cleanup
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464e0b17ec
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@ -496,7 +496,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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if (debugView) {
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if (debugView) {
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GLState.test(false, false);
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GLState.test(false, false);
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float mm = 0.25f; // * mHeight;
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float mm = 0.5f;
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float min = -mm;
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float min = -mm;
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float max = mm;
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float max = mm;
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float ymax = mm * mHeight / mWidth;
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float ymax = mm * mHeight / mWidth;
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@ -546,7 +546,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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float s = MapViewPosition.VIEW_SCALE;
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float s = MapViewPosition.VIEW_SCALE;
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float aspect = mHeight / (float) mWidth;
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float aspect = mHeight / (float) mWidth;
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Matrix.frustumM(mProjMatrix, 0, -1 * s, 1 * s,
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Matrix.frustumM(mProjMatrix, 0, -s, s,
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aspect * s, -aspect * s, MapViewPosition.VIEW_NEAR,
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aspect * s, -aspect * s, MapViewPosition.VIEW_NEAR,
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MapViewPosition.VIEW_FAR);
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MapViewPosition.VIEW_FAR);
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@ -554,13 +554,13 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -MapViewPosition.VIEW_DISTANCE);
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Matrix.translateM(mTmpMatrix, 0, 0, 0, -MapViewPosition.VIEW_DISTANCE);
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Matrix.multiplyMM(mProjMatrix, 0, mProjMatrix, 0, mTmpMatrix, 0);
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Matrix.multiplyMM(mProjMatrix, 0, mProjMatrix, 0, mTmpMatrix, 0);
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// if (debugView) {
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if (debugView) {
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// // modify this to scale only the view, to see better which tiles are
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// modify this to scale only the view, to see better which tiles are
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// // rendered
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// rendered
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// Matrix.setIdentityM(mMVPMatrix, 0);
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Matrix.setIdentityM(mMVPMatrix, 0);
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// Matrix.scaleM(mMVPMatrix, 0, 0.75f, 0.75f, 1);
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Matrix.scaleM(mMVPMatrix, 0, 0.5f, 0.5f, 1);
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// Matrix.multiplyMM(mProjMatrix, 0, mMVPMatrix, 0, mProjMatrix, 0);
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Matrix.multiplyMM(mProjMatrix, 0, mMVPMatrix, 0, mProjMatrix, 0);
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// }
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}
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BaseLayer.setProjection(mProjMatrix);
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BaseLayer.setProjection(mProjMatrix);
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