- rename MapRenderer to TileManager and refactor
- move overlay renderer to own package - slight TouchHandler improvements, not start rotation when scaling
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@@ -66,7 +66,7 @@ public final class TextLayer extends TextureLayer {
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@Override
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public void compile(ShortBuffer sbuf) {
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int numLabel = 0;
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int numTextures = 0;
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// int numTextures = 0;
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short numIndices = 0;
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short offsetIndices = 0;
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@@ -116,7 +116,7 @@ public final class TextLayer extends TextureLayer {
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// clear bitmap, TODO rotate two canvas to reduce the chance
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// of having upload lock draing to the canvas?
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canvas = TextureObject.getCanvas();
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numTextures++;
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// numTextures++;
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}
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}
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@@ -225,7 +225,7 @@ public final class TextLayer extends TextureLayer {
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sbuf.put(buf, 0, pos);
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Log.d(TAG, "added labels " + numTextures + " " + numLabel);
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// Log.d(TAG, "added labels " + numTextures + " " + numLabel);
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}
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@Override
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