refactor 'final static' to 'static final' convention

This commit is contained in:
Gustl22
2018-12-06 21:06:04 +01:00
parent 62132937da
commit 70dd6554c3
110 changed files with 306 additions and 306 deletions

View File

@@ -28,7 +28,7 @@ import org.slf4j.LoggerFactory;
import static org.oscim.tiling.QueryResult.FAILED;
public abstract class TileLoader implements ITileDataSink {
final static Logger log = LoggerFactory.getLogger(TileLoader.class);
static final Logger log = LoggerFactory.getLogger(TileLoader.class);
private final TileManager mTileManager;
private Timer mTimer;

View File

@@ -46,7 +46,7 @@ public class GLMatrix {
.order(ByteOrder.nativeOrder())
.asFloatBuffer();
private final static String INVALID_INPUT = "Bad Array!";
private static final String INVALID_INPUT = "Bad Array!";
public final float tmp[] = new float[16];
public final float val[] = new float[16];

View File

@@ -47,7 +47,7 @@ public class GeoJsonTileDecoder implements ITileDecoder {
mapElement.layer = 5;
}
final static LinkedHashMap<String, Object> mProperties = new LinkedHashMap<String, Object>(10);
static final LinkedHashMap<String, Object> mProperties = new LinkedHashMap<String, Object>(10);
double mTileY, mTileX, mTileScale;