refactor 'final static' to 'static final' convention

This commit is contained in:
Gustl22
2018-12-06 21:06:04 +01:00
parent 62132937da
commit 70dd6554c3
110 changed files with 306 additions and 306 deletions

View File

@@ -38,7 +38,7 @@ public class DistanceTouchOverlay extends Layer implements Map.InputListener,
private float mPrevX1, mPrevX2, mPrevY1, mPrevY2;
private float mCurX1, mCurX2, mCurY1, mCurY2;
// private final static int POINTER_UP = -1;
// private static final int POINTER_UP = -1;
// private int mPointer1 = POINTER_UP;
// private int mPointer2 = POINTER_UP;