Replace SharedModel with ModelInstance
This commit is contained in:
parent
3beb830baf
commit
74a7150cff
@ -2,6 +2,7 @@ package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.model.Node;
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import org.oscim.core.MapPosition;
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@ -60,8 +61,8 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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// TileSet mTileSet = new TileSet();
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// TileSet mPrevTiles = new TileSet();
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//
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// LinkedHashMap<Tile, Array<SharedModel>> mTileMap =
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// new LinkedHashMap<Tile, Array<SharedModel>>();
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// LinkedHashMap<Tile, Array<ModelInstance>> mTileMap =
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// new LinkedHashMap<Tile, Array<ModelInstance>>();
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boolean loading;
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Model mModel;
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@ -95,7 +96,7 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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// if (ev == Map.CLEAR_EVENT) {
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// mTileSet = new TileSet();
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// mPrevTiles = new TileSet();
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// mTileMap = new LinkedHashMap<Tile, Array<SharedModel>>();
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// mTileMap = new LinkedHashMap<Tile, Array<ModelInstance>>();
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// synchronized (g3d) {
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// g3d.instances.clear();
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// }
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@ -104,11 +105,11 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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if (loading && assets.update()) {
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doneLoading();
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// Renderable renderable = new Renderable();
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// new SharedModel(mModel).getRenderable(renderable);
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// new ModelInstance(mModel).getRenderable(renderable);
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// Shader shader = new DefaultShader(renderable, true, false,
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// false, false, 1, 0, 0, 0);
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g3d.instances.add(new SharedModel(mModel));
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g3d.instances.add(new ModelInstance(mModel));
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}
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if (loading)
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@ -133,15 +134,15 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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//
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// boolean changed = false;
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//
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// Array<SharedModel> added = new Array<SharedModel>();
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// Array<SharedModel> removed = new Array<SharedModel>();
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// Array<ModelInstance> added = new Array<ModelInstance>();
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// Array<ModelInstance> removed = new Array<ModelInstance>();
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// for (int i = 0; i < mTileSet.cnt; i++) {
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// MapTile t = mTileSet.tiles[i];
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// if (mPrevTiles.contains(t))
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// continue;
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//
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// Array<SharedModel> instances = new Array<SharedModel>();
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// Array<ModelInstance> instances = new Array<ModelInstance>();
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//
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// Poi3DTileData ld = (Poi3DTileData) t.getData(POI_DATA);
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// if (ld == null)
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@ -149,7 +150,7 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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//
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// for (SymbolItem it : ld.symbols) {
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//
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// SharedModel inst = new SharedModel(mModel);
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// ModelInstance inst = new ModelInstance(mModel);
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// inst.userData = it;
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// // float r = 0.5f + 0.5f * (float) Math.random();
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// // float g = 0.5f + 0.5f * (float) Math.random();
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@ -178,7 +179,7 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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// if (mTileSet.contains(t))
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// continue;
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//
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// Array<SharedModel> instances = mTileMap.get(t);
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// Array<ModelInstance> instances = mTileMap.get(t);
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// if (instances == null)
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// continue;
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//
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@ -208,13 +209,13 @@ public class GdxModelLayer extends Layer implements Map.UpdateListener {
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//
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// synchronized (g3d) {
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//
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// for (Entry<Tile, Array<SharedModel>> e : mTileMap.entrySet()) {
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// for (Entry<Tile, Array<ModelInstance>> e : mTileMap.entrySet()) {
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// Tile t = e.getKey();
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//
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// float dx = (float) (t.tileX * Tile.SIZE - tileX);
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// float dy = (float) (t.tileY * Tile.SIZE - tileY);
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//
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// for (SharedModel inst : e.getValue()) {
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// for (ModelInstance inst : e.getValue()) {
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// SymbolItem it = (SymbolItem) inst.userData;
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//
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// // variable height
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@ -3,6 +3,7 @@ package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.graphics.g3d.Environment;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.Renderable;
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import com.badlogic.gdx.graphics.g3d.Shader;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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@ -36,7 +37,7 @@ public class GdxModelRenderer extends LayerRenderer {
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public Environment lights;
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public Array<SharedModel> instances = new Array<SharedModel>();
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public Array<ModelInstance> instances = new Array<>();
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public Shader shader;
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public RenderContext renderContext;
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@ -151,7 +152,7 @@ public class GdxModelRenderer extends LayerRenderer {
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mBatch.begin(cam);
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//shader.begin(cam, renderContext);
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for (SharedModel instance : instances) {
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for (ModelInstance instance : instances) {
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instance.transform.getTranslation(tempVector);
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//instance.getRenderables(renderables, pool);
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// if (tempVector.x * tempVector.x + tempVector.y * tempVector.y > sqRadius)
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@ -3,6 +3,7 @@ package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.graphics.g3d.Environment;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.Renderable;
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import com.badlogic.gdx.graphics.g3d.Shader;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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@ -38,7 +39,7 @@ public class GdxRenderer3D extends LayerRenderer {
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public Environment lights;
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public Array<SharedModel> instances = new Array<SharedModel>();
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public Array<ModelInstance> instances = new Array<>();
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public Shader shader;
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public RenderContext renderContext;
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@ -160,7 +161,7 @@ public class GdxRenderer3D extends LayerRenderer {
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shader.begin(cam, renderContext);
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for (SharedModel instance : instances) {
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for (ModelInstance instance : instances) {
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instance.transform.getTranslation(tempVector);
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if (tempVector.x * tempVector.x + tempVector.y * tempVector.y > sqRadius)
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@ -2,6 +2,7 @@ package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.graphics.g3d.Environment;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
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import com.badlogic.gdx.math.Vector3;
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@ -31,7 +32,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
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public Environment lights;
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public Array<SharedModel> instances = new Array<SharedModel>();
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public Array<ModelInstance> instances = new Array<>();
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public GdxRenderer3D2(Map map) {
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mMap = map;
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@ -132,7 +133,7 @@ public class GdxRenderer3D2 extends LayerRenderer {
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modelBatch.begin(cam);
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cnt = instances.size;
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for (SharedModel instance : instances) {
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for (ModelInstance instance : instances) {
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instance.transform.getTranslation(tempVector);
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tempVector.scl(0.9f, 0.9f, 1);
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if (!GeometryUtils.pointInPoly(tempVector.x, tempVector.y, mBox, 8, 0))
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@ -2,6 +2,7 @@ package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.model.Node;
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import com.badlogic.gdx.utils.Array;
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@ -99,8 +100,8 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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TileSet mTileSet = new TileSet();
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TileSet mPrevTiles = new TileSet();
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LinkedHashMap<Tile, Array<SharedModel>> mTileMap =
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new LinkedHashMap<Tile, Array<SharedModel>>();
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LinkedHashMap<Tile, Array<ModelInstance>> mTileMap =
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new LinkedHashMap<>();
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boolean loading;
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Model mModel;
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@ -127,7 +128,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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if (ev == Map.CLEAR_EVENT) {
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mTileSet = new TileSet();
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mPrevTiles = new TileSet();
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mTileMap = new LinkedHashMap<Tile, Array<SharedModel>>();
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mTileMap = new LinkedHashMap<>();
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synchronized (g3d) {
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g3d.instances.clear();
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}
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@ -136,7 +137,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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if (loading && assets.update()) {
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doneLoading();
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// Renderable renderable = new Renderable();
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// new SharedModel(mModel).getRenderable(renderable);
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// new ModelInstance(mModel).getRenderable(renderable);
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// Shader shader = new DefaultShader(renderable, true, false,
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// false, false, 1, 0, 0, 0);
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}
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@ -154,15 +155,15 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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boolean changed = false;
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Array<SharedModel> added = new Array<SharedModel>();
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Array<SharedModel> removed = new Array<SharedModel>();
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Array<ModelInstance> added = new Array<>();
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Array<ModelInstance> removed = new Array<>();
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for (int i = 0; i < mTileSet.cnt; i++) {
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MapTile t = mTileSet.tiles[i];
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if (mPrevTiles.contains(t))
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continue;
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Array<SharedModel> instances = new Array<SharedModel>();
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Array<ModelInstance> instances = new Array<>();
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Poi3DTileData ld = (Poi3DTileData) t.getData(POI_DATA);
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if (ld == null)
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@ -170,7 +171,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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for (SymbolItem it : ld.symbols) {
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SharedModel inst = new SharedModel(mModel);
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ModelInstance inst = new ModelInstance(mModel);
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inst.userData = it;
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// float r = 0.5f + 0.5f * (float) Math.random();
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// float g = 0.5f + 0.5f * (float) Math.random();
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@ -199,7 +200,7 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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if (mTileSet.contains(t))
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continue;
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Array<SharedModel> instances = mTileMap.get(t);
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Array<ModelInstance> instances = mTileMap.get(t);
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if (instances == null)
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continue;
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@ -229,13 +230,13 @@ public class Poi3DLayer extends Layer implements Map.UpdateListener {
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synchronized (g3d) {
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for (Entry<Tile, Array<SharedModel>> e : mTileMap.entrySet()) {
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for (Entry<Tile, Array<ModelInstance>> e : mTileMap.entrySet()) {
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Tile t = e.getKey();
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float dx = (float) (t.tileX * Tile.SIZE - tileX);
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float dy = (float) (t.tileY * Tile.SIZE - tileY);
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for (SharedModel inst : e.getValue()) {
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for (ModelInstance inst : e.getValue()) {
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SymbolItem it = (SymbolItem) inst.userData;
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// variable height
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@ -1,555 +0,0 @@
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package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.graphics.g3d.Material;
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import com.badlogic.gdx.graphics.g3d.Model;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.Renderable;
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import com.badlogic.gdx.graphics.g3d.RenderableProvider;
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import com.badlogic.gdx.graphics.g3d.model.Animation;
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import com.badlogic.gdx.graphics.g3d.model.MeshPart;
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import com.badlogic.gdx.graphics.g3d.model.Node;
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import com.badlogic.gdx.graphics.g3d.model.NodeAnimation;
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import com.badlogic.gdx.graphics.g3d.model.NodeKeyframe;
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import com.badlogic.gdx.graphics.g3d.model.NodePart;
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import com.badlogic.gdx.math.Matrix4;
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import com.badlogic.gdx.math.Quaternion;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.math.collision.BoundingBox;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.ArrayMap;
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import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.Pool;
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/**
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* An instance of a {@link Model}, allows to specify global transform and modify the materials, as it
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* has a copy of the model's materials. Multiple instances can be created from the same Model,
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* all sharing the meshes and textures of the Model. The Model owns the meshes and textures, to
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* dispose of these, the Model has to be disposed. Therefor, the Model must outlive all its ModelInstances</p>
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* <p/>
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* The ModelInstance creates a full copy of all materials, nodes and animations.
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*
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* @author badlogic, xoppa
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*/
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public class SharedModel implements RenderableProvider {
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/**
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* the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows modification of materials without having to traverse the nodes
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**/
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public final Array<Material> materials = new Array<Material>();
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/**
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* root nodes of the model
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**/
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public final Array<Node> nodes = new Array<Node>();
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/**
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* animations of the model, modifying node transformations
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**/
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public final Array<Animation> animations = new Array<Animation>();
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/**
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* the {@link Model} this instances derives from
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**/
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public final Model model;
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/**
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* the world transform
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**/
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public Matrix4 transform;
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/**
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* user definable value, which is passed to the shader.
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*/
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public Object userData;
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/**
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* Constructs a new ModelInstance with all nodes and materials of the given model.
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*
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* @param model The {@link Model} to create an instance of.
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*/
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public SharedModel(final Model model) {
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this(model, (String[]) null);
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}
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/**
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* @param model The source {@link Model}
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* @param nodeId The ID of the root {@link Node} of the {@link Model} for the instance to contain
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final String nodeId, boolean mergeTransform) {
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this(model, null, nodeId, false, false, mergeTransform);
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}
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/**
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* @param model The source {@link Model}
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* @param transform The {@link Matrix4} instance for this ModelInstance to reference or null to create a new matrix.
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* @param nodeId The ID of the root {@link Node} of the {@link Model} for the instance to contain
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final Matrix4 transform, final String nodeId, boolean mergeTransform) {
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this(model, transform, nodeId, false, false, mergeTransform);
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}
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/**
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* Recursively searches the mode for the specified node.
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*
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* @param model The source {@link Model}
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* @param nodeId The ID of the {@link Node} within the {@link Model} for the instance to contain
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* @param parentTransform True to apply the parent's node transform to the instance (only applicable if recursive is true).
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final String nodeId, boolean parentTransform, boolean mergeTransform) {
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this(model, null, nodeId, true, parentTransform, mergeTransform);
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}
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/**
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* Recursively searches the mode for the specified node.
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*
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* @param model The source {@link Model}
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* @param transform The {@link Matrix4} instance for this ModelInstance to reference or null to create a new matrix.
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* @param nodeId The ID of the {@link Node} within the {@link Model} for the instance to contain
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* @param parentTransform True to apply the parent's node transform to the instance (only applicable if recursive is true).
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final Matrix4 transform, final String nodeId, boolean parentTransform, boolean mergeTransform) {
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this(model, transform, nodeId, true, parentTransform, mergeTransform);
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}
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/**
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* @param model The source {@link Model}
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* @param nodeId The ID of the {@link Node} within the {@link Model} for the instance to contain
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* @param recursive True to recursively search the Model's node tree, false to only search for a root node
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* @param parentTransform True to apply the parent's node transform to the instance (only applicable if recursive is true).
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final String nodeId, boolean recursive, boolean parentTransform, boolean mergeTransform) {
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this(model, null, nodeId, recursive, parentTransform, mergeTransform);
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}
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/**
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* @param model The source {@link Model}
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* @param transform The {@link Matrix4} instance for this ModelInstance to reference or null to create a new matrix.
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* @param nodeId The ID of the {@link Node} within the {@link Model} for the instance to contain
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* @param recursive True to recursively search the Model's node tree, false to only search for a root node
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* @param parentTransform True to apply the parent's node transform to the instance (only applicable if recursive is true).
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* @param mergeTransform True to apply the source node transform to the instance transform, resetting the node transform.
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*/
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public SharedModel(final Model model, final Matrix4 transform, final String nodeId, boolean recursive, boolean parentTransform, boolean mergeTransform) {
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this.model = model;
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this.transform = transform == null ? new Matrix4() : transform;
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nodePartBones.clear();
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Node copy, node = model.getNode(nodeId, recursive);
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this.nodes.add(copy = copyNode(node));
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if (mergeTransform) {
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this.transform.mul(parentTransform ? node.globalTransform : node.localTransform);
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copy.translation.set(0, 0, 0);
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copy.rotation.idt();
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copy.scale.set(1, 1, 1);
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} else if (parentTransform && copy.hasParent())
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this.transform.mul(node.getParent().globalTransform);
|
||||
setBones();
|
||||
copyAnimations(model.animations);
|
||||
calculateTransforms();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance with only the specified nodes and materials of the given model.
|
||||
*/
|
||||
public SharedModel(final Model model, final String... rootNodeIds) {
|
||||
this(model, null, rootNodeIds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance with only the specified nodes and materials of the given model.
|
||||
*/
|
||||
public SharedModel(final Model model, final Matrix4 transform, final String... rootNodeIds) {
|
||||
this.model = model;
|
||||
this.transform = transform == null ? new Matrix4() : transform;
|
||||
if (rootNodeIds == null)
|
||||
copyNodes(model.nodes);
|
||||
else
|
||||
copyNodes(model.nodes, rootNodeIds);
|
||||
copyAnimations(model.animations);
|
||||
calculateTransforms();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance with only the specified nodes and materials of the given model.
|
||||
*/
|
||||
public SharedModel(final Model model, final Array<String> rootNodeIds) {
|
||||
this(model, null, rootNodeIds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance with only the specified nodes and materials of the given model.
|
||||
*/
|
||||
public SharedModel(final Model model, final Matrix4 transform, final Array<String> rootNodeIds) {
|
||||
this.model = model;
|
||||
this.transform = transform == null ? new Matrix4() : transform;
|
||||
copyNodes(model.nodes, rootNodeIds);
|
||||
copyAnimations(model.animations);
|
||||
calculateTransforms();
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance at the specified position.
|
||||
*/
|
||||
public SharedModel(final Model model, Vector3 position) {
|
||||
this(model);
|
||||
this.transform.setToTranslation(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance at the specified position.
|
||||
*/
|
||||
public SharedModel(final Model model, float x, float y, float z) {
|
||||
this(model);
|
||||
this.transform.setToTranslation(x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance with the specified transform.
|
||||
*/
|
||||
public SharedModel(final Model model, Matrix4 transform) {
|
||||
this(model, transform, (String[]) null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance which is an copy of the specified ModelInstance.
|
||||
*/
|
||||
public SharedModel(SharedModel copyFrom) {
|
||||
this(copyFrom, copyFrom.transform.cpy());
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a new ModelInstance which is an copy of the specified ModelInstance.
|
||||
*/
|
||||
public SharedModel(SharedModel copyFrom, final Matrix4 transform) {
|
||||
this.model = copyFrom.model;
|
||||
this.transform = transform == null ? new Matrix4() : transform;
|
||||
copyNodes(copyFrom.nodes);
|
||||
copyAnimations(copyFrom.animations);
|
||||
calculateTransforms();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return A newly created ModelInstance which is a copy of this ModelInstance
|
||||
*/
|
||||
public SharedModel copy() {
|
||||
return new SharedModel(this);
|
||||
}
|
||||
|
||||
private ObjectMap<NodePart, ArrayMap<Node, Matrix4>> nodePartBones = new ObjectMap<NodePart, ArrayMap<Node, Matrix4>>();
|
||||
|
||||
private void copyNodes(Array<Node> nodes) {
|
||||
nodePartBones.clear();
|
||||
for (int i = 0, n = nodes.size; i < n; ++i) {
|
||||
final Node node = nodes.get(i);
|
||||
this.nodes.add(copyNode(node));
|
||||
}
|
||||
setBones();
|
||||
}
|
||||
|
||||
private void copyNodes(Array<Node> nodes, final String... nodeIds) {
|
||||
nodePartBones.clear();
|
||||
for (int i = 0, n = nodes.size; i < n; ++i) {
|
||||
final Node node = nodes.get(i);
|
||||
for (final String nodeId : nodeIds) {
|
||||
if (nodeId.equals(node.id)) {
|
||||
this.nodes.add(copyNode(node));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
setBones();
|
||||
}
|
||||
|
||||
private void copyNodes(Array<Node> nodes, final Array<String> nodeIds) {
|
||||
nodePartBones.clear();
|
||||
for (int i = 0, n = nodes.size; i < n; ++i) {
|
||||
final Node node = nodes.get(i);
|
||||
for (final String nodeId : nodeIds) {
|
||||
if (nodeId.equals(node.id)) {
|
||||
this.nodes.add(copyNode(node));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
setBones();
|
||||
}
|
||||
|
||||
private void setBones() {
|
||||
for (ObjectMap.Entry<NodePart, ArrayMap<Node, Matrix4>> e : nodePartBones.entries()) {
|
||||
if (e.key.invBoneBindTransforms == null)
|
||||
e.key.invBoneBindTransforms = new ArrayMap<Node, Matrix4>(true, e.value.size, Node.class, Matrix4.class);
|
||||
e.key.invBoneBindTransforms.clear();
|
||||
|
||||
for (final ObjectMap.Entry<Node, Matrix4> b : e.value.entries())
|
||||
e.key.invBoneBindTransforms.put(getNode(b.key.id), b.value); // Share the inv bind matrix with the model
|
||||
|
||||
e.key.bones = new Matrix4[e.value.size];
|
||||
for (int i = 0; i < e.key.bones.length; i++)
|
||||
e.key.bones[i] = new Matrix4();
|
||||
}
|
||||
}
|
||||
|
||||
private Node copyNode(Node node) {
|
||||
Node copy = new Node();
|
||||
copy.id = node.id;
|
||||
copy.inheritTransform = node.inheritTransform;
|
||||
copy.translation.set(node.translation);
|
||||
copy.rotation.set(node.rotation);
|
||||
copy.scale.set(node.scale);
|
||||
copy.localTransform.set(node.localTransform);
|
||||
copy.globalTransform.set(node.globalTransform);
|
||||
for (NodePart nodePart : node.parts) {
|
||||
copy.parts.add(copyNodePart(nodePart));
|
||||
}
|
||||
for (Node child : node.getChildren()) {
|
||||
copy.addChild(copyNode(child));
|
||||
}
|
||||
return copy;
|
||||
}
|
||||
|
||||
private NodePart copyNodePart(NodePart nodePart) {
|
||||
NodePart copy = new NodePart();
|
||||
copy.meshPart = new MeshPart();
|
||||
copy.meshPart.id = nodePart.meshPart.id;
|
||||
copy.meshPart.offset = nodePart.meshPart.offset;
|
||||
copy.meshPart.size = nodePart.meshPart.size;
|
||||
copy.meshPart.primitiveType = nodePart.meshPart.primitiveType;
|
||||
copy.meshPart.mesh = nodePart.meshPart.mesh;
|
||||
|
||||
if (nodePart.invBoneBindTransforms != null)
|
||||
nodePartBones.put(copy, nodePart.invBoneBindTransforms);
|
||||
|
||||
// final int index = materials.indexOf(nodePart.material, false);
|
||||
// if (index < 0)
|
||||
// materials.add(copy.material = nodePart.material.copy());
|
||||
// else
|
||||
// copy.material = materials.get(index);
|
||||
//
|
||||
copy.material = nodePart.material;
|
||||
|
||||
return copy;
|
||||
}
|
||||
|
||||
private void copyAnimations(final Iterable<Animation> source) {
|
||||
for (final Animation anim : source) {
|
||||
Animation animation = new Animation();
|
||||
animation.id = anim.id;
|
||||
for (final NodeAnimation nanim : anim.nodeAnimations) {
|
||||
final Node node = getNode(nanim.node.id);
|
||||
if (node == null)
|
||||
continue;
|
||||
NodeAnimation nodeAnim = new NodeAnimation();
|
||||
nodeAnim.node = node;
|
||||
if (nanim.rotation != null) {
|
||||
nodeAnim.rotation = new Array<NodeKeyframe<Quaternion>>();
|
||||
nodeAnim.rotation.ensureCapacity(nanim.rotation.size);
|
||||
for (final NodeKeyframe<Quaternion> kf : nanim.rotation) {
|
||||
if (kf.keytime > animation.duration)
|
||||
animation.duration = kf.keytime;
|
||||
nodeAnim.rotation.add(new NodeKeyframe<Quaternion>(kf.keytime, new Quaternion(kf.value == null ? node.rotation : kf.value)));
|
||||
}
|
||||
}
|
||||
if (nanim.scaling != null) {
|
||||
nodeAnim.scaling = new Array<NodeKeyframe<Vector3>>();
|
||||
nodeAnim.scaling.ensureCapacity(nanim.scaling.size);
|
||||
for (final NodeKeyframe<Vector3> kf : nanim.scaling) {
|
||||
if (kf.keytime > animation.duration)
|
||||
animation.duration = kf.keytime;
|
||||
nodeAnim.scaling.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.scale : kf.value)));
|
||||
}
|
||||
}
|
||||
if (nanim.translation != null) {
|
||||
nodeAnim.translation = new Array<NodeKeyframe<Vector3>>();
|
||||
nodeAnim.translation.ensureCapacity(nanim.translation.size);
|
||||
for (final NodeKeyframe<Vector3> kf : nanim.translation) {
|
||||
if (kf.keytime > animation.duration)
|
||||
animation.duration = kf.keytime;
|
||||
nodeAnim.translation.add(new NodeKeyframe<Vector3>(kf.keytime, new Vector3(kf.value == null ? node.translation : kf.value)));
|
||||
}
|
||||
}
|
||||
if ((nodeAnim.rotation != null && nodeAnim.rotation.size > 0)
|
||||
|| (nodeAnim.scaling != null && nodeAnim.scaling.size > 0)
|
||||
|| (nodeAnim.translation != null && nodeAnim.translation.size > 0))
|
||||
animation.nodeAnimations.add(nodeAnim);
|
||||
}
|
||||
if (animation.nodeAnimations.size > 0)
|
||||
animations.add(animation);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Traverses the Node hierarchy and collects {@link Renderable} instances for every
|
||||
* node with a graphical representation. Renderables are obtained from the provided
|
||||
* pool. The resulting array can be rendered via a {@link ModelBatch}.
|
||||
*
|
||||
* @param renderables the output array
|
||||
* @param pool the pool to obtain Renderables from
|
||||
*/
|
||||
public void getRenderables(Array<Renderable> renderables, Pool<Renderable> pool) {
|
||||
for (Node node : nodes) {
|
||||
getRenderables(node, renderables, pool);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The renderable of the first node's first part.
|
||||
*/
|
||||
public Renderable getRenderable(final Renderable out) {
|
||||
return getRenderable(out, nodes.get(0));
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The renderable of the node's first part.
|
||||
*/
|
||||
public Renderable getRenderable(final Renderable out, final Node node) {
|
||||
return getRenderable(out, node, node.parts.get(0));
|
||||
}
|
||||
|
||||
public Renderable getRenderable(final Renderable out, final Node node, final NodePart nodePart) {
|
||||
nodePart.setRenderable(out);
|
||||
if (nodePart.bones == null && transform != null)
|
||||
out.worldTransform.set(transform).mul(node.globalTransform);
|
||||
else if (transform != null)
|
||||
out.worldTransform.set(transform);
|
||||
else
|
||||
out.worldTransform.idt();
|
||||
out.userData = userData;
|
||||
return out;
|
||||
}
|
||||
|
||||
protected void getRenderables(Node node, Array<Renderable> renderables, Pool<Renderable> pool) {
|
||||
if (node.parts.size > 0) {
|
||||
for (NodePart nodePart : node.parts) {
|
||||
renderables.add(getRenderable(pool.obtain(), node, nodePart));
|
||||
}
|
||||
}
|
||||
|
||||
for (Node child : node.getChildren()) {
|
||||
getRenderables(child, renderables, pool);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the local and world transform of all {@link Node} instances in this model, recursively.
|
||||
* First each {@link Node#localTransform} transform is calculated based on the translation, rotation and
|
||||
* scale of each Node. Then each {@link Node#calculateWorldTransform()}
|
||||
* is calculated, based on the parent's world transform and the local transform of each Node.
|
||||
* Finally, the animation bone matrices are updated accordingly.</p>
|
||||
* <p/>
|
||||
* This method can be used to recalculate all transforms if any of the Node's local properties (translation, rotation, scale)
|
||||
* was modified.
|
||||
*/
|
||||
public void calculateTransforms() {
|
||||
final int n = nodes.size;
|
||||
for (int i = 0; i < n; i++) {
|
||||
nodes.get(i).calculateTransforms(true);
|
||||
}
|
||||
for (int i = 0; i < n; i++) {
|
||||
nodes.get(i).calculateBoneTransforms(true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the bounding box of this model instance.
|
||||
* This is a potential slow operation, it is advised to cache the result.
|
||||
*
|
||||
* @param out the {@link BoundingBox} that will be set with the bounds.
|
||||
* @return the out parameter for chaining
|
||||
*/
|
||||
public BoundingBox calculateBoundingBox(final BoundingBox out) {
|
||||
out.inf();
|
||||
return extendBoundingBox(out);
|
||||
}
|
||||
|
||||
/**
|
||||
* Extends the bounding box with the bounds of this model instance.
|
||||
* This is a potential slow operation, it is advised to cache the result.
|
||||
*
|
||||
* @param out the {@link BoundingBox} that will be extended with the bounds.
|
||||
* @return the out parameter for chaining
|
||||
*/
|
||||
public BoundingBox extendBoundingBox(final BoundingBox out) {
|
||||
final int n = nodes.size;
|
||||
for (int i = 0; i < n; i++)
|
||||
nodes.get(i).extendBoundingBox(out);
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param id The ID of the animation to fetch (case sensitive).
|
||||
* @return The {@link Animation} with the specified id, or null if not available.
|
||||
*/
|
||||
public Animation getAnimation(final String id) {
|
||||
return getAnimation(id, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param id The ID of the animation to fetch.
|
||||
* @param ignoreCase whether to use case sensitivity when comparing the animation id.
|
||||
* @return The {@link Animation} with the specified id, or null if not available.
|
||||
*/
|
||||
public Animation getAnimation(final String id, boolean ignoreCase) {
|
||||
final int n = animations.size;
|
||||
Animation animation;
|
||||
if (ignoreCase) {
|
||||
for (int i = 0; i < n; i++)
|
||||
if ((animation = animations.get(i)).id.equalsIgnoreCase(id))
|
||||
return animation;
|
||||
} else {
|
||||
for (int i = 0; i < n; i++)
|
||||
if ((animation = animations.get(i)).id.equals(id))
|
||||
return animation;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// /** @param id The ID of the material to fetch.
|
||||
// * @return The {@link Material} with the specified id, or null if not available. */
|
||||
// public Material getMaterial(final String id) {
|
||||
// return getMaterial(id, true);
|
||||
// }
|
||||
//
|
||||
// /** @param id The ID of the material to fetch.
|
||||
// * @param ignoreCase whether to use case sensitivity when comparing the material id.
|
||||
// * @return The {@link Material} with the specified id, or null if not available. */
|
||||
// public Material getMaterial(final String id, boolean ignoreCase) {
|
||||
// final int n = materials.size;
|
||||
// Material material;
|
||||
// if (ignoreCase) {
|
||||
// for (int i = 0; i < n; i++)
|
||||
// if ((material = materials.get(i)).id.equalsIgnoreCase(id))
|
||||
// return material;
|
||||
// } else {
|
||||
// for (int i = 0; i < n; i++)
|
||||
// if ((material = materials.get(i)).id.equals(id))
|
||||
// return material;
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
|
||||
/**
|
||||
* @param id The ID of the node to fetch.
|
||||
* @return The {@link Node} with the specified id, or null if not found.
|
||||
*/
|
||||
public Node getNode(final String id) {
|
||||
return getNode(id, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param id The ID of the node to fetch.
|
||||
* @param recursive false to fetch a root node only, true to search the entire node tree for the specified node.
|
||||
* @return The {@link Node} with the specified id, or null if not found.
|
||||
*/
|
||||
public Node getNode(final String id, boolean recursive) {
|
||||
return getNode(id, recursive, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param id The ID of the node to fetch.
|
||||
* @param recursive false to fetch a root node only, true to search the entire node tree for the specified node.
|
||||
* @param ignoreCase whether to use case sensitivity when comparing the node id.
|
||||
* @return The {@link Node} with the specified id, or null if not found.
|
||||
*/
|
||||
public Node getNode(final String id, boolean recursive, boolean ignoreCase) {
|
||||
return Node.getNode(nodes, id, recursive, ignoreCase);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user