split up
This commit is contained in:
85
vtm-gdx-desktop/src/org/oscim/awt/AwtBitmap.java
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85
vtm-gdx-desktop/src/org/oscim/awt/AwtBitmap.java
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@@ -0,0 +1,85 @@
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package org.oscim.awt;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.InputStream;
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import java.nio.IntBuffer;
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import javax.imageio.ImageIO;
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import org.oscim.backend.canvas.Bitmap;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.utils.BufferUtils;
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public class AwtBitmap implements Bitmap {
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BufferedImage bitmap;
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int width;
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int height;
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public AwtBitmap(int width, int height, int format) {
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bitmap = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
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this.width = width;
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this.height = height;
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}
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AwtBitmap(InputStream inputStream) throws IOException {
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this.bitmap = ImageIO.read(inputStream);
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}
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@Override
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public int getWidth() {
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return width;
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}
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@Override
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public int getHeight() {
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return height;
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}
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@Override
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||||
public int[] getPixels() {
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||||
// TODO Auto-generated method stub
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||||
return null;
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}
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||||
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@Override
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public void eraseColor(int transparent) {
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// TODO Auto-generated method stub
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}
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private static IntBuffer tmpBuffer = BufferUtils.newIntBuffer(256 * 256);
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private static int[] tmpPixel = new int[256 * 256];
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@Override
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public int uploadToTexture(boolean replace) {
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int[] pixels;
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IntBuffer buffer;
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if (width == 256 && height == 256){
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pixels = tmpPixel;
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buffer = tmpBuffer;
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buffer.clear();
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}else{
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pixels = new int[width * height];
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buffer = BufferUtils.newIntBuffer(width * height);
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}
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bitmap.getRGB(0, 0, width, height, pixels, 0, width);
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buffer.put(pixels);
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buffer.flip();
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Gdx.gl20.glTexImage2D(GL20.GL_TEXTURE_2D, 0, GL20.GL_RGBA, width,
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height, 0, GL20.GL_RGBA, GL20.GL_UNSIGNED_BYTE, buffer);
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||||
return 0;
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||||
}
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||||
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||||
@Override
|
||||
public void recycle() {
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||||
// TODO Auto-generated method stub
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||||
|
||||
}
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||||
}
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63
vtm-gdx-desktop/src/org/oscim/awt/AwtCanvas.java
Normal file
63
vtm-gdx-desktop/src/org/oscim/awt/AwtCanvas.java
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@@ -0,0 +1,63 @@
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package org.oscim.awt;
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import java.awt.AlphaComposite;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import org.oscim.backend.canvas.Bitmap;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.canvas.Paint;
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public class AwtCanvas implements Canvas {
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Graphics2D canvas;
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public AwtCanvas() {
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}
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@Override
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public void setBitmap(Bitmap bitmap) {
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if (canvas != null)
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canvas.dispose();
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AwtBitmap awtBitamp = (AwtBitmap)bitmap;
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canvas = awtBitamp.bitmap.createGraphics();
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//awtBitamp.bitmap.
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//bitmap.eraseColor();
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canvas.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR, 0));
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//canvas.setBackground(new Color(1,1,1,1));
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canvas.setColor(Color.BLACK);
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//Gdx.app.log("set bitmap ", bitmap + " "+ bitmap.getWidth() + " " +bitmap.getHeight());
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canvas.fillRect(0,0,bitmap.getWidth(),bitmap.getHeight());
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//canvas.clearRect(0, 0, bitmap.getWidth(),bitmap.getHeight());
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canvas.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f));
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
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//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
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//canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
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//canvas.setRenderingHint(RenderingHints.KEY_KERNING, RenderingHints.VALUE_RENDER_QUALITY);
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}
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@Override
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public void drawText(String string, float x, float y, Paint stroke) {
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AwtPaint p = (AwtPaint)stroke;
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canvas.setFont(p.font);
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canvas.setColor(p.color);
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canvas.drawString(string, (int)x, (int)y);
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}
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@Override
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public void drawBitmap(Bitmap bitmap, float x, float y) {
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// TODO Auto-generated method stub
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throw new UnknownError("not implemented");
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}
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}
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89
vtm-gdx-desktop/src/org/oscim/awt/AwtGraphics.java
Normal file
89
vtm-gdx-desktop/src/org/oscim/awt/AwtGraphics.java
Normal file
@@ -0,0 +1,89 @@
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package org.oscim.awt;
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import java.awt.Font;
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import java.awt.FontMetrics;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.image.BufferedImage;
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import java.io.IOException;
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import java.io.InputStream;
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import org.oscim.backend.canvas.Bitmap;
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import org.oscim.backend.canvas.Canvas;
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import org.oscim.backend.CanvasAdapter;
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import org.oscim.backend.canvas.Paint;
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public class AwtGraphics extends CanvasAdapter {
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public static final AwtGraphics INSTANCE = new AwtGraphics();
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private AwtGraphics() {
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// do nothing
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}
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@Override
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||||
public int getColor(Color color) {
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||||
// TODO Auto-generated method stub
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return 0;
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||||
}
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@Override
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public Paint getPaint() {
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return new AwtPaint();
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}
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@Override
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||||
public int parseColor(String colorString) {
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// TODO Auto-generated method stub
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||||
return 0;
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}
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@Override
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public Bitmap getBitmap(int width, int height, int format) {
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return new AwtBitmap(width, height, format);
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}
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@Override
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public Canvas getCanvas() {
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return new AwtCanvas();
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}
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static final BufferedImage image;
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static final Graphics2D canvas;
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static {
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image = new BufferedImage(64, 64, BufferedImage.TYPE_INT_ARGB);
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canvas = image.createGraphics();
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canvas.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON );
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//canvas.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
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//canvas.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
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}
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static synchronized FontMetrics getFontMetrics(Font font) {
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canvas.setFont(font);
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// get character measurements
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FontMetrics fm = canvas.getFontMetrics();
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// int ascent = fm.getMaxAscent();
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// int descent = fm.getMaxDescent();
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||||
// int advance = fm.charWidth('W'); // width of widest char, more
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// reliable than getMaxAdvance();
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// int leading = fm.getLeading();
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||||
//
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return fm;
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||||
}
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||||
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static synchronized float getTextWidth(FontMetrics fm, String text) {
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return (float)fm.getStringBounds(text, canvas).getWidth();
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}
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@Override
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public Bitmap decodeBitmap(InputStream inputStream) {
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try {
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return new AwtBitmap(inputStream);
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||||
} catch (IOException e) {
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||||
e.printStackTrace();
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||||
return null;
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||||
}
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||||
}
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||||
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||||
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||||
}
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149
vtm-gdx-desktop/src/org/oscim/awt/AwtPaint.java
Normal file
149
vtm-gdx-desktop/src/org/oscim/awt/AwtPaint.java
Normal file
@@ -0,0 +1,149 @@
|
||||
package org.oscim.awt;
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||||
|
||||
import java.awt.Color;
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||||
import java.awt.Font;
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||||
import java.awt.FontMetrics;
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||||
import java.awt.font.TextAttribute;
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||||
import java.text.AttributedCharacterIterator.Attribute;
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||||
import java.util.HashMap;
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||||
import java.util.Map;
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||||
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||||
//import org.oscim.graphics.Align;
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||||
import org.oscim.backend.canvas.Bitmap;
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||||
//import org.oscim.graphics.Cap;
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||||
//import org.oscim.graphics.FontFamily;
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||||
//import org.oscim.graphics.FontStyle;
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import org.oscim.backend.canvas.Paint;
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//import org.oscim.graphics.Style;
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public class AwtPaint implements Paint {
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static final Font defaultFont;
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static {
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Map<Attribute, Object> textAttributes = new HashMap<Attribute, Object>();
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textAttributes.put(TextAttribute.KERNING, TextAttribute.KERNING_ON);
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textAttributes.put(TextAttribute.FAMILY, "SansSerif");
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textAttributes.put(TextAttribute.SIZE, 13);
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defaultFont = Font.getFont(textAttributes);
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||||
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||||
}
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Font font = defaultFont; //new Font("Default", Font.PLAIN, 13);
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FontMetrics fm;
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Color color = new Color(0.1f,0.1f,0.1f,1);
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||||
|
||||
@Override
|
||||
public int getColor() {
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||||
// TODO Auto-generated method stub
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||||
return 0;
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||||
}
|
||||
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||||
@Override
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||||
public int getTextHeight(String text) {
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||||
// TODO Auto-generated method stub
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getTextWidth(String text) {
|
||||
// TODO Auto-generated method stub
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||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBitmapShader(Bitmap bitmap) {
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||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
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||||
public void setColor(int color) {
|
||||
this.color = new Color(
|
||||
((color >> 16) & 0xff)/255f,
|
||||
((color >> 8) & 0xff)/255f,
|
||||
((color >> 0) & 0xff)/255f,
|
||||
((color >> 24) & 0xff)/255f
|
||||
);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDashPathEffect(float[] strokeDasharray) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStrokeCap(Cap cap) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStrokeWidth(float width) {
|
||||
//int size = font.getSize();
|
||||
//font = font.deriveFont(size + width * 4);
|
||||
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStyle(Style style) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTextAlign(Align align) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTextSize(float textSize) {
|
||||
font = font.deriveFont(textSize - 4);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTypeface(FontFamily fontFamily, FontStyle fontStyle) {
|
||||
// TODO Auto-generated method stub
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public float measureText(String text) {
|
||||
if (fm == null)
|
||||
fm = AwtGraphics.getFontMetrics(this.font);
|
||||
float w = AwtGraphics.getTextWidth(fm, text);
|
||||
//Gdx.app.log("text width:", text + " " + w);
|
||||
return w;
|
||||
//return fm.getStringBounds(text, A).getWidth();
|
||||
//return AwtGraphics.getTextWidth(fm, text);
|
||||
//return fm.stringWidth(text);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getFontHeight() {
|
||||
if (fm == null)
|
||||
fm = AwtGraphics.getFontMetrics(this.font);
|
||||
|
||||
float height = fm.getHeight();
|
||||
|
||||
//Gdx.app.log("text height", " " + height);
|
||||
return height;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getFontDescent() {
|
||||
if (fm == null)
|
||||
fm = AwtGraphics.getFontMetrics(this.font);
|
||||
|
||||
float desc = fm.getDescent();
|
||||
//Gdx.app.log("text descent", " " + desc);
|
||||
|
||||
return desc;
|
||||
}
|
||||
|
||||
}
|
||||
742
vtm-gdx-desktop/src/org/oscim/gdx/GdxGLAdapter.java
Normal file
742
vtm-gdx-desktop/src/org/oscim/gdx/GdxGLAdapter.java
Normal file
@@ -0,0 +1,742 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2011 See AUTHORS file.
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
package org.oscim.gdx;
|
||||
|
||||
import java.nio.Buffer;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.DoubleBuffer;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.opengl.EXTFramebufferObject;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import com.badlogic.gdx.graphics.GL10;
|
||||
import com.badlogic.gdx.utils.GdxRuntimeException;
|
||||
|
||||
/** An implementation of the {@link GL20} interface based on LWJGL. Note that LWJGL shaders and OpenGL ES shaders will not be 100%
|
||||
* compatible. Some glGetXXX methods are not implemented.
|
||||
*
|
||||
* @author mzechner */
|
||||
final class GdxGLAdapter implements org.oscim.backend.GL20 {
|
||||
public void glActiveTexture (int texture) {
|
||||
GL13.glActiveTexture(texture);
|
||||
}
|
||||
|
||||
public void glAttachShader (int program, int shader) {
|
||||
GL20.glAttachShader(program, shader);
|
||||
}
|
||||
|
||||
public void glBindAttribLocation (int program, int index, String name) {
|
||||
GL20.glBindAttribLocation(program, index, name);
|
||||
}
|
||||
|
||||
public void glBindBuffer (int target, int buffer) {
|
||||
GL15.glBindBuffer(target, buffer);
|
||||
}
|
||||
|
||||
public void glBindFramebuffer (int target, int framebuffer) {
|
||||
EXTFramebufferObject.glBindFramebufferEXT(target, framebuffer);
|
||||
}
|
||||
|
||||
public void glBindRenderbuffer (int target, int renderbuffer) {
|
||||
EXTFramebufferObject.glBindRenderbufferEXT(target, renderbuffer);
|
||||
}
|
||||
|
||||
public void glBindTexture (int target, int texture) {
|
||||
GL11.glBindTexture(target, texture);
|
||||
}
|
||||
|
||||
public void glBlendColor (float red, float green, float blue, float alpha) {
|
||||
GL14.glBlendColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glBlendEquation (int mode) {
|
||||
GL14.glBlendEquation(mode);
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate (int modeRGB, int modeAlpha) {
|
||||
GL20.glBlendEquationSeparate(modeRGB, modeAlpha);
|
||||
}
|
||||
|
||||
public void glBlendFunc (int sfactor, int dfactor) {
|
||||
GL11.glBlendFunc(sfactor, dfactor);
|
||||
}
|
||||
|
||||
public void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
|
||||
GL14.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||
}
|
||||
|
||||
public void glBufferData (int target, int size, Buffer data, int usage) {
|
||||
if(data == null)
|
||||
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
|
||||
else if (data instanceof ByteBuffer)
|
||||
GL15.glBufferData(target, (ByteBuffer)data, usage);
|
||||
else if (data instanceof IntBuffer)
|
||||
GL15.glBufferData(target, (IntBuffer)data, usage);
|
||||
else if (data instanceof FloatBuffer)
|
||||
GL15.glBufferData(target, (FloatBuffer)data, usage);
|
||||
else if (data instanceof DoubleBuffer)
|
||||
GL15.glBufferData(target, (DoubleBuffer)data, usage);
|
||||
else if (data instanceof ShortBuffer) //
|
||||
GL15.glBufferData(target, (ShortBuffer)data, usage);
|
||||
}
|
||||
|
||||
public void glBufferSubData (int target, int offset, int size, Buffer data) {
|
||||
if(data == null)
|
||||
throw new GdxRuntimeException("Using null for the data not possible, blame LWJGL");
|
||||
else if (data instanceof ByteBuffer)
|
||||
GL15.glBufferSubData(target, offset, (ByteBuffer)data);
|
||||
else if (data instanceof IntBuffer)
|
||||
GL15.glBufferSubData(target, offset, (IntBuffer)data);
|
||||
else if (data instanceof FloatBuffer)
|
||||
GL15.glBufferSubData(target, offset, (FloatBuffer)data);
|
||||
else if (data instanceof DoubleBuffer)
|
||||
GL15.glBufferSubData(target, offset, (DoubleBuffer)data);
|
||||
else if (data instanceof ShortBuffer) //
|
||||
GL15.glBufferSubData(target, offset, (ShortBuffer)data);
|
||||
}
|
||||
|
||||
public int glCheckFramebufferStatus (int target) {
|
||||
return EXTFramebufferObject.glCheckFramebufferStatusEXT(target);
|
||||
}
|
||||
|
||||
public void glClear (int mask) {
|
||||
GL11.glClear(mask);
|
||||
}
|
||||
|
||||
public void glClearColor (float red, float green, float blue, float alpha) {
|
||||
GL11.glClearColor(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glClearDepthf (float depth) {
|
||||
GL11.glClearDepth(depth);
|
||||
}
|
||||
|
||||
public void glClearStencil (int s) {
|
||||
GL11.glClearStencil(s);
|
||||
}
|
||||
|
||||
public void glColorMask (boolean red, boolean green, boolean blue, boolean alpha) {
|
||||
GL11.glColorMask(red, green, blue, alpha);
|
||||
}
|
||||
|
||||
public void glCompileShader (int shader) {
|
||||
GL20.glCompileShader(shader);
|
||||
}
|
||||
|
||||
public void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
|
||||
int imageSize, Buffer data) {
|
||||
if (data instanceof ByteBuffer) {
|
||||
GL13.glCompressedTexImage2D(target, level, internalformat, width, height, border, (ByteBuffer)data);
|
||||
} else {
|
||||
throw new GdxRuntimeException("Can't use " + data.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead.");
|
||||
}
|
||||
}
|
||||
|
||||
public void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
|
||||
int imageSize, Buffer data) {
|
||||
throw new GdxRuntimeException("not implemented");
|
||||
}
|
||||
|
||||
public void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) {
|
||||
GL11.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
}
|
||||
|
||||
public void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) {
|
||||
GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
public int glCreateProgram () {
|
||||
return GL20.glCreateProgram();
|
||||
}
|
||||
|
||||
public int glCreateShader (int type) {
|
||||
return GL20.glCreateShader(type);
|
||||
}
|
||||
|
||||
public void glCullFace (int mode) {
|
||||
GL11.glCullFace(mode);
|
||||
}
|
||||
|
||||
public void glDeleteBuffers (int n, IntBuffer buffers) {
|
||||
GL15.glDeleteBuffers(buffers);
|
||||
}
|
||||
|
||||
public void glDeleteFramebuffers (int n, IntBuffer framebuffers) {
|
||||
EXTFramebufferObject.glDeleteFramebuffersEXT(framebuffers);
|
||||
}
|
||||
|
||||
public void glDeleteProgram (int program) {
|
||||
GL20.glDeleteProgram(program);
|
||||
}
|
||||
|
||||
public void glDeleteRenderbuffers (int n, IntBuffer renderbuffers) {
|
||||
EXTFramebufferObject.glDeleteRenderbuffersEXT(renderbuffers);
|
||||
}
|
||||
|
||||
public void glDeleteShader (int shader) {
|
||||
GL20.glDeleteShader(shader);
|
||||
}
|
||||
|
||||
public void glDeleteTextures (int n, IntBuffer textures) {
|
||||
GL11.glDeleteTextures(textures);
|
||||
}
|
||||
|
||||
public void glDepthFunc (int func) {
|
||||
GL11.glDepthFunc(func);
|
||||
}
|
||||
|
||||
public void glDepthMask (boolean flag) {
|
||||
GL11.glDepthMask(flag);
|
||||
}
|
||||
|
||||
public void glDepthRangef (float zNear, float zFar) {
|
||||
GL11.glDepthRange(zNear, zFar);
|
||||
}
|
||||
|
||||
public void glDetachShader (int program, int shader) {
|
||||
GL20.glDetachShader(program, shader);
|
||||
}
|
||||
|
||||
public void glDisable (int cap) {
|
||||
GL11.glDisable(cap);
|
||||
}
|
||||
|
||||
public void glDisableVertexAttribArray (int index) {
|
||||
GL20.glDisableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
public void glDrawArrays (int mode, int first, int count) {
|
||||
GL11.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
public void glDrawElements (int mode, int count, int type, Buffer indices) {
|
||||
if (indices instanceof ShortBuffer && type == GL10.GL_UNSIGNED_SHORT)
|
||||
GL11.glDrawElements(mode, (ShortBuffer)indices);
|
||||
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_SHORT)
|
||||
GL11.glDrawElements(mode, ((ByteBuffer)indices).asShortBuffer()); // FIXME yay...
|
||||
else if (indices instanceof ByteBuffer && type == GL10.GL_UNSIGNED_BYTE)
|
||||
GL11.glDrawElements(mode, (ByteBuffer)indices);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + indices.getClass().getName()
|
||||
+ " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glEnable (int cap) {
|
||||
GL11.glEnable(cap);
|
||||
}
|
||||
|
||||
public void glEnableVertexAttribArray (int index) {
|
||||
GL20.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
public void glFinish () {
|
||||
GL11.glFinish();
|
||||
}
|
||||
|
||||
public void glFlush () {
|
||||
GL11.glFlush();
|
||||
}
|
||||
|
||||
public void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer) {
|
||||
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);
|
||||
}
|
||||
|
||||
public void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level) {
|
||||
EXTFramebufferObject.glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
|
||||
}
|
||||
|
||||
public void glFrontFace (int mode) {
|
||||
GL11.glFrontFace(mode);
|
||||
}
|
||||
|
||||
public void glGenBuffers (int n, IntBuffer buffers) {
|
||||
GL15.glGenBuffers(buffers);
|
||||
}
|
||||
|
||||
public void glGenFramebuffers (int n, IntBuffer framebuffers) {
|
||||
EXTFramebufferObject.glGenFramebuffersEXT(framebuffers);
|
||||
}
|
||||
|
||||
public void glGenRenderbuffers (int n, IntBuffer renderbuffers) {
|
||||
EXTFramebufferObject.glGenRenderbuffersEXT(renderbuffers);
|
||||
}
|
||||
|
||||
public void glGenTextures (int n, IntBuffer textures) {
|
||||
GL11.glGenTextures(textures);
|
||||
}
|
||||
|
||||
public void glGenerateMipmap (int target) {
|
||||
EXTFramebufferObject.glGenerateMipmapEXT(target);
|
||||
}
|
||||
|
||||
public String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveAttrib(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) {
|
||||
// FIXME this is less than ideal of course...
|
||||
IntBuffer typeTmp = BufferUtils.createIntBuffer(2);
|
||||
String name = GL20.glGetActiveUniform(program, index, 256, typeTmp);
|
||||
if (type instanceof IntBuffer) ((IntBuffer)type).put(typeTmp.get(0));
|
||||
return name;
|
||||
}
|
||||
|
||||
public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) {
|
||||
GL20.glGetAttachedShaders(program, (IntBuffer)count, shaders);
|
||||
}
|
||||
|
||||
public int glGetAttribLocation (int program, String name) {
|
||||
return GL20.glGetAttribLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetBooleanv (int pname, Buffer params) {
|
||||
GL11.glGetBoolean(pname, (ByteBuffer)params);
|
||||
}
|
||||
|
||||
public void glGetBufferParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL15.glGetBufferParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetError () {
|
||||
return GL11.glGetError();
|
||||
}
|
||||
|
||||
public void glGetFloatv (int pname, FloatBuffer params) {
|
||||
GL11.glGetFloat(pname, params);
|
||||
}
|
||||
|
||||
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
|
||||
EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(target, attachment, pname, params);
|
||||
}
|
||||
|
||||
public void glGetIntegerv (int pname, IntBuffer params) {
|
||||
GL11.glGetInteger(pname, params);
|
||||
}
|
||||
|
||||
public String glGetProgramInfoLog (int program) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetProgramInfoLog(program, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetProgramiv (int program, int pname, IntBuffer params) {
|
||||
GL20.glGetProgram(program, pname, params);
|
||||
}
|
||||
|
||||
public void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params) {
|
||||
EXTFramebufferObject.glGetRenderbufferParameterEXT(target, pname, params);
|
||||
}
|
||||
|
||||
public String glGetShaderInfoLog (int shader) {
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer tmp = ByteBuffer.allocateDirect(4);
|
||||
tmp.order(ByteOrder.nativeOrder());
|
||||
IntBuffer intBuffer = tmp.asIntBuffer();
|
||||
|
||||
GL20.glGetShaderInfoLog(shader, intBuffer, buffer);
|
||||
int numBytes = intBuffer.get(0);
|
||||
byte[] bytes = new byte[numBytes];
|
||||
buffer.get(bytes);
|
||||
return new String(bytes);
|
||||
}
|
||||
|
||||
public void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetShaderSource (int shader, int bufsize, Buffer length, String source) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement.");
|
||||
}
|
||||
|
||||
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
|
||||
GL20.glGetShader(shader, pname, params);
|
||||
}
|
||||
|
||||
public String glGetString (int name) {
|
||||
return GL11.glGetString(name);
|
||||
}
|
||||
|
||||
public void glGetTexParameterfv (int target, int pname, FloatBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glGetTexParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL11.glGetTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public int glGetUniformLocation (int program, String name) {
|
||||
return GL20.glGetUniformLocation(program, name);
|
||||
}
|
||||
|
||||
public void glGetUniformfv (int program, int location, FloatBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetUniformiv (int program, int location, IntBuffer params) {
|
||||
GL20.glGetUniform(program, location, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribPointerv (int index, int pname, Buffer pointer) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glGetVertexAttribfv (int index, int pname, FloatBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glGetVertexAttribiv (int index, int pname, IntBuffer params) {
|
||||
GL20.glGetVertexAttrib(index, pname, params);
|
||||
}
|
||||
|
||||
public void glHint (int target, int mode) {
|
||||
GL11.glHint(target, mode);
|
||||
}
|
||||
|
||||
public boolean glIsBuffer (int buffer) {
|
||||
return GL15.glIsBuffer(buffer);
|
||||
}
|
||||
|
||||
public boolean glIsEnabled (int cap) {
|
||||
return GL11.glIsEnabled(cap);
|
||||
}
|
||||
|
||||
public boolean glIsFramebuffer (int framebuffer) {
|
||||
return EXTFramebufferObject.glIsFramebufferEXT(framebuffer);
|
||||
}
|
||||
|
||||
public boolean glIsProgram (int program) {
|
||||
return GL20.glIsProgram(program);
|
||||
}
|
||||
|
||||
public boolean glIsRenderbuffer (int renderbuffer) {
|
||||
return EXTFramebufferObject.glIsRenderbufferEXT(renderbuffer);
|
||||
}
|
||||
|
||||
public boolean glIsShader (int shader) {
|
||||
return GL20.glIsShader(shader);
|
||||
}
|
||||
|
||||
public boolean glIsTexture (int texture) {
|
||||
return GL11.glIsTexture(texture);
|
||||
}
|
||||
|
||||
public void glLineWidth (float width) {
|
||||
GL11.glLineWidth(width);
|
||||
}
|
||||
|
||||
public void glLinkProgram (int program) {
|
||||
GL20.glLinkProgram(program);
|
||||
}
|
||||
|
||||
public void glPixelStorei (int pname, int param) {
|
||||
GL11.glPixelStorei(pname, param);
|
||||
}
|
||||
|
||||
public void glPolygonOffset (float factor, float units) {
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
}
|
||||
|
||||
public void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glReadPixels(x, y, width, height, format, type, (FloatBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glReleaseShaderCompiler () {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
public void glRenderbufferStorage (int target, int internalformat, int width, int height) {
|
||||
EXTFramebufferObject.glRenderbufferStorageEXT(target, internalformat, width, height);
|
||||
}
|
||||
|
||||
public void glSampleCoverage (float value, boolean invert) {
|
||||
GL13.glSampleCoverage(value, invert);
|
||||
}
|
||||
|
||||
public void glScissor (int x, int y, int width, int height) {
|
||||
GL11.glScissor(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
|
||||
throw new UnsupportedOperationException("unsupported, won't implement");
|
||||
}
|
||||
|
||||
public void glShaderSource (int shader, String string) {
|
||||
GL20.glShaderSource(shader, string);
|
||||
}
|
||||
|
||||
public void glStencilFunc (int func, int ref, int mask) {
|
||||
GL11.glStencilFunc(func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilFuncSeparate (int face, int func, int ref, int mask) {
|
||||
GL20.glStencilFuncSeparate(face, func, ref, mask);
|
||||
}
|
||||
|
||||
public void glStencilMask (int mask) {
|
||||
GL11.glStencilMask(mask);
|
||||
}
|
||||
|
||||
public void glStencilMaskSeparate (int face, int mask) {
|
||||
GL20.glStencilMaskSeparate(face, mask);
|
||||
}
|
||||
|
||||
public void glStencilOp (int fail, int zfail, int zpass) {
|
||||
GL11.glStencilOp(fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
|
||||
GL20.glStencilOpSeparate(face, fail, zfail, zpass);
|
||||
}
|
||||
|
||||
public void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels == null)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)null);
|
||||
else if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (FloatBuffer)pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, (DoubleBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glTexParameterf (int target, int pname, float param) {
|
||||
GL11.glTexParameterf(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameterfv (int target, int pname, FloatBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexParameteri (int target, int pname, int param) {
|
||||
GL11.glTexParameteri(target, pname, param);
|
||||
}
|
||||
|
||||
public void glTexParameteriv (int target, int pname, IntBuffer params) {
|
||||
GL11.glTexParameter(target, pname, params);
|
||||
}
|
||||
|
||||
public void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format, int type,
|
||||
Buffer pixels) {
|
||||
if (pixels instanceof ByteBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ByteBuffer)pixels);
|
||||
else if (pixels instanceof ShortBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (ShortBuffer)pixels);
|
||||
else if (pixels instanceof IntBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (IntBuffer)pixels);
|
||||
else if (pixels instanceof FloatBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (FloatBuffer)pixels);
|
||||
else if (pixels instanceof DoubleBuffer)
|
||||
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, (DoubleBuffer)pixels);
|
||||
else
|
||||
throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glUniform1f (int location, float x) {
|
||||
GL20.glUniform1f(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform1i (int location, int x) {
|
||||
GL20.glUniform1i(location, x);
|
||||
}
|
||||
|
||||
public void glUniform1iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform1(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2f (int location, float x, float y) {
|
||||
GL20.glUniform2f(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform2i (int location, int x, int y) {
|
||||
GL20.glUniform2i(location, x, y);
|
||||
}
|
||||
|
||||
public void glUniform2iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform2(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3f (int location, float x, float y, float z) {
|
||||
GL20.glUniform3f(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform3i (int location, int x, int y, int z) {
|
||||
GL20.glUniform3i(location, x, y, z);
|
||||
}
|
||||
|
||||
public void glUniform3iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform3(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4f (int location, float x, float y, float z, float w) {
|
||||
GL20.glUniform4f(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4fv (int location, int count, FloatBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniform4i (int location, int x, int y, int z, int w) {
|
||||
GL20.glUniform4i(location, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glUniform4iv (int location, int count, IntBuffer v) {
|
||||
GL20.glUniform4(location, v);
|
||||
}
|
||||
|
||||
public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix2(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix3(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value) {
|
||||
GL20.glUniformMatrix4(location, transpose, value);
|
||||
}
|
||||
|
||||
public void glUseProgram (int program) {
|
||||
GL20.glUseProgram(program);
|
||||
}
|
||||
|
||||
public void glValidateProgram (int program) {
|
||||
GL20.glValidateProgram(program);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1f (int indx, float x) {
|
||||
GL20.glVertexAttrib1f(indx, x);
|
||||
}
|
||||
|
||||
public void glVertexAttrib1fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib1f(indx, values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib2f (int indx, float x, float y) {
|
||||
GL20.glVertexAttrib2f(indx, x, y);
|
||||
}
|
||||
|
||||
public void glVertexAttrib2fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib2f(indx, values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib3f (int indx, float x, float y, float z) {
|
||||
GL20.glVertexAttrib3f(indx, x, y, z);
|
||||
}
|
||||
|
||||
public void glVertexAttrib3fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib3f(indx, values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttrib4f (int indx, float x, float y, float z, float w) {
|
||||
GL20.glVertexAttrib4f(indx, x, y, z, w);
|
||||
}
|
||||
|
||||
public void glVertexAttrib4fv (int indx, FloatBuffer values) {
|
||||
GL20.glVertexAttrib4f(indx, values.get(), values.get(), values.get(), values.get());
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer buffer) {
|
||||
if (buffer instanceof ByteBuffer) {
|
||||
if (type == GL_BYTE)
|
||||
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, (ByteBuffer)buffer);
|
||||
else if (type == GL_UNSIGNED_BYTE)
|
||||
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, (ByteBuffer)buffer);
|
||||
else if (type == GL_SHORT)
|
||||
GL20.glVertexAttribPointer(indx, size, false, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
|
||||
else if (type == GL_UNSIGNED_SHORT)
|
||||
GL20.glVertexAttribPointer(indx, size, true, normalized, stride, ((ByteBuffer)buffer).asShortBuffer());
|
||||
else if (type == GL_FLOAT)
|
||||
GL20.glVertexAttribPointer(indx, size, normalized, stride, ((ByteBuffer)buffer).asFloatBuffer());
|
||||
else
|
||||
throw new GdxRuntimeException(
|
||||
"Can't use "
|
||||
+ buffer.getClass().getName()
|
||||
+ " with type "
|
||||
+ type
|
||||
+ " with this method. Use ByteBuffer and one of GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT or GL_FLOAT for type. Blame LWJGL");
|
||||
} else
|
||||
throw new GdxRuntimeException("Can't use " + buffer.getClass().getName()
|
||||
+ " with this method. Use ByteBuffer instead. Blame LWJGL");
|
||||
}
|
||||
|
||||
public void glViewport (int x, int y, int width, int height) {
|
||||
GL11.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
public void glDrawElements (int mode, int count, int type, int indices) {
|
||||
GL11.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
public void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr) {
|
||||
GL20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
||||
}
|
||||
|
||||
}
|
||||
29
vtm-gdx-desktop/src/org/oscim/gdx/Main.java
Normal file
29
vtm-gdx-desktop/src/org/oscim/gdx/Main.java
Normal file
@@ -0,0 +1,29 @@
|
||||
package org.oscim.gdx;
|
||||
|
||||
import org.oscim.awt.AwtGraphics;
|
||||
import org.oscim.backend.CanvasAdapter;
|
||||
import org.oscim.backend.GLAdapter;
|
||||
import org.oscim.core.Tile;
|
||||
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
||||
|
||||
public class Main {
|
||||
|
||||
public static void main(String[] args) {
|
||||
LwjglApplicationConfiguration cfg = new LwjglApplicationConfiguration();
|
||||
cfg.title = "vtm-gdx";
|
||||
cfg.useGL20 = true;
|
||||
cfg.width = 1280;
|
||||
cfg.height = 800;
|
||||
cfg.stencil= 8;
|
||||
//cfg.samples = 4;
|
||||
|
||||
// set our globals
|
||||
CanvasAdapter.g = AwtGraphics.INSTANCE;
|
||||
GLAdapter.INSTANCE = new GdxGLAdapter();
|
||||
Tile.SIZE = 256;
|
||||
|
||||
new LwjglApplication(new GdxMap(), cfg);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user