refactor 'final static' to 'static final' convention
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@@ -11,8 +11,8 @@ import org.oscim.theme.styles.RenderStyle;
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public class DebugTheme implements IRenderTheme {
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private final static LineStyle[] line = {new LineStyle(1, Color.MAGENTA, 2)};
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private final static AreaStyle[] area = {new AreaStyle(0, Color.CYAN)};
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private static final LineStyle[] line = {new LineStyle(1, Color.MAGENTA, 2)};
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private static final AreaStyle[] area = {new AreaStyle(0, Color.CYAN)};
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@Override
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public RenderStyle[] matchElement(GeometryType type, TagSet tags, int zoomLevel) {
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@@ -144,7 +144,7 @@ public class CustomRenderer extends LayerRenderer {
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return true;
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}
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private final static String vShaderStr = "" +
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private static final String vShaderStr = "" +
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"precision mediump float;"
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+ "uniform mat4 u_mvp;"
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+ "attribute vec4 a_pos;"
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@@ -155,7 +155,7 @@ public class CustomRenderer extends LayerRenderer {
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+ " alpha = a_pos.z;"
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+ "}";
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private final static String fShaderStr = "" +
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private static final String fShaderStr = "" +
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"precision mediump float;"
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+ "varying float alpha;"
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+ "void main()"
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@@ -200,7 +200,7 @@ public class HexagonRenderTest extends GdxMapApp {
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return true;
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}
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private final static String vShaderStr = ""
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private static final String vShaderStr = ""
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+ "#ifdef GLES\n"
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+ "precision mediump float;\n"
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+ "#endif\n"
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@@ -212,7 +212,7 @@ public class HexagonRenderTest extends GdxMapApp {
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+ " gl_Position = u_mvp * vec4(u_center + a_pos, 0.0, 1.0);"
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+ "}";
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private final static String fShaderStr = ""
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private static final String fShaderStr = ""
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+ "#ifdef GLES\n"
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+ "precision mediump float;\n"
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+ "#endif\n"
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