Location shader improvements
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@ -19,7 +19,6 @@ precision mediump float;
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#endif
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varying vec2 v_tex;
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uniform float u_scale;
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uniform float u_phase;
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uniform vec2 u_dir;
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uniform int u_mode;
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uniform vec4 u_color;
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@ -19,7 +19,6 @@ precision mediump float;
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#endif
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varying vec2 v_tex;
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uniform float u_scale;
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uniform float u_phase;
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uniform vec2 u_dir;
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uniform int u_mode;
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uniform vec4 u_color;
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@ -19,7 +19,6 @@ precision mediump float;
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#endif
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varying vec2 v_tex;
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uniform float u_scale;
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uniform float u_phase;
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uniform vec2 u_dir;
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uniform int u_mode;
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uniform vec4 u_color;
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