st);"
|
||||
: " len = texture2D(tex, v_st).a;")
|
||||
+ " vec2 st_width = fwidth(v_st);"
|
||||
+ " fuzz = max(st_width.s, st_width.t);"
|
||||
+ " }"
|
||||
//+ " gl_FragColor = u_color * smoothstep(0.0, fuzz + u_wscale, 1.0 - len);"
|
||||
// smoothstep is too sharp, guess one could increase extrusion with z..
|
||||
// this looks ok:
|
||||
//+ " gl_FragColor = u_color * min(1.0, (1.0 - len) / (u_wscale + fuzz));"
|
||||
// can be faster according to nvidia docs 'Optimize OpenGL ES 2.0 Performace'
|
||||
+ " gl_FragColor = u_color * clamp((1.0 - len) / (u_wscale + fuzz), 0.0, 1.0);"
|
||||
//+ " gl_FragColor = mix(vec4(0.0,1.0,0.0,1.0), u_color, clamp((1.0 - len) / (u_wscale + fuzz), 0.0, 1.0));"
|
||||
+ "}";
|
||||
|
||||
// private final static String lineVertexShader = ""
|
||||
// + "precision mediump float;"
|
||||
// + "uniform mat4 u_mvp;"
|
||||
// + "uniform float u_width;"
|
||||
// + "attribute vec4 a_pos;"
|
||||
// + "uniform int u_mode;"
|
||||
// //+ "attribute vec2 a_st;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "const float dscale = 8.0/2048.0;"
|
||||
// + "void main() {"
|
||||
// // scale extrusion to u_width pixel
|
||||
// // just ignore the two most insignificant bits of a_st :)
|
||||
// + " vec2 dir = a_pos.zw;"
|
||||
// + " gl_Position = u_mvp * vec4(a_pos.xy + (dscale * u_width * dir), 0.0, 1.0);"
|
||||
// // last two bits of a_st hold the texture coordinates
|
||||
// + " v_st = u_width * (abs(mod(dir, 4.0)) - 1.0);"
|
||||
// // use bit operations when available (gles 1.3)
|
||||
// // + " v_st = u_width * vec2(a_st.x & 3 - 1, a_st.y & 3 - 1);"
|
||||
// + "}";
|
||||
//
|
||||
// private final static String lineSimpleFragmentShader = ""
|
||||
// + "precision mediump float;"
|
||||
// + "uniform float u_wscale;"
|
||||
// + "uniform float u_width;"
|
||||
// + "uniform int u_mode;"
|
||||
// + "uniform vec4 u_color;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "void main() {"
|
||||
// + " float len;"
|
||||
// + " if (u_mode == 0)"
|
||||
// + " len = abs(v_st.s);"
|
||||
// + " else "
|
||||
// + " len = length(v_st);"
|
||||
// // fade to alpha. u_wscale is the width in pixel which should be
|
||||
// // faded, u_width - len the position of this fragment on the
|
||||
// // perpendicular to this line segment. this only works with no
|
||||
// // perspective
|
||||
// //+ " gl_FragColor = min(1.0, (u_width - len) / u_wscale) * u_color;"
|
||||
// + " gl_FragColor = u_color * smoothstep(0.0, u_wscale, (u_width - len));"
|
||||
// + "}";
|
||||
//
|
||||
// private final static String lineFragmentShader = ""
|
||||
// + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
// + "precision mediump float;"
|
||||
// + "uniform float u_wscale;"
|
||||
// + "uniform float u_width;"
|
||||
// + "uniform int u_mode;"
|
||||
// + "uniform vec4 u_color;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "void main() {"
|
||||
// + " float len;"
|
||||
// + " float fuzz;"
|
||||
// + " if (u_mode == 0){"
|
||||
// + " len = abs(v_st.s);"
|
||||
// + " fuzz = u_wscale + fwidth(v_st.s);"
|
||||
// + " } else {"
|
||||
// + " len = length(v_st);"
|
||||
// + " vec2 st_width = fwidth(v_st);"
|
||||
// + " fuzz = u_wscale + max(st_width.s, st_width.t);"
|
||||
// + " }"
|
||||
// + " gl_FragColor = u_color * min(1.0, (u_width - len) / fuzz);"
|
||||
// + "}";
|
||||
}
|
||||
|
||||
}
|
551
vtm/src/org/oscim/renderer/elements/LineTexLayer.java
Normal file
551
vtm/src/org/oscim/renderer/elements/LineTexLayer.java
Normal file
@ -0,0 +1,551 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
/**
|
||||
* RenderElement for textured or stippled lines
|
||||
*
|
||||
* this would be all so much simpler with geometry shaders...
|
||||
*/
|
||||
public final class LineTexLayer extends RenderElement {
|
||||
|
||||
private final static String TAG = LineTexLayer.class.getName();
|
||||
|
||||
// Interleave two segment quads in one block to be able to use
|
||||
// vertices twice. pos0 and pos1 use the same vertex array where
|
||||
// pos1 has an offset of one vertex. The vertex shader will use
|
||||
// pos0 when the vertexId is even, pos1 when the Id is odd.
|
||||
//
|
||||
// As there is no gl_VertexId in gles 2.0 an additional 'flip'
|
||||
// array is used. Depending on 'flip' extrusion is inverted.
|
||||
//
|
||||
// Indices and flip buffers can be static.
|
||||
//
|
||||
// First pass: using even vertex array positions
|
||||
// (used vertices are in braces)
|
||||
// vertex id 0 1 2 3 4 5 6 7
|
||||
// pos0 x (0) 1 (2) 3 (4) 5 (6) 7 x
|
||||
// pos1 x (0) 1 (2) 3 (4) 5 (6) 7 x
|
||||
// flip 0 1 0 1 0 1 0 1
|
||||
//
|
||||
// Second pass: using odd vertex array positions
|
||||
// vertex id 0 1 2 3 4 5 6 7
|
||||
// pos0 x 0 (1) 2 (3) 4 (5) 6 (7) x
|
||||
// pos1 x 0 (1) 2 (3) 4 (5) 6 (7) x
|
||||
// flip 0 1 0 1 0 1 0 1
|
||||
//
|
||||
// Vertex layout:
|
||||
// [2 short] position,
|
||||
// [2 short] extrusion,
|
||||
// [1 short] line length
|
||||
// [1 short] unused
|
||||
//
|
||||
// indices, for two blocks:
|
||||
// 0, 1, 2,
|
||||
// 2, 1, 3,
|
||||
// 4, 5, 6,
|
||||
// 6, 5, 7,
|
||||
//
|
||||
// BIG NOTE: renderer assumes to be able to offset vertex array position
|
||||
// so that in the first pass 'pos1' offset will be < 0 if no data precedes
|
||||
// - in our case there is always the polygon fill array at start
|
||||
// - see addLine hack otherwise.
|
||||
|
||||
private static final float COORD_SCALE = MapRenderer.COORD_SCALE;
|
||||
// scale factor mapping extrusion vector to short values
|
||||
public static final float DIR_SCALE = 2048;
|
||||
|
||||
// lines referenced by this outline layer
|
||||
public LineLayer outlines;
|
||||
public Line line;
|
||||
public float width;
|
||||
|
||||
public boolean roundCap;
|
||||
|
||||
public int evenQuads;
|
||||
public int oddQuads;
|
||||
|
||||
private boolean evenSegment;
|
||||
|
||||
LineTexLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = RenderElement.TEXLINE;
|
||||
this.evenSegment = true;
|
||||
}
|
||||
|
||||
public void addLine(float[] points, short[] index) {
|
||||
|
||||
if (vertexItems == null) {
|
||||
curItem = vertexItems = VertexItem.pool.get();
|
||||
|
||||
// HACK add one vertex offset when compiling
|
||||
// buffer otherwise one cant use the full
|
||||
// VertexItem (see Layers.compile)
|
||||
// add the two 'x' at front and end
|
||||
//verticesCnt = 2;
|
||||
|
||||
// the additional end vertex to make sure
|
||||
// not to read outside allocated memory
|
||||
verticesCnt = 1;
|
||||
}
|
||||
|
||||
VertexItem si = curItem;
|
||||
|
||||
short v[] = si.vertices;
|
||||
int opos = si.used;
|
||||
|
||||
boolean even = evenSegment;
|
||||
|
||||
// reset offset to last written position
|
||||
if (!even)
|
||||
opos -= 12;
|
||||
|
||||
int n;
|
||||
int length = 0;
|
||||
|
||||
if (index == null) {
|
||||
n = 1;
|
||||
length = points.length;
|
||||
} else {
|
||||
n = index.length;
|
||||
}
|
||||
|
||||
for (int i = 0, pos = 0; i < n; i++) {
|
||||
if (index != null)
|
||||
length = index[i];
|
||||
|
||||
// check end-marker in indices
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least two points
|
||||
if (length < 4) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
int ipos = pos;
|
||||
|
||||
float x = points[ipos++] * COORD_SCALE;
|
||||
float y = points[ipos++] * COORD_SCALE;
|
||||
|
||||
// randomize a bit
|
||||
float lineLength = (x * x + y * y) % 80;
|
||||
|
||||
int end = pos + length;
|
||||
|
||||
for (; ipos < end;) {
|
||||
float nx = points[ipos++] * COORD_SCALE;
|
||||
float ny = points[ipos++] * COORD_SCALE;
|
||||
|
||||
// Calculate triangle corners for the given width
|
||||
float vx = nx - x;
|
||||
float vy = ny - y;
|
||||
|
||||
float a = (float) Math.sqrt(vx * vx + vy * vy);
|
||||
|
||||
// normal vector
|
||||
vx /= a;
|
||||
vy /= a;
|
||||
|
||||
// perpendicular to line segment
|
||||
float ux = -vy;
|
||||
float uy = vx;
|
||||
|
||||
short dx = (short) (ux * DIR_SCALE);
|
||||
short dy = (short) (uy * DIR_SCALE);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos + 0] = (short) x;
|
||||
v[opos + 1] = (short) y;
|
||||
v[opos + 2] = dx;
|
||||
v[opos + 3] = dy;
|
||||
v[opos + 4] = (short) lineLength;
|
||||
v[opos + 5] = 0;
|
||||
|
||||
lineLength += a;
|
||||
v[opos + 12] = (short) nx;
|
||||
v[opos + 13] = (short) ny;
|
||||
v[opos + 14] = dx;
|
||||
v[opos + 15] = dy;
|
||||
v[opos + 16] = (short) lineLength;
|
||||
v[opos + 17] = 0;
|
||||
|
||||
x = nx;
|
||||
y = ny;
|
||||
|
||||
if (even) {
|
||||
// go to second segment
|
||||
opos += 6;
|
||||
even = false;
|
||||
|
||||
// vertex 0 and 2 were added
|
||||
verticesCnt += 3;
|
||||
evenQuads++;
|
||||
} else {
|
||||
// go to next block
|
||||
even = true;
|
||||
opos += 18;
|
||||
|
||||
// vertex 1 and 3 were added
|
||||
verticesCnt += 1;
|
||||
oddQuads++;
|
||||
}
|
||||
}
|
||||
|
||||
pos += length;
|
||||
}
|
||||
|
||||
evenSegment = even;
|
||||
|
||||
// advance offset to last written position
|
||||
if (!even)
|
||||
opos += 12;
|
||||
|
||||
si.used = opos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
public final static class Renderer {
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
// factor to normalize extrusion vector and scale to coord scale
|
||||
private final static float COORD_SCALE_BY_DIR_SCALE =
|
||||
MapRenderer.COORD_SCALE / LineLayer.DIR_SCALE;
|
||||
|
||||
private static int shader;
|
||||
private static int hVertexPosition0;
|
||||
private static int hVertexPosition1;
|
||||
private static int hVertexLength0;
|
||||
private static int hVertexLength1;
|
||||
private static int hVertexFlip;
|
||||
private static int hMatrix;
|
||||
private static int hTexColor;
|
||||
private static int hBgColor;
|
||||
private static int hScale;
|
||||
private static int hWidth;
|
||||
private static int hPatternScale;
|
||||
private static int hPatternWidth;
|
||||
|
||||
private static int mVertexFlipID;
|
||||
|
||||
public static void init() {
|
||||
shader = GlUtils.createProgram(vertexShader, fragmentShader);
|
||||
if (shader == 0) {
|
||||
Log.e(TAG, "Could not create program.");
|
||||
return;
|
||||
}
|
||||
|
||||
hMatrix = GL.glGetUniformLocation(shader, "u_mvp");
|
||||
hTexColor = GL.glGetUniformLocation(shader, "u_color");
|
||||
hBgColor = GL.glGetUniformLocation(shader, "u_bgcolor");
|
||||
hScale = GL.glGetUniformLocation(shader, "u_scale");
|
||||
hWidth = GL.glGetUniformLocation(shader, "u_width");
|
||||
hPatternScale = GL.glGetUniformLocation(shader, "u_pscale");
|
||||
hPatternWidth = GL.glGetUniformLocation(shader, "u_pwidth");
|
||||
|
||||
hVertexPosition0 = GL.glGetAttribLocation(shader, "a_pos0");
|
||||
hVertexPosition1 = GL.glGetAttribLocation(shader, "a_pos1");
|
||||
hVertexLength0 = GL.glGetAttribLocation(shader, "a_len0");
|
||||
hVertexLength1 = GL.glGetAttribLocation(shader, "a_len1");
|
||||
hVertexFlip = GL.glGetAttribLocation(shader, "a_flip");
|
||||
|
||||
int[] vboIds = GlUtils.glGenBuffers(1);
|
||||
mVertexFlipID = vboIds[0];
|
||||
|
||||
// bytes: 0, 1, 0, 1, 0, ...
|
||||
byte[] flip = new byte[MapRenderer.maxQuads * 4];
|
||||
for (int i = 0; i < flip.length; i++)
|
||||
flip[i] = (byte)(i % 2);
|
||||
|
||||
ByteBuffer buf = ByteBuffer.allocateDirect(flip.length)
|
||||
.order(ByteOrder.nativeOrder());
|
||||
buf.put(flip);
|
||||
buf.flip();
|
||||
|
||||
ShortBuffer sbuf = buf.asShortBuffer();
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, mVertexFlipID);
|
||||
GL.glBufferData(GL20.GL_ARRAY_BUFFER, flip.length , sbuf,
|
||||
GL20.GL_STATIC_DRAW);
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// mTexID = new int[10];
|
||||
// byte[] stipple = new byte[2];
|
||||
// stipple[0] = 32;
|
||||
// stipple[1] = 32;
|
||||
// mTexID[0] = GlUtils.loadStippleTexture(stipple);
|
||||
}
|
||||
|
||||
private final static int STRIDE = 12;
|
||||
private final static int LEN_OFFSET = 8;
|
||||
|
||||
public static RenderElement draw(ElementLayers layers, RenderElement curLayer,
|
||||
MapPosition pos, Matrices m, float div) {
|
||||
|
||||
// shader failed to compile
|
||||
if (shader == 0)
|
||||
return curLayer.next;
|
||||
|
||||
GLState.blend(true);
|
||||
GLState.useProgram(shader);
|
||||
|
||||
GLState.enableVertexArrays(-1, -1);
|
||||
|
||||
GL.glEnableVertexAttribArray(hVertexPosition0);
|
||||
GL.glEnableVertexAttribArray(hVertexPosition1);
|
||||
GL.glEnableVertexAttribArray(hVertexLength0);
|
||||
GL.glEnableVertexAttribArray(hVertexLength1);
|
||||
GL.glEnableVertexAttribArray(hVertexFlip);
|
||||
|
||||
m.mvp.setAsUniform(hMatrix);
|
||||
|
||||
int maxIndices = MapRenderer.maxQuads * 6;
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER,
|
||||
MapRenderer.mQuadIndicesID);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, mVertexFlipID);
|
||||
GL.glVertexAttribPointer(hVertexFlip, 1,
|
||||
GL20.GL_BYTE, false, 0, 0);
|
||||
|
||||
layers.vbo.bind();
|
||||
|
||||
float scale = (float) pos.getZoomScale();
|
||||
|
||||
float s = scale / div;
|
||||
|
||||
//GL.glBindTexture(GL20.GL_TEXTURE_2D, mTexID[0]);
|
||||
|
||||
RenderElement l = curLayer;
|
||||
for (; l != null && l.type == RenderElement.TEXLINE; l = l.next) {
|
||||
LineTexLayer ll = (LineTexLayer) l;
|
||||
Line line = ll.line;
|
||||
|
||||
GlUtils.setColor(hTexColor, line.stippleColor, 1);
|
||||
GlUtils.setColor(hBgColor, line.color, 1);
|
||||
|
||||
float pScale = (int) (s + 0.5f);
|
||||
if (pScale < 1)
|
||||
pScale = 1;
|
||||
|
||||
GL.glUniform1f(hPatternScale, (MapRenderer.COORD_SCALE * line.stipple) / pScale);
|
||||
GL.glUniform1f(hPatternWidth, line.stippleWidth);
|
||||
|
||||
GL.glUniform1f(hScale, scale);
|
||||
// keep line width fixed
|
||||
GL.glUniform1f(hWidth, ll.width / s * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
// add offset vertex
|
||||
int vOffset = -STRIDE;
|
||||
|
||||
// first pass
|
||||
int allIndices = (ll.evenQuads * 6);
|
||||
for (int i = 0; i < allIndices; i += maxIndices) {
|
||||
int numIndices = allIndices - i;
|
||||
if (numIndices > maxIndices)
|
||||
numIndices = maxIndices;
|
||||
|
||||
// i / 6 * (24 shorts per block * 2 short bytes)
|
||||
int add = (l.offset + i * 8) + vOffset;
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition0,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength0,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition1,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength1,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + LEN_OFFSET);
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numIndices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
// second pass
|
||||
allIndices = (ll.oddQuads * 6);
|
||||
for (int i = 0; i < allIndices; i += maxIndices) {
|
||||
int numIndices = allIndices - i;
|
||||
if (numIndices > maxIndices)
|
||||
numIndices = maxIndices;
|
||||
// i / 6 * (24 shorts per block * 2 short bytes)
|
||||
int add = (l.offset + i * 8) + vOffset;
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition0,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + 2 * STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength0,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + 2 * STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition1,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength1,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numIndices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
//GlUtils.checkGlError(TAG);
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
GL.glDisableVertexAttribArray(hVertexPosition0);
|
||||
GL.glDisableVertexAttribArray(hVertexPosition1);
|
||||
GL.glDisableVertexAttribArray(hVertexLength0);
|
||||
GL.glDisableVertexAttribArray(hVertexLength1);
|
||||
GL.glDisableVertexAttribArray(hVertexFlip);
|
||||
|
||||
//GL.glBindTexture(GL20.GL_TEXTURE_2D, 0);
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
final static String vertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform float u_pscale;"
|
||||
+ "uniform float u_width;"
|
||||
+ "attribute vec4 a_pos0;"
|
||||
+ "attribute vec4 a_pos1;"
|
||||
+ "attribute vec2 a_len0;"
|
||||
+ "attribute vec2 a_len1;"
|
||||
+ "attribute float a_flip;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
+ " vec4 pos;"
|
||||
+ " if (a_flip == 0.0){"
|
||||
//+ " vec2 dir = u_width * a_pos0.zw;"
|
||||
+ " pos = vec4(a_pos0.xy + (u_width * a_pos0.zw), 0.0, 1.0);"
|
||||
+ " v_st = vec2(a_len0.x / u_pscale, 1.0);"
|
||||
+ " } else {"
|
||||
//+ " vec2 dir = u_width * a_pos1.zw;"
|
||||
+ " pos = vec4(a_pos1.xy - (u_width * a_pos1.zw), 0.0, 1.0);"
|
||||
+ " v_st = vec2(a_len1.x / u_pscale, -1.0);"
|
||||
+ " }"
|
||||
+ " gl_Position = u_mvp * pos;"
|
||||
+ "}";
|
||||
|
||||
//*
|
||||
final static String fragmentShader = ""
|
||||
+ "#extension GL_OES_standard_derivatives : enable\n"
|
||||
+ " precision mediump float;"
|
||||
+ " uniform vec4 u_color;"
|
||||
+ " uniform vec4 u_bgcolor;"
|
||||
+ " uniform float u_pwidth;"
|
||||
+ " varying vec2 v_st;"
|
||||
+ " void main() {"
|
||||
// distance on perpendicular to the line
|
||||
+ " float dist = abs(v_st.t);"
|
||||
+ " float fuzz = fwidth(v_st.t);"
|
||||
+ " float fuzz_p = fwidth(v_st.s);"
|
||||
+ " float line_w = smoothstep(0.0, fuzz, 1.0 - dist);"
|
||||
+ " float stipple_w = smoothstep(0.0, fuzz, u_pwidth - dist);"
|
||||
// triangle waveform in the range 0..1 for regular pattern
|
||||
+ " float phase = abs(mod(v_st.s, 2.0) - 1.0);"
|
||||
// interpolate between on/off phase, 0.5 = equal phase length
|
||||
+ " float stipple_p = smoothstep(0.5 - fuzz_p, 0.5 + fuzz_p, phase);"
|
||||
+ " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
+ " } "; //*/
|
||||
|
||||
/*
|
||||
* final static String fragmentShader = ""
|
||||
* + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
* + " precision mediump float;"
|
||||
* + " uniform sampler2D tex;"
|
||||
* + " uniform float u_scale;"
|
||||
* + " uniform vec4 u_color;"
|
||||
* + " uniform vec4 u_bgcolor;"
|
||||
* + " varying vec2 v_st;"
|
||||
* + " void main() {"
|
||||
* + " float len = texture2D(tex, v_st).a;"
|
||||
* + " float tex_w = abs(v_st.t);"
|
||||
* + " vec2 st_width = fwidth(v_st);"
|
||||
* + " float fuzz = max(st_width.s, st_width.t);"
|
||||
* //+ " float fuzz = fwidth(v_st.t);"
|
||||
* //+ " float line_w = 1.0 - smoothstep(1.0 - fuzz, 1.0, tex_w);"
|
||||
* //+ " float stipple_w = 1.0 - smoothstep(0.7 - fuzz, 0.7, tex_w);"
|
||||
* +
|
||||
* " float stipple_p = 1.0 - smoothstep(1.0 - fuzz, 1.0, length(vec2(len*u_scale, v_st.t)));"
|
||||
* + " gl_FragColor = u_bgcolor * stipple_p;"
|
||||
* // +
|
||||
* " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
* + "}"; //
|
||||
*/
|
||||
/*
|
||||
* final static String fragmentShader = ""
|
||||
* + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
* + " precision mediump float;"
|
||||
* + " uniform sampler2D tex;"
|
||||
* + " uniform vec4 u_color;"
|
||||
* + " uniform vec4 u_bgcolor;"
|
||||
* + " uniform float u_pwidth;"
|
||||
* + " varying vec2 v_st;"
|
||||
* + " void main() {"
|
||||
* + " float dist = texture2D(tex, v_st).a;"
|
||||
* + " float tex_w = abs(v_st.t);"
|
||||
* + " vec2 st_width = fwidth(v_st);"
|
||||
* + " float fuzz = max(st_width.s, st_width.t);"
|
||||
* + " float line_w = (1.0 - smoothstep(1.0 - fuzz, 1.0, tex_w));"
|
||||
* +
|
||||
* " float stipple_w = (1.0 - smoothstep(u_pwidth - fuzz, u_pwidth, tex_w));"
|
||||
* + " float stipple_p = smoothstep(0.495, 0.505, dist);"
|
||||
* +
|
||||
* " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
* + " } "; //
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
import java.util.Arrays;
|
||||
@ -22,7 +22,7 @@ import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.Tile;
|
||||
|
||||
|
||||
public class MeshLayer extends Layer {
|
||||
public class MeshLayer extends RenderElement {
|
||||
GeometryBuffer mGeom = new GeometryBuffer(10,10);
|
||||
|
||||
public MeshLayer() {
|
549
vtm/src/org/oscim/renderer/elements/PolygonLayer.java
Normal file
549
vtm/src/org/oscim/renderer/elements/PolygonLayer.java
Normal file
@ -0,0 +1,549 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.utils.Matrix4;
|
||||
|
||||
public final class PolygonLayer extends RenderElement {
|
||||
private static final String TAG = PolygonLayer.class.getName();
|
||||
|
||||
private static final float S = MapRenderer.COORD_SCALE;
|
||||
|
||||
public Area area;
|
||||
|
||||
PolygonLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = RenderElement.POLYGON;
|
||||
curItem = VertexItem.pool.get();
|
||||
vertexItems = curItem;
|
||||
}
|
||||
|
||||
public void addPolygon(float[] points, short[] index) {
|
||||
short center = (short) ((Tile.SIZE >> 1) * S);
|
||||
|
||||
VertexItem si = curItem;
|
||||
short[] v = si.vertices;
|
||||
int outPos = si.used;
|
||||
|
||||
for (int i = 0, pos = 0, n = index.length; i < n; i++) {
|
||||
int length = index[i];
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least three points
|
||||
if (length < 6) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
verticesCnt += length / 2 + 2;
|
||||
|
||||
int inPos = pos;
|
||||
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
|
||||
v[outPos++] = center;
|
||||
v[outPos++] = center;
|
||||
|
||||
for (int j = 0; j < length; j += 2) {
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
v[outPos++] = (short) (points[inPos++] * S);
|
||||
v[outPos++] = (short) (points[inPos++] * S);
|
||||
}
|
||||
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
|
||||
v[outPos++] = (short) (points[pos + 0] * S);
|
||||
v[outPos++] = (short) (points[pos + 1] * S);
|
||||
|
||||
pos += length;
|
||||
}
|
||||
|
||||
si.used = outPos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Special Renderer for drawing tile polygon layers
|
||||
*/
|
||||
public static final class Renderer {
|
||||
|
||||
private static GL20 GL;
|
||||
|
||||
private static final int POLYGON_VERTICES_DATA_POS_OFFSET = 0;
|
||||
private static final int STENCIL_BITS = 8;
|
||||
private final static int CLIP_BIT = 0x80;
|
||||
|
||||
private static final float FADE_START = 1.3f;
|
||||
|
||||
private static PolygonLayer[] mFillPolys;
|
||||
|
||||
private static int numShaders = 2;
|
||||
private static int polyShader = 0;
|
||||
private static int texShader = 1;
|
||||
|
||||
private static int[] polygonProgram = new int[numShaders];
|
||||
|
||||
private static int[] hPolygonVertexPosition = new int[numShaders];
|
||||
private static int[] hPolygonMatrix = new int[numShaders];
|
||||
private static int[] hPolygonColor = new int[numShaders];
|
||||
private static int[] hPolygonScale = new int[numShaders];
|
||||
|
||||
private static boolean enableTexture = false;
|
||||
|
||||
static boolean init() {
|
||||
GL = GLAdapter.get();
|
||||
|
||||
for (int i = 0; i < numShaders; i++) {
|
||||
|
||||
// Set up the program for rendering polygons
|
||||
if (i == 0) {
|
||||
if (MapRenderer.debugView)
|
||||
polygonProgram[i] = GlUtils.createProgram(polygonVertexShaderZ,
|
||||
polygonFragmentShaderZ);
|
||||
else
|
||||
polygonProgram[i] = GlUtils.createProgram(polygonVertexShader,
|
||||
polygonFragmentShader);
|
||||
} else if (i == 1) {
|
||||
polygonProgram[i] = GlUtils.createProgram(textureVertexShader,
|
||||
textureFragmentShader);
|
||||
|
||||
}
|
||||
|
||||
if (polygonProgram[i] == 0) {
|
||||
Log.e(TAG, "Could not create polygon program.");
|
||||
return false;
|
||||
}
|
||||
hPolygonMatrix[i] = GL.glGetUniformLocation(polygonProgram[i], "u_mvp");
|
||||
hPolygonColor[i] = GL.glGetUniformLocation(polygonProgram[i], "u_color");
|
||||
hPolygonScale[i] = GL.glGetUniformLocation(polygonProgram[i], "u_scale");
|
||||
|
||||
hPolygonVertexPosition[i] = GL.glGetAttribLocation(polygonProgram[i], "a_pos");
|
||||
}
|
||||
|
||||
mFillPolys = new PolygonLayer[STENCIL_BITS];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void fillPolygons(Matrices m, int start, int end, int zoom, float scale,
|
||||
float div) {
|
||||
|
||||
/* draw to framebuffer */
|
||||
GL.glColorMask(true, true, true, true);
|
||||
|
||||
/* do not modify stencil buffer */
|
||||
GL.glStencilMask(0x00);
|
||||
int shader = polyShader;
|
||||
|
||||
for (int c = start; c < end; c++) {
|
||||
Area a = mFillPolys[c].area;
|
||||
|
||||
if (enableTexture && a.texture != null) {
|
||||
shader = texShader;
|
||||
setShader(texShader, m);
|
||||
GL.glUniform2f(hPolygonScale[1], FastMath.clamp(scale - 1, 0, 1), div);
|
||||
|
||||
a.texture.bind();
|
||||
|
||||
} else if (a.fade >= zoom) {
|
||||
float f = 1.0f;
|
||||
/* fade in/out */
|
||||
if (a.fade >= zoom) {
|
||||
if (scale > FADE_START)
|
||||
f = scale - 1;
|
||||
else
|
||||
f = FADE_START - 1;
|
||||
}
|
||||
GLState.blend(true);
|
||||
|
||||
GlUtils.setColor(hPolygonColor[shader], a.color, f);
|
||||
|
||||
} else if (a.blend > 0 && a.blend <= zoom) {
|
||||
/* blend colors (not alpha) */
|
||||
GLState.blend(false);
|
||||
|
||||
if (a.blend == zoom)
|
||||
GlUtils.setColorBlend(hPolygonColor[shader],
|
||||
a.color, a.blendColor, scale - 1.0f);
|
||||
else
|
||||
GlUtils.setColor(hPolygonColor[shader], a.blendColor, 1);
|
||||
|
||||
} else {
|
||||
if (a.color < 0xff000000)
|
||||
GLState.blend(true);
|
||||
else
|
||||
GLState.blend(false);
|
||||
|
||||
GlUtils.setColor(hPolygonColor[shader], a.color, 1);
|
||||
}
|
||||
|
||||
// set stencil buffer mask used to draw this layer
|
||||
// also check that clip bit is set to avoid overdraw
|
||||
// of other tiles
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, 0xff, CLIP_BIT | 1 << c);
|
||||
|
||||
/* draw tile fill coordinates */
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (shader != polyShader) {
|
||||
// disable texture shader
|
||||
setShader(polyShader, m);
|
||||
shader = polyShader;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// current layer to fill (0 - STENCIL_BITS-1)
|
||||
private static int mCount;
|
||||
|
||||
private static void setShader(int shader, Matrices m) {
|
||||
GLState.useProgram(polygonProgram[shader]);
|
||||
|
||||
GLState.enableVertexArrays(hPolygonVertexPosition[shader], -1);
|
||||
|
||||
GL.glVertexAttribPointer(hPolygonVertexPosition[shader], 2, GL20.GL_SHORT,
|
||||
false, 0, POLYGON_VERTICES_DATA_POS_OFFSET);
|
||||
|
||||
m.mvp.setAsUniform(hPolygonMatrix[shader]);
|
||||
}
|
||||
|
||||
/**
|
||||
* draw polygon layers (unil layer.next is not polygon layer)
|
||||
* using stencil buffer method
|
||||
*
|
||||
* @param pos
|
||||
* used to fade layers accorind to 'fade'
|
||||
* in layer.area.
|
||||
* @param renderElement
|
||||
* layer to draw (referencing vertices in current vbo)
|
||||
* @param m
|
||||
* current Matrices
|
||||
* @param first
|
||||
* pass true to clear stencil buffer region
|
||||
* @param div
|
||||
* scale relative to 'base scale' of the tile
|
||||
* @param clip
|
||||
* clip to first quad in current vbo
|
||||
* @return
|
||||
* next layer
|
||||
*/
|
||||
public static RenderElement draw(MapPosition pos, RenderElement renderElement,
|
||||
Matrices m, boolean first, float div, boolean clip) {
|
||||
|
||||
GLState.test(false, true);
|
||||
|
||||
setShader(polyShader, m);
|
||||
|
||||
int zoom = pos.zoomLevel;
|
||||
float scale = (float) pos.getZoomScale();
|
||||
|
||||
int cur = mCount;
|
||||
|
||||
// reset start when only one layer left in stencil buffer
|
||||
if (first || cur > 5)
|
||||
cur = 0;
|
||||
|
||||
int start = cur;
|
||||
|
||||
RenderElement l = renderElement;
|
||||
for (; l != null && l.type == RenderElement.POLYGON; l = l.next) {
|
||||
PolygonLayer pl = (PolygonLayer) l;
|
||||
|
||||
// fade out polygon layers (set in RenderTheme)
|
||||
if (pl.area.fade > 0 && pl.area.fade > zoom)
|
||||
continue;
|
||||
|
||||
if (cur == start) {
|
||||
drawStencilRegion(first);
|
||||
first = false;
|
||||
|
||||
// op for stencil method polygon drawing
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_INVERT);
|
||||
}
|
||||
|
||||
mFillPolys[cur] = pl;
|
||||
|
||||
// set stencil mask to draw to
|
||||
GL.glStencilMask(1 << cur++);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_FAN, l.offset, l.verticesCnt);
|
||||
|
||||
// draw up to 7 layers into stencil buffer
|
||||
if (cur == STENCIL_BITS - 1) {
|
||||
fillPolygons(m, start, cur, zoom, scale, div);
|
||||
start = cur = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (cur > 0)
|
||||
fillPolygons(m, start, cur, zoom, scale, div);
|
||||
|
||||
if (clip) {
|
||||
if (first) {
|
||||
drawStencilRegion(first);
|
||||
// disable writes to stencil buffer
|
||||
GL.glStencilMask(0x00);
|
||||
// enable writes to color buffer
|
||||
GL.glColorMask(true, true, true, true);
|
||||
} else {
|
||||
// set test for clip to tile region
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
mCount = cur;
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
public static void clip(Matrices m) {
|
||||
setShader(polyShader, m);
|
||||
|
||||
drawStencilRegion(true);
|
||||
// disable writes to stencil buffer
|
||||
GL.glStencilMask(0x00);
|
||||
// enable writes to color buffer
|
||||
GL.glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a tile filling rectangle to set stencil- and depth buffer
|
||||
* appropriately
|
||||
*
|
||||
* @param first in the first run the clip region is set based on
|
||||
* depth buffer and depth buffer is updated
|
||||
*/
|
||||
static void drawStencilRegion(boolean first) {
|
||||
|
||||
// if (!first) {
|
||||
// GL.glStencilMask(0x7F);
|
||||
// GL.glClear(GL20.GL_STENCIL_BUFFER_BIT);
|
||||
// // disable drawing to color buffer
|
||||
// GL.glColorMask(false, false, false, false);
|
||||
// GL.glStencilFunc(GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
// }
|
||||
|
||||
// disable drawing to color buffer
|
||||
GL.glColorMask(false, false, false, false);
|
||||
|
||||
// write to all stencil bits
|
||||
GL.glStencilMask(0xFF);
|
||||
|
||||
if (first) {
|
||||
// clear previous clip-region from stencil buffer
|
||||
//GL.glClear(GL20.GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
// Draw clip-region into depth and stencil buffer
|
||||
// this is used for tile line and polygon layers.
|
||||
// Depth offset is increased for each tile. Together
|
||||
// with depth test (GL_LESS) this ensures to only
|
||||
// draw where no other tile has drawn yet.
|
||||
GL.glEnable(GL20.GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
// test GL_LESS and write to depth buffer
|
||||
GLState.test(true, true);
|
||||
GL.glDepthMask(true);
|
||||
|
||||
// always pass stencil test and set clip bit
|
||||
GL.glStencilFunc(GL20.GL_ALWAYS, CLIP_BIT, 0x00);
|
||||
} else {
|
||||
// use clip bit from stencil buffer
|
||||
// to clear stencil 'layer-bits' (0x7f)
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
|
||||
// set clip bit (0x80) for draw region
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_REPLACE);
|
||||
|
||||
// draw a quad for the tile region
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (first) {
|
||||
// dont modify depth buffer
|
||||
GL.glDepthMask(false);
|
||||
// test only stencil
|
||||
GLState.test(false, true);
|
||||
|
||||
GL.glDisable(GL20.GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawOver(Matrices m, int color) {
|
||||
setShader(polyShader, m);
|
||||
|
||||
/*
|
||||
* clear stencilbuffer (tile region) by drawing
|
||||
* a quad with func 'always' and op 'zero'
|
||||
*/
|
||||
|
||||
if (color != 0) {
|
||||
GlUtils.setColor(hPolygonColor[0], color, 1);
|
||||
GLState.blend(true);
|
||||
} else {
|
||||
// disable drawing to framebuffer (will be re-enabled in fill)
|
||||
GL.glColorMask(false, false, false, false);
|
||||
}
|
||||
// always pass stencil test:
|
||||
//glStencilFunc(GL_ALWAYS, 0x00, 0x00);
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
|
||||
// write to all bits
|
||||
GL.glStencilMask(0xFF);
|
||||
// zero out area to draw to
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_ZERO);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (color == 0)
|
||||
GL.glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
private static float[] debugFillColor = { 0.3f, 0.0f, 0.0f, 0.3f };
|
||||
private static float[] debugFillColor2 = { .8f, .8f, .8f, .8f };
|
||||
private static FloatBuffer mDebugFill;
|
||||
|
||||
static void debugDraw(Matrix4 m, float[] coords, int color) {
|
||||
GLState.test(false, false);
|
||||
if (mDebugFill == null) {
|
||||
mDebugFill = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder())
|
||||
.asFloatBuffer();
|
||||
mDebugFill.put(coords);
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
mDebugFill.position(0);
|
||||
GLState.useProgram(polygonProgram[0]);
|
||||
GL.glEnableVertexAttribArray(hPolygonVertexPosition[0]);
|
||||
|
||||
GL.glVertexAttribPointer(hPolygonVertexPosition[0], 2, GL20.GL_FLOAT,
|
||||
false, 0, mDebugFill);
|
||||
|
||||
m.setAsUniform(hPolygonMatrix[0]);
|
||||
|
||||
if (color == 0)
|
||||
GlUtils.glUniform4fv(hPolygonColor[0], 1, debugFillColor);
|
||||
else
|
||||
GlUtils.glUniform4fv(hPolygonColor[0], 1, debugFillColor2);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
GlUtils.checkGlError("draw debug");
|
||||
}
|
||||
|
||||
private final static String polygonVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ "}";
|
||||
|
||||
private final static String polygonFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = u_color;"
|
||||
+ "}";
|
||||
|
||||
private final static String polygonVertexShaderZ = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "varying float z;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ " z = gl_Position.z;"
|
||||
+ "}";
|
||||
private final static String polygonFragmentShaderZ = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "varying float z;"
|
||||
+ "void main() {"
|
||||
+ "if (z < -1.0)"
|
||||
+ " gl_FragColor = vec4(0.0, z + 2.0, 0.0, 1.0)*0.8;"
|
||||
+ "else if (z < 0.0)"
|
||||
+ " gl_FragColor = vec4(z + 1.0, 0.0, 0.0, 1.0)*0.8;"
|
||||
+ "else if (z < 1.0)"
|
||||
+ " gl_FragColor = vec4(0.0, 0.0, z, 1.0)*0.8;"
|
||||
+ "else"
|
||||
+ " gl_FragColor = vec4(0.0, z - 1.0, 0.0, 1.0)*0.8;"
|
||||
+ "}";
|
||||
|
||||
private final static String textureVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "uniform vec2 u_scale;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "varying vec2 v_st2;"
|
||||
+ "void main() {"
|
||||
+ " v_st = clamp(a_pos.xy, 0.0, 1.0) * (2.0 / u_scale.y);"
|
||||
+ " v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ "}";
|
||||
|
||||
private final static String textureFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform vec2 u_scale;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "varying vec2 v_st2;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = mix(texture2D(tex, v_st), texture2D(tex, v_st2), u_scale.x);"
|
||||
+ "}";
|
||||
}
|
||||
|
||||
}
|
@ -12,15 +12,13 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
/**
|
||||
* @authorHannes Janetzek
|
||||
*/
|
||||
public abstract class Layer extends Inlist<Layer>{
|
||||
|
||||
public abstract class RenderElement extends Inlist<RenderElement>{
|
||||
public final static byte LINE = 0;
|
||||
public final static byte POLYGON = 1;
|
||||
public final static byte TEXLINE = 2;
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.core.Point;
|
||||
@ -34,7 +34,7 @@ public class SymbolItem extends Inlist<SymbolItem> {
|
||||
protected boolean clearItem(SymbolItem it) {
|
||||
// drop references
|
||||
it.bitmap = null;
|
||||
it.symbol = null;
|
||||
it.texRegion = null;
|
||||
it.offset = null;
|
||||
return true;
|
||||
}
|
||||
@ -44,7 +44,7 @@ public class SymbolItem extends Inlist<SymbolItem> {
|
||||
public float x;
|
||||
public float y;
|
||||
|
||||
public TextureRegion symbol;
|
||||
public TextureRegion texRegion;
|
||||
public Bitmap bitmap;
|
||||
public Point offset;
|
||||
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
@ -31,7 +31,7 @@ public final class SymbolLayer extends TextureLayer {
|
||||
private SymbolItem symbols;
|
||||
|
||||
public SymbolLayer() {
|
||||
type = Layer.SYMBOL;
|
||||
type = RenderElement.SYMBOL;
|
||||
fixed = true;
|
||||
}
|
||||
|
||||
@ -78,19 +78,19 @@ public final class SymbolLayer extends TextureLayer {
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
|
||||
if (it.symbol != null) {
|
||||
if (it.texRegion != null) {
|
||||
|
||||
// FIXME this work only with one TextureAtlas per
|
||||
// SymbolLayer.
|
||||
if (textures == null) {
|
||||
to = it.symbol.atlas.loadTexture();
|
||||
to = it.texRegion.atlas.loadTexture();
|
||||
// clone TextureItem to use same texID with
|
||||
// multiple TextureItem
|
||||
to = TextureItem.clone(to);
|
||||
textures = Inlist.append(textures, to);
|
||||
}
|
||||
|
||||
TextureAtlas.Rect r = it.symbol.rect;
|
||||
TextureAtlas.Rect r = it.texRegion.rect;
|
||||
x = r.x;
|
||||
y = r.y;
|
||||
width = r.w;
|
||||
@ -147,7 +147,7 @@ public final class SymbolLayer extends TextureLayer {
|
||||
|
||||
if (it2 == null
|
||||
|| (it.bitmap != null && it2.bitmap != it.bitmap)
|
||||
|| (it.symbol != null && it2.symbol != it.symbol)) {
|
||||
|| (it.texRegion != null && it2.texRegion != it.texRegion)) {
|
||||
it = it2;
|
||||
break;
|
||||
}
|
||||
@ -171,7 +171,7 @@ public final class SymbolLayer extends TextureLayer {
|
||||
pos += 24;
|
||||
|
||||
// six elements used to draw the four vertices
|
||||
to.vertices += TextureRenderer.INDICES_PER_SPRITE;
|
||||
to.vertices += TextureLayer.Renderer.INDICES_PER_SPRITE;
|
||||
}
|
||||
numIndices += to.vertices;
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
import org.oscim.utils.pool.Inlist;
|
@ -12,11 +12,11 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import static org.oscim.renderer.GLRenderer.COORD_SCALE;
|
||||
import static org.oscim.renderer.sublayers.TextureItem.TEXTURE_HEIGHT;
|
||||
import static org.oscim.renderer.sublayers.TextureItem.TEXTURE_WIDTH;
|
||||
import static org.oscim.renderer.MapRenderer.COORD_SCALE;
|
||||
import static org.oscim.renderer.elements.TextureItem.TEXTURE_HEIGHT;
|
||||
import static org.oscim.renderer.elements.TextureItem.TEXTURE_WIDTH;
|
||||
|
||||
import org.oscim.backend.CanvasAdapter;
|
||||
import org.oscim.backend.canvas.Canvas;
|
||||
@ -38,7 +38,7 @@ public final class TextLayer extends TextureLayer {
|
||||
}
|
||||
|
||||
public TextLayer() {
|
||||
type = Layer.SYMBOL;
|
||||
type = RenderElement.SYMBOL;
|
||||
//mCanvas = Graphics.res.getCanvas();
|
||||
mCanvas = CanvasAdapter.g.getCanvas();
|
||||
fixed = true;
|
||||
@ -244,7 +244,7 @@ public final class TextLayer extends TextureLayer {
|
||||
buf[pos++] = v1;
|
||||
|
||||
// six indices to draw the four vertices
|
||||
numIndices += TextureRenderer.INDICES_PER_SPRITE;
|
||||
numIndices += TextureLayer.Renderer.INDICES_PER_SPRITE;
|
||||
verticesCnt += 4;
|
||||
|
||||
if (it.next == null || (it.next.text != it.text)
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
@ -246,7 +246,7 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
int[] textureIds = GlUtils.glGenTextures(1);
|
||||
t.id = textureIds[0];
|
||||
initTexture(t);
|
||||
if (TextureRenderer.debug)
|
||||
if (TextureLayer.Renderer.debug)
|
||||
Log.d(TAG, "fill:" + pool.getFill()
|
||||
+ " count:" + mTexCnt
|
||||
+ " new texture " + t.id);
|
||||
@ -286,7 +286,7 @@ public class TextureItem extends Inlist<TextureItem> {
|
||||
t.height = h;
|
||||
}
|
||||
|
||||
if (TextureRenderer.debug)
|
||||
if (TextureLayer.Renderer.debug)
|
||||
GlUtils.checkGlError(TAG);
|
||||
}
|
||||
|
213
vtm/src/org/oscim/renderer/elements/TextureLayer.java
Normal file
213
vtm/src/org/oscim/renderer/elements/TextureLayer.java
Normal file
@ -0,0 +1,213 @@
|
||||
/*
|
||||
* Copyright 2012, 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import static org.oscim.renderer.MapRenderer.COORD_SCALE;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
public abstract class TextureLayer extends RenderElement {
|
||||
// holds textures and offset in vbo
|
||||
public TextureItem textures;
|
||||
|
||||
// scale mode
|
||||
public boolean fixed;
|
||||
|
||||
/**
|
||||
* @param sbuf
|
||||
* buffer to add vertices
|
||||
*/
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
|
||||
for (TextureItem to = textures; to != null; to = to.next)
|
||||
to.upload();
|
||||
|
||||
// add vertices to vbo
|
||||
ElementLayers.addPoolItems(this, sbuf);
|
||||
}
|
||||
|
||||
abstract public boolean prepare();
|
||||
|
||||
static void putSprite(short buf[], int pos,
|
||||
short tx, short ty,
|
||||
short x1, short y1,
|
||||
short x2, short y2,
|
||||
short u1, short v1,
|
||||
short u2, short v2) {
|
||||
|
||||
// top-left
|
||||
buf[pos + 0] = tx;
|
||||
buf[pos + 1] = ty;
|
||||
buf[pos + 2] = x1;
|
||||
buf[pos + 3] = y1;
|
||||
buf[pos + 4] = u1;
|
||||
buf[pos + 5] = v2;
|
||||
// bot-left
|
||||
buf[pos + 6] = tx;
|
||||
buf[pos + 7] = ty;
|
||||
buf[pos + 8] = x1;
|
||||
buf[pos + 9] = y2;
|
||||
buf[pos + 10] = u1;
|
||||
buf[pos + 11] = v1;
|
||||
// top-right
|
||||
buf[pos + 12] = tx;
|
||||
buf[pos + 13] = ty;
|
||||
buf[pos + 14] = x2;
|
||||
buf[pos + 15] = y1;
|
||||
buf[pos + 16] = u2;
|
||||
buf[pos + 17] = v2;
|
||||
// bot-right
|
||||
buf[pos + 18] = tx;
|
||||
buf[pos + 19] = ty;
|
||||
buf[pos + 20] = x2;
|
||||
buf[pos + 21] = y2;
|
||||
buf[pos + 22] = u2;
|
||||
buf[pos + 23] = v1;
|
||||
}
|
||||
|
||||
public static final class Renderer {
|
||||
//private final static String TAG = TextureRenderer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
public final static boolean debug = false;
|
||||
|
||||
private static int mTextureProgram;
|
||||
private static int hTextureMVMatrix;
|
||||
private static int hTextureProjMatrix;
|
||||
private static int hTextureVertex;
|
||||
private static int hTextureScale;
|
||||
private static int hTextureScreenScale;
|
||||
private static int hTextureTexCoord;
|
||||
private static int hTextureSize;
|
||||
|
||||
public final static int INDICES_PER_SPRITE = 6;
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
|
||||
static void init() {
|
||||
mTextureProgram = GlUtils.createProgram(textVertexShader,
|
||||
textFragmentShader);
|
||||
|
||||
hTextureMVMatrix = GL.glGetUniformLocation(mTextureProgram, "u_mv");
|
||||
hTextureProjMatrix = GL.glGetUniformLocation(mTextureProgram, "u_proj");
|
||||
hTextureScale = GL.glGetUniformLocation(mTextureProgram, "u_scale");
|
||||
hTextureSize = GL.glGetUniformLocation(mTextureProgram, "u_div");
|
||||
hTextureScreenScale = GL.glGetUniformLocation(mTextureProgram, "u_swidth");
|
||||
hTextureVertex = GL.glGetAttribLocation(mTextureProgram, "vertex");
|
||||
hTextureTexCoord = GL.glGetAttribLocation(mTextureProgram, "tex_coord");
|
||||
}
|
||||
|
||||
public static RenderElement draw(RenderElement renderElement, float scale, Matrices m) {
|
||||
|
||||
GLState.test(false, false);
|
||||
GLState.blend(true);
|
||||
|
||||
GLState.useProgram(mTextureProgram);
|
||||
|
||||
GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
|
||||
|
||||
TextureLayer tl = (TextureLayer) renderElement;
|
||||
|
||||
if (tl.fixed)
|
||||
GL.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
|
||||
else
|
||||
GL.glUniform1f(hTextureScale, 1);
|
||||
|
||||
GL.glUniform1f(hTextureScreenScale, 1f / MapRenderer.screenWidth);
|
||||
|
||||
m.proj.setAsUniform(hTextureProjMatrix);
|
||||
m.mvp.setAsUniform(hTextureMVMatrix);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, MapRenderer.mQuadIndicesID);
|
||||
|
||||
for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
|
||||
|
||||
ti.bind();
|
||||
|
||||
int maxVertices = MapRenderer.maxQuads * INDICES_PER_SPRITE;
|
||||
|
||||
GL.glUniform2f(hTextureSize,
|
||||
1f / (ti.width * COORD_SCALE),
|
||||
1f / (ti.height * COORD_SCALE));
|
||||
|
||||
// draw up to maxVertices in each iteration
|
||||
for (int i = 0; i < ti.vertices; i += maxVertices) {
|
||||
// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
|
||||
int off = (ti.offset + i) * 8 + tl.offset;
|
||||
|
||||
GL.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GL20.GL_SHORT, false, 12, off);
|
||||
|
||||
GL.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GL20.GL_SHORT, false, 12, off + 8);
|
||||
|
||||
int numVertices = ti.vertices - i;
|
||||
if (numVertices > maxVertices)
|
||||
numVertices = maxVertices;
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numVertices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return renderElement.next;
|
||||
}
|
||||
|
||||
private final static double COORD_DIV = 1.0 / MapRenderer.COORD_SCALE;
|
||||
|
||||
private final static String textVertexShader = ""
|
||||
+ "precision highp float;"
|
||||
+ "attribute vec4 vertex;"
|
||||
+ "attribute vec2 tex_coord;"
|
||||
+ "uniform mat4 u_mv;"
|
||||
+ "uniform mat4 u_proj;"
|
||||
+ "uniform float u_scale;"
|
||||
+ "uniform float u_swidth;"
|
||||
+ "uniform vec2 u_div;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "const float coord_scale = " + COORD_DIV + ";"
|
||||
+ "void main() {"
|
||||
+ " vec4 pos;"
|
||||
+ " vec2 dir = vertex.zw;"
|
||||
+ " if (mod(vertex.x, 2.0) == 0.0){"
|
||||
+ " pos = u_proj * (u_mv * vec4(vertex.xy + dir * u_scale, 0.0, 1.0));"
|
||||
+ " } else {" // place as billboard
|
||||
+ " vec4 center = u_mv * vec4(vertex.xy, 0.0, 1.0);"
|
||||
+ " pos = u_proj * (center + vec4(dir * (coord_scale * u_swidth), 0.0, 0.0));"
|
||||
+ " }"
|
||||
+ " gl_Position = pos;"
|
||||
+ " tex_c = tex_coord * u_div;"
|
||||
+ "}";
|
||||
|
||||
private final static String textFragmentShader = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = texture2D(tex, tex_c.xy);"
|
||||
+ "}";
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
package org.oscim.renderer.elements;
|
||||
|
||||
import org.oscim.utils.pool.Inlist;
|
||||
import org.oscim.utils.pool.SyncPool;
|
@ -1,144 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.canvas.Bitmap;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
|
||||
/**
|
||||
* Renderer for a single bitmap, width and height must be power of 2.
|
||||
*/
|
||||
public class BitmapLayer extends TextureLayer {
|
||||
// private final static String TAG = BitmapLayer.class.getName();
|
||||
private Bitmap mBitmap;
|
||||
private final boolean mReuseBitmap;
|
||||
private final short[] mVertices;
|
||||
/**
|
||||
* @param reuseBitmap false if the Bitmap should be recycled after
|
||||
* it is compiled to texture.
|
||||
* */
|
||||
public BitmapLayer(boolean reuseBitmap) {
|
||||
type = Layer.BITMAP;
|
||||
mReuseBitmap = reuseBitmap;
|
||||
mVertices = new short[24];
|
||||
|
||||
// used for size calculation of Layers buffer.
|
||||
verticesCnt = 4;
|
||||
}
|
||||
|
||||
public void setBitmap(Bitmap bitmap, int w, int h) {
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
|
||||
mBitmap = bitmap;
|
||||
if (this.textures == null)
|
||||
this.textures = new TextureItem(mBitmap);
|
||||
|
||||
TextureItem ti = this.textures;
|
||||
ti.vertices = TextureRenderer.INDICES_PER_SPRITE;
|
||||
}
|
||||
|
||||
private int mWidth, mHeight;
|
||||
|
||||
/**
|
||||
* Set target dimension to renderthe bitmap */
|
||||
public void setSize(int w, int h){
|
||||
mWidth = w;
|
||||
mHeight = h;
|
||||
}
|
||||
|
||||
private void setVertices(ShortBuffer sbuf){
|
||||
short[] buf = mVertices;
|
||||
short w = (short) (mWidth * GLRenderer.COORD_SCALE);
|
||||
short h = (short) (mHeight* GLRenderer.COORD_SCALE);
|
||||
|
||||
short t = 1;
|
||||
|
||||
int pos = 0;
|
||||
// top-left
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = 0;
|
||||
// bot-left
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = h;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = t;
|
||||
// top-right
|
||||
buf[pos++] = w;
|
||||
buf[pos++] = 0;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = t;
|
||||
buf[pos++] = 0;
|
||||
// bot-right
|
||||
buf[pos++] = w;
|
||||
buf[pos++] = h;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = -1;
|
||||
buf[pos++] = t;
|
||||
buf[pos++] = t;
|
||||
|
||||
this.offset = sbuf.position() * 2; // bytes
|
||||
sbuf.put(buf);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean prepare() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
|
||||
if (mBitmap == null)
|
||||
return;
|
||||
|
||||
setVertices(sbuf);
|
||||
|
||||
textures.upload();
|
||||
|
||||
if (!mReuseBitmap) {
|
||||
mBitmap.recycle();
|
||||
mBitmap = null;
|
||||
textures.bitmap = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
|
||||
if (mBitmap != null) {
|
||||
if (!mReuseBitmap)
|
||||
mBitmap.recycle();
|
||||
|
||||
mBitmap = null;
|
||||
textures.bitmap = null;
|
||||
}
|
||||
|
||||
TextureItem.releaseTexture(textures);
|
||||
textures = null;
|
||||
|
||||
VertexItem.pool.releaseAll(vertexItems);
|
||||
vertexItems = null;
|
||||
}
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
// TODO merge with TextureRenderer
|
||||
|
||||
public final class BitmapRenderer {
|
||||
|
||||
//private final static String TAG = BitmapRenderer.class.getName();
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
public final static boolean debug = true;
|
||||
|
||||
private static int mTextureProgram;
|
||||
private static int hTextureMVMatrix;
|
||||
private static int hTextureProjMatrix;
|
||||
private static int hTextureVertex;
|
||||
private static int hTextureScale;
|
||||
private static int hTextureScreenScale;
|
||||
private static int hTextureTexCoord;
|
||||
|
||||
private static int hAlpha;
|
||||
|
||||
public final static int INDICES_PER_SPRITE = 6;
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
|
||||
static void init() {
|
||||
mTextureProgram = GlUtils.createProgram(textVertexShader,
|
||||
textFragmentShader);
|
||||
|
||||
hTextureMVMatrix = GL.glGetUniformLocation(mTextureProgram, "u_mv");
|
||||
hTextureProjMatrix = GL.glGetUniformLocation(mTextureProgram, "u_proj");
|
||||
hTextureScale = GL.glGetUniformLocation(mTextureProgram, "u_scale");
|
||||
hTextureScreenScale = GL.glGetUniformLocation(mTextureProgram, "u_swidth");
|
||||
hTextureVertex = GL.glGetAttribLocation(mTextureProgram, "vertex");
|
||||
hTextureTexCoord = GL.glGetAttribLocation(mTextureProgram, "tex_coord");
|
||||
hAlpha = GL.glGetUniformLocation(mTextureProgram, "u_alpha");
|
||||
}
|
||||
|
||||
public static Layer draw(Layer layer, Matrices m, float scale, float alpha) {
|
||||
//GLState.test(false, false);
|
||||
GLState.blend(true);
|
||||
|
||||
GLState.useProgram(mTextureProgram);
|
||||
|
||||
GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
|
||||
|
||||
TextureLayer tl = (TextureLayer) layer;
|
||||
|
||||
if (tl.fixed)
|
||||
GL.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
|
||||
else
|
||||
GL.glUniform1f(hTextureScale, 1);
|
||||
|
||||
|
||||
GL.glUniform1f(hTextureScreenScale, 1f / GLRenderer.screenWidth);
|
||||
GL.glUniform1f(hAlpha, alpha);
|
||||
|
||||
m.proj.setAsUniform(hTextureProjMatrix);
|
||||
|
||||
m.mvp.setAsUniform(hTextureMVMatrix);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, GLRenderer.mQuadIndicesID);
|
||||
|
||||
for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
|
||||
|
||||
ti.bind();
|
||||
|
||||
int maxVertices = GLRenderer.maxQuads * INDICES_PER_SPRITE;
|
||||
|
||||
// draw up to maxVertices in each iteration
|
||||
for (int i = 0; i < ti.vertices; i += maxVertices) {
|
||||
// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
|
||||
int off = (ti.offset + i) * 8 + tl.offset;
|
||||
|
||||
GL.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GL20.GL_SHORT, false, 12, off);
|
||||
|
||||
GL.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GL20.GL_SHORT, false, 12, off + 8);
|
||||
|
||||
int numVertices = ti.vertices - i;
|
||||
if (numVertices > maxVertices)
|
||||
numVertices = maxVertices;
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numVertices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return layer.next;
|
||||
}
|
||||
|
||||
private final static String textVertexShader = ""
|
||||
+ "precision mediump float; "
|
||||
+ "attribute vec4 vertex;"
|
||||
+ "attribute vec2 tex_coord;"
|
||||
+ "uniform mat4 u_mv;"
|
||||
+ "uniform mat4 u_proj;"
|
||||
+ "uniform float u_scale;"
|
||||
+ "uniform float u_swidth;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mv * vec4(vertex.xy, 0.0, 1.0);"
|
||||
+ " tex_c = tex_coord;"
|
||||
+ "}";
|
||||
|
||||
private final static String textFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_alpha;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = texture2D(tex, tex_c.xy) * u_alpha;"
|
||||
+ "}";
|
||||
}
|
@ -1,571 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.canvas.Paint.Cap;
|
||||
import org.oscim.core.GeometryBuffer;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.FastMath;
|
||||
|
||||
/**
|
||||
*/
|
||||
public final class LineLayer extends Layer {
|
||||
private static final float COORD_SCALE = GLRenderer.COORD_SCALE;
|
||||
// scale factor mapping extrusion vector to short values
|
||||
public static final float DIR_SCALE = 2048;
|
||||
// mask for packing last two bits of extrusion vector with texture
|
||||
// coordinates
|
||||
private static final int DIR_MASK = 0xFFFFFFFC;
|
||||
|
||||
// lines referenced by this outline layer
|
||||
public LineLayer outlines;
|
||||
public Line line;
|
||||
public float width;
|
||||
|
||||
public boolean roundCap;
|
||||
|
||||
LineLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = Layer.LINE;
|
||||
}
|
||||
|
||||
public void addOutline(LineLayer link) {
|
||||
for (LineLayer l = outlines; l != null; l = l.outlines)
|
||||
if (link == l)
|
||||
return;
|
||||
|
||||
link.outlines = outlines;
|
||||
outlines = link;
|
||||
}
|
||||
|
||||
/**
|
||||
* line extrusion is based on code from GLMap
|
||||
* (https://github.com/olofsj/GLMap/)
|
||||
*
|
||||
* @param points
|
||||
* array of points as x,y pairs.
|
||||
* @param index
|
||||
* array of indices holding the length of the individual
|
||||
* line coordinates (i.e. points * 2).
|
||||
* when index is null one a line with points.length
|
||||
* is assumed.
|
||||
* @param closed
|
||||
* whether to connect start- and end-point.
|
||||
*/
|
||||
public void addLine(float[] points, short[] index, boolean closed) {
|
||||
addLine(points, index, -1, closed);
|
||||
}
|
||||
|
||||
public void addLine(GeometryBuffer geom) {
|
||||
if (geom.isPoly())
|
||||
addLine(geom.points, geom.index, -1, true);
|
||||
else if (geom.isLine())
|
||||
addLine(geom.points, geom.index, -1, false);
|
||||
}
|
||||
|
||||
public void addLine(float[] points, int numPoints, boolean closed) {
|
||||
if (numPoints >= 4)
|
||||
addLine(points, null, numPoints, closed);
|
||||
}
|
||||
|
||||
private void addLine(float[] points, short[] index, int numPoints, boolean closed) {
|
||||
float x, y, nextX, nextY;
|
||||
float a, ux, uy, vx, vy, wx, wy;
|
||||
|
||||
int tmax = Tile.SIZE + 4;
|
||||
int tmin = -4;
|
||||
|
||||
boolean rounded = false;
|
||||
boolean squared = false;
|
||||
|
||||
if (line.cap == Cap.ROUND)
|
||||
rounded = true;
|
||||
else if (line.cap == Cap.SQUARE)
|
||||
squared = true;
|
||||
|
||||
if (vertexItems == null)
|
||||
curItem = vertexItems = VertexItem.pool.get();
|
||||
|
||||
VertexItem si = curItem;
|
||||
short v[] = si.vertices;
|
||||
int opos = si.used;
|
||||
|
||||
// FIXME: remove this when switching to oscimap MapDatabase
|
||||
//if (!MapView.enableClosePolygons)
|
||||
// closed = false;
|
||||
|
||||
// Note: just a hack to save some vertices, when there are more than 200 lines
|
||||
// per type
|
||||
if (rounded) {
|
||||
int cnt = 0;
|
||||
for (int i = 0, n = index.length; i < n; i++, cnt++) {
|
||||
if (index[i] < 0)
|
||||
break;
|
||||
if (cnt > 400) {
|
||||
rounded = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
roundCap = rounded;
|
||||
|
||||
int n;
|
||||
int length = 0;
|
||||
|
||||
if (index == null) {
|
||||
n = 1;
|
||||
if (numPoints > 0) {
|
||||
length = numPoints;
|
||||
} else {
|
||||
length = points.length;
|
||||
}
|
||||
} else {
|
||||
n = index.length;
|
||||
}
|
||||
|
||||
for (int i = 0, pos = 0; i < n; i++) {
|
||||
if (index != null)
|
||||
length = index[i];
|
||||
|
||||
// check end-marker in indices
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least two points
|
||||
if (length < 4) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
// amount of vertices used
|
||||
// + 2 for drawing triangle-strip
|
||||
// + 4 for round caps
|
||||
// + 2 for closing polygons
|
||||
verticesCnt += length + (rounded ? 6 : 2) + (closed ? 2 : 0);
|
||||
|
||||
int ipos = pos;
|
||||
|
||||
x = points[ipos++];
|
||||
y = points[ipos++];
|
||||
|
||||
nextX = points[ipos++];
|
||||
nextY = points[ipos++];
|
||||
|
||||
// Calculate triangle corners for the given width
|
||||
vx = nextX - x;
|
||||
vy = nextY - y;
|
||||
|
||||
// Unit vector to next node
|
||||
a = (float) Math.sqrt(vx * vx + vy * vy);
|
||||
vx /= a;
|
||||
vy /= a;
|
||||
|
||||
// perpendicular on the first segment
|
||||
ux = -vy;
|
||||
uy = vx;
|
||||
|
||||
int ddx, ddy;
|
||||
|
||||
// vertex point coordinate
|
||||
short ox = (short) (x * COORD_SCALE);
|
||||
short oy = (short) (y * COORD_SCALE);
|
||||
|
||||
// vertex extrusion vector, last two bit
|
||||
// encode texture coord.
|
||||
short dx, dy;
|
||||
|
||||
// when the endpoint is outside the tile region omit round caps.
|
||||
boolean outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
if (rounded && !outside) {
|
||||
// add first vertex twice
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
dx = (short) (0 | ddx & DIR_MASK);
|
||||
dy = (short) (2 | ddy & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (2 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// Start of line
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
} else {
|
||||
// outside means line is probably clipped
|
||||
// TODO should align ending with tile boundary
|
||||
// for now, just extend the line a little
|
||||
float tx = vx;
|
||||
float ty = vy;
|
||||
|
||||
if (squared) {
|
||||
tx = 0;
|
||||
ty = 0;
|
||||
} else if (!outside) {
|
||||
tx *= 0.5;
|
||||
ty *= 0.5;
|
||||
}
|
||||
|
||||
if (rounded)
|
||||
verticesCnt -= 2;
|
||||
|
||||
// add first vertex twice
|
||||
ddx = (int) ((ux - tx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - ty) * DIR_SCALE);
|
||||
dx = (short) (0 | ddx & DIR_MASK);
|
||||
dy = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
ddx = (int) (-(ux + tx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + ty) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
}
|
||||
|
||||
x = nextX;
|
||||
y = nextY;
|
||||
boolean flip = false;
|
||||
// Unit vector pointing back to previous node
|
||||
vx *= -1;
|
||||
vy *= -1;
|
||||
|
||||
int end = pos + length;
|
||||
|
||||
for (;;) {
|
||||
if (ipos < end) {
|
||||
nextX = points[ipos++];
|
||||
nextY = points[ipos++];
|
||||
} else if (closed && ipos < end + 2) {
|
||||
// add startpoint == endpoint
|
||||
nextX = points[pos];
|
||||
nextY = points[pos + 1];
|
||||
ipos += 2;
|
||||
} else
|
||||
break;
|
||||
|
||||
// Unit vector pointing forward to next node
|
||||
wx = nextX - x;
|
||||
wy = nextY - y;
|
||||
a = (float) Math.sqrt(wx * wx + wy * wy);
|
||||
wx /= a;
|
||||
wy /= a;
|
||||
|
||||
// Sum of these two vectors points
|
||||
ux = vx + wx;
|
||||
uy = vy + wy;
|
||||
|
||||
// cross-product
|
||||
a = wx * uy - wy * ux;
|
||||
|
||||
if (FastMath.abs(a) < 0.01f) {
|
||||
// Almost straight
|
||||
ux = -wy;
|
||||
uy = wx;
|
||||
} else {
|
||||
ux /= a;
|
||||
uy /= a;
|
||||
|
||||
// avoid miter going to infinity.
|
||||
// TODO add option for round joints
|
||||
if (FastMath.absMaxCmp(ux, uy, 4f)) {
|
||||
ux = vx - wx;
|
||||
uy = vy - wy;
|
||||
|
||||
a = -wy * ux + wx * uy;
|
||||
ux /= a;
|
||||
uy /= a;
|
||||
flip = !flip;
|
||||
}
|
||||
}
|
||||
|
||||
ox = (short) (x * COORD_SCALE);
|
||||
oy = (short) (y * COORD_SCALE);
|
||||
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx = -ddx;
|
||||
ddy = -ddy;
|
||||
}
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
x = nextX;
|
||||
y = nextY;
|
||||
|
||||
// flip unit vector to point back
|
||||
vx = -wx;
|
||||
vy = -wy;
|
||||
}
|
||||
|
||||
ux = vy;
|
||||
uy = -vx;
|
||||
|
||||
outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si.next = VertexItem.pool.get();
|
||||
si = si.next;
|
||||
opos = 0;
|
||||
v = si.vertices;
|
||||
}
|
||||
|
||||
ox = (short) (x * COORD_SCALE);
|
||||
oy = (short) (y * COORD_SCALE);
|
||||
|
||||
if (rounded && !outside) {
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx = -ddx;
|
||||
ddy = -ddy;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// For rounded line edges
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
|
||||
dx = (short) (0 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (0 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// add last vertex twice
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
dx = (short) (2 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (0 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
} else {
|
||||
if (squared) {
|
||||
vx = 0;
|
||||
vy = 0;
|
||||
} else if (!outside) {
|
||||
vx *= 0.5;
|
||||
vy *= 0.5;
|
||||
}
|
||||
|
||||
if (rounded)
|
||||
verticesCnt -= 2;
|
||||
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
v[opos++] = (short) (1 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
// add last vertex twice
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
dx = (short) (2 | (flip ? -ddx : ddx) & DIR_MASK);
|
||||
dy = (short) (1 | (flip ? -ddy : ddy) & DIR_MASK);
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
}
|
||||
pos += length;
|
||||
}
|
||||
|
||||
si.used = opos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clear() {
|
||||
if (vertexItems != null) {
|
||||
VertexItem.pool.releaseAll(vertexItems);
|
||||
vertexItems = null;
|
||||
curItem = null;
|
||||
}
|
||||
verticesCnt = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
}
|
@ -1,399 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
public final class LineRenderer {
|
||||
private final static String TAG = LineRenderer.class.getName();
|
||||
|
||||
private static GL20 GL;
|
||||
|
||||
private static final int LINE_VERTICES_DATA_POS_OFFSET = 0;
|
||||
|
||||
// factor to normalize extrusion vector and scale to coord scale
|
||||
private final static float COORD_SCALE_BY_DIR_SCALE =
|
||||
GLRenderer.COORD_SCALE / LineLayer.DIR_SCALE;
|
||||
|
||||
// shader handles
|
||||
private static int[] lineProgram = new int[2];
|
||||
private static int[] hLineVertexPosition = new int[2];
|
||||
private static int[] hLineColor = new int[2];
|
||||
private static int[] hLineMatrix = new int[2];
|
||||
private static int[] hLineScale = new int[2];
|
||||
private static int[] hLineWidth = new int[2];
|
||||
private static int[] hLineMode = new int[2];
|
||||
public static int mTexID;
|
||||
|
||||
static boolean init() {
|
||||
GL = GLAdapter.get();
|
||||
|
||||
lineProgram[0] = GlUtils.createProgram(lineVertexShader,
|
||||
lineFragmentShader);
|
||||
if (lineProgram[0] == 0) {
|
||||
Log.e(TAG, "Could not create line program.");
|
||||
//return false;
|
||||
}
|
||||
|
||||
lineProgram[1] = GlUtils.createProgram(lineVertexShader,
|
||||
lineSimpleFragmentShader);
|
||||
if (lineProgram[1] == 0) {
|
||||
Log.e(TAG, "Could not create simple line program.");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
if (lineProgram[i] == 0)
|
||||
continue;
|
||||
|
||||
hLineMatrix[i] = GL.glGetUniformLocation(lineProgram[i], "u_mvp");
|
||||
hLineScale[i] = GL.glGetUniformLocation(lineProgram[i], "u_wscale");
|
||||
hLineWidth[i] = GL.glGetUniformLocation(lineProgram[i], "u_width");
|
||||
hLineColor[i] = GL.glGetUniformLocation(lineProgram[i], "u_color");
|
||||
hLineMode[i] = GL.glGetUniformLocation(lineProgram[i], "u_mode");
|
||||
hLineVertexPosition[i] = GL.glGetAttribLocation(lineProgram[i], "a_pos");
|
||||
}
|
||||
|
||||
// create lookup table as texture for 'length(0..1,0..1)'
|
||||
// using mirrored wrap mode for 'length(-1..1,-1..1)'
|
||||
byte[] pixel = new byte[128 * 128];
|
||||
|
||||
for (int x = 0; x < 128; x++) {
|
||||
float xx = x * x;
|
||||
for (int y = 0; y < 128; y++) {
|
||||
float yy = y * y;
|
||||
int color = (int) (Math.sqrt(xx + yy) * 2);
|
||||
if (color > 255)
|
||||
color = 255;
|
||||
pixel[x + y * 128] = (byte) color;
|
||||
}
|
||||
}
|
||||
|
||||
mTexID = GlUtils.loadTexture(pixel, 128, 128, GL20.GL_ALPHA,
|
||||
GL20.GL_NEAREST, GL20.GL_NEAREST,
|
||||
GL20.GL_MIRRORED_REPEAT, GL20.GL_MIRRORED_REPEAT);
|
||||
|
||||
Log.d(TAG, "TEX ID: " + mTexID);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Layer draw(Layers layers, Layer curLayer, MapPosition pos,
|
||||
Matrices m, float div, int mode) {
|
||||
|
||||
if (curLayer == null)
|
||||
return null;
|
||||
|
||||
// FIXME HACK: fallback to simple shader
|
||||
if (lineProgram[mode] == 0)
|
||||
mode = 1;
|
||||
|
||||
GLState.useProgram(lineProgram[mode]);
|
||||
|
||||
GLState.blend(true);
|
||||
|
||||
// Somehow we loose the texture after an indefinite
|
||||
// time, when label/symbol textures are used.
|
||||
// Debugging gl on Desktop is most fun imaginable,
|
||||
// so for now:
|
||||
if (!GLAdapter.GDX_DESKTOP_QUIRKS)
|
||||
GLState.bindTex2D(mTexID);
|
||||
|
||||
int uLineScale = hLineScale[mode];
|
||||
int uLineMode = hLineMode[mode];
|
||||
int uLineColor = hLineColor[mode];
|
||||
int uLineWidth = hLineWidth[mode];
|
||||
|
||||
GLState.enableVertexArrays(hLineVertexPosition[mode], -1);
|
||||
|
||||
GL.glVertexAttribPointer(hLineVertexPosition[mode], 4, GL20.GL_SHORT,
|
||||
false, 0, layers.lineOffset + LINE_VERTICES_DATA_POS_OFFSET);
|
||||
|
||||
//glUniformMatrix4fv(hLineMatrix[mode], 1, false, matrix, 0);
|
||||
m.mvp.setAsUniform(hLineMatrix[mode]);
|
||||
|
||||
//int zoom = FastMath.log2((int) pos.absScale);
|
||||
int zoom = pos.zoomLevel;
|
||||
|
||||
double scale = pos.getZoomScale();
|
||||
|
||||
// Line scale factor for non fixed lines: Within a zoom-
|
||||
// level lines would be scaled by the factor 2 by view-matrix.
|
||||
// Though lines should only scale by sqrt(2). This is achieved
|
||||
// by inverting scaling of extrusion vector with: width/sqrt(s).
|
||||
// within one zoom-level: 1 <= s <= 2
|
||||
double s = scale / div;
|
||||
float lineScale = (float) Math.sqrt(s * 2 / 2.2);
|
||||
|
||||
// scale factor to map one pixel on tile to one pixel on screen:
|
||||
// only works with orthographic projection
|
||||
float pixel = 0;
|
||||
|
||||
if (mode == 1)
|
||||
pixel = (float) (1.5 / s);
|
||||
|
||||
GL.glUniform1f(uLineScale, pixel);
|
||||
int lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
|
||||
boolean blur = false;
|
||||
|
||||
Layer l = curLayer;
|
||||
for (; l != null && l.type == Layer.LINE; l = l.next) {
|
||||
LineLayer ll = (LineLayer) l;
|
||||
Line line = ll.line;
|
||||
float width;
|
||||
|
||||
if (line.fade < zoom) {
|
||||
GlUtils.setColor(uLineColor, line.color, 1);
|
||||
} else if (line.fade > zoom) {
|
||||
continue;
|
||||
} else {
|
||||
float alpha = (float) (scale > 1.2 ? scale : 1.2) - 1;
|
||||
GlUtils.setColor(uLineColor, line.color, alpha);
|
||||
}
|
||||
|
||||
if (mode == 0 && blur && line.blur == 0) {
|
||||
GL.glUniform1f(uLineScale, 0);
|
||||
blur = false;
|
||||
}
|
||||
|
||||
if (line.outline) {
|
||||
// draw linelayers references by this outline
|
||||
for (LineLayer o = ll.outlines; o != null; o = o.outlines) {
|
||||
|
||||
if (o.line.fixed /* || strokeMaxZoom */) {
|
||||
width = (float) ((ll.width + o.width) / s);
|
||||
} else {
|
||||
width = (float) (ll.width / s + o.width / lineScale);
|
||||
|
||||
// check min-size for outline
|
||||
if (o.line.min > 0 && o.width * lineScale < o.line.min * 2)
|
||||
continue;
|
||||
}
|
||||
|
||||
GL.glUniform1f(uLineWidth, width * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
if (line.blur != 0) {
|
||||
GL.glUniform1f(uLineScale, (float) (1 - (line.blur / s)));
|
||||
blur = true;
|
||||
} else if (mode == 1) {
|
||||
GL.glUniform1f(uLineScale, pixel / width);
|
||||
}
|
||||
|
||||
if (o.roundCap) {
|
||||
if (lineMode != 1) {
|
||||
lineMode = 1;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
} else if (lineMode != 0) {
|
||||
lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, o.offset, o.verticesCnt);
|
||||
}
|
||||
} else {
|
||||
|
||||
if (line.fixed /* || strokeMaxZoom */) {
|
||||
// invert scaling of extrusion vectors so that line
|
||||
// width stays the same.
|
||||
width = (float) (ll.width / s);
|
||||
} else {
|
||||
// reduce linear scaling of extrusion vectors so that
|
||||
// line width increases by sqrt(2.2).
|
||||
width = ll.width / lineScale;
|
||||
|
||||
// min-size hack to omit outline when line becomes
|
||||
// very thin
|
||||
if ((ll.line.min > 0) && (ll.width * lineScale < ll.line.min * 2))
|
||||
width = (ll.width - 0.2f) / lineScale;
|
||||
}
|
||||
|
||||
GL.glUniform1f(uLineWidth, width * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
if (line.blur != 0) {
|
||||
GL.glUniform1f(uLineScale, line.blur);
|
||||
blur = true;
|
||||
} else if (mode == 1) {
|
||||
GL.glUniform1f(uLineScale, pixel / width);
|
||||
}
|
||||
|
||||
if (ll.roundCap) {
|
||||
if (lineMode != 1) {
|
||||
lineMode = 1;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
} else if (lineMode != 0) {
|
||||
lineMode = 0;
|
||||
GL.glUniform1f(uLineMode, lineMode);
|
||||
}
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, l.offset, l.verticesCnt);
|
||||
}
|
||||
}
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
private final static String lineVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
// factor to increase line width relative to scale
|
||||
+ "uniform float u_width;"
|
||||
// xy hold position, zw extrusion vector
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
// scale extrusion to u_width pixel
|
||||
// just ignore the two most insignificant bits of a_st :)
|
||||
+ " vec2 dir = a_pos.zw;"
|
||||
+ " gl_Position = u_mvp * vec4(a_pos.xy + (u_width * dir), 0.0, 1.0);"
|
||||
// last two bits of a_st hold the texture coordinates
|
||||
// ..maybe one could wrap texture so that `abs` is not required
|
||||
+ " v_st = abs(mod(dir, 4.0)) - 1.0;"
|
||||
+ "}";
|
||||
|
||||
private final static String lineSimpleFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_wscale;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
//+ " float len;"
|
||||
// (currently required as overlay line renderers dont load the texture)
|
||||
//+ " if (u_mode == 0)"
|
||||
//+ " len = abs(v_st.s);"
|
||||
//+ " else"
|
||||
//+ " len = texture2D(tex, v_st).a;"
|
||||
//+ " len = u_mode * length(v_st);"
|
||||
// this avoids branching, need to check performance
|
||||
+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
||||
? " float len = max((1.0 - u_mode) * abs(v_st.s), u_mode * length(v_st));"
|
||||
: " float len = max((1.0 - u_mode) * abs(v_st.s), u_mode * texture2D(tex, v_st).a);")
|
||||
// interpolate alpha between: 0.0 < 1.0 - len < u_wscale
|
||||
// where wscale is 'filter width' / 'line width' and 0 <= len <= sqrt(2)
|
||||
//+ " gl_FragColor = u_color * smoothstep(0.0, u_wscale, 1.0 - len);"
|
||||
//+ " gl_FragColor = mix(vec4(1.0,0.0,0.0,1.0), u_color, smoothstep(0.0, u_wscale, 1.0 - len));"
|
||||
+ " float alpha = min(1.0, (1.0 - len) / u_wscale);"
|
||||
+ " if (alpha > 0.1)"
|
||||
+ " gl_FragColor = u_color * alpha;"
|
||||
+ " else"
|
||||
+ " discard;"
|
||||
// + "gl_FragColor = vec4(texture2D(tex, v_st).a);"
|
||||
+ "}";
|
||||
|
||||
private final static String lineFragmentShader = ""
|
||||
+ "#extension GL_OES_standard_derivatives : enable\n"
|
||||
+ "precision mediump float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform float u_mode;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform float u_wscale;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
+ " float len;"
|
||||
+ " float fuzz;"
|
||||
+ " if (u_mode == 0.0){"
|
||||
+ " len = abs(v_st.s);"
|
||||
+ " fuzz = fwidth(v_st.s);"
|
||||
+ " } else {"
|
||||
+ (GLAdapter.GDX_DESKTOP_QUIRKS
|
||||
? " len = length(v_st);"
|
||||
: " len = texture2D(tex, v_st).a;")
|
||||
+ " vec2 st_width = fwidth(v_st);"
|
||||
+ " fuzz = max(st_width.s, st_width.t);"
|
||||
+ " }"
|
||||
//+ " gl_FragColor = u_color * smoothstep(0.0, fuzz + u_wscale, 1.0 - len);"
|
||||
// smoothstep is too sharp, guess one could increase extrusion with z..
|
||||
// this looks ok:
|
||||
//+ " gl_FragColor = u_color * min(1.0, (1.0 - len) / (u_wscale + fuzz));"
|
||||
// can be faster according to nvidia docs 'Optimize OpenGL ES 2.0 Performace'
|
||||
+ " gl_FragColor = u_color * clamp((1.0 - len) / (u_wscale + fuzz), 0.0, 1.0);"
|
||||
//+ " gl_FragColor = mix(vec4(0.0,1.0,0.0,1.0), u_color, clamp((1.0 - len) / (u_wscale + fuzz), 0.0, 1.0));"
|
||||
+ "}";
|
||||
|
||||
// private final static String lineVertexShader = ""
|
||||
// + "precision mediump float;"
|
||||
// + "uniform mat4 u_mvp;"
|
||||
// + "uniform float u_width;"
|
||||
// + "attribute vec4 a_pos;"
|
||||
// + "uniform int u_mode;"
|
||||
// //+ "attribute vec2 a_st;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "const float dscale = 8.0/2048.0;"
|
||||
// + "void main() {"
|
||||
// // scale extrusion to u_width pixel
|
||||
// // just ignore the two most insignificant bits of a_st :)
|
||||
// + " vec2 dir = a_pos.zw;"
|
||||
// + " gl_Position = u_mvp * vec4(a_pos.xy + (dscale * u_width * dir), 0.0, 1.0);"
|
||||
// // last two bits of a_st hold the texture coordinates
|
||||
// + " v_st = u_width * (abs(mod(dir, 4.0)) - 1.0);"
|
||||
// // use bit operations when available (gles 1.3)
|
||||
// // + " v_st = u_width * vec2(a_st.x & 3 - 1, a_st.y & 3 - 1);"
|
||||
// + "}";
|
||||
//
|
||||
// private final static String lineSimpleFragmentShader = ""
|
||||
// + "precision mediump float;"
|
||||
// + "uniform float u_wscale;"
|
||||
// + "uniform float u_width;"
|
||||
// + "uniform int u_mode;"
|
||||
// + "uniform vec4 u_color;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "void main() {"
|
||||
// + " float len;"
|
||||
// + " if (u_mode == 0)"
|
||||
// + " len = abs(v_st.s);"
|
||||
// + " else "
|
||||
// + " len = length(v_st);"
|
||||
// // fade to alpha. u_wscale is the width in pixel which should be
|
||||
// // faded, u_width - len the position of this fragment on the
|
||||
// // perpendicular to this line segment. this only works with no
|
||||
// // perspective
|
||||
// //+ " gl_FragColor = min(1.0, (u_width - len) / u_wscale) * u_color;"
|
||||
// + " gl_FragColor = u_color * smoothstep(0.0, u_wscale, (u_width - len));"
|
||||
// + "}";
|
||||
//
|
||||
// private final static String lineFragmentShader = ""
|
||||
// + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
// + "precision mediump float;"
|
||||
// + "uniform float u_wscale;"
|
||||
// + "uniform float u_width;"
|
||||
// + "uniform int u_mode;"
|
||||
// + "uniform vec4 u_color;"
|
||||
// + "varying vec2 v_st;"
|
||||
// + "void main() {"
|
||||
// + " float len;"
|
||||
// + " float fuzz;"
|
||||
// + " if (u_mode == 0){"
|
||||
// + " len = abs(v_st.s);"
|
||||
// + " fuzz = u_wscale + fwidth(v_st.s);"
|
||||
// + " } else {"
|
||||
// + " len = length(v_st);"
|
||||
// + " vec2 st_width = fwidth(v_st);"
|
||||
// + " fuzz = u_wscale + max(st_width.s, st_width.t);"
|
||||
// + " }"
|
||||
// + " gl_FragColor = u_color * min(1.0, (u_width - len) / fuzz);"
|
||||
// + "}";
|
||||
}
|
@ -1,236 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
|
||||
/**
|
||||
* Layer for textured or stippled lines
|
||||
*
|
||||
* this would be all so much simpler with geometry shaders...
|
||||
*/
|
||||
public final class LineTexLayer extends Layer {
|
||||
// Interleave two segment quads in one block to be able to use
|
||||
// vertices twice. pos0 and pos1 use the same vertex array where
|
||||
// pos1 has an offset of one vertex. The vertex shader will use
|
||||
// pos0 when the vertexId is even, pos1 when the Id is odd.
|
||||
//
|
||||
// As there is no gl_VertexId in gles 2.0 an additional 'flip'
|
||||
// array is used. Depending on 'flip' extrusion is inverted.
|
||||
//
|
||||
// Indices and flip buffers can be static.
|
||||
//
|
||||
// First pass: using even vertex array positions
|
||||
// (used vertices are in braces)
|
||||
// vertex id 0 1 2 3 4 5 6 7
|
||||
// pos0 x (0) 1 (2) 3 (4) 5 (6) 7 x
|
||||
// pos1 x (0) 1 (2) 3 (4) 5 (6) 7 x
|
||||
// flip 0 1 0 1 0 1 0 1
|
||||
//
|
||||
// Second pass: using odd vertex array positions
|
||||
// vertex id 0 1 2 3 4 5 6 7
|
||||
// pos0 x 0 (1) 2 (3) 4 (5) 6 (7) x
|
||||
// pos1 x 0 (1) 2 (3) 4 (5) 6 (7) x
|
||||
// flip 0 1 0 1 0 1 0 1
|
||||
//
|
||||
// Vertex layout:
|
||||
// [2 short] position,
|
||||
// [2 short] extrusion,
|
||||
// [1 short] line length
|
||||
// [1 short] unused
|
||||
//
|
||||
// indices, for two blocks:
|
||||
// 0, 1, 2,
|
||||
// 2, 1, 3,
|
||||
// 4, 5, 6,
|
||||
// 6, 5, 7,
|
||||
//
|
||||
// BIG NOTE: renderer assumes to be able to offset vertex array position
|
||||
// so that in the first pass 'pos1' offset will be < 0 if no data precedes
|
||||
// - in our case there is always the polygon fill array at start
|
||||
// - see addLine hack otherwise.
|
||||
|
||||
private static final float COORD_SCALE = GLRenderer.COORD_SCALE;
|
||||
// scale factor mapping extrusion vector to short values
|
||||
public static final float DIR_SCALE = 2048;
|
||||
|
||||
// lines referenced by this outline layer
|
||||
public LineLayer outlines;
|
||||
public Line line;
|
||||
public float width;
|
||||
|
||||
public boolean roundCap;
|
||||
|
||||
public int evenQuads;
|
||||
public int oddQuads;
|
||||
|
||||
private boolean evenSegment;
|
||||
|
||||
LineTexLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = Layer.TEXLINE;
|
||||
this.evenSegment = true;
|
||||
}
|
||||
|
||||
public void addLine(float[] points, short[] index) {
|
||||
|
||||
if (vertexItems == null) {
|
||||
curItem = vertexItems = VertexItem.pool.get();
|
||||
|
||||
// HACK add one vertex offset when compiling
|
||||
// buffer otherwise one cant use the full
|
||||
// VertexItem (see Layers.compile)
|
||||
// add the two 'x' at front and end
|
||||
//verticesCnt = 2;
|
||||
|
||||
// the additional end vertex to make sure
|
||||
// not to read outside allocated memory
|
||||
verticesCnt = 1;
|
||||
}
|
||||
|
||||
VertexItem si = curItem;
|
||||
|
||||
short v[] = si.vertices;
|
||||
int opos = si.used;
|
||||
|
||||
boolean even = evenSegment;
|
||||
|
||||
// reset offset to last written position
|
||||
if (!even)
|
||||
opos -= 12;
|
||||
|
||||
int n;
|
||||
int length = 0;
|
||||
|
||||
if (index == null) {
|
||||
n = 1;
|
||||
length = points.length;
|
||||
} else {
|
||||
n = index.length;
|
||||
}
|
||||
|
||||
for (int i = 0, pos = 0; i < n; i++) {
|
||||
if (index != null)
|
||||
length = index[i];
|
||||
|
||||
// check end-marker in indices
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least two points
|
||||
if (length < 4) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
int ipos = pos;
|
||||
|
||||
float x = points[ipos++] * COORD_SCALE;
|
||||
float y = points[ipos++] * COORD_SCALE;
|
||||
|
||||
// randomize a bit
|
||||
float lineLength = (x * x + y * y) % 80;
|
||||
|
||||
int end = pos + length;
|
||||
|
||||
for (; ipos < end;) {
|
||||
float nx = points[ipos++] * COORD_SCALE;
|
||||
float ny = points[ipos++] * COORD_SCALE;
|
||||
|
||||
// Calculate triangle corners for the given width
|
||||
float vx = nx - x;
|
||||
float vy = ny - y;
|
||||
|
||||
float a = (float) Math.sqrt(vx * vx + vy * vy);
|
||||
|
||||
// normal vector
|
||||
vx /= a;
|
||||
vy /= a;
|
||||
|
||||
// perpendicular to line segment
|
||||
float ux = -vy;
|
||||
float uy = vx;
|
||||
|
||||
short dx = (short) (ux * DIR_SCALE);
|
||||
short dy = (short) (uy * DIR_SCALE);
|
||||
|
||||
if (opos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
||||
v[opos + 0] = (short) x;
|
||||
v[opos + 1] = (short) y;
|
||||
v[opos + 2] = dx;
|
||||
v[opos + 3] = dy;
|
||||
v[opos + 4] = (short) lineLength;
|
||||
v[opos + 5] = 0;
|
||||
|
||||
lineLength += a;
|
||||
v[opos + 12] = (short) nx;
|
||||
v[opos + 13] = (short) ny;
|
||||
v[opos + 14] = dx;
|
||||
v[opos + 15] = dy;
|
||||
v[opos + 16] = (short) lineLength;
|
||||
v[opos + 17] = 0;
|
||||
|
||||
x = nx;
|
||||
y = ny;
|
||||
|
||||
if (even) {
|
||||
// go to second segment
|
||||
opos += 6;
|
||||
even = false;
|
||||
|
||||
// vertex 0 and 2 were added
|
||||
verticesCnt += 3;
|
||||
evenQuads++;
|
||||
} else {
|
||||
// go to next block
|
||||
even = true;
|
||||
opos += 18;
|
||||
|
||||
// vertex 1 and 3 were added
|
||||
verticesCnt += 1;
|
||||
oddQuads++;
|
||||
}
|
||||
}
|
||||
|
||||
pos += length;
|
||||
}
|
||||
|
||||
evenSegment = even;
|
||||
|
||||
// advance offset to last written position
|
||||
if (!even)
|
||||
opos += 12;
|
||||
|
||||
si.used = opos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
}
|
@ -1,334 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
public class LineTexRenderer {
|
||||
private final static String TAG = LineTexRenderer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
// factor to normalize extrusion vector and scale to coord scale
|
||||
private final static float COORD_SCALE_BY_DIR_SCALE =
|
||||
GLRenderer.COORD_SCALE / LineLayer.DIR_SCALE;
|
||||
|
||||
private static int shader;
|
||||
private static int hVertexPosition0;
|
||||
private static int hVertexPosition1;
|
||||
private static int hVertexLength0;
|
||||
private static int hVertexLength1;
|
||||
private static int hVertexFlip;
|
||||
private static int hMatrix;
|
||||
private static int hTexColor;
|
||||
private static int hBgColor;
|
||||
private static int hScale;
|
||||
private static int hWidth;
|
||||
private static int hPatternScale;
|
||||
private static int hPatternWidth;
|
||||
|
||||
private static int mVertexFlipID;
|
||||
|
||||
public static void init() {
|
||||
shader = GlUtils.createProgram(vertexShader, fragmentShader);
|
||||
if (shader == 0) {
|
||||
Log.e(TAG, "Could not create program.");
|
||||
return;
|
||||
}
|
||||
|
||||
hMatrix = GL.glGetUniformLocation(shader, "u_mvp");
|
||||
hTexColor = GL.glGetUniformLocation(shader, "u_color");
|
||||
hBgColor = GL.glGetUniformLocation(shader, "u_bgcolor");
|
||||
hScale = GL.glGetUniformLocation(shader, "u_scale");
|
||||
hWidth = GL.glGetUniformLocation(shader, "u_width");
|
||||
hPatternScale = GL.glGetUniformLocation(shader, "u_pscale");
|
||||
hPatternWidth = GL.glGetUniformLocation(shader, "u_pwidth");
|
||||
|
||||
hVertexPosition0 = GL.glGetAttribLocation(shader, "a_pos0");
|
||||
hVertexPosition1 = GL.glGetAttribLocation(shader, "a_pos1");
|
||||
hVertexLength0 = GL.glGetAttribLocation(shader, "a_len0");
|
||||
hVertexLength1 = GL.glGetAttribLocation(shader, "a_len1");
|
||||
hVertexFlip = GL.glGetAttribLocation(shader, "a_flip");
|
||||
|
||||
int[] vboIds = GlUtils.glGenBuffers(1);
|
||||
mVertexFlipID = vboIds[0];
|
||||
|
||||
// bytes: 0, 1, 0, 1, 0, ...
|
||||
byte[] flip = new byte[GLRenderer.maxQuads * 4];
|
||||
for (int i = 0; i < flip.length; i++)
|
||||
flip[i] = (byte)(i % 2);
|
||||
|
||||
ByteBuffer buf = ByteBuffer.allocateDirect(flip.length)
|
||||
.order(ByteOrder.nativeOrder());
|
||||
buf.put(flip);
|
||||
buf.flip();
|
||||
|
||||
ShortBuffer sbuf = buf.asShortBuffer();
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, mVertexFlipID);
|
||||
GL.glBufferData(GL20.GL_ARRAY_BUFFER, flip.length , sbuf,
|
||||
GL20.GL_STATIC_DRAW);
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// mTexID = new int[10];
|
||||
// byte[] stipple = new byte[2];
|
||||
// stipple[0] = 32;
|
||||
// stipple[1] = 32;
|
||||
// mTexID[0] = GlUtils.loadStippleTexture(stipple);
|
||||
}
|
||||
|
||||
private final static int STRIDE = 12;
|
||||
private final static int LEN_OFFSET = 8;
|
||||
|
||||
public static Layer draw(Layers layers, Layer curLayer,
|
||||
MapPosition pos, Matrices m, float div) {
|
||||
|
||||
// shader failed to compile
|
||||
if (shader == 0)
|
||||
return curLayer.next;
|
||||
|
||||
GLState.blend(true);
|
||||
GLState.useProgram(shader);
|
||||
|
||||
GLState.enableVertexArrays(-1, -1);
|
||||
|
||||
GL.glEnableVertexAttribArray(hVertexPosition0);
|
||||
GL.glEnableVertexAttribArray(hVertexPosition1);
|
||||
GL.glEnableVertexAttribArray(hVertexLength0);
|
||||
GL.glEnableVertexAttribArray(hVertexLength1);
|
||||
GL.glEnableVertexAttribArray(hVertexFlip);
|
||||
|
||||
m.mvp.setAsUniform(hMatrix);
|
||||
|
||||
int maxIndices = GLRenderer.maxQuads * 6;
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER,
|
||||
GLRenderer.mQuadIndicesID);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, mVertexFlipID);
|
||||
GL.glVertexAttribPointer(hVertexFlip, 1,
|
||||
GL20.GL_BYTE, false, 0, 0);
|
||||
|
||||
layers.vbo.bind();
|
||||
|
||||
float scale = (float) pos.getZoomScale();
|
||||
|
||||
float s = scale / div;
|
||||
|
||||
//GL.glBindTexture(GL20.GL_TEXTURE_2D, mTexID[0]);
|
||||
|
||||
Layer l = curLayer;
|
||||
for (; l != null && l.type == Layer.TEXLINE; l = l.next) {
|
||||
LineTexLayer ll = (LineTexLayer) l;
|
||||
Line line = ll.line;
|
||||
|
||||
GlUtils.setColor(hTexColor, line.stippleColor, 1);
|
||||
GlUtils.setColor(hBgColor, line.color, 1);
|
||||
|
||||
float pScale = (int) (s + 0.5f);
|
||||
if (pScale < 1)
|
||||
pScale = 1;
|
||||
|
||||
GL.glUniform1f(hPatternScale, (GLRenderer.COORD_SCALE * line.stipple) / pScale);
|
||||
GL.glUniform1f(hPatternWidth, line.stippleWidth);
|
||||
|
||||
GL.glUniform1f(hScale, scale);
|
||||
// keep line width fixed
|
||||
GL.glUniform1f(hWidth, ll.width / s * COORD_SCALE_BY_DIR_SCALE);
|
||||
|
||||
// add offset vertex
|
||||
int vOffset = -STRIDE;
|
||||
|
||||
// first pass
|
||||
int allIndices = (ll.evenQuads * 6);
|
||||
for (int i = 0; i < allIndices; i += maxIndices) {
|
||||
int numIndices = allIndices - i;
|
||||
if (numIndices > maxIndices)
|
||||
numIndices = maxIndices;
|
||||
|
||||
// i / 6 * (24 shorts per block * 2 short bytes)
|
||||
int add = (l.offset + i * 8) + vOffset;
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition0,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength0,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition1,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength1,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + LEN_OFFSET);
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numIndices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
// second pass
|
||||
allIndices = (ll.oddQuads * 6);
|
||||
for (int i = 0; i < allIndices; i += maxIndices) {
|
||||
int numIndices = allIndices - i;
|
||||
if (numIndices > maxIndices)
|
||||
numIndices = maxIndices;
|
||||
// i / 6 * (24 shorts per block * 2 short bytes)
|
||||
int add = (l.offset + i * 8) + vOffset;
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition0,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + 2 * STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength0,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + 2 * STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexPosition1,
|
||||
4, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE);
|
||||
|
||||
GL.glVertexAttribPointer(hVertexLength1,
|
||||
2, GL20.GL_SHORT, false, STRIDE,
|
||||
add + STRIDE + LEN_OFFSET);
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numIndices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
//GlUtils.checkGlError(TAG);
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
GL.glDisableVertexAttribArray(hVertexPosition0);
|
||||
GL.glDisableVertexAttribArray(hVertexPosition1);
|
||||
GL.glDisableVertexAttribArray(hVertexLength0);
|
||||
GL.glDisableVertexAttribArray(hVertexLength1);
|
||||
GL.glDisableVertexAttribArray(hVertexFlip);
|
||||
|
||||
//GL.glBindTexture(GL20.GL_TEXTURE_2D, 0);
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
final static String vertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform float u_pscale;"
|
||||
+ "uniform float u_width;"
|
||||
+ "attribute vec4 a_pos0;"
|
||||
+ "attribute vec4 a_pos1;"
|
||||
+ "attribute vec2 a_len0;"
|
||||
+ "attribute vec2 a_len1;"
|
||||
+ "attribute float a_flip;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "void main() {"
|
||||
+ " vec4 pos;"
|
||||
+ " if (a_flip == 0.0){"
|
||||
//+ " vec2 dir = u_width * a_pos0.zw;"
|
||||
+ " pos = vec4(a_pos0.xy + (u_width * a_pos0.zw), 0.0, 1.0);"
|
||||
+ " v_st = vec2(a_len0.x / u_pscale, 1.0);"
|
||||
+ " } else {"
|
||||
//+ " vec2 dir = u_width * a_pos1.zw;"
|
||||
+ " pos = vec4(a_pos1.xy - (u_width * a_pos1.zw), 0.0, 1.0);"
|
||||
+ " v_st = vec2(a_len1.x / u_pscale, -1.0);"
|
||||
+ " }"
|
||||
+ " gl_Position = u_mvp * pos;"
|
||||
+ "}";
|
||||
|
||||
//*
|
||||
final static String fragmentShader = ""
|
||||
+ "#extension GL_OES_standard_derivatives : enable\n"
|
||||
+ " precision mediump float;"
|
||||
+ " uniform vec4 u_color;"
|
||||
+ " uniform vec4 u_bgcolor;"
|
||||
+ " uniform float u_pwidth;"
|
||||
+ " varying vec2 v_st;"
|
||||
+ " void main() {"
|
||||
// distance on perpendicular to the line
|
||||
+ " float dist = abs(v_st.t);"
|
||||
+ " float fuzz = fwidth(v_st.t);"
|
||||
+ " float fuzz_p = fwidth(v_st.s);"
|
||||
+ " float line_w = smoothstep(0.0, fuzz, 1.0 - dist);"
|
||||
+ " float stipple_w = smoothstep(0.0, fuzz, u_pwidth - dist);"
|
||||
// triangle waveform in the range 0..1 for regular pattern
|
||||
+ " float phase = abs(mod(v_st.s, 2.0) - 1.0);"
|
||||
// interpolate between on/off phase, 0.5 = equal phase length
|
||||
+ " float stipple_p = smoothstep(0.5 - fuzz_p, 0.5 + fuzz_p, phase);"
|
||||
+ " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
+ " } "; //*/
|
||||
|
||||
/*
|
||||
* final static String fragmentShader = ""
|
||||
* + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
* + " precision mediump float;"
|
||||
* + " uniform sampler2D tex;"
|
||||
* + " uniform float u_scale;"
|
||||
* + " uniform vec4 u_color;"
|
||||
* + " uniform vec4 u_bgcolor;"
|
||||
* + " varying vec2 v_st;"
|
||||
* + " void main() {"
|
||||
* + " float len = texture2D(tex, v_st).a;"
|
||||
* + " float tex_w = abs(v_st.t);"
|
||||
* + " vec2 st_width = fwidth(v_st);"
|
||||
* + " float fuzz = max(st_width.s, st_width.t);"
|
||||
* //+ " float fuzz = fwidth(v_st.t);"
|
||||
* //+ " float line_w = 1.0 - smoothstep(1.0 - fuzz, 1.0, tex_w);"
|
||||
* //+ " float stipple_w = 1.0 - smoothstep(0.7 - fuzz, 0.7, tex_w);"
|
||||
* +
|
||||
* " float stipple_p = 1.0 - smoothstep(1.0 - fuzz, 1.0, length(vec2(len*u_scale, v_st.t)));"
|
||||
* + " gl_FragColor = u_bgcolor * stipple_p;"
|
||||
* // +
|
||||
* " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
* + "}"; //
|
||||
*/
|
||||
/*
|
||||
* final static String fragmentShader = ""
|
||||
* + "#extension GL_OES_standard_derivatives : enable\n"
|
||||
* + " precision mediump float;"
|
||||
* + " uniform sampler2D tex;"
|
||||
* + " uniform vec4 u_color;"
|
||||
* + " uniform vec4 u_bgcolor;"
|
||||
* + " uniform float u_pwidth;"
|
||||
* + " varying vec2 v_st;"
|
||||
* + " void main() {"
|
||||
* + " float dist = texture2D(tex, v_st).a;"
|
||||
* + " float tex_w = abs(v_st.t);"
|
||||
* + " vec2 st_width = fwidth(v_st);"
|
||||
* + " float fuzz = max(st_width.s, st_width.t);"
|
||||
* + " float line_w = (1.0 - smoothstep(1.0 - fuzz, 1.0, tex_w));"
|
||||
* +
|
||||
* " float stipple_w = (1.0 - smoothstep(u_pwidth - fuzz, u_pwidth, tex_w));"
|
||||
* + " float stipple_p = smoothstep(0.495, 0.505, dist);"
|
||||
* +
|
||||
* " gl_FragColor = line_w * mix(u_bgcolor, u_color, min(stipple_w, stipple_p));"
|
||||
* + " } "; //
|
||||
*/
|
||||
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
public class MeshRenderer {
|
||||
|
||||
}
|
@ -1,99 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
|
||||
public final class PolygonLayer extends Layer {
|
||||
private static final float S = GLRenderer.COORD_SCALE;
|
||||
|
||||
public Area area;
|
||||
|
||||
PolygonLayer(int layer) {
|
||||
this.level = layer;
|
||||
this.type = Layer.POLYGON;
|
||||
curItem = VertexItem.pool.get();
|
||||
vertexItems = curItem;
|
||||
}
|
||||
|
||||
public void addPolygon(float[] points, short[] index) {
|
||||
short center = (short) ((Tile.SIZE >> 1) * S);
|
||||
|
||||
VertexItem si = curItem;
|
||||
short[] v = si.vertices;
|
||||
int outPos = si.used;
|
||||
|
||||
for (int i = 0, pos = 0, n = index.length; i < n; i++) {
|
||||
int length = index[i];
|
||||
if (length < 0)
|
||||
break;
|
||||
|
||||
// need at least three points
|
||||
if (length < 6) {
|
||||
pos += length;
|
||||
continue;
|
||||
}
|
||||
|
||||
verticesCnt += length / 2 + 2;
|
||||
|
||||
int inPos = pos;
|
||||
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
|
||||
v[outPos++] = center;
|
||||
v[outPos++] = center;
|
||||
|
||||
for (int j = 0; j < length; j += 2) {
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
v[outPos++] = (short) (points[inPos++] * S);
|
||||
v[outPos++] = (short) (points[inPos++] * S);
|
||||
}
|
||||
|
||||
if (outPos == VertexItem.SIZE) {
|
||||
si = si.next = VertexItem.pool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
|
||||
v[outPos++] = (short) (points[pos + 0] * S);
|
||||
v[outPos++] = (short) (points[pos + 1] * S);
|
||||
|
||||
pos += length;
|
||||
}
|
||||
|
||||
si.used = outPos;
|
||||
curItem = si;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
}
|
||||
}
|
@ -1,466 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.utils.Matrix4;
|
||||
|
||||
/**
|
||||
* Special Renderer for drawing tile polygon layers
|
||||
*/
|
||||
public final class PolygonRenderer {
|
||||
private static final String TAG = PolygonRenderer.class.getName();
|
||||
|
||||
private static GL20 GL;
|
||||
|
||||
private static final int POLYGON_VERTICES_DATA_POS_OFFSET = 0;
|
||||
private static final int STENCIL_BITS = 8;
|
||||
private final static int CLIP_BIT = 0x80;
|
||||
|
||||
private static final float FADE_START = 1.3f;
|
||||
|
||||
private static PolygonLayer[] mFillPolys;
|
||||
|
||||
private static int numShaders = 2;
|
||||
private static int polyShader = 0;
|
||||
private static int texShader = 1;
|
||||
|
||||
private static int[] polygonProgram = new int[numShaders];
|
||||
|
||||
private static int[] hPolygonVertexPosition = new int[numShaders];
|
||||
private static int[] hPolygonMatrix = new int[numShaders];
|
||||
private static int[] hPolygonColor = new int[numShaders];
|
||||
private static int[] hPolygonScale = new int[numShaders];
|
||||
|
||||
private static boolean enableTexture = false;
|
||||
|
||||
static boolean init() {
|
||||
GL = GLAdapter.get();
|
||||
|
||||
for (int i = 0; i < numShaders; i++) {
|
||||
|
||||
// Set up the program for rendering polygons
|
||||
if (i == 0) {
|
||||
if (GLRenderer.debugView)
|
||||
polygonProgram[i] = GlUtils.createProgram(polygonVertexShaderZ,
|
||||
polygonFragmentShaderZ);
|
||||
else
|
||||
polygonProgram[i] = GlUtils.createProgram(polygonVertexShader,
|
||||
polygonFragmentShader);
|
||||
} else if (i == 1) {
|
||||
polygonProgram[i] = GlUtils.createProgram(textureVertexShader,
|
||||
textureFragmentShader);
|
||||
|
||||
}
|
||||
|
||||
if (polygonProgram[i] == 0) {
|
||||
Log.e(TAG, "Could not create polygon program.");
|
||||
return false;
|
||||
}
|
||||
hPolygonMatrix[i] = GL.glGetUniformLocation(polygonProgram[i], "u_mvp");
|
||||
hPolygonColor[i] = GL.glGetUniformLocation(polygonProgram[i], "u_color");
|
||||
hPolygonScale[i] = GL.glGetUniformLocation(polygonProgram[i], "u_scale");
|
||||
|
||||
hPolygonVertexPosition[i] = GL.glGetAttribLocation(polygonProgram[i], "a_pos");
|
||||
}
|
||||
|
||||
mFillPolys = new PolygonLayer[STENCIL_BITS];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void fillPolygons(Matrices m, int start, int end, int zoom, float scale,
|
||||
float div) {
|
||||
|
||||
/* draw to framebuffer */
|
||||
GL.glColorMask(true, true, true, true);
|
||||
|
||||
/* do not modify stencil buffer */
|
||||
GL.glStencilMask(0x00);
|
||||
int shader = polyShader;
|
||||
|
||||
for (int c = start; c < end; c++) {
|
||||
Area a = mFillPolys[c].area;
|
||||
|
||||
if (enableTexture && a.texture != null){
|
||||
shader = texShader;
|
||||
setShader(texShader, m);
|
||||
GL.glUniform2f(hPolygonScale[1], FastMath.clamp(scale - 1, 0, 1), div);
|
||||
|
||||
a.texture.bind();
|
||||
|
||||
} else if (a.fade >= zoom) {
|
||||
float f = 1.0f;
|
||||
/* fade in/out */
|
||||
if (a.fade >= zoom) {
|
||||
if (scale > FADE_START)
|
||||
f = scale - 1;
|
||||
else
|
||||
f = FADE_START - 1;
|
||||
}
|
||||
GLState.blend(true);
|
||||
|
||||
GlUtils.setColor(hPolygonColor[shader], a.color, f);
|
||||
|
||||
} else if (a.blend > 0 && a.blend <= zoom) {
|
||||
/* blend colors (not alpha) */
|
||||
GLState.blend(false);
|
||||
|
||||
if (a.blend == zoom)
|
||||
GlUtils.setColorBlend(hPolygonColor[shader],
|
||||
a.color, a.blendColor, scale - 1.0f);
|
||||
else
|
||||
GlUtils.setColor(hPolygonColor[shader], a.blendColor, 1);
|
||||
|
||||
} else {
|
||||
if (a.color < 0xff000000)
|
||||
GLState.blend(true);
|
||||
else
|
||||
GLState.blend(false);
|
||||
|
||||
GlUtils.setColor(hPolygonColor[shader], a.color, 1);
|
||||
}
|
||||
|
||||
// set stencil buffer mask used to draw this layer
|
||||
// also check that clip bit is set to avoid overdraw
|
||||
// of other tiles
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, 0xff, CLIP_BIT | 1 << c);
|
||||
|
||||
/* draw tile fill coordinates */
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (shader != polyShader) {
|
||||
// disable texture shader
|
||||
setShader(polyShader, m);
|
||||
shader = polyShader;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// current layer to fill (0 - STENCIL_BITS-1)
|
||||
private static int mCount;
|
||||
|
||||
private static void setShader(int shader, Matrices m) {
|
||||
GLState.useProgram(polygonProgram[shader]);
|
||||
|
||||
GLState.enableVertexArrays(hPolygonVertexPosition[shader], -1);
|
||||
|
||||
GL.glVertexAttribPointer(hPolygonVertexPosition[shader], 2, GL20.GL_SHORT,
|
||||
false, 0, POLYGON_VERTICES_DATA_POS_OFFSET);
|
||||
|
||||
m.mvp.setAsUniform(hPolygonMatrix[shader]);
|
||||
}
|
||||
|
||||
/**
|
||||
* draw polygon layers (unil layer.next is not polygon layer)
|
||||
* using stencil buffer method
|
||||
*
|
||||
* @param pos
|
||||
* used to fade layers accorind to 'fade'
|
||||
* in layer.area.
|
||||
* @param layer
|
||||
* layer to draw (referencing vertices in current vbo)
|
||||
* @param m
|
||||
* current Matrices
|
||||
* @param first
|
||||
* pass true to clear stencil buffer region
|
||||
* @param div
|
||||
* scale relative to 'base scale' of the tile
|
||||
* @param clip
|
||||
* clip to first quad in current vbo
|
||||
* @return
|
||||
* next layer
|
||||
*/
|
||||
public static Layer draw(MapPosition pos, Layer layer,
|
||||
Matrices m, boolean first, float div, boolean clip) {
|
||||
|
||||
GLState.test(false, true);
|
||||
|
||||
setShader(polyShader, m);
|
||||
|
||||
int zoom = pos.zoomLevel;
|
||||
float scale = (float) pos.getZoomScale();
|
||||
|
||||
int cur = mCount;
|
||||
|
||||
// reset start when only one layer left in stencil buffer
|
||||
if (first || cur > 5)
|
||||
cur = 0;
|
||||
|
||||
int start = cur;
|
||||
|
||||
Layer l = layer;
|
||||
for (; l != null && l.type == Layer.POLYGON; l = l.next) {
|
||||
PolygonLayer pl = (PolygonLayer) l;
|
||||
|
||||
// fade out polygon layers (set in RenderTheme)
|
||||
if (pl.area.fade > 0 && pl.area.fade > zoom)
|
||||
continue;
|
||||
|
||||
if (cur == start) {
|
||||
drawStencilRegion(first);
|
||||
first = false;
|
||||
|
||||
// op for stencil method polygon drawing
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_INVERT);
|
||||
}
|
||||
|
||||
mFillPolys[cur] = pl;
|
||||
|
||||
// set stencil mask to draw to
|
||||
GL.glStencilMask(1 << cur++);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_FAN, l.offset, l.verticesCnt);
|
||||
|
||||
// draw up to 7 layers into stencil buffer
|
||||
if (cur == STENCIL_BITS - 1) {
|
||||
fillPolygons(m, start, cur, zoom, scale, div);
|
||||
start = cur = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (cur > 0)
|
||||
fillPolygons(m, start, cur, zoom, scale, div);
|
||||
|
||||
if (clip) {
|
||||
if (first) {
|
||||
drawStencilRegion(first);
|
||||
// disable writes to stencil buffer
|
||||
GL.glStencilMask(0x00);
|
||||
// enable writes to color buffer
|
||||
GL.glColorMask(true, true, true, true);
|
||||
} else {
|
||||
// set test for clip to tile region
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
mCount = cur;
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
public static void clip(Matrices m){
|
||||
setShader(polyShader, m);
|
||||
|
||||
drawStencilRegion(true);
|
||||
// disable writes to stencil buffer
|
||||
GL.glStencilMask(0x00);
|
||||
// enable writes to color buffer
|
||||
GL.glColorMask(true, true, true, true);
|
||||
}
|
||||
/**
|
||||
* Draw a tile filling rectangle to set stencil- and depth buffer
|
||||
* appropriately
|
||||
*
|
||||
* @param first in the first run the clip region is set based on
|
||||
* depth buffer and depth buffer is updated
|
||||
*/
|
||||
static void drawStencilRegion(boolean first) {
|
||||
|
||||
// if (!first) {
|
||||
// GL.glStencilMask(0x7F);
|
||||
// GL.glClear(GL20.GL_STENCIL_BUFFER_BIT);
|
||||
// // disable drawing to color buffer
|
||||
// GL.glColorMask(false, false, false, false);
|
||||
// GL.glStencilFunc(GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
// }
|
||||
|
||||
// disable drawing to color buffer
|
||||
GL.glColorMask(false, false, false, false);
|
||||
|
||||
// write to all stencil bits
|
||||
GL.glStencilMask(0xFF);
|
||||
|
||||
if (first) {
|
||||
// clear previous clip-region from stencil buffer
|
||||
//GL.glClear(GL20.GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
// Draw clip-region into depth and stencil buffer
|
||||
// this is used for tile line and polygon layers.
|
||||
// Depth offset is increased for each tile. Together
|
||||
// with depth test (GL_LESS) this ensures to only
|
||||
// draw where no other tile has drawn yet.
|
||||
GL.glEnable(GL20.GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
// test GL_LESS and write to depth buffer
|
||||
GLState.test(true, true);
|
||||
GL.glDepthMask(true);
|
||||
|
||||
// always pass stencil test and set clip bit
|
||||
GL.glStencilFunc(GL20.GL_ALWAYS, CLIP_BIT, 0x00);
|
||||
} else {
|
||||
// use clip bit from stencil buffer
|
||||
// to clear stencil 'layer-bits' (0x7f)
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
|
||||
// set clip bit (0x80) for draw region
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_REPLACE);
|
||||
|
||||
// draw a quad for the tile region
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (first) {
|
||||
// dont modify depth buffer
|
||||
GL.glDepthMask(false);
|
||||
// test only stencil
|
||||
GLState.test(false, true);
|
||||
|
||||
GL.glDisable(GL20.GL_POLYGON_OFFSET_FILL);
|
||||
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawOver(Matrices m, int color) {
|
||||
setShader(polyShader, m);
|
||||
|
||||
/*
|
||||
* clear stencilbuffer (tile region) by drawing
|
||||
* a quad with func 'always' and op 'zero'
|
||||
*/
|
||||
|
||||
if (color != 0) {
|
||||
GlUtils.setColor(hPolygonColor[0], color, 1);
|
||||
GLState.blend(true);
|
||||
} else {
|
||||
// disable drawing to framebuffer (will be re-enabled in fill)
|
||||
GL.glColorMask(false, false, false, false);
|
||||
}
|
||||
// always pass stencil test:
|
||||
//glStencilFunc(GL_ALWAYS, 0x00, 0x00);
|
||||
GL.glStencilFunc(GL20.GL_EQUAL, CLIP_BIT, CLIP_BIT);
|
||||
|
||||
// write to all bits
|
||||
GL.glStencilMask(0xFF);
|
||||
// zero out area to draw to
|
||||
GL.glStencilOp(GL20.GL_KEEP, GL20.GL_KEEP, GL20.GL_ZERO);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
if (color == 0)
|
||||
GL.glColorMask(true, true, true, true);
|
||||
}
|
||||
|
||||
private static float[] debugFillColor = { 0.3f, 0.0f, 0.0f, 0.3f };
|
||||
private static float[] debugFillColor2 = { .8f, .8f, .8f, .8f };
|
||||
private static FloatBuffer mDebugFill;
|
||||
|
||||
static void debugDraw(Matrix4 m, float[] coords, int color) {
|
||||
GLState.test(false, false);
|
||||
if (mDebugFill == null) {
|
||||
mDebugFill = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder())
|
||||
.asFloatBuffer();
|
||||
mDebugFill.put(coords);
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
mDebugFill.position(0);
|
||||
GLState.useProgram(polygonProgram[0]);
|
||||
GL.glEnableVertexAttribArray(hPolygonVertexPosition[0]);
|
||||
|
||||
GL.glVertexAttribPointer(hPolygonVertexPosition[0], 2, GL20.GL_FLOAT,
|
||||
false, 0, mDebugFill);
|
||||
|
||||
m.setAsUniform(hPolygonMatrix[0]);
|
||||
|
||||
if (color == 0)
|
||||
GlUtils.glUniform4fv(hPolygonColor[0], 1, debugFillColor);
|
||||
else
|
||||
GlUtils.glUniform4fv(hPolygonColor[0], 1, debugFillColor2);
|
||||
|
||||
GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
GlUtils.checkGlError("draw debug");
|
||||
}
|
||||
|
||||
private final static String polygonVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ "}";
|
||||
|
||||
private final static String polygonFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = u_color;"
|
||||
+ "}";
|
||||
|
||||
private final static String polygonVertexShaderZ = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "varying float z;"
|
||||
+ "void main() {"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ " z = gl_Position.z;"
|
||||
+ "}";
|
||||
private final static String polygonFragmentShaderZ = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "varying float z;"
|
||||
+ "void main() {"
|
||||
+ "if (z < -1.0)"
|
||||
+ " gl_FragColor = vec4(0.0, z + 2.0, 0.0, 1.0)*0.8;"
|
||||
+ "else if (z < 0.0)"
|
||||
+ " gl_FragColor = vec4(z + 1.0, 0.0, 0.0, 1.0)*0.8;"
|
||||
+ "else if (z < 1.0)"
|
||||
+ " gl_FragColor = vec4(0.0, 0.0, z, 1.0)*0.8;"
|
||||
+ "else"
|
||||
+ " gl_FragColor = vec4(0.0, z - 1.0, 0.0, 1.0)*0.8;"
|
||||
+ "}";
|
||||
|
||||
private final static String textureVertexShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform mat4 u_mvp;"
|
||||
+ "uniform vec2 u_scale;"
|
||||
+ "attribute vec4 a_pos;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "varying vec2 v_st2;"
|
||||
+ "void main() {"
|
||||
+ " v_st = clamp(a_pos.xy, 0.0, 1.0) * (2.0 / u_scale.y);"
|
||||
+ " v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);"
|
||||
+ " gl_Position = u_mvp * a_pos;"
|
||||
+ "}";
|
||||
|
||||
private final static String textureFragmentShader = ""
|
||||
+ "precision mediump float;"
|
||||
+ "uniform vec4 u_color;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "uniform vec2 u_scale;"
|
||||
+ "varying vec2 v_st;"
|
||||
+ "varying vec2 v_st2;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = mix(texture2D(tex, v_st), texture2D(tex, v_st2), u_scale.x);"
|
||||
+ "}";
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
public abstract class TextureLayer extends Layer {
|
||||
// holds textures and offset in vbo
|
||||
public TextureItem textures;
|
||||
|
||||
// scale mode
|
||||
public boolean fixed;
|
||||
|
||||
/**
|
||||
* @param sbuf
|
||||
* buffer to add vertices
|
||||
*/
|
||||
@Override
|
||||
protected void compile(ShortBuffer sbuf) {
|
||||
|
||||
for (TextureItem to = textures; to != null; to = to.next)
|
||||
to.upload();
|
||||
|
||||
// add vertices to vbo
|
||||
Layers.addPoolItems(this, sbuf);
|
||||
}
|
||||
|
||||
abstract public boolean prepare();
|
||||
|
||||
static void putSprite(short buf[], int pos,
|
||||
short tx, short ty,
|
||||
short x1, short y1,
|
||||
short x2, short y2,
|
||||
short u1, short v1,
|
||||
short u2, short v2) {
|
||||
|
||||
// top-left
|
||||
buf[pos + 0] = tx;
|
||||
buf[pos + 1] = ty;
|
||||
buf[pos + 2] = x1;
|
||||
buf[pos + 3] = y1;
|
||||
buf[pos + 4] = u1;
|
||||
buf[pos + 5] = v2;
|
||||
// bot-left
|
||||
buf[pos + 6] = tx;
|
||||
buf[pos + 7] = ty;
|
||||
buf[pos + 8] = x1;
|
||||
buf[pos + 9] = y2;
|
||||
buf[pos + 10] = u1;
|
||||
buf[pos + 11] = v1;
|
||||
// top-right
|
||||
buf[pos + 12] = tx;
|
||||
buf[pos + 13] = ty;
|
||||
buf[pos + 14] = x2;
|
||||
buf[pos + 15] = y1;
|
||||
buf[pos + 16] = u2;
|
||||
buf[pos + 17] = v2;
|
||||
// bot-right
|
||||
buf[pos + 18] = tx;
|
||||
buf[pos + 19] = ty;
|
||||
buf[pos + 20] = x2;
|
||||
buf[pos + 21] = y2;
|
||||
buf[pos + 22] = u2;
|
||||
buf[pos + 23] = v1;
|
||||
}
|
||||
}
|
@ -1,151 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012, 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.renderer.sublayers;
|
||||
|
||||
import static org.oscim.renderer.GLRenderer.COORD_SCALE;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
public final class TextureRenderer {
|
||||
//private final static String TAG = TextureRenderer.class.getName();
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
public final static boolean debug = false;
|
||||
|
||||
private static int mTextureProgram;
|
||||
private static int hTextureMVMatrix;
|
||||
private static int hTextureProjMatrix;
|
||||
private static int hTextureVertex;
|
||||
private static int hTextureScale;
|
||||
private static int hTextureScreenScale;
|
||||
private static int hTextureTexCoord;
|
||||
private static int hTextureSize;
|
||||
|
||||
public final static int INDICES_PER_SPRITE = 6;
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
|
||||
static void init() {
|
||||
mTextureProgram = GlUtils.createProgram(textVertexShader,
|
||||
textFragmentShader);
|
||||
|
||||
hTextureMVMatrix = GL.glGetUniformLocation(mTextureProgram, "u_mv");
|
||||
hTextureProjMatrix = GL.glGetUniformLocation(mTextureProgram, "u_proj");
|
||||
hTextureScale = GL.glGetUniformLocation(mTextureProgram, "u_scale");
|
||||
hTextureSize = GL.glGetUniformLocation(mTextureProgram, "u_div");
|
||||
hTextureScreenScale = GL.glGetUniformLocation(mTextureProgram, "u_swidth");
|
||||
hTextureVertex = GL.glGetAttribLocation(mTextureProgram, "vertex");
|
||||
hTextureTexCoord = GL.glGetAttribLocation(mTextureProgram, "tex_coord");
|
||||
}
|
||||
|
||||
public static Layer draw(Layer layer, float scale, Matrices m) {
|
||||
|
||||
GLState.test(false, false);
|
||||
GLState.blend(true);
|
||||
|
||||
GLState.useProgram(mTextureProgram);
|
||||
|
||||
GLState.enableVertexArrays(hTextureTexCoord, hTextureVertex);
|
||||
|
||||
TextureLayer tl = (TextureLayer) layer;
|
||||
|
||||
if (tl.fixed)
|
||||
GL.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
|
||||
else
|
||||
GL.glUniform1f(hTextureScale, 1);
|
||||
|
||||
GL.glUniform1f(hTextureScreenScale, 1f / GLRenderer.screenWidth);
|
||||
|
||||
m.proj.setAsUniform(hTextureProjMatrix);
|
||||
m.mvp.setAsUniform(hTextureMVMatrix);
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, GLRenderer.mQuadIndicesID);
|
||||
|
||||
for (TextureItem ti = tl.textures; ti != null; ti = ti.next) {
|
||||
|
||||
ti.bind();
|
||||
|
||||
int maxVertices = GLRenderer.maxQuads * INDICES_PER_SPRITE;
|
||||
|
||||
GL.glUniform2f(hTextureSize,
|
||||
1f / (ti.width * COORD_SCALE),
|
||||
1f / (ti.height * COORD_SCALE));
|
||||
|
||||
// draw up to maxVertices in each iteration
|
||||
for (int i = 0; i < ti.vertices; i += maxVertices) {
|
||||
// to.offset * (24(shorts) * 2(short-bytes) / 6(indices) == 8)
|
||||
int off = (ti.offset + i) * 8 + tl.offset;
|
||||
|
||||
GL.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GL20.GL_SHORT, false, 12, off);
|
||||
|
||||
GL.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GL20.GL_SHORT, false, 12, off + 8);
|
||||
|
||||
int numVertices = ti.vertices - i;
|
||||
if (numVertices > maxVertices)
|
||||
numVertices = maxVertices;
|
||||
|
||||
GL.glDrawElements(GL20.GL_TRIANGLES, numVertices,
|
||||
GL20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
}
|
||||
|
||||
GL.glBindBuffer(GL20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
return layer.next;
|
||||
}
|
||||
|
||||
private final static double COORD_DIV = 1.0 / GLRenderer.COORD_SCALE;
|
||||
|
||||
private final static String textVertexShader = ""
|
||||
+ "precision highp float;"
|
||||
+ "attribute vec4 vertex;"
|
||||
+ "attribute vec2 tex_coord;"
|
||||
+ "uniform mat4 u_mv;"
|
||||
+ "uniform mat4 u_proj;"
|
||||
+ "uniform float u_scale;"
|
||||
+ "uniform float u_swidth;"
|
||||
+ "uniform vec2 u_div;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "const float coord_scale = " + COORD_DIV + ";"
|
||||
+ "void main() {"
|
||||
+ " vec4 pos;"
|
||||
+ " vec2 dir = vertex.zw;"
|
||||
+ " if (mod(vertex.x, 2.0) == 0.0){"
|
||||
+ " pos = u_proj * (u_mv * vec4(vertex.xy + dir * u_scale, 0.0, 1.0));"
|
||||
+ " } else {" // place as billboard
|
||||
+ " vec4 center = u_mv * vec4(vertex.xy, 0.0, 1.0);"
|
||||
+ " pos = u_proj * (center + vec4(dir * (coord_scale * u_swidth), 0.0, 0.0));"
|
||||
+ " }"
|
||||
+ " gl_Position = pos;"
|
||||
+ " tex_c = tex_coord * u_div;"
|
||||
+ "}";
|
||||
|
||||
private final static String textFragmentShader = ""
|
||||
+ "precision highp float;"
|
||||
+ "uniform sampler2D tex;"
|
||||
+ "varying vec2 tex_c;"
|
||||
+ "void main() {"
|
||||
+ " gl_FragColor = texture2D(tex, tex_c.xy);"
|
||||
+ "}";
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
package org.oscim.renderer.layers.test;
|
||||
package org.oscim.renderer.test;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@ -6,18 +6,18 @@ import org.oscim.backend.Log;
|
||||
import org.oscim.backend.canvas.Color;
|
||||
import org.oscim.backend.canvas.Paint.Cap;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.atlas.TextureAtlas;
|
||||
import org.oscim.renderer.atlas.TextureAtlas.Rect;
|
||||
import org.oscim.renderer.atlas.TextureAtlas.Slot;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.LineLayer;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.sublayers.TextLayer;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.renderer.elements.TextLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
|
||||
public class AtlasRenderLayer extends BasicRenderLayer {
|
||||
public class AtlasRenderLayer extends ElementRenderer {
|
||||
|
||||
public AtlasRenderLayer() {
|
||||
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer.test;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
@ -21,11 +21,11 @@ import java.nio.FloatBuffer;
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.view.Map;
|
||||
|
||||
|
||||
/*
|
||||
@ -35,7 +35,7 @@ import org.oscim.view.Map;
|
||||
* https://github.com/dalinaum/opengl-es-book-samples/tree/master/Android
|
||||
* */
|
||||
|
||||
public class CustomRenderLayer extends RenderLayer {
|
||||
public class CustomRenderer extends LayerRenderer {
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
@ -54,7 +54,7 @@ public class CustomRenderLayer extends RenderLayer {
|
||||
};
|
||||
private boolean mInitialized;
|
||||
|
||||
public CustomRenderLayer(Map map) {
|
||||
public CustomRenderer(Map map) {
|
||||
mMap = map;
|
||||
}
|
||||
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers;
|
||||
package org.oscim.renderer.test;
|
||||
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
@ -21,10 +21,10 @@ import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.canvas.Color;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.RenderLayer;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
@ -36,7 +36,7 @@ import org.oscim.utils.GlUtils;
|
||||
* https://github.com/dalinaum/opengl-es-book-samples/tree/master/Android
|
||||
* */
|
||||
|
||||
public class CustomRenderLayer2 extends RenderLayer {
|
||||
public class CustomRenderer2 extends LayerRenderer {
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
@ -51,7 +51,7 @@ public class CustomRenderLayer2 extends RenderLayer {
|
||||
private BufferObject mVBO;
|
||||
|
||||
int mZoom = -1;
|
||||
float mCellScale = 60 * GLRenderer.COORD_SCALE;
|
||||
float mCellScale = 60 * MapRenderer.COORD_SCALE;
|
||||
|
||||
@Override
|
||||
protected void update(MapPosition pos, boolean changed, Matrices matrices) {
|
||||
@ -84,7 +84,7 @@ public class CustomRenderLayer2 extends RenderLayer {
|
||||
vertices[i * 2 + 0] = (float) Math.cos(Math.PI * 2 * i / 6) * mCellScale;
|
||||
vertices[i * 2 + 1] = (float) Math.sin(Math.PI * 2 * i / 6) * mCellScale;
|
||||
}
|
||||
FloatBuffer buf = GLRenderer.getFloatBuffer(12);
|
||||
FloatBuffer buf = MapRenderer.getFloatBuffer(12);
|
||||
buf.put(vertices);
|
||||
buf.flip();
|
||||
|
@ -12,18 +12,18 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers.test;
|
||||
package org.oscim.renderer.test;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.oscim.backend.BitmapUtils;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.SymbolItem;
|
||||
import org.oscim.renderer.sublayers.SymbolLayer;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.SymbolItem;
|
||||
import org.oscim.renderer.elements.SymbolLayer;
|
||||
|
||||
public class SymbolRenderLayer extends BasicRenderLayer {
|
||||
public class SymbolRenderLayer extends ElementRenderer {
|
||||
boolean initialize = true;
|
||||
|
||||
public SymbolRenderLayer() {
|
@ -12,14 +12,14 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layers.test;
|
||||
package org.oscim.renderer.test;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.layers.BasicRenderLayer;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.ElementRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
|
||||
public class TestRenderLayer extends BasicRenderLayer {
|
||||
public class TestRenderLayer extends ElementRenderer {
|
||||
|
||||
TextItem labels;
|
||||
|
||||
@ -30,7 +30,7 @@ public class TestRenderLayer extends BasicRenderLayer {
|
||||
public TestRenderLayer() {
|
||||
|
||||
// draw a rectangle
|
||||
//LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);
|
||||
//LineLayer ll = (LineLayer) layers.getLayer(1, RenderElement.LINE);
|
||||
//ll.line = new Line(Color.BLUE, 1.0f, Cap.BUTT);
|
||||
//ll.width = 2;
|
||||
// float[] points = {
|
||||
@ -61,7 +61,7 @@ public class TestRenderLayer extends BasicRenderLayer {
|
||||
// lt.addLine(points2, null);
|
||||
|
||||
//
|
||||
// PolygonLayer pl = (PolygonLayer) layers.getLayer(0, Layer.POLYGON);
|
||||
// PolygonLayer pl = (PolygonLayer) layers.getLayer(0, RenderElement.POLYGON);
|
||||
// pl.area = new Area(Color.argb(128, 255, 0, 0));
|
||||
//
|
||||
// float[] ppoints = {
|
@ -33,7 +33,7 @@ import org.oscim.backend.canvas.Paint.FontFamily;
|
||||
import org.oscim.backend.canvas.Paint.FontStyle;
|
||||
import org.oscim.renderer.atlas.TextureAtlas;
|
||||
import org.oscim.renderer.atlas.TextureAtlas.Rect;
|
||||
import org.oscim.renderer.sublayers.TextureItem;
|
||||
import org.oscim.renderer.elements.TextureItem;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
import org.oscim.theme.renderinstruction.AreaLevel;
|
||||
import org.oscim.theme.renderinstruction.Circle;
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
package org.oscim.theme.renderinstruction;
|
||||
|
||||
import org.oscim.renderer.sublayers.TextureItem;
|
||||
import org.oscim.renderer.elements.TextureItem;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
|
||||
/**
|
||||
|
@ -19,7 +19,6 @@ import org.oscim.backend.canvas.Paint;
|
||||
import org.oscim.backend.canvas.Paint.Align;
|
||||
import org.oscim.backend.canvas.Paint.FontFamily;
|
||||
import org.oscim.backend.canvas.Paint.FontStyle;
|
||||
import org.oscim.backend.canvas.Paint.Style;
|
||||
import org.oscim.renderer.atlas.TextureRegion;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
|
||||
@ -86,7 +85,7 @@ public final class Text extends RenderInstruction {
|
||||
|
||||
if (strokeWidth > 0) {
|
||||
stroke = CanvasAdapter.g.getPaint();
|
||||
stroke.setStyle(Style.STROKE);
|
||||
stroke.setStyle(Paint.Style.STROKE);
|
||||
stroke.setTextAlign(Align.CENTER);
|
||||
stroke.setTypeface(fontFamily, fontStyle);
|
||||
stroke.setColor(outline);
|
||||
|
@ -13,10 +13,10 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
import static org.oscim.layers.tile.MapTile.STATE_LOADING;
|
||||
import static org.oscim.layers.tile.MapTile.STATE_NONE;
|
||||
import static org.oscim.tiling.MapTile.STATE_LOADING;
|
||||
import static org.oscim.tiling.MapTile.STATE_NONE;
|
||||
|
||||
/**
|
||||
* A JobQueue keeps the list of pending jobs for a MapView and prioritizes them.
|
@ -12,13 +12,13 @@
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.sublayers.Layers;
|
||||
import org.oscim.renderer.sublayers.SymbolItem;
|
||||
import org.oscim.renderer.sublayers.TextItem;
|
||||
import org.oscim.renderer.elements.ElementLayers;
|
||||
import org.oscim.renderer.elements.SymbolItem;
|
||||
import org.oscim.renderer.elements.TextItem;
|
||||
import org.oscim.utils.quadtree.QuadTree;
|
||||
|
||||
/**
|
||||
@ -76,7 +76,7 @@ public class MapTile extends Tile {
|
||||
public TextItem labels;
|
||||
public SymbolItem symbols;
|
||||
|
||||
public Layers layers;
|
||||
public ElementLayers layers;
|
||||
|
||||
/**
|
||||
* Tile is in view region. Set by GLRenderer.
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
/**
|
||||
* Sort Tiles by 'distance' value.
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
import org.oscim.utils.PausableThread;
|
||||
|
@ -13,11 +13,11 @@
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
import static org.oscim.layers.tile.MapTile.STATE_LOADING;
|
||||
import static org.oscim.layers.tile.MapTile.STATE_NEW_DATA;
|
||||
import static org.oscim.layers.tile.MapTile.STATE_NONE;
|
||||
import static org.oscim.tiling.MapTile.STATE_LOADING;
|
||||
import static org.oscim.tiling.MapTile.STATE_NEW_DATA;
|
||||
import static org.oscim.tiling.MapTile.STATE_NONE;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
@ -25,13 +25,13 @@ import java.util.Arrays;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.map.Map;
|
||||
import org.oscim.map.Viewport;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.ScanBox;
|
||||
import org.oscim.utils.quadtree.QuadTree;
|
||||
import org.oscim.utils.quadtree.QuadTreeIndex;
|
||||
import org.oscim.view.Map;
|
||||
import org.oscim.view.Viewport;
|
||||
|
||||
/**
|
||||
* @TODO - prefetching to cache file - this class should probably not be in
|
||||
@ -110,11 +110,11 @@ public class TileManager {
|
||||
};
|
||||
|
||||
private final float[] mMapPlane = new float[8];
|
||||
private final TileLayer<?> mTileLayer;
|
||||
//private final TileLayer<?> mTileLayer;
|
||||
|
||||
public TileManager(Map map, TileLayer<?> tileLayer, int minZoom, int maxZoom, int cacheLimit) {
|
||||
public TileManager(Map map, int minZoom, int maxZoom, int cacheLimit) {
|
||||
mMap = map;
|
||||
mTileLayer = tileLayer;
|
||||
//mTileLayer = tileLayer;
|
||||
mMaxZoom = maxZoom;
|
||||
mMinZoom = minZoom;
|
||||
mCacheLimit = cacheLimit;
|
||||
@ -147,7 +147,7 @@ public class TileManager {
|
||||
|
||||
// sync with GLRender thread
|
||||
// ... and labeling thread?
|
||||
synchronized (GLRenderer.drawlock) {
|
||||
synchronized (MapRenderer.drawlock) {
|
||||
|
||||
if (!first) {
|
||||
// pass VBOs and VertexItems back to pools
|
||||
@ -186,7 +186,7 @@ public class TileManager {
|
||||
* @param pos
|
||||
* current MapPosition
|
||||
*/
|
||||
public synchronized void update(MapPosition pos) {
|
||||
public synchronized boolean update(MapPosition pos) {
|
||||
// clear JobQueue and set tiles to state == NONE.
|
||||
// one could also append new tiles and sort in JobQueue
|
||||
// but this has the nice side-effect that MapWorkers dont
|
||||
@ -207,7 +207,7 @@ public class TileManager {
|
||||
match = z;
|
||||
}
|
||||
if (match == 0)
|
||||
return;
|
||||
return false;
|
||||
|
||||
tileZoom = match;
|
||||
}
|
||||
@ -265,7 +265,7 @@ public class TileManager {
|
||||
|
||||
/* Add tile jobs to queue */
|
||||
if (mJobs.isEmpty())
|
||||
return;
|
||||
return false;
|
||||
|
||||
MapTile[] jobs = new MapTile[mJobs.size()];
|
||||
jobs = mJobs.toArray(jobs);
|
||||
@ -274,7 +274,8 @@ public class TileManager {
|
||||
// sets tiles to state == LOADING
|
||||
|
||||
jobQueue.setJobs(jobs);
|
||||
mTileLayer.notifyLoaders();
|
||||
//mTileLayer.notifyLoaders();
|
||||
|
||||
mJobs.clear();
|
||||
|
||||
/* limit cache items */
|
||||
@ -284,6 +285,8 @@ public class TileManager {
|
||||
mTilesForUpload > MAX_TILES_IN_QUEUE)
|
||||
|
||||
limitCache(pos, remove);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** only used in setmapDatabase -- deprecate? */
|
615
vtm/src/org/oscim/tiling/TileRenderer.java
Normal file
615
vtm/src/org/oscim/tiling/TileRenderer.java
Normal file
@ -0,0 +1,615 @@
|
||||
/*
|
||||
* Copyright 2013 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.tiling;
|
||||
|
||||
import static org.oscim.tiling.MapTile.STATE_NEW_DATA;
|
||||
import static org.oscim.tiling.MapTile.STATE_READY;
|
||||
|
||||
import org.oscim.backend.GL20;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.backend.Log;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.LayerRenderer;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.MapRenderer.Matrices;
|
||||
import org.oscim.renderer.elements.BitmapLayer;
|
||||
import org.oscim.renderer.elements.RenderElement;
|
||||
import org.oscim.renderer.elements.LineLayer;
|
||||
import org.oscim.renderer.elements.LineTexLayer;
|
||||
import org.oscim.renderer.elements.PolygonLayer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.Matrix4;
|
||||
import org.oscim.utils.ScanBox;
|
||||
import org.oscim.utils.quadtree.QuadTree;
|
||||
|
||||
public class TileRenderer extends LayerRenderer {
|
||||
private final static String TAG = TileRenderer.class.getName();
|
||||
|
||||
private final TileManager mTileManager;
|
||||
private int mUploadSerial;
|
||||
|
||||
public TileRenderer(TileManager tileManager) {
|
||||
mTileManager = tileManager;
|
||||
mUploadSerial = 0;
|
||||
}
|
||||
|
||||
private int mOverdraw = 0;
|
||||
private float mAlpha = 1;
|
||||
|
||||
public void setOverdrawColor(int color) {
|
||||
mOverdraw = color;
|
||||
}
|
||||
|
||||
public void setBitmapAlpha(float alpha) {
|
||||
mAlpha = alpha;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void update(MapPosition pos, boolean positionChanged, Matrices m) {
|
||||
|
||||
if (mAlpha == 0){
|
||||
mTileManager.releaseTiles(mDrawTiles);
|
||||
return;
|
||||
}
|
||||
|
||||
boolean tilesChanged;
|
||||
synchronized (tilelock) {
|
||||
// get current tiles to draw
|
||||
tilesChanged = mTileManager.getActiveTiles(mDrawTiles);
|
||||
}
|
||||
|
||||
if (mDrawTiles.cnt == 0)
|
||||
return;
|
||||
|
||||
int tileCnt = mDrawTiles.cnt;
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
if (tilesChanged || positionChanged){
|
||||
updateTileVisibility(pos, m.mapPlane);
|
||||
}
|
||||
|
||||
tileCnt += mNumTileHolder;
|
||||
|
||||
/* prepare tile for rendering */
|
||||
if (compileTileLayers(tiles, tileCnt) > 0) {
|
||||
mUploadSerial++;
|
||||
BufferObject.checkBufferUsage(false);
|
||||
}
|
||||
|
||||
draw(tiles, tileCnt, pos, m, mAlpha, mOverdraw);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void clearTiles() {
|
||||
// Clear all references to MapTiles as all current
|
||||
// tiles will also be removed from TileManager.
|
||||
synchronized (MapRenderer.drawlock) {
|
||||
mDrawTiles = new TileSet();
|
||||
}
|
||||
}
|
||||
|
||||
/** compile tile layer data and upload to VBOs */
|
||||
private static int compileTileLayers(MapTile[] tiles, int tileCnt) {
|
||||
int uploadCnt = 0;
|
||||
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile tile = tiles[i];
|
||||
|
||||
if (!tile.isVisible)
|
||||
continue;
|
||||
|
||||
if (tile.state == STATE_READY)
|
||||
continue;
|
||||
|
||||
if (tile.state == STATE_NEW_DATA) {
|
||||
uploadCnt += uploadTileData(tile);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tile.holder != null) {
|
||||
// load tile that is referenced by this holder
|
||||
if (tile.holder.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(tile.holder);
|
||||
|
||||
tile.state = tile.holder.state;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check near relatives than can serve as proxy
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
MapTile rel = tile.rel.parent.item;
|
||||
if (rel.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(rel);
|
||||
|
||||
// dont load child proxies
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int c = 0; c < 4; c++) {
|
||||
if ((tile.proxies & 1 << c) == 0)
|
||||
continue;
|
||||
|
||||
MapTile rel = tile.rel.get(i);
|
||||
if (rel != null && rel.state == STATE_NEW_DATA)
|
||||
uploadCnt += uploadTileData(rel);
|
||||
}
|
||||
}
|
||||
return uploadCnt;
|
||||
}
|
||||
|
||||
private static int uploadTileData(MapTile tile) {
|
||||
tile.state = STATE_READY;
|
||||
|
||||
// tile might contain extrusion or label layers
|
||||
if (tile.layers == null)
|
||||
return 1;
|
||||
|
||||
int newSize = tile.layers.getSize();
|
||||
if (newSize > 0) {
|
||||
|
||||
if (tile.layers.vbo == null)
|
||||
tile.layers.vbo = BufferObject.get(GL20.GL_ARRAY_BUFFER, newSize);
|
||||
|
||||
if (!MapRenderer.uploadLayers(tile.layers, newSize, true)) {
|
||||
Log.d(TAG, "BUG uploadTileData " + tile + " failed!");
|
||||
|
||||
BufferObject.release(tile.layers.vbo);
|
||||
tile.layers.vbo = null;
|
||||
tile.layers.clear();
|
||||
tile.layers = null;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private final Object tilelock = new Object();
|
||||
|
||||
/** set tile isVisible flag true for tiles that intersect view */
|
||||
private void updateTileVisibility(MapPosition pos, float[] box) {
|
||||
|
||||
// lock tiles while updating isVisible state
|
||||
synchronized (tilelock) {
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
int tileZoom = tiles[0].zoomLevel;
|
||||
|
||||
for (int i = 0; i < mDrawTiles.cnt; i++)
|
||||
tiles[i].isVisible = false;
|
||||
|
||||
// count placeholder tiles
|
||||
mNumTileHolder = 0;
|
||||
|
||||
// check visibile tiles
|
||||
mScanBox.scan(pos.x, pos.y, pos.scale, tileZoom, box);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update tileSet with currently visible tiles get a TileSet of currently
|
||||
* visible tiles
|
||||
*/
|
||||
public boolean getVisibleTiles(TileSet tileSet) {
|
||||
if (tileSet == null)
|
||||
return false;
|
||||
|
||||
if (mDrawTiles == null) {
|
||||
releaseTiles(tileSet);
|
||||
return false;
|
||||
}
|
||||
|
||||
// same tiles as before
|
||||
// if (tileSet.serial == mDrawTiles.serial)
|
||||
// return false;
|
||||
|
||||
int prevSerial = tileSet.serial;
|
||||
|
||||
// ensure tiles keep visible state
|
||||
synchronized (tilelock) {
|
||||
|
||||
MapTile[] newTiles = mDrawTiles.tiles;
|
||||
int cnt = mDrawTiles.cnt;
|
||||
|
||||
// unlock previous tiles
|
||||
for (int i = 0; i < tileSet.cnt; i++)
|
||||
tileSet.tiles[i].unlock();
|
||||
|
||||
// ensure same size
|
||||
if (tileSet.tiles.length != mDrawTiles.tiles.length) {
|
||||
tileSet.tiles = new MapTile[mDrawTiles.tiles.length];
|
||||
}
|
||||
|
||||
// lock tiles to not be removed from cache
|
||||
tileSet.cnt = 0;
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
MapTile t = newTiles[i];
|
||||
if (t.isVisible && t.state == STATE_READY) {
|
||||
t.lock();
|
||||
tileSet.tiles[tileSet.cnt++] = t;
|
||||
}
|
||||
}
|
||||
tileSet.serial = mUploadSerial;
|
||||
}
|
||||
|
||||
return prevSerial != tileSet.serial;
|
||||
}
|
||||
|
||||
public void releaseTiles(TileSet td) {
|
||||
for (int i = 0; i < td.cnt; i++) {
|
||||
td.tiles[i].unlock();
|
||||
td.tiles[i] = null;
|
||||
}
|
||||
td.cnt = 0;
|
||||
}
|
||||
|
||||
// Add additional tiles that serve as placeholer when flipping
|
||||
// over date-line.
|
||||
// I dont really like this but cannot think of a better solution:
|
||||
// The other option would be to run scanbox each time for upload,
|
||||
// drawing, proxies and text layer. Adding placeholder only
|
||||
// happens rarely, unless you live on Fidschi
|
||||
|
||||
/* package */int mNumTileHolder;
|
||||
/* package */TileSet mDrawTiles = new TileSet();
|
||||
|
||||
// scanline fill class used to check tile visibility
|
||||
private final ScanBox mScanBox = new ScanBox() {
|
||||
@Override
|
||||
protected void setVisible(int y, int x1, int x2) {
|
||||
int cnt = mDrawTiles.cnt;
|
||||
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
for (int i = 0; i < cnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.tileY == y && t.tileX >= x1 && t.tileX < x2)
|
||||
t.isVisible = true;
|
||||
}
|
||||
|
||||
int xmax = 1 << mZoom;
|
||||
if (x1 >= 0 && x2 < xmax)
|
||||
return;
|
||||
|
||||
// add placeholder tiles to show both sides
|
||||
// of date line. a little too complicated...
|
||||
for (int x = x1; x < x2; x++) {
|
||||
MapTile holder = null;
|
||||
MapTile tile = null;
|
||||
boolean found = false;
|
||||
|
||||
if (x >= 0 && x < xmax)
|
||||
continue;
|
||||
|
||||
int xx = x;
|
||||
if (x < 0)
|
||||
xx = xmax + x;
|
||||
else
|
||||
xx = x - xmax;
|
||||
|
||||
if (xx < 0 || xx >= xmax)
|
||||
continue;
|
||||
|
||||
for (int i = cnt; i < cnt + mNumTileHolder; i++)
|
||||
if (tiles[i].tileX == x && tiles[i].tileY == y) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (found)
|
||||
continue;
|
||||
|
||||
for (int i = 0; i < cnt; i++)
|
||||
if (tiles[i].tileX == xx && tiles[i].tileY == y) {
|
||||
tile = tiles[i];
|
||||
break;
|
||||
}
|
||||
|
||||
if (tile == null)
|
||||
continue;
|
||||
|
||||
if (cnt + mNumTileHolder >= tiles.length){
|
||||
Log.e(TAG, "too many tiles " + cnt + ", " + mNumTileHolder);
|
||||
break;
|
||||
}
|
||||
holder = new MapTile(x, y, (byte) mZoom);
|
||||
holder.isVisible = true;
|
||||
holder.holder = tile;
|
||||
tile.isVisible = true;
|
||||
tiles[cnt + mNumTileHolder++] = holder;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
private static final GL20 GL = GLAdapter.get();
|
||||
|
||||
// Counter increases polygon-offset for each tile drawn.
|
||||
private static int mOffsetCnt;
|
||||
|
||||
// Current number of frames drawn, used to not draw a
|
||||
// tile twice per frame.
|
||||
private static int mDrawSerial = 0;
|
||||
|
||||
private static Matrices mMatrices;
|
||||
|
||||
private static float mFade;
|
||||
//private static int mOverdraw;
|
||||
|
||||
private static final Matrix4 mProjMatrix = new Matrix4();
|
||||
|
||||
/**
|
||||
* Draw tiles:
|
||||
*
|
||||
* @param fade
|
||||
* alpha value for bitmap tiles
|
||||
* @param overdrawColor
|
||||
* draw color on top, e.g. to darken the layer temporarily
|
||||
*/
|
||||
private void draw(MapTile[] tiles, int tileCnt, MapPosition pos, Matrices m, float fade,
|
||||
int overdrawColor) {
|
||||
|
||||
mOffsetCnt = -2048;
|
||||
mMatrices = m;
|
||||
|
||||
mFade = fade;
|
||||
//mOverdraw = overdrawColor;
|
||||
|
||||
mProjMatrix.copy(m.proj);
|
||||
// discard depth projection from tilt, we use depth buffer
|
||||
// for clipping
|
||||
mProjMatrix.setValue(10, 0);
|
||||
mProjMatrix.setValue(14, 0);
|
||||
mProjMatrix.multiplyRhs(m.view);
|
||||
|
||||
GL.glDepthMask(true);
|
||||
GL.glClear(GL20.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GL.glDepthFunc(GL20.GL_LESS);
|
||||
|
||||
// Draw visible tiles
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && t.state == STATE_READY)
|
||||
drawTile(t, pos);
|
||||
}
|
||||
|
||||
double scale = pos.getZoomScale();
|
||||
|
||||
// Draw parent or children as proxy for visibile tiles that dont
|
||||
// have data yet. Proxies are clipped to the region where nothing
|
||||
// was drawn to depth buffer.
|
||||
// TODO draw proxies for placeholder
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null)) {
|
||||
boolean preferParent = (scale > 1.5) || (pos.zoomLevel - t.zoomLevel < 0);
|
||||
drawProxyTile(t, pos, true, preferParent);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw grandparents
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile t = tiles[i];
|
||||
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
|
||||
drawProxyTile(t, pos, false, false);
|
||||
}
|
||||
|
||||
// make sure stencil buffer write is disabled
|
||||
GL.glStencilMask(0x00);
|
||||
GL.glDepthMask(false);
|
||||
|
||||
mDrawSerial++;
|
||||
|
||||
// clear reference
|
||||
mMatrices = null;
|
||||
}
|
||||
|
||||
private void drawTile(MapTile tile, MapPosition pos) {
|
||||
// draw parents only once
|
||||
if (tile.lastDraw == mDrawSerial)
|
||||
return;
|
||||
|
||||
tile.lastDraw = mDrawSerial;
|
||||
|
||||
MapTile t = tile;
|
||||
if (t.holder != null)
|
||||
t = t.holder;
|
||||
|
||||
if (t.layers == null || t.layers.vbo == null) {
|
||||
//Log.d(TAG, "missing data " + (t.layers == null) + " " + (t.vbo == null));
|
||||
return;
|
||||
}
|
||||
|
||||
t.layers.vbo.bind();
|
||||
|
||||
// place tile relative to map position
|
||||
int z = tile.zoomLevel;
|
||||
|
||||
float div = FastMath.pow(z - pos.zoomLevel);
|
||||
|
||||
double curScale = Tile.SIZE * pos.scale;
|
||||
double scale = (pos.scale / (1 << z));
|
||||
|
||||
float x = (float) ((tile.x - pos.x) * curScale);
|
||||
float y = (float) ((tile.y - pos.y) * curScale);
|
||||
|
||||
Matrices m = mMatrices;
|
||||
m.mvp.setTransScale(x, y, (float) (scale / MapRenderer.COORD_SCALE));
|
||||
|
||||
m.mvp.multiplyLhs(mProjMatrix);
|
||||
|
||||
// set depth offset (used for clipping to tile boundaries)
|
||||
GL.glPolygonOffset(0, mOffsetCnt++);
|
||||
|
||||
// simple line shader does not take forward shortening into
|
||||
// account. only used when tilt is 0.
|
||||
int simpleShader = (pos.tilt < 1 ? 1 : 0);
|
||||
|
||||
boolean clipped = false;
|
||||
|
||||
for (RenderElement l = t.layers.baseLayers; l != null;) {
|
||||
switch (l.type) {
|
||||
case RenderElement.POLYGON:
|
||||
l = PolygonLayer.Renderer.draw(pos, l, m, !clipped, div, true);
|
||||
clipped = true;
|
||||
break;
|
||||
|
||||
case RenderElement.LINE:
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonLayer.Renderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
l = LineLayer.Renderer.draw(t.layers, l, pos, m, div, simpleShader);
|
||||
break;
|
||||
|
||||
case RenderElement.TEXLINE:
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonLayer.Renderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
l = LineTexLayer.Renderer.draw(t.layers, l, pos, m, div);
|
||||
break;
|
||||
|
||||
default:
|
||||
// just in case
|
||||
l = l.next;
|
||||
}
|
||||
}
|
||||
|
||||
for (RenderElement l = t.layers.textureLayers; l != null;) {
|
||||
if (!clipped) {
|
||||
// draw stencil buffer clip region
|
||||
PolygonLayer.Renderer.draw(pos, null, m, true, div, true);
|
||||
clipped = true;
|
||||
}
|
||||
// if (!clipped) {
|
||||
// // draw stencil buffer clip region
|
||||
// PolygonRenderer.clip(m);
|
||||
// clipped = true;
|
||||
// }
|
||||
//GLState.test(false, false);
|
||||
switch (l.type) {
|
||||
case RenderElement.BITMAP:
|
||||
l = BitmapLayer.Renderer.draw(l, m, 1, mFade);
|
||||
break;
|
||||
|
||||
default:
|
||||
l = l.next;
|
||||
}
|
||||
}
|
||||
|
||||
PolygonLayer.Renderer.drawOver(m, mOverdraw);
|
||||
}
|
||||
|
||||
private int drawProxyChild(MapTile tile, MapPosition pos) {
|
||||
int drawn = 0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if ((tile.proxies & 1 << i) == 0)
|
||||
continue;
|
||||
|
||||
MapTile c = tile.rel.get(i);
|
||||
|
||||
if (c.state == STATE_READY) {
|
||||
drawTile(c, pos);
|
||||
drawn++;
|
||||
}
|
||||
}
|
||||
return drawn;
|
||||
}
|
||||
|
||||
private void drawProxyTile(MapTile tile, MapPosition pos, boolean parent,
|
||||
boolean preferParent) {
|
||||
|
||||
QuadTree<MapTile> r = tile.rel;
|
||||
MapTile proxy;
|
||||
|
||||
if (!preferParent) {
|
||||
// prefer drawing children
|
||||
if (drawProxyChild(tile, pos) == 4)
|
||||
return;
|
||||
|
||||
if (parent) {
|
||||
// draw parent proxy
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY) {
|
||||
//Log.d(TAG, "1. draw parent " + proxy);
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
}
|
||||
} else if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
// check if parent was already drawn
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
return;
|
||||
}
|
||||
|
||||
proxy = r.parent.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
} else {
|
||||
// prefer drawing parent
|
||||
if (parent) {
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy != null && proxy.state == STATE_READY) {
|
||||
//Log.d(TAG, "2. draw parent " + proxy);
|
||||
drawTile(proxy, pos);
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
drawProxyChild(tile, pos);
|
||||
|
||||
} else if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
// check if parent was already drawn
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
proxy = r.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
return;
|
||||
}
|
||||
// this will do nothing, just to check
|
||||
if (drawProxyChild(tile, pos) > 0)
|
||||
return;
|
||||
|
||||
proxy = r.parent.parent.item;
|
||||
if (proxy.state == STATE_READY)
|
||||
drawTile(proxy, pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void compile() {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void render(MapPosition position, Matrices matrices) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.layers.tile;
|
||||
package org.oscim.tiling;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Comparator;
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.tilesource;
|
||||
package org.oscim.tiling.source;
|
||||
|
||||
import java.io.InputStream;
|
||||
import java.io.OutputStream;
|
@ -12,7 +12,7 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.tilesource;
|
||||
package org.oscim.tiling.source;
|
||||
|
||||
import org.oscim.core.MapElement;
|
||||
|
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Reference in New Issue
Block a user